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LeBurns

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Posts posted by LeBurns

  1. IMO Resting in a Dungeon only makes sense if the dungeon re-spawns if you leave.  Leave to go back to town?  Guess what, dungeon completely repopulates

    Camp inside?  No re-spawn since you didn't actually "leave".

     

    But.. since there is NO re-spawn and NO random encounters AFAIK, this is 0 incentive not to clear a few fights, then pack up and go back to town only to come back days later and do it again.

     

    The rest system is bad.. just so very very bad.

     

    Dragon Age Origins was a completely NEW system (like PoE) that was based on RT "IE" style combat.. and guess what, they managed to pull off NOT RESTING.  Yet it managed to be more balanced then PoE. (not saying DA:O didn't have it own set of problems)

     

    If PoE manages to get a sequel, here's hoping they completely scrap this combat system in favor of something more fleshed out.  Countless threads here and elsewhere have already pointed out its many flaws...

     

    I like the idea of respawning if you re-enter a dungeon in this game, especially since you can't use that to grind for exp like you can in other games.  No exp, you just have to clear them out again.

    • Like 1
  2. Stop wanting realistic gameplay dudes.

     

    I can't belive it, you fight against dragons, undead, wizards, you can heal your wounds by resting, you can read souls and all : but you find illogical to rest in a dungeon.

     

     

    You know there's a way to play like you want, it's called roleplay. You don't wanna rest cuz you find it not RP ? So don't. I can't see your point.

     

    Some people like common logic in their games.  Following your logic you could make swords out of fish bones that do crushing damage and sets whatever it hits on fire.  Your answer would be "if you don't like it don't use swords".

  3. I agree it seems odd.  I recall playing Morrowind and if you tried to rest in a dungeon you would often get the "There are enemies nearby" message and couldn't rest until you found a safer place.

     

    I was watching a LP on YT and the guy rested in the middle of a dungeon, then walked right into the next room and it was full of wandering monsters.  I couldn't help but wonder how many hours went by with none of the creatures realizing there was a whole party resting just behind that door.

     

    It doesn't make sense, but it appears the game is designed to use that feature.  Sad they couldn't come up with anything more realistic.

  4.  

    I didn't even notice. Maybe because I don't feel an overwhelming urge to go out and slaughter every child I see.

     

    I think it's a carry over from some other RPGs, where the children were all immortal and then the devs tried their absolute hardest to make them as irritating as possible.

     

    Skyrim ... Braith ... enough said.

     

    I tend to role-play 'good guys' and even if I do evil it's always more Lawful Evil where I'm not going to waste my time killing someone unless there is actually something in it for me or my cause. Children I can ignore.

     

    But where are the toilets?

  5. I had trouble finding a portrait that matched my blonde bearded pale elf rogue.  I took a screenshot from the character creation after I setup his appearance, then I put it in ms paint and cropped and resized it to the right dimmensions.   The small version of the image fits well with the companion npc's and the large version isn't too out of whack either.

     

    2klfz4.png

     

    25pu22r.png

    You know that's what DAO did and I loved it.  Made finding a portrait a non-issue since the pic actually was a pic of your character.  DOS didn't do this and I have a terrible time trying to create the character to match one of the very limited portraits available.  Right, I have to pick the portrait first and then try to match the actual character to it which is a terrible way to have to do it.  I believe W2 actually gives you the option to do either ... the best of both worlds.  Course then there's DAI which gives you no portrait of the actual PC at all.

     

    I really wish PoE gave more options.

  6. I figured my first character would be something like a Ranger/Archer.  Get a pet and role with it.  However from the LP's I've seen (don't have the game yet) it seems everyone is starting out with some kind of warrior.  So my question:

     

    1) Are bows very effective in this game?

     

    2) Is it possible to just sit back and strike from afar while tanks hold the line?

     

     

    I also keep reading that any class can use or wear anything.  Honestly that just seems a little strange to me since I've been playing D&D since the early 80's (started in college).  So:

     

    3) Can a mage really just wear heavy armor and use a sword and shield ... and still cast spells?

     

    4) Is there a reason why you wouldn't just put everyone in full plate armor if they can wear it?

     

     

    Thanks.

  7.  

     

    Disagree on almost every point - I guess this game isn't for you. Move on.

     

    [edit] with thanks from me for kickstarting it...

     

    You disagree because it's wrong, or because you love banana's?  I'd seriously like to hear some counter-crits here as the OP has pointed out some factual issues.

     

     

     

    It's kind of hard to counter points since he really didn't make any.

     

    SNIP

     

    I just wanted to hear some real counters, not another "you just suck at this game go play something else" response.  I don't have the game myself so I like to see these points actually debated.  I find that a lot of times someone's gripe about a game is something I would really like.  Different strokes.

  8. Huh. I guess I have this issue then too. I remember/thought I could zoom more in the backer beta, actually, but the release game, full zoom in is still fairly far away. Just thought maybe they'd changed it (since I haven't been watching any videos). Curious.

     

    Do you have to use the console or is there not an .ini file that can be edited? I'd rather do that since the console use disables achievements.

    My understanding, from what others have said, is that opening the console itself does not, but if you use any commands the first require enabling by typing "iroll20s", that will.

     

    So there is no .ini file line that can be edited? I generally do that to enable things like screenshots, view distance, etc. I figured the settings for ZOOM would be in there also. Note I do not have the game yet so I can not check it myself.

  9. Let's be totally honest here: Skyrim character models just looked totally alien and I rather play as a supermodel than those uncanny-valley abominations of Skyrim.

