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AzhrarnLOD

Initiates
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Posts posted by AzhrarnLOD

  1. The important difference seems to be the defense thresholds.  In a game where there's a lot of options, most of the work you do to get past Hard is in party composition and overall combat fluency.  I like the idea of the next level of difficulty making slaying/weakness targeting/consumables the next problem to figure out - planning how to take down the dragon/ancient evil in a way that requires leveraging every resource at your disposal can be fun, along with avoiding the wilderness trash mobs (tough survivors in their own right) that would otherwise be killed for being in your way.

    Finding the balance of "using every resource optimally" versus "use all your resources and full rest after every fight" is something to be appreciated, and it's great to hear that this might be the case.

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