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Taran'atar

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Posts posted by Taran'atar

  1. In KOTOR2, whenever somebody has a problem, they try to leave THE PLANET? it would be much easier to just leave the city, but nooooooooooo.... I guess leaving the planet is the rational thing to do  :">

     

    Faster communication and transportation tends to make the world (and presumably the galaxy) smaller. I suppose in a universe where you can get anywhere on a planet within minutes, and your movement on that planet can be traced just as easily, if you're in trouble on that planet the best thing to do would be to leave it.

  2. lol you should come back and try all the new changes if you haent already.  Also with the CURB and Kasshyk patch coming out it will be a whole new game. :shifty:

     

    I hadn't heard of the "Kashyyyk patch", but after reading about it, I'm even more determined not to return to SWG. This "patch" costs $25, and includes Jump to Lightspeed, which I paid good money for and newcomers can apparently now get for free. I'm sure as hell not going to support a company that treats it's customers like that.

  3. Visas was everything men look for in women: beautiful, kind, and submissive. Mira was too uppity and bitchy, Handmaiden too strong and independent. So naturally, Visas will win the poll.

     

    That's a joke, right? Hasn't anyone taken Visas to Onderon? Specifically, to your first meeting with Kavar?

     

    "This cantina is infested with life. A few well-place grenades may clense it."

     

    She has similar responses to just about every kind thing you do as far as I can tell. On my "Violent Sociopaths of KOTOR" scale, I'd rank her just behind HK-47.

     

    If you like that kind of thing, cool. Just be sure that you like the character for what she actually is.

     

    As for the original poll question: The Exile. Kreia is too old, Atris is too stuck-up, Vash is too bit-part, Visas has only half her face visible, I haven't played using a male exile yet, so I have no idea about the Handmaiden, Luxa and the Twin Suns are too alien, and Talia has a weird accent. The Exile's only competition is Mira, but I think the Exile is a better character.

  4. as usual, the syncophants come to the rescue.

    a predictable response from a non-critical thinker

     

     

    fact 1

    Obsidian developed KOTOR II

     

    fact 2

    Obsidian made some FATAL errors in the game design

     

    fact 3

    If Obsidian makes KOTOR III, intelligent people wont buy it

    (this doesnt apply to you)

     

    fact 4

    you and all the other morons on this site that continue to defend this game will buy ANYTHING that Obsidian puts out. Therefore, your opinion doesnt matter

     

    fact 5

    The gaming community doesnt tolerate bad games being sold for $50.00 retail.

    Obsidian is on thin ice and if they slip again even your adoring words wont save the company

     

    PEACE

     

    I suppose one out of five ain't bad. The others might or might not turn out to be the case, but they're not facts. You might want to check your definition of that word.

     

    KOTOR 2 had some flaws, true, but it wasn't a bad game. Star Wars fanboys are just whiney. Don't feel bad though, most fanboys are.

     

    Lastly, if you hate the game so much, why do you come back here?

  5. An HK unit is unable to bring harm to another HK unit. It goes against its self-preservation programming or some such. HK tells you this.

     

    HK47 makes this claim. I wouldn't be so sure that the HK50's have the same limitation.

     

    HK47 was unique. One of a kind. HK-50's there's tons of them. There's no reason they shouldn't be able to kill off a malfunctioning HK droid or an HK droid that stands in the way of performing their mission.

     

    Look at the two protocol droids in the Hutt's warehouse. The older droid works with T3 to see to it that his replacement meets his end. I'd imagine that HK50's view HK47 as inferior version of them and decided to decomission that droid.

    But they are an exact duplicate of him, although mass produced, he could no more harm them as take a blater to himself, which I suspect works both ways.

     

    They're obviously not exact duplicates, since HK-50s talk differently. Also, I believe HK-50 (the one on Peragus) said that it can translate over six thousand languages, where HK-47 tells you that he can only translate six hundred. They may be physically identicle, but clearly there are some changes in the programming. There's no reason to think that there weren't changes in the self-preservation systems as well.

