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Baladas

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Blog Comments posted by Baladas

  1.  

     

     

    That said, I want to remind everyone that we are a small team working on many things (including the expansion and new features).

     

    As much as I appreciate you effort towards expanding features I'd have to say "No, thanks" - I would rather have an unexpanded game with less features which I could actually play than a constant flow of expansions and new features piled under mountain of bugs.

     

    Agreed.

     

    Stop working on "many things" badly and focus on doing one thing right.

     

    Give us the game we paid for please.

  2. So nothing from here was actually fixed then? Since none of these are addressed in the patch notes.

     

    http://forums.obsidian.net/topic/79258-common-recurring-bug-list-patch-105/

     

    So this statement was not true:

     

    This is the status of some of the issues mentioned as far as I am aware:

     

    #4 Permanent status effects - Fixed and retroactive

    #5 Paladins in Noonfrost disabling passives - Fixed and retroactive

    #6 Dual-wielding with unarmed and 1 weapon not working properly- Fixed

    #7 Retaliation on friendly spells - Fixed

    #12 Losing items when dismissing companions - Fixed, cannot be retroactive

  3. Thanks Badler.

     

    What about this one:

    • Spells that target friendly NPCs now only affect targets which the caster is non-hostile towards and the target is non-hostile towards the caster.

    Is this related to this in any way?

     

    http://forums.obsidian.net/topic/79331-105-v567-enemy-aoe-buffs-affecting-party-members/

     

    http://forums.obsidian.net/topic/79039-105-killing-them-with-love-series/

     

    and is that fixed?

  4. Why have these fixes been removed from the official fix list?

     

    • Fixed a problem where it was impossible to sell items in a store if you were full on camping supplies.
    • Spells that target friendly NPCs now only affect targets which the caster is non-hostile towards and the target is non-hostile towards the caster.
    • Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.
    • Retroactive fix for characters whose Stamina multiplier was broken in save games.

     

    And are any of the bugs in the common and recurring bug list fixed or not?

     

    Specifically:

     

     

    #2 Companion dialogue skipping - Probably an issue with the computer running a parallel server or virtual OS, addressed here

    #4 Permanent status effects - Fixed and retroactive

    #5 Paladins in Noonfrost disabling passives - Fixed and retroactive

    #6 Dual-wielding with unarmed and 1 weapon not working properly- Fixed

    #7 Retaliation on friendly spells - Fixed

    #12 Losing items when dismissing companions - Fixed, cannot be retroactive

     

    and the Endurance bug.

     

    Just wondering cus I am hearing how great this game is, it certainly seems so, but I would like to play it in its optimum state in order to find out for myself.

     

    If these are actually fixed could we have an official word and perhaps see them added to the fix list?

  5. "Since the release of the game with have fixed around 1000 bugs with the help of the community."

     

    Why were 1000 of bugs in a game that was released as a finished product?

     

    "There are many of you, with many different playstyles. It isn't something that we can easily replicate on our side so we will gladly take any help that the community is willing to give us."

     

    So why not early access?

     

    The description of Early Access suits the released version of Pillars of Eternity perfectly, especially version 1.01:

     

    "Early access, alphafunding, or paid-alpha is a funding model in the video game industry by which consumers can pay for a game in the early stages of development and obtainaccess to playable but unfinished versions of the game, while the developer is able to use those funds to continue work on the game."

     

    "This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development."

     

    "These are games that evolve as you play them, as you give feedback, and as the developers update and add content."

     

     

    Playable but unfinished version of the game: Check

    Pillars of Eternity is not complete: Check

    Pillars of Eternity may or may not change further: Check

    Pillars of Eternity is Evolving as we play: Check

    Pillars of Eternity developers are getting feedback from the players and updating and adding content: Check.

    If you (i.e the customer) are not exited to play this game in its current state: Check (for many customers)  then you should wait to see if the game progresses further in development. (POE is developing further, with UI tweaks, bug fixes, additional features, balances and so on, except this was not mentioned as a disclaimer for POE, it was marketed as a completed product, which it is not.)

