First impression on full ability tree in Backer Beta Discussion Posted May 6, 2018 Maybe it's worthwhile in combination with Driving Flight? Why the heck did they change it from passive to active? Those active abilities that all do quite the same (deal damage with one attack) but compete for resources are just stupid. If the high level stuff is better than the low level stuff you don't want to take the low level stuff and wait till later (except when retraining). If the low level stuff is good you won't ever pick some other of those attack abilities. Modals/buffs with durations and such: all cool. But why giving rangers Wounding Shot and then later Twinned Shot as active attack. Why? Same with rogue and the strikes. Why would I want to spend points on three to four different strike abilities? Especially if one of them only costs 1 guile and the others 2 or even 3(!)?. I agree, the rogue/ranger abilities make sens with a per encounter use. Why use high level abilities when you can spam low level ones a lot more? - the rogue miss some classic fan of knifes, or knife throwing (plus upgrade for bounce.) and some aoe strike. - for the ranger, I was thinking about a combined strike : you attack an enemy and if your animal companion is in range it get a free full attack on the target. A modal for the animal companion, switching him from an offensive stance to a defensive stance (wich give you a bonus if the animal is near you). Even if you have passives that do the same thing, I find a modal more dynamic and invole some decision from you. Animal spirit : you invoc the spirit totem of your animal, and you get a buff depending of the type of animal. Animal form : You transform in the same form as your animal companion and you get a bonus to fight near him. You can't cast spell but you can use weapon abilities. Weaker than druid shapeshifting, but when you're near your animal companion enemies attacking you have a chance to hit the companion instead of you (some sort of mirror image). push back : a cheap melee attack that knockback and stun and that you can use with a ranged weapon (like the grimoire slam for the wizard). And you could have some classic ranged attack like rain of projectiles, fan attack... Like I said previously, the ranger tree feel very uninspired. A little side question : How modal upgrades work? can you only get one upgrade (like for other abilities) or can you unlock them all?