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ArchSenex

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Posts posted by ArchSenex

  1. This thread needs to mosey on over to technical support, since it refers to an often discussed bug there.  If a character is dead in either Story or Quest mode, you MUST forfeit the scenario or the character will permanently miss out on any rewards for that story/scenario, and if this includes feats, they will never be able to acquire them.

     

     

    Looking into my work queue, I see an open feature request to allow dead quest characters to retain the experience given to them while alive. Although I can't make any promises, I think that you'll see some changes in the future. In the mean time, maybe consider it an extra challenge to keep your entire party alive? Sadly, if you're playing an epic undead quest with someone like Lem, this might be problematic. Lem really hates fighting endless hordes of undead.

     

    Sounds neat, basically defeated characters should get partial XP.  However, until the bug the OP was reporting, and others, are resolved, this will only make matters worse (since now you are missing feats AND have mixed-level parties, which makes you miss feats even if you live)

  2. That same argument applies to LOTS of cards.  Why doesn't every character recharge encountering a Bandit?  It's so weird that people say that "you applies to all players" for the warchanter, but nowhere else.  Everywhere else in the game, the cards specifically refer to "all players" if "all players" are supposed to be affected.

     

    The warchanter's power should either be changed to "Before you act, all characters must make a wisdom 8 check.  Any character that fails may not play spells with the attack trait or weapons" or it should be changed to be in line with all other cards (where You = The character encountering the card / reading the card).

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  3. Playing Approach to Thistletop with Kyra, Merisiel, Sajan, and Ezran (in that order). Ezran encountered the Collapsed Ceiling barrier in The Woods, and failed his check. I moved Merisiel there to defeat it, but now there are no interface buttons that will allow either character to encounter the barrier a second time. I restarted the game, but it had the same results. I can zoom in on the barrier card, but no interface options appear.

    Cards in hand

    M: Longbow+1, Mwork Tools, Sage's Journal, Dagger+1

    E: Guard, Invisibility, Cape of Escape, Mirror Image, Qtrstaff, Stride

    This usually requires manually dragging the card into the play area. It's a counter Intuitive uI quirk. No button, gotta drag.

  4.  

     

    Had the following

     

     

    Explored with Ezren, encountered a skeletal horde, he engaged his skeleton.

     

    Played frost ray. Since cards don't play until you roll, I rolled. I got a terrible roll (all 1s, ouch) and took 4 damage. Because I'm taking damage, no activation of expanded spellbook. I discard improved arcane armor, which Is playing it, no activation. I then reveal mirror image, which is also playing, no activation.

     

     

    Ducked all the damage, but all three spells should have given an activation (and the two defensive spells could be stacked).

     

    Had to end the turn rather than getting two more cards to keep going.

  5. Ran into a couple issues when I finished quest mode with a mixed party

     

    First was the Reward card shooting up off-screen (covered in this thread so I won't repeat here: http://forums.obsidian.net/topic/86659-quest-mode-reward-bug/ )

     

     

    The second, and more concerning, was this:

     

    Start of quest, Valeros, Lini, and Sajan (VL and S) were all Level 4. Seoni Was level 1.

     

    VL and S had gotten their first 3 rewards, so 2 cards, and a Skill Feat, so everything started properly.

     

    Upon completing the scenario, VL and S leveled to 6, while Seoni Reached 4.

     

    Seoni Got her cards, as did the others (took a little doing, see other thread). However, VL and S earned Power Feats, while Seoni should have earned a Skill Feat. The interface came up to allocate power feats to VL and S, and I did so normally. However, then the interface came up for Seoni. While the UI Defaulted to her Skill page, AND the red Plus circles were present, they were non-functional. However, when I selected the page for Power feat, the controls were enabled, and I was able to select a power feat and could then continue.

     

    However, once I returned to the party select screen, Seoni no longer had the power feat, but she also did not get a Skill feat. This leaves her in an inconsistent state, because she's passed the level to get her skill feat, but didn't get it.

     

     

    Pretty sure it has to do with the interface. No she wasn't dead or anything of the sort. I'm worried I'm going to have to delete her, but also a little annoyed if that means that all parties must be the same level at all times, to avoid running into bugs.

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  6. If a character has all instances of a card in their deck you will not encounter that card while that character is in that party.

     

    For your example if you load up Valeros with max count of some stinker weapons (I'm looking at you shortsword) and slot him into a party, when you play that party you will not run across those stinker weapons. However you keep in mind, you now have a Valeros in your party with trash weapons. Which means winning scenarios is going to be a bit tougher.

     

    In Quest mode, what happens if you combine characters into an invalid party config?  I'd experiment but I'm loath to play the mode right now with the turn issues, but I've always wondered how this is handled with the less structured nature of quest mode.

     

    Edit:  Never Mind, played around with it myself.  Looks like quest mode let's you do all sorts of invalid things, and you can have a character with 6 copies of one spell etc. as long as you never pull out of the box to do so.  You can load up 2 characters in two parties with all copies of a card, and then put them into one party, and trade them across.

     

    I foresee bugs...

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