     

    So next time, please release the game as early access and spare paying customers like me who do NOT want to get involved in the development of an unfinished product and who simply want to play the game.

     

    Thanks.

    • Like 1
  6. How come NONE of these in this thread have been addressed?

     

    http://forums.obsidian.net/topic/79258-common-recurring-bug-list-patch-105/

     

    These were supposed to be fixed in this patch at least:

     

    cRichards

     

     
    • Developers
    • dev.gif
    • 241 posts

    This is the status of some of the issues mentioned as far as I am aware:

     

    #2 Companion dialogue skipping - Probably an issue with the computer running a parallel server or virtual OS, addressed here

    #4 Permanent status effects - Fixed and retroactive

    #5 Paladins in Noonfrost disabling passives - Fixed and retroactive

    #6 Dual-wielding with unarmed and 1 weapon not working properly- Fixed

    #7 Retaliation on friendly spells - Fixed

    #12 Losing items when dismissing companions - Fixed, cannot be retroactive

     

     

     

    Seriously, what is going on with this game and its treasure trove of game-play bugs? And the sound bug was established by users as NOT being related to anything on the post linked.

     

    And how on earth can this not be fixed yet?

     

    http://forums.obsidian.net/topic/79382-issuebug-hiravias-stuck-at-half-endurance/

     

    http://forums.obsidian.net/topic/79445-bug-permanent-reduced-endurance-for-hiravias/?hl=endurance

     

     

    Good job customer beta testers, you are doing a nice unpaid job for obsidian. Me too with all my bug report compilations. If I was business savvy I would be asking for some kind of compensation for all this. :D

     

    Even the devs admit we ate doing their work:

     

    cRichards

     

    "Two-handed weapons are intended to cost twice the amount of ingredients to enchant, but very nice job discovering that the x2 ingredient requirement does not properly get reset when viewing the crafting menu. This issue has been reported to the team. Keep up the great work!"

     

    https://forums.obsidian.net/topic/79288-105-v567-crafting-bug-ingredients/

     

    So, keep it up guys, your great unpaid work for the devs!

     
    • Like 2
  7. Here is the updated bug list for the current build.


     


    Dear devs and communities, since there are a lot of fixes recently and some are not documented fully. Please let me know if a bug is actually fixed and I can amend the post accordingly.


     


    1.  Charmed enemies keep party buffs after charm expires and related bugs.


     


    Threads:


     


    onetwothreefour


     


    2. Sound cutting from companion dialogue.


     


    Threads:


     


    onetwothreefourfive.


     


    3. Defenses and afflictions don't stack properly bug.


     


    Threads:


     


    onetwo.


     


    4. Status Effect Bug (Especially Blinded):


     


    Threads:


     


    one; twothreefourfivesixseveneight.


     


    5. Monk transcendent suffering bugs (various issues, perhaps interrelated).


     


    Threads:


     


    onetwothreefourfivesix.


     


    6. Duel wield and unarmed bugs (various issues, perhaps interrelated).


     


    Threads:


     


    onetwothreefourfivesixseven


     


    7. Retaliation procing on friendly spells/abilities bug.


     


    Threads:


     


    onetwothreefour.


     


    8. Spellbind items bug.


     


    Threads:


     


    onetwothree.


     


    9. Paladin auras continue to sometimes not display properly or not apply to allies.


     


    Threads:


     


    onetwothreefourfivesixseven.


     


     


    11. Stronghold-hirelings-currently-unpaid-and-treasury-bugs.


     


    Threads:


     


    onetwotheefourfivesixseveneight.


     


    12.Against the Grain Quest Bug


     


    Threads:


     


    onetwothree.


     

    13. Inventory items disappearing. Still an issue.


     


    Threads:


     


    here.


     


    There are also various ques bugs littered through the forum. I am not sure what ones are fixed or not.


     


    Please post any COMMON and RECURRING bugs in this thread, i.e bugs that you and OTHER people are experiencing.


