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flamesium

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Posts posted by flamesium

  1. Playing a dual sabre Helwalker / Berserker on Veteran. It is definitely less forgiving of sloppy play compared to my companions, but it seems manageable enough once you have a full party to divide the enemies’ attentions. One important thing with the Helwalker sub is Wound management: if you’re in an advantageous position you can stack them high for bonus damage; if you’re obviously about to take a hammering then burn them off doing some cc.

     

    If you are open to multiclass you could try Helwalker / Wizard. Build up wounds and then deploy the Wizard’s immense deflection buffs.

     

    Helwalker is a ‘walk the tightrope’ class, but that’s what I like about it.

  2. On a whim I made Aloth a Spellblade (using him dual wield melee) and that seems a very strong combo so far. Rogue gives decent mobility and cc, and the deflection buffs from Wizard are cheap, powerful and cast very quickly. He barely gets hit with his deflection buffs up, so no need for a lot of Constitution.

     

    He’s not dealing a ton of damage at the moment but I’m expecting that to change once Riposte kicks in and these failed melee attacks against deflection generate full attacks.

     

    If using this as a PC I’d take the Assassin subclass.

  3. Single classes seem plenty powerful to me. No doubt there are a few multi combos which are game breakingly good, but if people really want to try hard enough to find them in order to break the game for themselves then let them I say. The vast majority of players won’t play like that.

     

    I think there still needs to be interesting choices even for a Single class character. Letting them master the whole class would be boring for most players.

     

    They could have had a few abilities exclusive to single-classers spread across the lower levels to make them feel a little more specialised during early and mid game though. This would be a useful way of including abilities which might otherwise synergise ‘too well’ with abilities in other classes.

  4. I think Monk would work very well with it. With Streetfighter you will probably want to focus on crits and Monk has some abilities which give you a chance of a free attack after landing a crit.

     

    Duality of Mortal Presence's Constitution buff should help you get Bloodied without taking damage, in that it will (I assume) expand your health pool without increasing your actual amount of health.

     

    Iron Wheel comes quite late for multi but should work well in that it will allow you to take damage at the start (build wounds, get Bloodied) then gradually kick in and make it harder to die.

     

    Blade Turning should work well surrounded.

     

    I think I'm going to risk trying Helwalker / Streetfighter for my main, but Monk / Streetfighter would perhaps be a more sensible option.

  5. My character is basically just a piratey Robin Hood. Broadly good but I'll steal anything that isn't nailed down.

     

    I try to avoid having my character be too 'out there' in games like this, otherwise I end up feeling like I'm fighting against the game a lot of the time. Most games like this really want you to be a 'good guy' even if they pay lip service to letting you play a 'bad guy'.

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