Jump to content

joe_ollie

Members
  • Content Count

    16
  • Joined

  • Last visited

Posts posted by joe_ollie


  1. Hi there,

    I have yet to play the expansion nor play on the highest difficulty, so thought it would be a good idea to make a new character and do both :D . I'm into using the games npc's as I love the extra conversations with the pc and the conversations they have between themselves.

    I'd ideally like to use the npc's that I have not yet used extensively to see what they add/experience the conversations etc, these are: 

     

    Hiravias
    Sagani
    Pallegina
    Zahua
    Devil of Caroc
     
    I'm also interested in playing a somewhat selfish and aggressive character this time round as my last character was very diplomatic and benevolent, for reference they were a rogue.

    I'm interested in hearing what you lot think so does anyone have any ideas on what class/build would fit well here and hold up for POTD? :p

    Thanks



     



     

    • Like 1

  2. Hi there,

    Hit level 8 with Kana and I get no class specific talents to choose, i'm using him as an off tank, with a two handed great sword and a rifle for ranged when needed.

    Just wondering what others have taken for him? I'm thinking potentially cautious attack to boost his deflection? I know its not ideal off tanking with a two hander but I wanted characters with different weapon styles on my first playthrough.

    Thanks


  3. Hi there,

    So its my first playthrough and I got grieving mother fairly late, she didn't have mental binding. I didn't even really know about it until now and i've just got level 8. Is it worth grabbing it and dismissing a higher lvl 8 spell etc?

    Using her to mainly do cc for my rogue/additional dps. She's using a buffed blunderbuss back row as it just logically seems the best for focus...

    Thanks

     


  4. Hi there,

    So i'm using Kana and, as you well know, he starts off with the skeleton summon.

    Due to his fairly high intelligence which grants duration and aoe boost and the fact that chanters can only use one summon spell at a time, is it worth investing progressively in summons as we level him up?

    I'm sure a willo wisp is more durable than skeletons but I feel that by taking the willowisp it will soon become obselete/less useful as I further level up and I unlock a more powerful creature/creatures.

    How are others using him? Wouldn't it be better to stick to his invocations that paralyze etc due to the aoe and duration boost from his int?
     

    Thanks


  5. Is this supposed to be trolling as if not, I kind of agree with mahe4 and the other guys here.

    I can't really see any need to have such a system in a game like this? It wouldn't work nicely with the flow and design of pillars combat and structure/any of the older games similar to this. For example you could set Durance to heal ppl who are below 25% health, then he uses it right when the battle is about to be over. Boom you've just lost a spell for your next encounter.

    Greater tactics comes from being able to think on your feet with a full understanding of the combat/spells/abilities/creatures in this game.

    • Like 2

  6. Hi there,

    On my next couple of play throughs i'm interested in building the 8 standard companions in the most optimum ways to get the most out of them. I agree some do not have the most ideal stats for their classes but i'm interested in how people would build them/approach this.

    If you have a build etc for how to get the most out of them, I think it would be great to share this :)

    Thanks 


  7. Hi there, 

    I've had a look around on the forums and there doesn't seem be be any real answers to this question. I like to take my time doing quests etc but I'd much prefer it if when first encountering a companion we/I can choose their abilities and level them up myself. Reason being, that I/we can choose abilities and talents that slot nicely into our party compositions.

    Am i missing something with a optional tab, like in some previous games etc or did obsidian choose to not put this within the game to enhance the role playing aspect etc? I guess it does make sense, you take longer to find them, the stronger they are due to their own adventures etc.

    I just feel in some circumstances this will result in players rushing to all the companion locations just to collect their favorites before they level, which is a bit immersion breaking :/

     

    Could some tell me what happens if you recruit a party member but then dismiss them but then recruit them later? Do they auto level or allow you to level them?

    Thanks :) 

     


  8. Hi there,

    I backed this game a while ago and bought the digital download tier for around $20. Not been here for a bit but I've been looking at the addons and the other non kickstarter tiers recently and quite fancy some of the digital collectors edition rewards.

    My problem is that some of the digital collectors rewards, such as the collectors manual etc are not available via addons etc. I have no problem paying for the extra content but I not need a second copy of the game as it's DRM free and therefore rebuilding my machine poses no threat.

    Is there anyway to upgrade to the digital collectors edition without having to purchase another copy of the game?

    Thanks   

×
×
  • Create New...