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Baladas

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Posts posted by Baladas

  1. Where? Because as I recall they only retracted the earlier statement that it would be the final patch. That hardly constitutes a clear confirmation that there will be another one. So although there might be a 3.04, we hardly have any clear indication that there actually will be. Let alone any information on what would be in it or what the time frame on it would be. And considering that they seemingly didn't do anything at all on 3.03 in the last couple of weeks that was in beta either, I'm hardly filled with a warm glow of confidence that there actually will be any further updates. And given their poor recent track record in terms of communication I don't see that changing anytime soon. Which is unfortunate, because I expect that if they did do a better job (and had done to begin with during the 3.03 beta) of communicating, they likely could (and could have) elicit a clear contribution of (some of) the forum members here to that process. 

    Right, and they still have not edited or removed this tweet:

     

    "ICYMI while trying to track down an Abra, the new (and last) patch for #POE is now out on GOG and Steam! #EderDance

    "

    https://twitter.com/hashtag/EderDance?src=hash&lang=en

  2. Note that Aarik didn't say that there would be another patch, just that it was a mistake to publically state that 3.03 was the last patch.

    Right. So it could simply mean it was a mistake to announce it as the last patch, even though actually it is the last patch:

     

    https://twitter.com/Obsidian/status/752920239654907904

     

    "ICYMI while trying to track down an Abra, the new (and last) patch for #POE is now out on GOG and Steam!"

  3.  

    I disagree.

     

    Divinity Original Sin laughs at this mockery of a buggy mess.

    Well... If you consider crashing better than confident aim bug, then sure. Let's face it, there's no such thing as a bug-free cRPG which is also large enough.

     

    That bug is easily avoidable. And it seems to be the only consistently prevailing one in that game. Compare the thread there to the one here. Clearly this game has more bugs, unless everyone posting in the tech forums is deluded and is not really experiencing the bugs they report.

     

    This one:

     

    https://forums.obsidian.net/topic/88124-game-breaking-bug-cannot-change-party-303/

     

    https://forums.obsidian.net/topic/88127-bugbugs-change-party-and-brighthollow/

     

    Is particularly bad, especially since this is the "last patch" wheras Larian seem to be intent upon continued updates, even if they are slow.

  4. Major, function-changing bugs in a commercial software product are unacceptable. They have always been. And the fact that an Obsidian employee has given a user his word to look into a broken functionality and then seemingly didn't quite carry trough with it is ****ty, there's just no two ways about it. Additionally, the patch being in beta for a decent period of time and then rolling out with reported bugs is not cool at all.

     

    That being said, in its current state, Pillars of Eternity is among the most polished and bug-free open-ended RPGs on market. That's an accomplishment for a company which is widely known for releasing extremely buggy games and cutting their support in slightly less buggy state. As far as I know, there are no more progress blocking bugs, be it some form of broken scripting in quests (hello, Skyrim) or mechanical issues making the game impossible to beat. And the game is by far the best balanced single-player cRPG I have ever played - balance is so good in fact that people complain furiously about potentially overpowered ability. Sure, random major issues will pop up here and there, an issue virtually impossible to resolve in PC market environment, but all in all, in its current state, players have to actively go looking for bugs in order to find them (even the confident aim bug won't be noticed by majority playing the game.) That's nearly as good as you can get in a non-subscription based software.

    I disagree.

     

    Divinity Original Sin laughs at this mockery of a buggy mess, just look at the tech forums of this game:

     

    https://forums.obsidian.net/forum/104-pillars-of-eternity-technical-support-spoiler-warning/

     

    Unresolved bug after bug after bug.

  5. Having a couple of bugs still in there isn't "broken". Computer RPGs are inevitably going to have some jank in them just because of the myriad systems and mechanics at work. Look at big AAA titles like Fallout 4 and Dragon Age which still can't get out the door bug free.

     "Couple of bugs."

     

    LOL!

     

    Do you ever read this thread?

     

    https://forums.obsidian.net/forum/104-pillars-of-eternity-technical-support-spoiler-warning/

    • Like 1
  6.  

    Oo

     

    If this is truly the last patch and there's outstanding bugs then I kinda regret buying the DLC's recently. To my mind selling a product you don't intend to support is at the very least disingenuous. Though it's par for the course in the gaming industry I suppose. Some companies are worse and let the community fix their bugs and then try to monetize their work retroactively.

     

    /shrug.

    they've been patching the game for 15 months, it's a bit rich to say they "don't intend to support" it.

