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GhostofAnakin

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Posts posted by GhostofAnakin

  1. Ran in to this annoying bug tonight.

    Finished the Radio Tower stuff for Hiram on Monarch, went back to the Unreliable and decided to check in with my companions.  When I went to talk to Parvati, she initiated her second companion quest, talking about wanting to bring Juinlee onto the ship to ask her out but needed to pick stuff up on Groundbreaker to prepare for the date.  As the dialogue continued, I got a "quest failed" notice for her.  When I looked at why it failed, it said Parvati died even though she clearly hadn't.

    Please patch this ASAP as it pretty much kills any chance of continuing her companion quest and, from what I've read elsewhere, it also means the game considers her "dead" for the ending.

  2. On 10/27/2019 at 7:47 AM, TJH1968 said:

    Just a suggestion,  can we please have an option to press a button and advance the npc text quicker. I read far quicker than the text advances. This is available on every other game of this type.

     

    As much as I enjoy the game, this is killing it for me !

    Pressing the square button on the PS4 accomplishes fast-forwarding through the dialogue ...

  3. Speaking of companion weapons/armor, there doesn't seem to be a way to unequip a mask/helmet from your companion and go back to not having one.  You can change the helmet to another one, but you can't just unequip it.

    At least the option wasn't available to me on the PS4 version.  I tried on one of my spare masks with one of my NPC companions, didn't like the look of it, and wanted to just remove it but found I couldn't.  Only option I had was to exchange it for a different helmet.  But I couldn't go back to my companion simply not having a helmet.

  4. I've come across 4 companions so far in The Outer Worlds.  I always find myself with a dilemma when I have more companions than I can bring in my party at any one time.  I guess that's what second play throughs are for.

    I'm enjoying it so far.  I haven't noticed as much "random exploration leads to quest/story content" as in the FO games, but there's enough little tidbits to flesh out the world.

    I've only had to make one "choose this faction or that faction" choice so far.  Not sure what the long-term consequences (if any) my choice will have.

  5. 12 hours ago, LadyCrimson said:

    Anyone playing Outer Worlds on PS4 (or Pro), and how is the performance on it? I'm so bored (don't care much about PS4-BL3 at the moment, it has so many hotfixes/future patch plans it'll be a "new" game in 6 months anyway...) and I'm tempted to end up double-dipping on TOW. Not sure if I will, but it's tempting when you're sitting around twiddling your thumbs all week. Still, if it feels laggy or has really long load times not sure I have the patience for that this time.

     

    Edit: I still refuse to go Epic or Windows store, but PS4 is my "impatient" option...

    Haven't noticed any performance issues so far.  Load times aren't that big a deal, either.  A lot of large areas so you don't have to transition too often.

  6. Finished the main story in Borderlands 3.  That final boss fight was ... what the heck?  After the previous bosses being a chore with their million HP and area attacks that kill you in two hits, this one was insanely easy.  Like, really easy to the point where after I won the fight I was waiting for the boss to stand right back up and be like, "You didn't think it would be this easy, did you?" before morphing into a more powerful version with a trillion more HP and dangerous attacks.

    But that never happened.  The final boss fight really was that easy.

    Not sure if I want to play through it again.  I kind of want to reach Level 50 just to unlock that trophy (yeah, yeah), but other than that I'm not really invested enough in the story or deal with some of the more annoying boss fights to go through it again.

  7. Borderlands 3 seems so empty of life on each planet.  Seems like literally the only "humans" on each planet are either working with my group or working with the Calypsos.  There doesn't seem to be many people doing their own thing.

    I think another thing that makes it seem empty is they opted for multiple planets that are sparsely populated, rather than just one giant planet with a bunch of different "regions" with the various people you meet.  IMO, it lost some of its charm of being set in sort of a desert wasteland and almost feels space-y.

    Near the end now (I think).  Only one bug I've found is one of the Typhon logs doesn't seem to want to activate.  So I'm stuck with literally one log unaccounted for, even though I've clicked on the thing multiple times now.  It just never registers as "found" or "played".

  8. 12 hours ago, LadyCrimson said:

    What tree are you focused on? I don't really rely on the pet for anything - he makes me laugh a lot and he's capable of (slowly) taking care of "trash mobs" or even "badasses" quite often. But I don't go into boss fights thinking he'll do much actual dmg. Him being able to revive me has occasionally saved me when I get over-aggressive with a dozen mob baddies tho. Aggressive is my style.

