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Ontarah last won the day on May 10 2018

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About Ontarah

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  1. I will add that at the moment that I wrote this, I had just had an unusual strain of bad luck. The events proceeding it went something like: 1. Try a couple of times to fight the jumped up god imp (can't remember his name) and deciding to come back later with better gear as I was already maxed out levelwise. 2. Find a megaboss and try to fight it. Realize what it was and go "**** this" and go off to find something else to do. 3. Start the Beast of Winter encounter with the dracolich. Get it down to bloodied status twice only to run out of things that Interrupt and it getting off Llengrath's Safeguard. Deciding to also **** off and come back with better equipment and a different party line up. 4. Go off to Forgotten Sanctum and proceed in such a way that pretty much the first thing I fight is that bull**** suit of animated armor that keeps summoning 4 animated swords that always materialize in the middle of your party. It was at that point where I wrote this post. Having swapped some people around so I could get the Arcana check to insta-win against the stupid armor and proceeded deeper into the Sanctum without constant agony, it does appear I got an unusual string of bull****ty fights right in a row.
  2. I'm still not really interested in a big argument on my original post (because as I said it is a ranty opinion and as such is really not worth more than the initial calming of my nerves venting it gave me), but I figured I'd address this point just as a matter of clarity. It's true that BG (and the Infinity Engine games in general) have a whole lot of what you might call "cheap, old game gotchas." And these mostly aren't fun and it's good that PoE and most modern games have gotten rid of them. However, every cheap, old game gotcha that I know of in BG has a relatively easy counter: Helmets solve your critical hit example. Always, every time. Protection from Petrification nullifies the basilisk's insta-death spam ray. Always, every time. Negative energy protection solves spam level draining from vampire attacks. Always, every time. Helmet of charm protection solves succubi/siren unending dominate spam. Always, every time. Now, you can argue that such things are bad design and I wouldn't really argue with you. But they are also imminently solvable with usually a reload, a slight adjustment to spell loadout and a rest, and at worse a trek back to town to buy some specific potions or gear. I would also classify beholders, illithids, and dragons as "hard but fair" and moreover "hard but fun." Though really liches are pretty straight forward and other than Kangaax I wouldn't really classify them as hard unless you are encountering them at relatively low level. Have some mage with lots of high level magic protection spells and spells that strip the enemy's protections (Khelban's Warding Whip and such) go in first and soften him up. Then he's downright squishy. And at high levels, I could basically bait him into casting Meteor Swam, wait for that to clear out, and then just run in guns blazing and not have much issue. However, at no point in BG did I ever feel like the only way to beat something was to either come up with some esoteric solution using just the right spell combination, or to happen to have the magical win class build for that particular fight, or to juggle a long, mostly vain process of trying to deal with an enemy's concentration, armor penetration, umpteen types of deflection, and various insta-win spells all at the same time. Illithids might suck, but they are also squishy as ****. Dragons might be brutes who cast Protection from Magical Weapons, but you can always hold them with summons and wait it out and they only ever cast it once.
  3. TLDR: This is a rant. If you don't want to read a rant, stop now. I have loved this game up until I hit level 20. It has been better than POE1 in almost every sense. They got rid of virtually every unfun pedantic, micromanaging aspect of combat at the Normal difficulty level. Deadfire's combat had been consistent with random mook type encounters not being too much trouble and bosses and harder fights requiring active strategy. Some bosses required rethinking strategy and reloading a few times. But I never got caught beating my head against a wall in vain because I failed to spec my character out in some highly specific manner or because I neglected to bring the exact right number or Wael's Ass potions or whatever. Now that I've hit max level and basically have maxed out equipment, I am at a point where every single thing I try to fight has armor and defenses that nullify the vast bulk of whatever damage I do. And sensible strategies like: Use Sundering blows to lower armor rating, or use Expose Vulnerabilities to lower deflection, pretty much never work because the spells and abilities just bounce off or only last for a few seconds. Enemies have insanely high concentrations and can cast various "I am making myself impervious to 80% of damage for 30+ seconds" spells and if you fail to land the 5+ needed interrupt attacks in a row fast enough, you are pretty much screwed. And even if you do interrupt it *that* time and maybe even the second time, too bad because it's just going to do it again once all your interrupt abilities are gone and now all you have is Xoti trying to hit it with a crossbow. Basically, if you don't have the exact right esoteric combination of equipment, spells, potions, party members specced in a certain way, and correct weapons upgraded in the correct way, "screw you." That's more or less the gist of what I'm getting. I know the easy answer to this is: "Well lower the difficulty, doofus" but this is precisely the problem that POE1 had. Roughly speaking, POE1 had two difficulty modes. 2 versions of "you obviously don't know what you are doing and we are just going to let you push the win button over and over" (Story-time and Easy) and various "micromanage or go home, you disgusting RPG plebeian, because common sense with some trial and error is just not good enough" versions (Normal and up) with the only difference being if micromanagement was needed only sometimes or for every single mook fight down to xaurips and wolves. I neither want the win button mode or any mode that requires me to scour the game manual for some finely tuned strategy juggling 30 different exactly placed abilities and attacks every time I fight a quasi-unique enemy at high levels. I want in short what "Normal" mode is supposed to be. Roughly, something that is Baldur's Gate level of difficulty. 12 year old me beat Baldur's Gate. 12 year old me could not beat POE1 or Deadfire. Given that this game is past all development, this is kicking a dead horse, but I wanted my 5 minutes of howling vainly out into the darkness. [/rant] Addendum: I am not going to waste time defending this position. It's just an opinion and as such is like a butthole.
