Jump to content

omegabet

Members
  • Posts

    83
  • Joined

  • Last visited

Posts posted by omegabet

  1. From http://forums.obsidian.net/topic/65617-adam-at-work/page-6?do=findComment&comment=1428170

     

    We're doing some RP-related bonuses for paladins and priests but I'd rather wait to go into detail with them.  They're not as in-depth as custom abilities for each order/deity.  That's just too much work for us along with all of the other classes/races.

     

    Weapon specializations are grouped together by themed category: e.g. Knight, Noble, Soldier, Ruffian, etc.  Only fighters gain access to WS.

     

    Also http://pillarsofeternity.gamepedia.com/Fighter?cookieSetup=true#Abilities

  2. From https://forums.obsidian.net/topic/74020-ondras-gift-completely-submerged-linux/?do=findComment&comment=1622925

    ...

    Option 1: open a console/terminal and start the shell-script with 'LANG=C ./shell_script'

    Option 2: edit the shell script and add the line 'LANG=C' somewhere above where it starts the main executable

    If you have a desktop shortcut to start the game you can edit that one instead, but since I don't know which desktop you use I can't give you detailed instructions how to do that.

     

    To elaborate the problem, game resources stores some values with a decimal point ( example 1.45 ), now the game reads that value out of the resources on your hdd, your localisation defaults to a language which uses a commata instead of a decimal point ( so value should be 1,45 ) but since its stored with a point the read on the value transforms it to 145 since there is no commata. With the environment variable LANG you tell the program to disregard your default language setting and fall back to english with a decimal point.

     

     

×
×
  • Create New...