     

     

    The game is still broken and the announced that 3.03 is the last patch. Thus is is not properly supported:

     

    https://twitter.com/Obsidian/status/752920239654907904

    • Like 1
  7. Well, glad I did not bother buying the DLC after the mess they produced. I made a poll about POE needing to be longer in development due to bugs and I got smashed for it. Seems though, I was right and that supporting this fiasco means that they feel entitled to never properly fix their game cus the fanbois said "it's not that bad." Serves everyone who supported this right to be honest. Obsidibug studios, never again will I support a product of yours. Terrible customer support cloaked in PR bull**** and too much fanboi and fan media support.

    • Like 1
  8.  

     

     

    5 is certainly not fixed.

     

    It is "in their database"

     

    Posted 29 May 2015 - 11:06 PM

     

    http://forums.obsidian.net/topic/79039-105-killing-them-with-love-series/

     

    "Thanks for the feedback.  A bug regarding this issue is currently in our database."

     

     

    Huh? 5 in your OP is the "Noonfrost Bug", which according to the devs is fixed. Now, I can't check it to make sure, but maybe someone else can.

    What you linked is a totally different bug that got introduced in 1.05.

     

    Sorry, my mistake.

     

    However I have seen no confirmation from a dev that it is fixed and since other bugs that are supposed to be fixed, but not listed, are not actually fixed I guess that it is not fixed.

     

    Someone experienced it, or something similar on May 17th

     

    http://forums.obsidian.net/topic/79595-transcendent-suffering/?hl=noonfrost&do=findComment&comment=1693300

     

    Anyhow, even though I paid for and was exited for this game, I am done with it now.

     

    Its shelved until further notice.

     

    If people can play a game that is 80% combat when the combat is bugged then great.

     

    I wont.

     

    I'm outa here.

     

    People can flame me, troll me, criticize me until their hearts content.

     

    Everyone can be happy to know I am out of the forum and likely to never play this game as, in my opinion, it is broken. 

  9.  

    So whats been fixed from this then?

     

    Nothing from here was added to 1.06 patch notes.

     

    According to the dev post in this very thread, issue 5 was already fixed and 6 should be fixed in 1.06 (even though it's not showing up in the notes, I think, but I will check in-game later).

    Since Obsidian said that they don't post all the fixes in the patch notes, the only way to be sure is to try and reproduce the bugs.

     

    My advice, since you can't edit your OP anymore, is to make sure that the issues are still open and then create a new thread based on these findings.

    This thread, in its current state has become too unreliable.

    Since it will be hard to check all of them for any individual poster, the best way would be to ask around in the threads you linked here, I guess.

    As I said, I'll check on issue 6 later today (might take a few hours, though).

     

    BAdler said he would check with Q&A to see if they were fixed and add them if they were.

     

    They were not added.

     

    Some have already been reported as still in the game.

     

    I assume none are fixed on that basis.

     

    5 is certainly not fixed.

     

    It is "in their database"

     

    Posted 29 May 2015 - 11:06 PM

     

    http://forums.obsidian.net/topic/79039-105-killing-them-with-love-series/

     

    "Thanks for the feedback.  A bug regarding this issue is currently in our database."

  10. When the messenger loses credibility, the message is ignored.

    And mistakes are repeated out of ignorance.

     

    But, who cares anyway right? Most people are happy to play and forgive buggy games so my message was always going to fall on deaf fanboy ears.

     

    Whatever credibility I may or may no have, it does not hide the fact the game is still full of bugs.

     

    Check out RPG codex for honest opinions on this "shiny game" of yours.

  11. None of the bugs from here are fixed in 1.06

     

    http://forums.obsidian.net/topic/80047-106-list-of-bugs-that-i-reported-and-that-are-still-present-in-106/

     

    http://forums.obsidian.net/topic/79258-common-recurring-bug-list-patch-105/page-5

     

    Endurance still bugged in 1.06:

     

    http://forums.obsidian.net/topic/79382-issuebug-hiravias-stuck-at-half-endurance/

     

    Also check this out:

     

    http://www.rpgcodex.net/content.php?id=9913

     

    "All of this stuff -- class, abilities, weapons -- is important because I'd say 80% of the game is fighting."

     

    So since the combat is the buggiest part of the game, along with the character bugs, ability bugs and weapons and items bugs, that means that at least 80% of the game is broken. Broken in this case meaning not working as the developers intended.

     

    Add that to the quest bugs and other occasional glitch and you have a game that is ....