     


    See here for the thread:


     


    http://forums.obsidi...list-patch-105/


  8.  

    Wow, this one is rather dire. I thought this was fixed and was getting ready to resume my playthrough.

     

    Are there any workaround ? Removing +x spells items before switching off party members doesn't seem to be enough since the bug also triggers with the "Bonus 1st level spell" talents.

    Would any of you guys know if the bug that increased spell count permanently on members not in the active party when transitioning from certain areas was fixed in this patch? It was the one caused by the bonus spell tier talent.

     

    Here is the thread

     

    http://forums.obsidi...s/#entry1685193

    QA said that this should be fixed for 1.05. Not sure if the fix is retroactive, though.

     

    Quote from BAdler

    From here:

     

    https://forums.obsid...on-steam/page-4

     

    Also this is fixed:

     

    6. Battle forged bug

    https://forums.obsid...even-after-103/

     

    • Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.

     

    Is the level 1 spells fix confirmed?

     

    I can't see it in the patch notes.

  9. Wow, this one is rather dire. I thought this was fixed and was getting ready to resume my playthrough.

     

    Are there any workaround ? Removing +x spells items before switching off party members doesn't seem to be enough since the bug also triggers with the "Bonus 1st level spell" talents.

    Would any of you guys know if the bug that increased spell count permanently on members not in the active party when transitioning from certain areas was fixed in this patch? It was the one caused by the bonus spell tier talent.

     

    Here is the thread

     

    http://forums.obsidi...s/#entry1685193

    QA said that this should be fixed for 1.05. Not sure if the fix is retroactive, though.

     

    Quote from BAdler

    From here:

     

    https://forums.obsidian.net/topic/78824-105-patch-beta-live-on-steam/page-4

     

    Also this is fixed:

     

    6. Battle forged bug

    https://forums.obsid...even-after-103/

     

    • Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.

     

  10. Was the bug that causes members with items or talents that increase spell count to have a permanent increase in spell count when going from area to area fixed in 1.05? I sort of posted this in an old thread but I am not sure if it's been addressed in the beta as one of those hidden fixes.

     

    http://forums.obsidi...t-level-spells/

     

    For me it's being caused by

     

    1. Not having the members in my active party

    2. They were equipped with either the rings that give a spell cast bonus OR the talent that gives you an extra spell cast

    3. Within my stronghold, (from the room where you rest on your bed for rest bonuses) every time that I descend the stairs I find that the spell cast count in the tier boosted by the talent or item increases pernamently. So if Hiravias can cast say 40 tier 1 spells and is not in my party, descending those stairs would increase it to 41 since he has that bonus tier 1 spell cast talent mentioned.

     

    Interestingly enough I went to the Gilded veil inn, entered and exited through the front door, returned them to my party and noticed the spell count went up for one for Aloth who only has the bonus forth tier spell talent but not Hiravias who has the bonus first tier spell talent.  Went to the dyrford village inn and did the same but nothing happened. Not sure what's causing this but it's definitely involved with entering and exiting/moving from certain areas. Here's my save and log. Also if the party member is on some minor/average/major adventure and is busy, the glitch doesn't seem to affect them for the time being.

     

    https://www.dropbox....e.savegame?dl=0

     

    https://www.dropbox....ut_log.txt?dl=0

     

    I suppose it's more beneficial than not but it feels kind of cheap to be walking around with 20-40 spell casts in the categories that have that skill since I switch my party members around often.

     

    No, this has not been addressed.

     

    Here are some more instances of the problem:

     

    http://forums.obsidian.net/topic/78732-104-hiravias-has-ten-1st-level-spells/?hl=spells

     

    http://forums.obsidian.net/topic/78458-aloth-has-gotten-additional-spells/?hl=spells

     

    http://forums.obsidian.net/topic/78186-bug-number-of-spells-per-rest-increasing-for-no-reason/?hl=spells

     

    http://forums.obsidian.net/topic/75209-103-hiravias-still-has-multiple-bonus-lvl1-spells/?hl=spells

     

    The second link has save files attached.