    I think the pet AI always goes for the little guys in a boss fight if they're closer (vs aiming at a boss) plus Jabber's weapon range is a bit limited.

    I just finished the 2nd Vault (took 7-8 minutes but was no sweat, pet contributed hardly nothing to the boss dmg.) and am on the way to the Agonizer I guess.  2nd Pandora looks side-quest boring and I don't want to get too overleveled so I'm skipping for now and going main quest.  (edit - Eden-6 is still my fave planet)

    I do have some pretty hefty weapons tho. Like this no-delay Maliwan shotgun that does cyro or 500 dps corrosive. It's a lvl 24 weapon and it's just crazy even at my lvl 32. All non-bosses die with one or two shots and a few seconds of waiting. I'll be sad when it finally gets too weak.  (edit - I do think enemies do more dmg. overall even if you're of-level than in the first two games)

    Also, the Homing/Bouncy (the key traits) + Money (or healing) grenades are the bomb. I use those to clear out mobs faster more than my guns at the moment (cause, no target chasing) and seem to have no problem keeping grenade stock up. Hubby now wants one for himself. 😛

    I've been focusing on the skill tree that regenerates health and stuff.  I don't necessarily need my pet to do a lot of damage to the bosses, but I'd like it if they actually did what I told them to do.  The command function is there for a reason, but even though I've got the rocket launcher jabber equipped to fire rockets at who I command him to, he just stands there looking at the boss until he gets killed.  I can't even use him as a revival tool because he's always dead way before I actually need him to save me.

    The Troy fight is also giving me more problems with FLAK than it did with Moze.  A part of it is the same frustration I had the first time with Moze, where my shields don't seem to be doing what they're supposed to.  With Moze, my shields seemed to actually absorb those energy balls Troy shoots at you.  Now, they hit me all the time, taking out my shields, then he follows up with a melee strike that takes my health.  And of course my pet does nothing, stands too close to him, and just ends up dying right away.  At least with Moze she had that mech bear that was almost like a "cheat shield" where if I found I was losing too much health, I could activate it and do some damage while hiding behind its stronger shields.

    The best weapon I currently have equipped is a purple gun I bought from that nutjob aboard Sanctuary who sells you stuff for Eridium.  That's a bit disappointing considering the fact I've literally got an entire bank full of "legendary orange" weapons, but they're not nearly as effective as a purple I bought.  Kind of wish the orange gear would be extra special so when you find one, it's like a big deal.  Instead, it's like, "Oh cool, an orange.  I'll just put this in my stash for collection sake".

  9. On 10/16/2019 at 5:08 PM, LadyCrimson said:

    Yeah, I've been Flak and hubby eventually settled on Moze (mostly because of the critical hit ammo regen skill). He's been consistently of-level or over-leveled at bosses and I keep thinking his weapons must extra-suck because he does so much less damage/dies a lot. Jabber's rocket launcher does do a lot of damage tho, if you use it, even against bosses. But I've built for health-regen and damage and pets do distract. And of course Fade/crits is extremely powerful even if they nerfed it a bit.

    But Fake-Nero seems too fast for the early mech suit to be helpful for example.  It's too slow, animation of getting in and out takes too long, stuff like that. They're going to tweak the skills a lot later I hear. Mech suit is too weak in harder difficulties and pets, while great in Normal, die too fast in TVHM/Mayhem3. Common w/pets in games really. I'd like to try a melee-focused Amara someday.

    I'm still barely in the main plot, if the # of chapters I've read are correct. I finished Jakob's Estate on Eden6 and am just fluffing around there because I'm too lazy to do much else. Eden6 is finally a planet I actually like the design of...mostly.

    I spoke too soon.  FLAK sucks against the Agonizer 9000.  The companion dies all the time because it can't avoid the sweeping blade attack, or for whatever reason it doesn't shoot at the mech boss.  I'll even give it commands and it'll just wander around until the blades kill it.  That's the one boss fight so far where I had an easier time with Moze than with FLAK.

  10. I'm having a lot easier time fighting these bosses in Borderlands 3 using FLAK than I was using Moze.  Maybe it's just that my pet seems to distract the enemy and allows me to take shots without being the focus on attention, but one would think Moze's tank ability would outweigh that.  But it doesn't.

    The Grave boss (forget the full name) was so easy with FLAK.  It just took time because of its ridiculous HP, but I never once was in jeopardy of dying.  Yet I rage quit at least twice and died at least 3 times with Moze when I fought that boss the first time.

