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portedgoblin

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Posts posted by portedgoblin

  1. Have you tried monk? Because I am having a very different experience. I will repost this from another thread:

     

     

    I play a monk and really enjoy it. The wound mechanic actually works for me, even though when I look at it it should not, for the reasons people have stated here.

     

    My monk is unarmed and have no armor. I send him in just after my 2 tanks, Palegrina and Eder. He does crazy single target damage.

     

    In an easy fight, he will not get hit and get no wounds and just auto-attack. That is fine, since his auto attack damage is quite good enough.

     

    In a hard fight with many enemies, 1 or 2 will start attacking him, despite the 2 tanks (4 and 2 engagements respectively). So now he will get wounds, he will start doing aoe damage with Rooting Pain and his auto attack damage goes up with Turning Wheel (think of it as a fire enchant for the fists).

    If he starts to take too much damage, I will heal him of course, but also I will start doing CC to the mobs attacking me. With 2x per encounter stuns and Force of Anguish I can get rid of all mobs attacking me if I need to. This is the part that works out. As long as things are hitting me I have endless CC!

    His attacks so often that even a missed CC is no problem, another one coming up in 0.5s.

     

    Toward the end of the game (hard) my monk hit for 25-50 damage unarmed with around 2 attacks per second. He absolutely wrecks encounters. I don't know how crazy OP the other classes must be, but for hard the monk do WAY WAY more damage then needed in order to be viable.

     

    The only problem I have is if I get dominated, I must rush to knock the monk down then or he will kill the party in seconds.

     

    This is the most fun class I think I played in a long time! 

    • Like 2
  2. 1. Lower dmg than other melee-dps like barb and rogue. Including their off-tank specs.

     

    2. Worse pure tank than fighter, pally, chanter.

     

    3. If you still use fists, you're doing really bad dmg later on.

     

     

     

     my monk off tank hits harder and faster than any other class 

     

     

    Build?   Maybe its some wild/secret Monk build I haven't seen yet, but that just doesn't seem possible numbers wise...when objectively comparing to barb,rogue,cipher, and a druid who blows all his spells.

    Toward the end of the game (hard) my monk hit for 25-50 damage unarmed with around 2 attacks per second. He absolutely wrecks encounters. I don't know how crazy OP the other classes must be, but for hard the monk do WAY WAY more damage then needed in order to be viable.

     

    The only problem I have is if I get dominated, I must rush to knock the monk down then or he will kill the party in seconds.

    • Like 1
  3. I play a monk on hard and really enjoy it. The wound mechanic actually works for me, even though when I look at it it should not, for the reasons people have stated here.

     

    My monk is unarmed and have no armor. I send him in just after my 2 tanks, Palegrina and Eder. He does crazy single target damage.

     

    In an easy fight, he will not get hit and get no wounds and just auto-attack. That is fine, since his auto attack damage is quite good enough.

     

    In a hard fight with many enemies, 1 or 2 will start attacking him, despite the 2 tanks (4 and 2 engagements respectively). So now he will get wounds, he will start doing aoe damage with Rooting Pain and his auto attack damage goes up with Turning Wheel (think of it as a fire enchant for the fists).

    If he starts to take too much damage, I will heal him of course, but also I will start doing CC to the mobs attacking me. With 2x per encounter stuns and Force of Anguish I can get rid of all mobs attacking me if I need to. This is the part that works out. As long as things are hitting me I have endless CC!

    His attacks so often that even a missed CC is no problem, another one coming up in 0.5s.

     

    This is the most fun class I think I played in a long time! 

    • Like 1
  4. Was the slicken nerf really that bad? It still knocks enemies down in a big aoe. Normally I do not need more then one such advantage to win the fights (I play on hard).

     

    The Chill fog is a clear nerf, but that was a little too good, being able to stack the dot ontop of your party.

     

    I have Aloth in my party and would not trade him for anything, he has so many good spells I do not understand the problems you are having. For a hard fight I usually do some debuffing at the start of the fight with Curse of Blackened Sight, Slicken or Expose Vulnerabilities.

    For damage, the Cone damage spells are very good. Fan of Flames or Blast of Frost. If it is a really hard fight I just cast Call of Slumber, witch is a 14s (!) Foe only Aoe knockdown... or Confusion.

     

    This seems to work really well, but that might be because my PC is a monk and can deal out good damage. If your PC is a Wizard, perhaps you can have someone else do the debuffing and cast more damage spells yourself. I recommend the Cone spells, since that would require you also to be more active with positioning and aim that would allow for you to interact with our PC more.