  11.  

    @FlorianGh

     

    "Then you haven't played Wasteland 2. It had a lot more bugs then PoE and they were ironed. I think the devs are doing a great job, my only complain is the log of the dialogue/combat size that gets reset every time I launch the game."

     

    Just because someone else did it does not make it right. I also said I know they are working to fix it. That does not mean I have no right to be upset for buying a faulty product.

     

    • Like 1
  12. Jazou

     

    Don't confuse two separate issues and assume it is something it is not, i.e my posts to highlight bugs and my, justified, frustration as a customer.

     

    I am updating the thread as I go as I can't edit old ones.

     

    I am not trolling, I am making them aware because the last time I posted on this thread for patch 1.04 Darren, a dev, was very happy that I posted it and kept it updated.

     

    If you notice my with my updates I also update to remove fixed issues once they are addressed.

     

    Anyhow, think as you like, I can't change someones opinion, but I am simply posting the updates for ease of reference and so they are noticed. 

     

    If you consider it trolling, that's your opinion, nothing else. Not one other person has complained about it, in fact people have appreciated it, including the devs.

     

    And if people do start to complain about it, then great, that means the thread has been duly noticed and the bugs stand more chance of coming to the community and devs attention.

     

    By the way, what do you think writing an open letter will achieve? Some empty words of commiseration? Will they change the way they operate and release games due to my letter? You know the answers to that, so there would be no point in writing such a letter.

     

    Why do these post bother you so much anyway? It make no sense that you would be upset for me trying to get these issues to the devs attention, who have already shown appreciation, in order for them to fix them.

     

    Thank you for your suggestions though.

     

    Once patch 1.05 is release I will compile a new thread with the existing bugs and post them all again in all the patch threads. Hopefully they can address the most common remaining bugs in patch 1.06.

    • Like 1
  13. @Baladas: Could you please do me a favor and use a smaller font size for your posts?

    Maybe it would be also better to manage your list in one thread and use the edit function for updates.

    This repeatedly posting with including always every link is kind of spamish or at least annoying.

     

    Nevertheless thank you for the assortment. But please do it a bit less pushy.

    Re: Smaller font. No, because some people have bad eyesight and can't read small text.

     

    Re: One thread. I have done that:

     

    http://forums.obsidian.net/topic/77787-common-recurring-bug-list-patch-104/

     

    but you can only edit a post for a limited period of time, as such the current forum modal forces you to post new threads when you need to update something.

     

     

    Personally I will also express that I am quite frustrated that I paid for a product I have not been able to use since its purchase about one month ago.

     

    This really is unacceptable. Just look at the amount of unadressed bugs, and that's not even all of them....

     

    Yes I appreciate they are tying to fix them, but clearly the game is in beta testing and should not have been released in its current state to paying customers as a fully released game.

  14. UPDATE ON CURRENT BUGS:

     

    1. Sound cutting from companion dialogue.

     

    http://forums.obsidi...um#entry1654194

     

    http://forums.obsidi...-over-gets-cut/

     

    http://forums.obsidi...n-voice-acting/

     

    2. Defenses and afflictions don't stack properly bug.

     

    http://forums.obsidi...stack-properly/

     

    http://forums.obsidi...tribute-scores/

     

    3. Status Effect Bug (Especially Blinded)

     

    http://forums.obsidi...nently-blinded/

     

    http://forums.obsidi...tly/?hl=blinded

     

    http://forums.obsidi...con/?hl=blinded

     

    http://forums.obsidi...ear/?hl=blinded

     

    http://forums.obsidi...ter/?hl=blinded

     

    http://forums.obsidi...oss/?hl=blinded

     

    4. Monk Transcendent Suffering Bug.

    http://forums.obsidi...-damage-broken/

    https://forums.obsid...ering-disabled/

     

    5. Battle forged bug

    https://forums.obsid...even-after-103/

     

