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Sunistey

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Everything posted by Sunistey

  1. Nice build. I was considering building something like this, but never went for it. I was thinking a Trickster scroll user instead of Assassin; akin to Boeroer's PoE build "Sorcerer's Apprentice". Thanks for posting!
  2. You probably don't want low Perception because, as an Unbroken, you want your engagement break penalties on enemies to hit in order to force prone. That's essentially the main draw of a fighter tank. Otherwise, engagement slots are rendered useless since enemies can effectively ignore you (and enemies in this game are keen to ignore the front liners from what I've experienced.) Keep in mind, the reflex penalty is not tremendous especially when you factor in Weapon and Shield Style, large shields, and Paladin's increased defenses. Fortitude should be your lowest defense. Encounters are tougher since the new patch, so I'd advise against dumping Con. Ultimately, you are unable to be the perfect Tank/Healer. You have to sacrifice something. I would not suggest maxing might because your effectiveness as a healer is thwarted by becoming a stationary tank. Paladin's excel at healing when they are able to close distance to party members and utilize Lay on Hands (base range of 3m). This knocks down your only efficient party heal to Exalted Endurance and maxing might for 1 extra HP per 3 seconds doesn't seem as valuable as forcing prones. With base might, your self healing abilities are fine because of Exalted Endurance, Constant Recovery, and Lay on Hands. You can also use your Lay on Hands abilities on melee range companions like Eder more effectively. Remember, Shieldbearers are about preventing death of allies, not necessarily healing them to full. Lay on Hands just allows time for a Priest or other dedicated healers/Second Wind to stabilize a focused companion. This is, of course, only my opinion. Edit: Corrections
  3. If we're talkin' max PL, Death Godlikes while Near Death get +3 power levels instead of Nature Godlike's +2. Harder to activate, but technically higher.
  4. It's true it's fairly cheesy, but that's not the point. Any solo build tends to involve some kind of cheese or leverages over-tuned items and abilities. There's nothing wrong with showcasing these possibilities. I thought it was super cool and it shows off a lot of things I was unaware of. Another great build!
  5. I am doing a Shadowdancer Helwalker/Assassin that focuses on zipping around the battlefield in stealth to take out ranged units unarmed; then he becomes a standard monk (with sneak attack bonuses) once resources are used up or all ranged units are dead. Dance of death works well here because you can re-stealth if you become targeted. Unarmed probably isn't the most effective as an assassin, but I'm boosting power levels with Nature Godlike and an Acute inspiration from Xoti. Because of this, most lightly armored enemies (who aren't resistant to crush) die in one or two hits and that enemy has no time to react due to fast recovery and recovery reducing items. I have max might (35) at 10 wounds with thunderous blows and accuracy is always in the green. He is a glass cannon, but escape tools help keep the focus off of you and I rarely get knocked out. I minimized Constitution and Resolve, but this isn't required really if you don't like min/maxing.
  6. I see what you mean. My thought process focused on The Long Pain which doesn't have a proficiency to match with Devoted as far as I'm aware. Which is pretty unfortunate. I think unarmed is severely disadvantaged because of the lack of a proficiency.
  7. Has anyone else tried out this combination? I personally think it's insane. This guy gets insanely buffed without ever having to take damage from an enemy making him a great mid/back line fighter. Shattered Pillar Monks are sort of the answer for monks that don't want to get hit, but Berserker circumvents the need to create wounds from enemy attacks. Also, unlike in PoE1, you don't a mage to cause friendly fire to stack your wounds. You also don't have to run into melee, run out taking disengage penalties, and then begin your damage. Background Human - Living Lands - Whatever I'm not your dad. Human because you put yourself below 50% with Frenzy and kick off the 15% damage and it kind of fits the whole Frenzy theme. Notes on Stats: 20 Might (This allows for 30 might with 10 self inflicted wounds from the Berserker's Frenzy. That's an extra 30% damage (60% total) according to the sheet from might alone.) The rest is up to you depending on what you want, but I originally went for 18 Constitution and then 10 in everything else. I tend not to min/max (especially now since the game calls me infirm for doing so), but you could dump int to avoid cleaving your melee with friendly fire carnage. The tank provided took the cleaves fine and I'm sure with a proper tank they won't worry about the carnage hits too much. You could also dump resolve if you want to use this build with reach weapons or The Long Pain. Notes on Gear: Unsure so far, but it seems you could build this however you want. One thing I noticed is, with proficient weapons you have a lot more accuracy and hit a lot more often than with fists since there isn't an unarmed proficiency. I liked using the Dragoon's Leap Boots (Bounding Boots?) and jumping into the back line and RAVAGING mages. The problem is after you leap you stand there like a doofus for a while. The safer you are the lighter armor you can wear. Pretty simple. Notes on Talents: Since I used him as a "behind enemy lines" type, I chose anything that made him run fast and also took Force of Anguish in order to CC mages. If you intend on using this from the friendly mid/back line then you probably could skip the movement speed/disengage talents. Bloodied works well here as well. I believe it's an another 15% (25%? I should have have looked this up before posting) damage that you create for yourself. Lesser Wounds is obviously great here since you stack wounds faster with less Frenzy casts. I took accurate carnage as well. The worst part about the build is listening to your tank and rogue complain that you're hitting them 3 times a second. Notes on Gameplay: Start with Frenzy, Auto attack everything (including your friends) to death. When Frenzy runs out, cast Frenzy again. When all your Frenzies are exhausted, cast Swift Strikes. Guess when your health is too low and heal using Athletics or whatever. Use CC or whatever as needed. Finally a non-micro heavy monk. This is my first post and not really a guide by any measure. Just something I tried out and had fun with and wanted to see if you guys had any thoughts on it. P.S. - Please don't nerf. I'm making this guy in PoE1 for my "cannon" play-through. Thanks in advance. P.S.S - If you read this Boeroer, you're the reason I have rerollitis. I hope it keeps you up at night. Edit: Just adding stuff as I think of it.
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