  5.  

    Like Smor said. Transcendent Suffering is making up for much of missing enchant for damage and accuracy and Turning Wheel is like a +fire damage enchant.

     

    I play my monk in Cloth (0) armor unarmed on hard difficulty with campaign companions and he is destroying everything. My priest and Wizard are debuffing and if he still take too much damage you can just start CC the mobs.

     

    Sounds like a DW Rogue, Fighter, Barb but without the capability to use life-leech weapons and no escapes.....and has to actually get hit resulting in pointless micro and wasted Priest spells.

     

    Monk isn't terrible, but could use some love.

     

    What kind of love?

    I really don't have a problem with monks now. The opposite in fact. I love using lots of CC and controlling the fights while doing great damage.

    The priest spell is mostly interdiction witch is 1 per encounter.

     

    By pointless micro I don't know what you mean? Like pressing abilities or?

  6. Like Smor said. Transcendent Suffering is making up for much of missing enchant for damage and accuracy and Turning Wheel is like a +fire damage enchant.

     

    I play my monk in Cloth (0) armor unarmed on hard difficulty with campaign companions and he is destroying everything. My priest and Wizard are debuffing and if he still take too much damage you can just start CC the mobs.

  7. Not a bad idea.

     

    There's a funny build you can do as a Fire Godlike Monk with Turning Wheel, Soul Mirror and a few other talents. Basically what happens is when the Fire Godlike is wounded under 50% Endurance, enemies that hit him suffer fire damage attacks from him. Soul Mirror is also a similar retaliation ability. Turning Wheel adds bonus fire damage to those attacks.

     

    You can pick a bunch of talents (Savage Attack, Vulnerable Attack, Scion of Flame, among others) that improve the damage of those passive attacks against enemies, so they are basically killing themselves. For that to work you need maximum Constitution and probably Plate Armor. There are also magical items with the Retaliation property as well, so I imagine that would be hilarious all stacked up together.

     

    A standard Unarmed Monk build is great though.

    Sounds interesting! What is the standard unarmed build?
  8. Unarmed is considered Two Weapon Fighting, and is part of the Peasant Weapon Group. As the monk levels up, he gains an integer bonus to unarmed damage. One thing to consider is that currently you cannot enchant your fists, whereas you can enchant weapons, so later on magical weapons may end up being better.

     

    Picking abilities and talents that synergize with your attributes and playing to the strengths of your build is much more important than what you put in your attributes.

     

    You tell me how you want to play them, and I'll tell you how you can manifest that through their progression.

    Yes I know about the enchanting, I guess I can have a staff as backup.

     

     

    I was thinking of using Unarmed with Turning Wheel as main theme along with some CC skills.

  9. Yeah I know about the weapon travesty, still like to give it a go however. I guess the enchants out scale the Transcendent Suffering? I am not looking to be optimal, just good enough to be able to enjoy the game, on hard. 

    Whats the attack speed of unarmed, Fast like some other weapons? I cant find any in-game info of it.

     

    I guess my question is if you can build a viable build around Turning Wheel with fast attack speed?

  10. I am playing human.

    My idea so far is

    MIG 20

    CON 12

    DEX 18

    PER 3

    INT 10

    RES 15

     

    Not sure how much you miss out on one of your party having low interrupt chance. 

    The idea is to have high attack speed with some light armor and dish out damage with Turning Wheel, Scion of Flame, Swift Strikes. No idea if it will be any good, works good in BB but who knows. I dont have the knowledge about the game yet.

  11. A way to handle this would be to remove the difficulty slider and instead have a selection when you start a new game for all these types of options, including enemy difficulty, Trial of Iron, 1 respec, free respecs, dialog options showing stats etc. and the game would then tell you: Based on your selections your difficulty rating is 4/10.

     

    You would not be able to change these settings later and so you could decide before hand if you wanted an easier play through with some respecs or have your choices matter a bit more without.

    • Like 1
  12. For RP reasons I will play a DPS unarmed monk, like many people I have a goto class for these types of games and monks are mine.

    In BB beta I am doing Turning Wheel, Scion of Flame, Swift Strikes, high dex and armor without recovery penalties. I haven't played very much yet, specially with other characters and builds, but so far he seems pretty bad ass. Attack speed is very fast.

    Anyway, it feels REALLY nice. So if an armed monk is better that should certainly work well.

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