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GhostofAnakin

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Posts posted by GhostofAnakin

  1. I've actually gotten back in to Destiny 2.  Played through the various expansions, plus re-played some of the old story campaigns since I'd forgotten what mostly happened.

    One minor issue: I don't like how you can't replay the old stories after you've done it.  Sure, you have 3 characters and can technically just run through the story with one of your other characters, but I don't really like using anything other than my Warlock.

    I also have a love/hate relationship with the PvP portion of the game.  Half the time, if I get on a roll, I like it.  But the other half, when I get stuck on bad teams, I end up rage-quitting.

  2. 15 minutes ago, Raithe said:

    Well, as I said earlier, Jedi Fallen Order is very much an exploring platform Tomb Raider style game much more than a combat action type. So keep that in mind for what mood you're in to play...

    The latest Tomb Raider games felt very much combat action-like to me.  I actually gave up on the latest one for a bit because I wanted to do more tomb exploring and less bad guy shooting.

  3. On 12/13/2019 at 4:41 PM, Ethics Gradient said:

    While DLC has been expected by fans, official confirmation that it was in the works was just dropped quite casually.

    🎊

     

    DLC "next year".  I wonder if that means early in the spring of 2020 or well into Sept/Oct/Nov of 2020.

    I kind of hope sooner rather than later because I tend to lose interest in revisiting games I haven't played in the past 6 months just to play the new DLC for it.  For instance, I still haven't played the DLC/expansion for Horizon Zero Dawn even though I loved the base game because it came out quite a while after I'd already beaten the game.

  4. Oh.  My.  God.  I'm finally finished Death Stranding and that was a chore.

    It's weird because the actual story was interesting.  But every single thing in between -- from the ridiculous amount of time spent walking/driving to places, to the endlessly annoying BT encounters -- was just a pain.  It's like Kojima wanted to tell a story, then just told the people working for him to add a bunch of random walking and item fetch quests to fill up time between the cutscenes.

    Loved Metal Gear Solid V (at least the portion before he apparently left) and was hoping for something similar to that.  The story was close, though I still liked the GCSV one better, but the other stuff was not.

  5. 20 hours ago, Chilloutman said:

    Finished Witcher 3. Overall really good game, I have found DLCs to be better than the main game story wise. I would take 50 less go kill quests for 5 more indepth story quests as they were in DLCs

    The length of the game is what always scares me away from yet another run through.  I've already played it twice through, and knowing how long it is and how much commitment I'd have to put into finishing it, it always makes me pause when I think about starting up a new game.

    Love the game.  Probably one of my favorites of all time.  But, as crazy as it sounds, the sheer size of the game makes me play it less than I would if it was about a third of its size.

    • Like 1
  6. Maybe it's just not my type of game, but I don't get the hype for Death Stranding.  I'm well into my play through and for the most part, I feel like I'm pushing myself to play further because of my obsession with completing games I start.  There are some interesting concepts and parts of the story are cool, but overall it's just ... lacking something.

    I also think part of that is it has way too many annoying features.  Too much walking, too many of those BT areas that aren't actually difficult to tackle when you have that blood grenade but are otherwise just tedious to deal with, and the mountain regions ... my God, they made walking even worse with the snow and rocks added in just to annoy me further.

    It's probably around a 5 or 6 out of 10 right now for me.  Good enough that I'll complain but push through, but not good enough that I can think of much to actually praise it for.

  7. 9 hours ago, Lexx said:

    There's special buildings already on the map, which you deliver resouces to. Unlike bridges, etc. you can't place them down yourself.

    To be honest, I find this a tad annoying. But once you have a full highway, going around and delivering stuff becomes so much faster / easier ....

    At one point I was getting a lot of "likes" from other players because of a road I finished.  But for some reason, I'm not getting any likes any more.

    I'm wondering if someone dismantled my road and built their own, or if at some point you stop getting likes for a structure after so many.

  8. 15 hours ago, Lexx said:

    ^ like as many player build structures as possible. The game "connects" you with these players, so the more likes you give, the more likely player structures will appear in your game. I've build about 3 or 4 road pieces only, but have an almost full highway available.

    I keep finishing roads that other people have started.  I don't know if I've reached the point in the game where I can fabricate my own roads yet.  I tried, but it doesn't seem to be an option (can build bridges, but not roads).

    I also don't like any of the guns to fight the BTs with.  The only weapon I like is the grenade thing.

  9. 23 hours ago, Lexx said:

    That's where the pretty landscape and music comes into play. : >

    Though I understand that that's not for everyone.

    I've reached the part in the story where there's a partial "fast travel" now, though it's still very limited.  Plus I can fabricate my own bike now, though that also doesn't help much when so much of the terrain is rocks.

    The story parts of the game are interesting.  And that's what keeps me pushing through.  But the walking ... my God, Kojima must really love seeing gamers spend 80% of their time running through the landscape he created.

  10. 14 hours ago, Lexx said:

    Just take a different route? 😆

    It's what I do, it's what the game probably wants you to do. As far as I am aware, you can walk around most of that stuff.