  11. 3 hours ago, Calax said:

    Isn't that kinda every Rock* game? You play everything normal and quiet and "BANG BANG KACHEW!"

    Probably.  I just remember it more vividly because RDR2 is the latest game of theirs I've played.

    I think what added to the frustration is you knew even before every mission how it would end, but you had to go along with it because Morgan is so damn stupid that he thinks that maybe THIS time Dutch's plan will go smoothly even though the prior 1000 times it didn't.

  12. On 10/7/2019 at 7:13 AM, Lexx said:

    Started a new game in RDR2... wanted to do this for weeks already, but never had the mood. Now with the pc announcement I couldn't hold it anymore.

     

    First thing I noticed is that the stealth part of any mission is completely useless. There is no point to it at all, because it will still end in a mass shooting anyway. Might as well start shooting right away, it changes nothing at all.

    The game is so damn beautiful and peaceful in free roam. It looks great, hell I could just slowly walk my horse along the road and watch. It's very much a slow game too, with the way you move around, have to grab the rifle from the horse, etc... and honestly, I very much like this. It's the style and theme of the game. It's awesome, it's *real*...

    ... and then you start any mission and notice right away how scared R* were about this and to compensate that, make you shoot a million bad guys along the way. It's just too much. Mindless drone swarms to headshot over and over again, in every mission. 

    This Kiran(??) guy said, our group is very much like the O'Driscoll ... no, it is not. Out group doesn't consist of thousands of people who all die like flies. 

    This completely rips me out of the game. It an annoys the hell out of me. Should have added A LITTLE more depth here... better ai, less drone swarms, more impactful decisions... I'm sure they could have done that if they wanted to.

     

    /edit: it probably would have worked already to just cut the amount of bad guys down to 1/3 and disable auto-aim.

    Yeah, one of my biggest gripes about RDR2.  No matter what you were told to do, no matter what "play style" you choose to play, you end up in a fire fight at the end of every single mission.

    It became stupid after the first handful of times, too.  You just knew going in exactly how it would end up.

  13. 1 hour ago, LadyCrimson said:

    Took hubby around an hour to kill Truant, dying constantly. He's using Moze in this case, lvl 14, Truant's 15. I think I finished him in about 4-5 minutes at approx the same clvl - I might have been one level higher. (Hubby's better w/a controller/hitting what he aims at, but I'm usually a lot better at staying alive + boss kill speed abilities 😜 )

    The weird thing is, Truant is doing this spiky cold-ball trick that I don't remember him doing at all when I fought him. Where he summons the ball and then after a minute or so it flies around the outer edges of the arena (making it difficult to hide up there) for a couple passes and is basically a 1-shot kill if it direct hits you. The summoning can be interrupted tho, so the only thing I can think of is I was interrupting him often enough to never see it.

    Still, other bosses I've also felt like they added another attack or their attack pattern/effect altered if you take too long to kill them. They sometimes seem quite different for hubby than for me. It's odd.

    That stupid ice ball was a killer for me.  I believe he also does a flame ball as well.  That killed me more than any other attack he sent my way.

  14. 7 hours ago, LadyCrimson said:

    Just sounds like one of the many small bugs the game has. I've encountered quite a few. Nothing huge but a lot of little things that bug out  very randomly and either resolve themselves at some point in a play session or resolve when you restart/reload.

    I found this Legendary pistol with the red text "Hail" - it's like a masher with a large explosive radius, which is great when you have trouble with precise aiming via controller+enemies that run around like jackrabbits on hot coals. 😛 I'll be sad when it becomes too weak.   Edit: hubby is usually a lot better w/a controller than I am and he's having issues too, so I feel better knowing it's "not just me." Ha.

    It was just really weird.  Like, literally the first few times I tried to face him, my shields would go down the very second one of his orbs/spheres hit me, then my health would follow because he usually followed up with a melee charge/strike.  But when I quit and then re-loaded a couple of minutes later, my shields destroyed the orbs/spheres coming at me and so when he melee charged I still had shields to deflect a lot of the damage.

    My favorite weapon right now is a purple rifle.  It shoots flame damage that increases in strength the longer I hold the trigger.  My legendary gear is pretty much obsolete at this point other than my shields (which do radiation damage to anyone who comes near me).  Which kind of sucks because I like rockin' the orange gear just for the prestige of it.

  15. 7 hours ago, GhostofAnakin said:

    About to face Troy Callypso.  Something tells me it's going to be a fight that annoys the hell out of me.