  4. And not just that really. That seem to ignore "Prayer Against X" spells in general. The only one that consistently works is the counter to fear. Otherwise, I cast these buffs and they may as well not exist. I still get confused, petrified, or whatever anyway. What gives?
  5. The office he is supposed to be in is just empty except for some random no name NPCs. This is my third playthrough of this game and I have never had this problem before. He is just flat out not here.
  6. I disagree because games that do this tend to be thematically heavy. Some of them approach didactic and I'm just not interested in polemics as game. I personally found the tendency in the first game for *everybody's* shtick to center around a crisis of faith (because the central plot was about belief/disbelief in the gods) to get really old, really fast. It comes off like "we know this is a role-playing game but we [the writers] mostly are only interested in questions about X and thus will allow you meaningful role-playing in regards X only." DA2 is another example of an egregious offender in this category. You can have choices, sure, so long as those choices are about mages & templars and once in a while Qunari.
  7. Racial stigmas that have nothing to do with reproduction of themselves would certainly have impact on interracial pairings, whether those pairings are sterile or not and regardless if they are straight or homosexual pairings. Somebody who thinks orlans are animals is unlikely to think a human/orlan pairing is just neutral. We know haemneg can be fraught.
  8. Sure, and inasmuch as it is just bugs and it gets fixed, it's no longer an issue. I'm more responding to the argument that "people in Eora just don't care about race/gender/physical appearance/morals/etc in their partners" which we know isn't true.
  9. But we've overt evidence that this isn't the case. Widespread stigma against orlans and godlike is a thing. Gender roles are rigid and matter in some areas (consider how the only reason Pallegina could join her order was because she wasn't "really" a woman in the Valian Republics. In Massuk, women hunt and men stay home with kids. Sagani exclusively refers to hunters as female). Tensions exist in Aedyre between elves and humans hence the institution of haemneg. We also know that elven/human pairings are sterile which would impact how people view them. Same with the godlike. And that's without even getting into the fact that even pansexual people care about their perspective partners morals, personality, temperament and so on. Either the LIs really are playersexual or they are aggressively without discrimination in regards partnerships to the utter ends of probability (and self-respect).
  10. Nice find! Any chance you can post a screenshot of it here? :3 Well it took 27 screenshots (all convo, but 1 path) so I'm not sure how to post them xD Dropped it here in an archive http://dropmefiles.com/378Vd so if it's not against the rules to post external unprotected links you are welcome to check If it is then I apologize and will delete it. The convo should take place in act 3 I suppose but I just triggered it via nexus mod... Er, maybe I'm just a doofus but when I go to that link, I just get a generic exhortation to drop my files in, but no actual files to download. *Edit* Nvm. The correct answer is that I'm a doofus.
  11. In college a quarter of my class were openly and legitimately LGBT. And I was studying Psychology, not queer studies or something. And as us gays all know, there are also TONS of bi or curious people on the down low. Tons. Y’all really have no idea. For me the issue is less having everybody be bisexual, but more because of the mutability of the PC, this ends up making everybody pansexual in reality. Whatever the actual stats are on the number of LGBT people around, the percentage of people who would go for literally *anybody* regardless of their race, appearance, temperament, morals, & personality is exceedingly low to nonexistent. It would be better if they were all bisexual but still said "no" under certain conditions.
  12. But I'm playing a syphilitic wild orlan with mange and fleas and an Intellect of 3 who insists on giving overly long hugs to everyone in the party upon a quest completion.
  13. Okay, I am in no hurry to finish replaying POE1 then. Hopefully they get that patched by the time I'm done. If not I may just do a second character through POE1 to have for import until that is fixed. Bugged out companions are intolerable.
  14. Well, they had to choose... They choose right :v While I don't really like the "everybody's pansexual" strategy and much prefer the DAI methodology, I have to agree here. I had rather the devs take the "everybody's pan" approach than the game have no romances at all.
  15. Yea, this. Durance, Aloth, and Eder were the only characters who had detailed arcs paced over the whole game. Everybody else was basically like "I have 1 problem. Please fix it." And then they proceed to stop talking to you once it's fixed.
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