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roller12

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Posts posted by roller12

  1. I think they just didnt fully fix the inflated stats bug so some active effects are still permanently added to the character if saved with them on, that would include the auras and maybe some other things too, who knows, maybe thats why they say PotD is too easy.. im disabling every active effect before saving and so far have not experienced any range change.

     

    Progressed to level 5, Inspiring Triumph and its not 10m either heh. Anyone actually using it?

  2. what? the only buff that lasted a long time in IE games was stoneskin, and being non stackable target:self the only thing you could do with it is saving one spellslot, which is pretty much irrelevant in the grande scheme of things.

     

    Everything else lasted 1round/level or so, at best 2 minutes by the end of a high level campaign, and many werent even that.

     

    The problem with BG etc was the exact opposite, too much prebuff junk for each encounter or accept being gimped. In this game they got rid of prebuffs(good), but introduced a lot of junk micro for each encounter(bad) so at the end, nothing has changed.

     

     

     

    edit: BG2 had infinite spells you didnt even had to rest there.

  3.  

    nipsen

    But it is also possible to say that increased cost pressures devs into putting more quality into each line, as is also often the case, and not trying to get by by obfuscating stuff with more letters. Additionally, noone in real life talks in monologues in a conversation, so shorter lines actually add to immersion, and so does voice intonation, you criminal scum! Bottom line - i dont see a connection between quality and quantity, there are just good games and bad games, as some people we can just witness here dont seem to get. Which is quite amusing.

     

     

    you're replying to the guy saying wall of text bad

    You like text? Go read a book.
  4. I was genuinely confused about this.  If you have a priest in your party doesn't that make pally auras more or less useless?  They should at least stack, and have the same range as chanter verses to make them useful in a party.  I'm playing on potd and almost done with chapter 2, so far Kana can ot just as well as Pallegina, but seems a lot more useful and helpful.

    i can see some points in having both

     

    -Alpha strike, Paladin focus aura is an out of combat ability, so first shot is accurate. Priest cant do that. And by the looks of it, its a pretty strong ability.

    -Speed, even after combat start Prist can do other abilities instead, like Interdiction, with accuracy already on, or spells.

    -Flexibility, theory-crafting but since auras are infinite use, paladin could take them all, and change depending on situation defence/offence, and i think move speed aura stacks with Chanter, this could mean effective kiting, all ranged and just kite the heck off them, with 2 groups, one lures another shoots. Probably need more than 7.5 meters aura for that though.

     

    Saving private Aloth.

     

    Playing with modded auras much better, i like.

  5. I think the bug, if at all, only triggers when you save with an aura, so im saving w/o, no ill effects so far. In any case i couldnt manage to do 10m auras, too difficult, but here are 5meters (twice the size) and 7.5meters(x3 size), instead. Unified. Paladin Aura Mod. Just copy files into the appropriate folder. Override folder doesnt seem to be working, i wonder why it is there.

    The boosted auras are zealous focus, critical focus, zealous endurance and zealous charge. Its still less than maximum weapon range, (or maybe it isnt!, but i have to eat sometimes). Tested, everything works.

     

     

    If you didn't draw those in Paint, I have no idea what you used, but it looks like Paint. laughing.gif

    Okok i got better with Paint too :D

    post-140247-0-50327400-1431439344_thumb.jpg

  6. this is not done in Paint, those are real, i measured with aura symbols on characters. yep the Paladin feats are varying between 2.5 and 5m.. Maybe i should set them to all to 7.5m (x3) or 6m maybe, bringing standardization too. or just double/triple everything, thus preserving the original relation.

     

    Definitely not x3 range.  I would have no problem with having the default range stay the same and instead gaining talents that you can take to increase it's range or effect.

    hmm, x2.5 maybe? Im not that far in the game yet to judge. (act 1)
  7. Dragon Age has no dialogue wheel... That having said, i find the dialog wheel is a better solution than wall-of-text style, its biggest problem already in the name. Voiced?, even better, doesnt have to be, a hybrid system, like the one used in Poe, where important stuff is voiced and flavor is not, is best of both worlds, so im not quite sure how voice acting is even an issue.

     

    Multicolored for those, who don't even want to read what their character is about to say.

    But see, characters dont say anything, they dont even exist, dialogs are nothing more than text lines with triggers assigned and there is no logical connection between the two,

    thats the biggest advantage of the dialog wheel, it is actually possible to guess where the conversation is going to. Poe adopted some of that too, and dialogs with reputation triggers are marked as such.

    You could say "colorcoded". And thats a good thing i think too. Have seen enough people irl playing RPGs and simply click through all the dialogs.

     

    Less text more meaning > wall of text

    Voiced > not voiced

     

    Pretty simple really

  8. Making a SPECIFIC build is not easy - making a build that can play the game and win IS easy here.

    (There are even recommended stats if you don't know).

    What does TOEE's problems have to do with PoE?  In PoE there are good weapons (and armours) of all types and they're easily (too easily IMO) enchantable to bridge the gap.

    PoE =! Diablo - what works for one doesn't necessarily work for another.  No stats = no conversation options based on stats,

    Gear (in PoE) can make up for shortfalls in one stat, or enhance your best stat -> choice original.gif

    Yes i agree, gear enhances character's capabilities and should direct his choice, wearing heavy armor makes us sturdier/slower and light armor makes us agile/frail. Stats dont add anything to this equation other than being there and f*** things up. (thats why they are so easy to min/max). So, what do stats even do/matter? How many here have played a dps class with might 3 i wonder. Convos i think should be influenced by choices made in the game not some preset stat again it restricts the choice before the game even began technically.
  9. It's funny to see people complaining about POE not giving you pre-built class setups when they can easily make the build themselves. Either blind AD&D fans or laziness are my guesses.

    Making a build is not easy because it requires meta- and game mechanics knowledge, a new player simply does not have that. One of the negatives of

    games like this is how much decision pressure is put on the player at the start of the game, while not providing any meaningful information.

    For example in TOEE there werent even weapons in the game for some selectable weapon focus talents, hehe. Predict this. Stat points are just a hurdle

    for new players, unnecessary imo, Blizzard realized it and removed stats in Diablo 3. Ultimately strength comes from items and talents, stats

    are just there to piss people off on NPCs, and provide some "roleplay" for such "interesting" stuff as weak fighters or dumb mages. In fact, stats limit roleplay,

    because they pigeonhole the role right at the start already.

  10. Mind you, in DAO I played Nightmare, Ironman, no combat pausing, same in Dragon Age 2.

    That explains it, DOA combat system is more complex, playing it in real time is simply missing content, and relying on crutches Bioware

    put in the game for such players, like potions. You will find Diablo 3 an even better klickfest. I dont find PoE particularly

    tactical so far in Act 1, there is very little synergy between classes and encounters are very messy due to the lack of tanks and rely on AI stupidity

    not seeing past the nearest obstacle. This is nowhere the level of DOA.

  11. Imo, stats are inherently a bad idea and worst case are abused by players and best case are a generic spread nuisance. Blizzard did the right thing and in Diablo 3 just gave every class its own fixed set of stats and stat progression. Since this is more of an rpg, they could add multiple sets like "gifted/mediocre/inept".

  12. Considering how grand mastery was weakened in BG2, I don't see how they're that much inferior to fighters.  They still function well as fighters like every other fighter class in that game.  Plus they have access to one of the most overpowered kits in game.

    Two words - multiclass inability. Seriously all the good Paladin stuff in bg2 comes from Keldorn who was simply a well written character. And well, not that bad compared to other premades, and i see this problem has made it to PoE as well.
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