    6. Duel wield and unarmed bug

    http://forums.obsidi...n-related-bugs/

     

    7. Retaliation procing on friendly spells/abilities bug

     

    http://forums.obsidi...n/#entry1673189

     

    8. Charmed enemies keep party buffs after charm expires

     

    http://forums.obsidi...-charm-expires/

     

    9. Spellbind items not giving the spell until you equip then save/load

     

    http://forums.obsidi...luntains-staff/ 

     

    10. Paladin auras continue to sometimes not display properly or not apply to allies

     

    http://forums.obsidi...-to-companions/

     

    http://forums.obsidi...uce-aoe-effect/

  15. Common recurring bugs remaining.

     

    1. Sound cutting from companion dialogue.

     

    http://forums.obsidi...um#entry1654194

     

    http://forums.obsidi...-over-gets-cut/

     

    http://forums.obsidi...n-voice-acting/

     

    2. Reckless Assault bug. (Still)

     

    http://forums.obsidi...already +active

     

    http://forums.obsidi...already +active

     

    3. Defenses and afflictions don't stack properly bug.

     

    http://forums.obsidi...stack-properly/

     

    http://forums.obsidi...tribute-scores/

     

    4. Status Effect Bug (Especially Blinded)

     

    http://forums.obsidi...nently-blinded/

     

    http://forums.obsidi...tly/?hl=blinded

     

    http://forums.obsidi...con/?hl=blinded

     

    http://forums.obsidi...ear/?hl=blinded

     

    http://forums.obsidi...ter/?hl=blinded

     

    http://forums.obsidi...oss/?hl=blinded

     

    5. Monk Transcendent Suffering Bug.

    http://forums.obsidi...-damage-broken/

    https://forums.obsid...ering-disabled/

     

    6. Battle forged bug

    https://forums.obsid...even-after-103/

     

    6. Duel wield and unarmed bug

    http://forums.obsidi...n-related-bugs/

     

     

    Apparently something was fixed with Reckless Assault in patch 1.03:

     

    • Restored modal flag for Reckless Assault.

    https://forums.obsid...atch-notes-103/

     

    But apparently people still face issues. Is this something that needs further investigation or is it fixed 100%?

  16. Ok, so the devs have said that the inventory bug is fixed and so it the difficulty level bug:

     

    Quote from cRichards

    http://forums.obsidian.net/topic/78824-105-patch-beta-live-on-steam/page-2

     

    "Oderisson, on 01 May 2015 - 07:34 AM, said:

    snapback.png

    Was the inventory bug fixed as promised in http://forums.obsidi...ing-them/page-2 ? This one is preventing me from playing (and not only me judging from the comments), because it is impossible to retrofix.

    This issue should indeed be fixed. Please let us know if it occurs again."

     

    Quote from cRichards

    http://forums.obsidian.net/topic/78824-105-patch-beta-live-on-steam/page-2

     

    Adragan, on 01 May 2015 - 10:13 PM, said:snapback.png

    What's with the bug where difficulty gets decreased silently by the game ? You guys said it was fixed in 1.05 before the beta, but it isn't present in the patch notes.

     

    Since this is the one thing that makes me wait instead of play, I'd be happy to know original.gif

    From what I've seen, this issue should be resolved in patch 1.05. I'll try to get it added to the patch notes. And please let us know if you manage to reproduce the issue in the latest version. Thank you!"