    As compared to what? The character models improved greatly from MW to OB to Skyrim. Add a few mods to that and you should be able to get what you want.

     

    What I'm looking for in this thread (and I'm not finding it) are portraits of males, ranger or druid types and also fighter types. A clean image that fits well with the other art in the game. I'm pretty well versed in PaintShop so I can find my own and make my own (which I'm sure I'll do) but I'm looking to see what others have found.

     

    I generally do not share those images I make though as I feel like if I did I would need to give full credit to the original artist. The only time I did share was for BG2 when I made several from 3D images I made when I used to play with Poser a lot. I don't mind sharing things I make myself. It did feel a little odd when I'd see my images in other people's portrait packs or the image itself was edited, but finally resolved myself to just consider that a form of flattery and didn't let it bother me.

  10. I never understood why most people like playing with an evil looking hooded rogue or female super model likes, with no pernonality whatsoever in the portrait.

    Yeah even playing games like Skyrim I can't make myself use the mods that make your characters look like super models and such. I always go for a little more realism. I don't mind them looking good, but with dirty skin, realistic colored hair and eyes, and hair styles that don't look like they just came out of a salon.

  11. Yeah, Angry Joe is ****. His gimmick is basically a manipulative psychological trick that makes people more likely to accept what he says, regardless of the content.

     

    Those are user reviews, Katarack21. They don't mean anything.

    Love AJ's reviews. They are just fun to watch and he has no problem pointing out the games faults.

     

    Honestly I much prefer the user reviews than the often paid for pro reviews (I'm looking at you BioWare). Not saying OE will pay for reviews, but with paid for adds and such there is always some influence given, even if unintentional.

     

    Granted any user reviews that scores 0-2 I generally ignore as the person just had issues that really had nothing to do with the game. But I also ignore 10 scores as those are just fanboiz that can't allow themselves to see anything critical of their perfect game. I'll read through the 3-9 scores as those generally have more thought put into them and see what they have to say.

  12. This is what it boils down to:

     

    Chris Avellone can write.

     

    Chris Avellone gets paid to do what he does.

     

    Chris Avellone does not want to write romance.

     

    SNIP

    I'm glad Chris can do exactly what Chris wants, or maybe he just knows him limitations and chooses not to push them. Most of us have to actually do what we are paid to do. Either way with the money they made in KS I think they could have hired someone to do romances. Having more than one writer for a game is not at all uncommon, particularly when there are several different NPC's to be writing for. I just don't accept the "What Chris Wants" as an excuse for romance not being in the game.

    • Like 1
  13.  

    To me since this game claims Baldur's gate as one of its spiritual ancestor's and from what I've seen the writer's intense dislike of romance that is what prevent's me from buying this game ever it was on my steam wishlist no longer. Had it not mentioned that would I of bought it? Absolutely...Had the writer's showed even slightly less dislike almost bordering on hatred for romance would I of bought it? Absolutely But combining those two the almost hate for it and the fact they claimed those were spiritual ancestor's to this game show's me that might of just been using that for sales and that to me shows an arrogance that I can not deal with. If you claim baldur's gate as a spiritual ancestor most think Baldur's gate 2 as that was by far the best of the series you play Baldur's gate once the 2nd is where the memories lie it had the better writing,better banter,and yes the romances which both I and many player's loved the story was amazing yes but the interaction's and romance were major component's in how fun it was so without that yet them claiming this as a successor I shall pass on this hopefully many other's do as well and the writer's learn to respect the lineage they attempt to claim for their game and not show such a revulsion in parts of that lineage.

    I just never considered the romances in BG2 to be a huge deal.  I mean there were no sex scenes or kissing or even a hug.  It was all in the dialogue...you say the right things and all of sudden one of the NPCs is in love with you.  There wasn't much of challenge there.  So I think your a little off base with PoE not truly being a spiritual successor to those games.  IWD was also mentioned and from what I understood they were taking elements from both those games.

     

     

    I actually much prefer the 'Fade to Black' of BG and KotOR than to the awkward scenes BioWare has now.  If all I wanted to see was the sex show anyway I have the internet for that.

    • Like 1
  14. I'm going to make a full custom party.  After looking over the pre made companions, I'm not impressed.  I don't think any of them is a class/race combo I'd personally make myself, especially with their attribute points spread the way they are.

     

    Not assigning points for companions at level-up is an option I like a lot.  In DOA I often just let the game auto-level the companions just to add to the difficulty in the game and (IMO) make it a little more realistic as meta-gaming each companion to be perfect just took away a lot of the challenge for me.  So, using companions that I wouldn't make myself makes the game more interesting and may force me to try or use options I wouldn't have considered otherwise.

  15.  

    This.  I feel like those games that require you to make most of your party (W2) are just being lazy and didn't want to design interesting NPC's.  I much prefer learning about an NPC I know nothing about than just pretending that two characters I made are friends, or enemies, or whatever.

     

    How is that lazy (W2 in particular)? You still have a large number of companions to choose from. You just can't have them all in your party at the same time.

     

    Ok, how about which takes less effort to make?  Custom designing four unique NPC's with backstories and tons of unique dialog, or letting the player just create four characters that do nothing but what the player makes them do and who's only dialog and generic grunts during combat?

  16. Why wouldn't you recruit the "premade" companions first time around, though? Surely they will offer a more interesting playthrough and story than creating your own and sort of playing by yourself.

     

    This.  I feel like those games that require you to make most of your party (W2) are just being lazy and didn't want to design interesting NPC's.  I much prefer learning about an NPC I know nothing about than just pretending that two characters I made are friends, or enemies, or whatever.

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