    Personally I loved the early game way more than the late game. You have to manage your carry weight, your route to take, and you need to take care not to drop anything. As soon as you get the truck, it'll change... you just load it full and call it a day. Then it *really* is only drive from a to b, which takes a lot away from the game, imo. (Though luckily there are still valid "walking"-options, via exoskeleton and hooverthingy, etc which are more fun).

    Couldn't find a way to take a different route.  Getting from one way station to the next meant walking through that same area that triggers them automatically.

    In any case, I just found that kind of thing more boring than scary or intense.  Instead of being all, "Oh crap!  Gotta run!" it's more like, "Oh come on.  Welp, here's me mashing the shake off button and walking through tar for the next few minutes".  That, combined with the endless walking, makes it a very tedious game, IMO.  The actual story parts are fine.  But the walking with literally nothing to do (it's not like FO or whatever where there are enemies to kill or towns to pop in on along the way) from Point A to Point B, it's just kind of tedious.

  11. I don't know who thought that having to deal with those BT's every other minute in Death Stranding was a good idea.  They're not even scary or a threat to kill me.  It's just a bunch of sequences of me mashing the "shake off" button between walking through tar.  Rinse, repeat every time I pass through certain areas of the map.

    I don't really see the point.  It's just annoying -- and it's already annoying having to walk everywhere for minutes at a time with no way to fast travel (that I've seen early in the game) -- and doesn't really add anything.  It's kind of sapping me of the will to play the game because there's just so much of it.

  12. Does Death Stranding get better?  So far, the game has me walking for minutes a time with nothing really happening, carrying a bunch of packages that causes me to constantly stumble, and running away from weird creatures I don't know how to avoid.

    So far, it's like Kojima heard all the complaints gamers had about fetch quests and decided he was going to create an entire game that's one big fetch quest.

  13. 23 hours ago, Zoraptor said:

    Finished The Outer Worlds. Overall I'd rate it pretty highly, but it's definitely in the good* rather than excellent category. It was also very unstable for me with the companion map load bug, but I worked around it OK in the end which I wouldn't have if I didn't like it; and the limited support for ultrawide was disappointing though ultimately a minor complaint. Definitely a game where I'd hope for a sequel in the belief that a sequel would go from good to excellent with lessons learned. I can't see myself replaying TOW itself anytime soon, but I'd definitely consider picking up DLC at some point.

      Hide contents

    I guess the obvious sequel hook is what happened to Earth, and presumably (and sensibly really) any sequel would require a new character; though Earth wouldn't fit too well with 'Outer' Worlds.

    Anyway, liked all the NPCs, and probably ended up using Nyoka and Ellie most. They were probably a bit too 'tropey' and single issue but at least were more believably so than the typical Bioware NPC. It was way too easy on normal. Quest design was a bit too samey and needed some more variation, skills were mostly useful without being overly so, but itemisation/ loot was distinctly (though typically, cannot remember the last game with good itemisation I played) meh. The plot was pretty straight forward but well executed. Don't really know what to think of the ultimate antagonist though, since you barely interacted with her and you don't have a long conversation with her as you did with the antagonists in most Obsidian/ BIS games; and while general dialogue was competently done there wasn't much that was truly memorable. Gunplay and graphics were fine and performance was good on a Vega64 with my only slow downs being on the level loading, though gunplay and enemy types definitely needed more variation.

    So overall, close to the very definition of a 8/10 game. But since I played it on gamepass it was probably the best value for money I've ever had...

    *Indeed I think I'd rate pretty much every single aspect of it as 'good, but not excellent', which doesn't happen all that often.

    I'd rank it about the same.  About an 8/10.  I did play through a second time, however, mainly to see how siding with the other side would play out.

    I liked the companions well enough, but I thought some of them weren't really fleshed out much.  Ellie disappointed me, mainly, with her "sidequest".

    If they add some DLC or expansion, I'll definitely go back to it.  As is, however, I think my two play throughs are the most I'll ever play because of the shortcomings I feel it had (that I voiced elsewhere).

  14. Started a game of Shadow of the Tomb Raider, but just couldn't get into it.  Which is weird because I liked the first two games of the trilogy.

    I think sometimes I have to be in a specific mood to play certain games, and right now I'm not in a Tomb Raider mood.  But the completionist in me is itching because I started it and don't like leaving games unfinished.

  15. On 11/11/2019 at 1:09 AM, Mr.Placeholder said:

    It's sad the one thing lacking in this game seems to be companion interactions. Their quests take no time or skill and everything moves lightning fast for the developments. In new vegas companion interaction was small in scale to match being on the road together for maybe a few ingame weeks. Boon opens up about what happened to his wife to you and you could call yourselves almost friends, you learn about the BoS from veronica and her arc dovetails into that questline, etc. In Outer worlds you're at the center/facilitator of major life shifts for the companions... despite knowing these people for literal hours. days at most. 

    Gave a "like" for this part.  I felt as though the companion interactions were too soon to develop, not deep enough, and too quick to resolve.

    I don't want/need "romance" with the companions.  But I do look forward to learning a lot about them and them being complex and not just complete their companion quests after a couple of "go here, do that" missions.

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