     

    Completely finished and ready for release! *sarcasm*

     

    No, really, you have a game that is not working as intended and is broken at least 80% of the time you are playing it whether you realize it or not.

  12. Will this game ever be "fixed" and stable? Not sure I'll ever be able to actually play the game even though I was KS backer. Bummer.

    To be fair it is relatively stable. But it is for sure broken.

    Especially considering 80% of the time in the game will be spent fighting:

     

    http://www.rpgcodex.net/content.php?id=9913

     

    "All of this stuff -- class, abilities, weapons -- is important because I'd say 80% of the game is fighting"

     

    With that in mind that means that because the bugs affect the combat, weapons, characters and abilities in the game then at least 80% of the game is broken.

     

    The majority of this game is combat, I would like to play the combat in the way it was intended to be played, not full of bugs that either break your characters or make it not work as intended

     

    Add this to the quest bugs and the many other bugs I really can't see why this is viewed as a product with "relatively few bugs."

     

    This is clearly not true.

  13. I am obnoxiouse.

     

    And I feel entitled to that stance until they fix the part of the game that takes up at least 80% of the time.

     

    Combat.

     

    See here:

     

    http://www.rpgcodex.net/content.php?id=9867

     

     

    and here:

     

    http://www.rpgcodex.net/content.php?id=9913

     

    "All of this stuff -- class, abilities, weapons -- is important because I'd say 80% of the game is fighting"

     

    The second one is the "nice" review. His statement above is the reason I will not play. 80% of the game is fighting. Most of the bugs affect combat so it does not work as intended. Classes are bugged, abilities are bugged and weapons are bugged.

    = 80% of the game is broken. For me at least, perhaps more if you include the quest bugs.

  14. Quote:

    Insolentius

     

    "This effectively breaks your character in large dungeons, especially if you're using your per-encounter spells."

     

    From here:

     

    http://forums.obsidian.net/topic/80071-106-major-mob-justice-accuracy-stacking/?do=findComment&comment=1700410

     

    So your character can be "broke" which is the main part of the game, but the game is not "broken"? 

     

    OK.

     

    And that is just one bug among hundreds still left.

     

    80% of this game is combat.

     

    See here:

     

    http://www.rpgcodex.net/content.php?id=9913

     

    "All of this stuff -- class, abilities, weapons -- is important because I'd say 80% of the game is fighting."

     

    I would rather not play 80% of this game in a broken state.

     

    I want to play the combat in the state it was intended, not broken and buggy in almost every encounter.

     

    Yes it is stable, and for you, it may be playable.

     

    For me, although it may be stable, it is not playable.

  15. Yep, no response from the devs so I assume all of these are still in the game:

     

    1.  Charmed enemies keep party buffs after charm expires and related bugs.

     

    Threads:

     

    onetwothreefour

     

    2. Sound cutting from companion dialogue.

     

    Threads:

     

    onetwothreefourfivesix.

     

    3. Defenses and afflictions don't stack properly bug.

     

    Threads:

     

    onetwo.

     

    4. Status Effect Bug (Especially Blinded):

     

    Threads:

     

    one; twothreefourfivesixseveneight.

     

    5. "Noonfrost" bug. (various issues, perhaps interrelated). Thanks to  El Zoido for pointing out the correlation to the "Noonfrost" bug. 

     

    Threads:

     

    onetwothreefourfive.

     

    6. Duel wield and unarmed bugs (various issues, perhaps interrelated).

     

    Threads:

     

    onetwothreefourfive.

     

     

    7. Retaliation procing on friendly spells/abilities bug.

     

    Threads:

     

    onetwothreefour.

     

    8. Spellbind items bug.

     

    Threads:

     

    onetwothree.

     

    9. Paladin auras continue to sometimes not display properly or not apply to allies.

     

    Threads:

     

    onetwothreefourfivesixseven.

     

    10. Stronghold-hirelings-currently-unpaid-and-treasury-bugs.

     

    Threads:

     

    onetwotheefourfivesixseveneight.

     

    11.Against the Grain Quest Bug

     

    Threads:

     

    onetwothree.

     
    12. Enemy AoE buffs affecting party members and Animals heal party via carnage 

     

    Threads:

     

    onetwo.

     

    13. Character Endurance Bug:

     

    Threads:

     

    onetwo

     

    After 6 patches we still have these bugs, and many many more, and they say this was acceptable as a released product.

     

    More than that, most of the community agree with them....

     

    *Shrugs*

     

    Go figure.

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