     

     

     
    So from the list I compiled if common bugs, the following remain:

     

    1. Sound cutting from companion dialogue.

     

    http://forums.obsidi...um#entry1654194

     

    http://forums.obsidi...-over-gets-cut/

     

    http://forums.obsidi...n-voice-acting/

     

    2. Reckless Assault bug. (Still)

     

    http://forums.obsidi...already +active

     

    http://forums.obsidi...already +active

     

    3. Defenses and afflictions don't stack properly bug.

     

    http://forums.obsidi...stack-properly/

     

    http://forums.obsidi...tribute-scores/

     

    4. Status Effect Bug (Especially Blinded)

     

    http://forums.obsidi...nently-blinded/

     

    http://forums.obsidi...tly/?hl=blinded

     

    http://forums.obsidi...con/?hl=blinded

     

    http://forums.obsidi...ear/?hl=blinded

     

    http://forums.obsidi...ter/?hl=blinded

     

    http://forums.obsidi...oss/?hl=blinded

     

    5. Monk Transcendent Suffering Bug.

    http://forums.obsidi...-damage-broken/

    https://forums.obsid...ering-disabled/

     

    6. Battle forged bug

    https://forums.obsid...even-after-103/

     

    6. Duel wield and unarmed bug

    http://forums.obsidi...n-related-bugs/

     

     

    Apparently something was fixed with Reckless Assault in patch 1.03:

     

    • Restored modal flag for Reckless Assault.

    https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

     

    But apparently people still face issues. Is this something that needs further investigation or is it fixed 100%?

    • Like 3
  17. Inventory bug dev quote:

     

    https://forums.obsid...-2#entry1678645

     

    http://forums.obsidi...y/?hl=inventory

     

    Quote from  KTran

     

    "Thanks Aranduin!

    I was able to reproduce this bug with your save. I'll make sure this is a high priority."

     

    "Hey guys,

    Just an update that this should be fix in the next patch."  

     

    Except it is not listed in the changes unless this is the same bug?

     

    • Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold.
    • Fixed issues where companions could lose their items when assigned to the stronghold.
  18. This looks like a nice patch, there are some major bugs that have been missed.

     

    Is there an eta on a fix for the following:

     

    1. Sound cutting from companion dialogue.

     

    http://forums.obsidi...um#entry1654194

     

    http://forums.obsidi...-over-gets-cut/

     

    http://forums.obsidi...n-voice-acting/

     

    2. Reckless Assault bug. (Still)

     

    http://forums.obsidi...already +active

     

    http://forums.obsidi...already +active

     

    3. Difficulty decreasing bug.

     
     
     
    4. Defenses and afflictions don't stack properly bug.

     

    http://forums.obsidi...stack-properly/

     

    http://forums.obsidi...tribute-scores/

     

    5. Status Effect Bug (Especially Blinded)

     

    http://forums.obsidi...nently-blinded/

     

    http://forums.obsidi...tly/?hl=blinded

     

    http://forums.obsidi...con/?hl=blinded

     

    http://forums.obsidi...ear/?hl=blinded

     

    http://forums.obsidi...ter/?hl=blinded

     

    http://forums.obsidi...oss/?hl=blinded

     

    6. Monk Transcendent Suffering Bug.

    http://forums.obsidi...-damage-broken/

    https://forums.obsid...ering-disabled/

     

    7. Inventory vanishing bug. (Still)

     

    http://forums.obsidian.net/topic/72673-bug-party-members-inventory-gone-after-switching-them/

     

    8. Battle forged bug

    https://forums.obsidian.net/topic/76831-battle-forged-stack-bug-even-after-103/

     

    9. Duel wield and unarmed bug

    http://forums.obsidian.net/topic/74923-dual-wield-unarmed-weapon-other-bugs-weapon-related-bugs/

     

    Two  three and seven are especially significant.

     

    Quote from  Sking for no 2.

    http://forums.obsidian.net/topic/75266-reckless-assault-rogue-skill-buged/?hl=%2Balready+%2Bactive

     

    "Awesome,

     

    Thanks Emptiness and everyone else, I've added this to our database and we are going to try for a fix in an upcoming update."

     

    Quote from KTran  on no 3.

    https://forums.obsidian.net/topic/75166-difficulty-bugs/

     

    "Hey guys,

    I was able to reproduce the lower difficulty issue and have written a bug report for it. Thanks for bringing this to our attention!"

     

    No 1 is being looked into and no 4 and 5 seem to have been overlooked by the devs so far. 

