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apolloooo

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Posts posted by apolloooo

  1. Book 5 of Dreamfall Chapters

     

    Book 1 - 4 were dissapointments occasionally interrupted by sincere moments reminding me why I loved the series. The intro to book 1, with Zoe in dreamtime, put me in tears. The rest of it nearly bored me to the same.

     

    But Book 5 was what it needed to be. What the franchise needed it to be or at least most of the way there. It'll tug your nostalgia until it hurts.

     

    I still feel April got shafted. She deserved another adventure we'll probably never get.

    i'm just about to start after i finished some little work.

  2.  

     

    Hopefully it will have better development and final execution than the previous Call of Cthulhu, botched by Bethesda.

     

    i love styx: masters of shadows, even with all of it's flaws. it got great core play and solid level design.

     

    shards of darkness looks like it got better production value and time, which is the source of problem with the first one

  3. Torment: Tides of Numenera switched from Unity 4 to Unity 5 during development. It's not unheard of. Obviously it's something you want to do closer to the start of development than the middle or the end, though.

    but at least they switched it. unity 4 was HORRIBLE.

     

    games with unity 5 run so much better and it looked better too

    • Like 1
  4. So this game i noticed on GDC, looks amazing. The game is Called The Long Journey Home

    Here is the story premise:

    Humans attempted FTL travel for the first time, you are a captain of a ship of 4 crews. Things goes wrong and you are stranded in a wrong part of the galaxy. You must lead your ship back home to earth.

    Features:
    -rogue lite, procedurically generated galaxy.
    -scripted story, quests, characters, handcrafted alien races and interaction and dialogue
    -manage your resources and crews, deal with aliens to trade. They can be friendly, hostile, trying to con you, or ask for hour help.
    -the goal is to reach back to earth

    more detail of the crew members

    At the beginning you pick 4 out of 10 party members available. These 4 will be with you in the whole single playtrough

    Each character has their own personality and skills, which will determine how you will tackle quest and gather reosources.

    For example, you find an old alien relic. Certain character have the ability to dechiper it, and get the artifact.

    If you dont have that character, you got to find a planet, ship, trader, anyone that have the knowledge to dechiper it.

    World and aliens:

    The planets, locations, and stuff will be procedurically generated. From rocky earth like planet to gas giants

    There will be quite alot of alien races, each are scripted, and react according to your choices.

    There is a reputation system in the game too. Doing a favor for someone will upset their enemies and turn then hostile.

    However it is likely you wont meet all races in 1 playtrough. Multiple playtroughs are super reccomended.

    To add to that, with each playtrough you will learn how to deal with those aliens, therefore forging better alliances and making then more eagee to help you. Or try to befriend your enemies in previous run.(pretty mich each playtrough will add your meta knowledge)

    Story and quests:

    -the big main story is pretty much finding your way home to earth

    -in some smaller, detailed scale, you will interact with other space faring races, like said before, decision will affect reputation and help you make friends and enemies.

    -for example, you found an abandoned ship with a single survivor. He claim to be an ambassador caught in a accident and stranded to dead. He clain if you take him aboard and return hin to his home planet, he will give you a handsome reward.

    Going to his system, you are intercepted by a strange, hostile vessel. The comm device connected, and another alien race appear. He claim the "ambassador" you saved is a notorious con-man wanted in that system

    You have the choice to trust the ambassador and keep him home, or trust the bounty hunters and give him away for some reward.

    Either way, the decision you make will affect reputation to said faction.

    There is supposed to be a big, over arching mystery in the galaxy too, but since you cant get all content in 1 playtrough, you have to put the puzzle piece by piece in each run

    Gameplay and system

    Ship management is pretty much FTL like. You manage fuel, supply, money etc

    The crew will also react to your decision, they will hsve their own opinions. If you help a shady alien they dont like, they will grow to dislike you.

    They can get terrified, it seems morale management is in there too.

    The gameplay is your ship traversin trough the galaxy. The movement and view is kinda similar to mass effect 2 galaxy map mode, except more in depth.

    You can conserve energy by relying on a planet's gravity to fling your ship into a certain direction (like how gravity slingshot works in real life with space crafts) or you can go on full engine to navigate. It is faster and more accurate, but waste precious fuel.