     

    Update: Okay, something weird happened during that fight.  Initially, I couldn't beat him.  He'd shoot those stupid rolling balls and whenever one would hit me, it would take my shields down completely.  He'd then charge at me and take my health down all the way because my shields hadn't recharged yet.  Two seconds later I'd be dead.

    Rinse and repeat about 5 or 6 times until I rage quit.

    After calming down, I load up the game and try again.  For whatever reason, my shields did NOT deplete when those spheres he tosses hit them.  Instead, my shield -- which is some sort of radiation damage shield which does radiation damage to anything that hits them -- kept destroying the spheres as soon as they hit them.  So I was able to lay into him with my weapons because I didn't have to try and dodge out of the way all the time.

    I honestly have no clue what happened.  The first 5 or 6 times I fought him, the shields did NOT deflect a single thing.  Then suddenly after quitting and re-starting, the shields actually blocked his attacks.  So I'm not sure if they simply didn't work the first half dozen times, or if they worked TOO well the last time when I finally beat him.

    Sidenote: It sucks that my best weapons now are purple and not my legendary orange.  All my legendary stuff is like 10 levels below what I'm at and doesn't do nearly enough damage as the recent purple gear I've gotten.

  16. Still playing through Borderlands 3.  Found a few more sidequests on my return to Pandora, but they feel ... empty.  Maybe it's nostalgia, but a lot of the sidequests in BL2 seemed to feel as though they were part of the overall story.  This time, it's just random characters who don't seem to add any fleshing out of the world just asking me to do random stuff.  Or maybe I'm just misremembering BL2.

    In any case, the game can get addictive when you're on a mission and engaged in clearing out areas.  But it just seems a lot more lifeless than the previous games.  The only thing keeping my interest is pushing through the main campaign.

  17. I was able to beat that boss I was stuck on.  I only leveled up one more level, but I was able to upgrade my mech tank ability to have a faster cooldown so I could use it more often during the fight, then randomly ran around using weapons with elemental damage to drop its health continuously (if slowly) while the mech cooled down.

    I got nothing of note for beating it, though.  No legendary weapon, not even a purple.  That's the kind of boss fight where the Devs should have rewarded you with something really cool.  Instead, I basically just got rewarded some cash because the stuff that dropped was only good for selling at a vending machine.

  18. On 9/27/2019 at 6:43 PM, LadyCrimson said:

    I got to lvl18/Athenas first trip (dunno if you go back again, I'd guess so based on the way the game is going). Best thing there is the

      Hide contents

    graveyard and farming that Chup. enemy

    for loot and xp before moving on.
    I think they basically failed at giving the player more of that illusion that the game is not super-linear. I mean  they were all linear, don't get me wrong, but something about 3 feels more small/encapsulated, and a lot of the areas/non-boss enemy fights feel more like mini-arenas then open/expansive or interesting design. Which is the impression I got from trailer gameplay but I was hoping I was wrong. Doesn't seem like it. I don't think traveling between planets does it any favors either. I would have preferred they focus on a single planet only. So BL4 could've been another planet, etc.

    Edit: Found another couple legendaries, both things I won't use. Torque explosive weapons are very good now. Don't like most Maliwan (again, they made them lessser in BL2 as well). The radiation feels like Pestilent Defiler effect and works well, most of the time I don't' see a need for poison because of it.  Slag seems to be gone?

    They made the hotfixes a hard/installed update yesterday and nerfed Killavolt some. I've been keeping my Slim unplugged from the 'net tho, until they stop updating it constantly. Can't stand constant changes.

    I haven't bothered to farm anything because I can't seem to find a "boss" that drops loot that's worth my time farming it.

    I'm just not liking the level design.  Like you mentioned, it feels more area-specific and less open world.  The actual open world seems just wandering around from "area to area" with nothing to do.  I also find the lack of sidequests harmful because I can't seem to level up fast enough to tackle the main story boss fights.  So my only alternative is just wandering around shooting random enemies to grind XP, but gets boring real quick.

    They also have a weird boss leveling thing going on where the mission will be described as "Level X", but the boss at the end of the mission always seems to be X+4 or X+5 higher.  My current mission, I thought I was sufficiently overpowered as I was Level 32 and the mission said it was for Level 29.  But then when I get to the boss, the boss is Level 33 and I can't beat it.  And I'm kind of stuck because there are no sidequests for me to do in the meantime to help level up more.

    I don't know.  The more I play, the more I think it's a step down from what they achieved with BL2.

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