    No 6 has been noticed and thought to be after noonfrost, this affects me as my main is a monk.

    No 7 is a known issue for a long time. This needs to be addressed a.s.a.p.

     

     

    • Like 3
  19. List of significant outstanding, and commonly recurring bugs:

     

    1. Already activated ability bug.

     

    http://forums.obsidi...d/?do=findComment&comment=1648202

     

    http://forums.obsidi...d/?do=findComment&comment=1648187

     

    http://forums.obsidi...even-after-103/

     

    http://forums.obsidi...already +active

     

    http://forums.obsidi...already +active

     

    2. Sanitarium hostility bug.

     

    http://forums.obsidi...g/?do=findComment&comment=1648561

     

    http://forums.obsidi...ve?do=findComment&comment=1642714

     

    http://forums.obsidi.../?hl=sanitarium

     

    3. Sound cutting from companion dialogue.

     

    http://forums.obsidi...um?do=findComment&comment=1654194

     

    http://forums.obsidi...-over-gets-cut/

     

    http://forums.obsidi...n-voice-acting/

     

    4. Reckless Assault bug.

     

    http://forums.obsidi...already +active

     

    http://forums.obsidi...already +active

     

    5. Difficulty decreasing bug.

     

    https://forums.obsid...ifficulty-bugs/

     

    http://forums.obsidi...y-decrease-bug/

     

    6. Defenses and afflictions don't stack properly bug

     

    http://forums.obsidi...stack-properly/

     

    http://forums.obsidi...tribute-scores/

     

    7. Status Effect Bug (Especially Blinded)

     

    http://forums.obsidi...nently-blinded/

     

    http://forums.obsidi...tly/?hl=blinded

     

    http://forums.obsidi...con/?hl=blinded

     

    http://forums.obsidi...ear/?hl=blinded

     

    http://forums.obsidi...ter/?hl=blinded

     

    http://forums.obsidi...oss/?hl=blinded

     

    8. Various Quest Bugs

     

    http://forums.obsidi...st?do=findComment&comment=1666449

     

    http://forums.obsidi...orged/?hl=quest

     

    http://forums.obsidi...-help/?hl=quest

     

    http://forums.obsidi...st?do=findComment&comment=1665822

     

    http://forums.obsidi...ether/?hl=quest

     

    http://forums.obsidi...st?do=findComment&comment=1662675

     

    http://forums.obsidi...-this/?hl=quest

     

    http://forums.obsidi...st?do=findComment&comment=1645628

     

    http://forums.obsidi...st?do=findComment&comment=1648413

     

    9. Save & Load time bugs

     

    http://forums.obsidi...mature/?hl=load

     

    http://forums.obsidi...ad?do=findComment&comment=1642515

     

    https://steamcommunity.com/app/291650/discussions/0/618457398967718815/

  20. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found.


     


    Please fix these, I did not pay for this game to be an unpaid beta tester.


     


    1. Perma health increase.


     


    http://forums.obsidi...already +active


     


    http://forums.obsidi...um#entry1649615


     


    2. Already activated ability bug.


     


    http://forums.obsidi...d/#entry1648202


     


    http://forums.obsidi...d/#entry1648187


     


    http://forums.obsidi...even-after-103/


     


    http://forums.obsidi...already +active


     


    http://forums.obsidi...already +active


     


    3. Sanitarium hostility bug.


     


    http://forums.obsidi...g/#entry1648561


     


    http://forums.obsidi...ve#entry1642714


     


    http://forums.obsidi.../?hl=sanitarium


     


    4. Looting deselects party bug.


     


    Looting deselects party steps to reproduce:


     


    Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.


     


    Expected behavior:


     


    Whole party remains selected while looting.


     


     


    5. Sound cutting from companion dialogue.


     


    http://forums.obsidi...um#entry1654194


     


    http://forums.obsidi...-over-gets-cut/


     


    6. Reckless Assault bug.


     


    http://forums.obsidi...already +active


     


    http://forums.obsidi...already +active


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