     

    It seems you can land on every planet, and not every one is habitable. You cant go on foot, instead you travel with smaller, secondary ship in your main one

    There is also space combat, but it isnt clear yet of how it works
    Here is some videos:

    Gameplay: https://youtu.be/j1JpsmAKHHM

    https://youtu.be/aiVxKnjykYk

    Interview with dev:https://youtu.be/JgwFSQH3xdY

    Steam page:http://store.steampowered.com/app/366910/

    Platform: pc, mac, linux,ps4, xone

    Estimated release: fall 2016.

    This feels like no man's sky, with more point to its existence and FTL management

  5. this game looks cool, played the demo and pretty impressed:

     

    https://www.kickstarter.com/projects/1892480689/insomnia-pc-max-linux

     

    here is my impression of it:

     

     

    okay, i tried the demo.

    here is some impression:
    the gameplay is action RPG, you control one character with WASD like usual. mouse button to attack, typical RPG inventory, looting and crafting system. it surprisingly works pretty well.

    if you equip melee item, click LMB will attack, and ctrl to block. so far you can spam block with no timing effectiveness, but its really responsive

    if you equip a gun, RMB will make a reticle and crosshair appear and RMB will shot. this works kinda like TPS, but with isometric view.

    dialogue is pretty much your standard RPG dialogue with the dialogue box and responses. typically, there are 3-6 (can be more) responses you can choose. so far it is just question, but like fallout the character can have personality trough the dialogues.



    stats: like fallout, there are several governing attributes:
    STR
    PER
    END
    CHA
    DEX
    INT

    it seems these are levelled by skill points

    there are also some skills:
    -light weapons = small guns, pistol, etc
    -one handed = small melee weapons
    -two handed = two handed melee weapons
    -rifle = rifles
    -big guns = probably grenade launchers, minigungs, etc
    -explosives
    -survival
    -armor
    -medicines
    -electronics
    -rhetorics (kinda like speech or persuation)

    i think these are leveled up by bethesda system where you use, you get exp in that part.

    each skills is also a skill tree on its own, it's unlcear how you get the points to fill the skill tree, but it looks like this:

    one handed consist of several branch:
    -more damage
    -heavy hits
    -more critical change
    -more effective blocking

    and so on.

    there is also traits, that exactly works like perks from fallout game.


    Pros:
    -great art direction and graphics in general. it felt like bioshock meets fallout. Unreal engine 4 is really good
    -decent mechanics so far. it seems they kinda use elder scrolls levelling system where you use stuff and it will level up. shooting is really stat based i think, my aim early on is really a mess and the reticle is wide. guess its gonna improve when you have level up
    -decent writing. nothing stands out too much, but it's tolerable at least. great interaction too. early, there's this annoying robot that constantly mocks you. you can hack him and turn him less offensive and obedient. it isn't gated by anything though. i hope they change for skill requirement.

    cons:

    -crashes after i leave the first map
    -few bugs there and there

    so far i think this has great potential, and great core mechanics. they just have to expand more, and give it interesting content and lore.

    direct link to demo:

    http://insomnia-project.com/demo/

  6.  

    A lot of codexers will have nightmares.

    Not really. The majority of the people there don't care enough about Obsidian these days for that to happen.

     

    really? tyranny topic is like hundreds of pages there XD

     

    that josh sawyer interview got dozens of pages too. even 80% of those posts are flame or hate stuff, they still care enough to talk alot of obsidian lol

  7. I never understood what nSpace was aiming for with SCL. For a game that had "NWN" written all over it, it met NONE of that expectations. Still sad seeing yet another stuido shut down with a failed D&D-game. I wonder how much WoTC had to do with the course that game went ...  

    the sad thing is other devs and publisher will see "lol D&D games aren't profitable, just shelf the franchise in a smelly closet  forever" instead of actually thinking bad games won't sell.

     

    seems like nSpace bites more they can chew

  8. ME:A will be more open world than DA:I. They said the engine will feature full level stream and levels will be bigger. So, no loading screens except when you will landing on the planet. Something similar was in original ME.

    more collecting pointless shards, constellation, etc! except now you're in space!

     

    yaaay!

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