     

    And no, cut dialogue doesn't count.

  6. Yeah but only by a hair.....handmaiden had more potential but that platenim blonde crew cut was terrible....when are we going to get a hot, real blonde, in a kotor game!!!!!???

     

    There are a couple of female exile portraits that fit that description.

     

    The Handmaiden is an Albino.  (Pale skin, white hair, and white eye color)

     

    Albinos have red eyes. The Handmaiden is just blonde, pale blue eyed and doesn't get much sun.

  7. Okay tell me this. How does a game thats damn near unplayable, has about 1000000000000000000000000000000 bugs, and is incomplete, and spits out MONO music win a RPG game of the year award?....Who hands this stuff out?

     

    It wouldn't. Fortunately, that has nothing to do with KOTOR 2.

  8. I agree that it would be nice to continue the stories of Revan and the Exile but is it really a must in order to have a great game? NO.

     

    In order for it to be a great game, no. In order for it to be a true sequel to KOTOR, yes.

     

    If they make another Star Wars RPG with a similar gameplay and storytelling style to KOTOR but completely independant of that series, and made no mention of Revan or the Exile, that would be fine by me, but if they're going to bill it as a sequel to KOTOR, it should actually be a sequel.

     

    Is it needed in order to fit into the series?

     

    Yes. If the events or characters of the previous game(s) don't at the very least influence the story or characters of the new one in a meaningful way, it's not a sequel.

     

    It's fine if they introduce a new player character, new party characters and new storylines, but if it's going to be a true sequel, there needs to be a strong tie-in to the other games in the series.

     

    because as I have said it would open them upto other parts of the starwars universe and thus more possible plot lines other than just focusing on two characters

     

    Last I checked, there were around twenty main characters in the KOTOR series. There are two that happen to be at the center of the casts, but they haven't been focusing on just those two.

  9. To address the original topic of this thread: To me, suggesting that you get rid of continuity is just like suggesting that we get rid of plot and characters. If you're going to make a sequel, make a sequel. Pick up on the characters and tell a continuation of their story. Otherwise don't pretend the new product is related to the last one.

     

    If I were the one making KOTOR 2, I'd have put the player back in the shoes of their character from the last game. The dialogue choices would determine what happened in the last game and what old characters appear (much like in the actual KOTOR 2). The NPC party members would be a combination of new and old characters, and I'd simply ignore the complaints about why the characters are level 1 again, as if the level system had anything to do with the storyline.

     

    As it stands, I think KOTOR 2 is an acceptable compromise in this regard. It has enough returns and cameos to be a true sequel with enough new material to stand on it's own.

  10. I think that they should have put this message before Atton's q's:

     

    <<Attention Players! Many of you will skip over this part thinking that it holds no relevance to the game. The following options will determine what Revan is/did. Don't ignore them and complain about the game later!>>

     

    That would have sorted a lot out, I think. :ermm:

     

    Pandering to the stupid, huh? It's sad that this seems to be needed.

  11. I'd hate to be the pessimist here, but I think I should point out that "content patch" could mean anything. Sure, it could be what the majority of us want, filling in the plotholes, restoring the HK factory subquest, fixing the ending so that it makes some semblance of sense and is somewhat dramatic, or it could be just a couple of extra lightsaber crystals. The moral of the story: Don't get your hopes up.

  12. No offence but I'd stick to more straightforward games If I were you.

    wtf are you talking about? i dont mind a good story however it's told but this story and dialog has a lot of problems. i even exited the game every once in awhile to take a break from the bad dialog. i'll give you another example: you're flying to the northern cap of telos which happen to have hk50's patrolling in the area (even though they say your ship if you landed it outside of the shielded areas would be eaten by the atmosphere, these hk50's without any kind of ship seem to be fine. this shielded area is even bigger than the other place but it barely registers on the sensors) when you get shot down. the crew is thrown through the front of the ship and as they finally get up they see the ones who obviously shot them down. now my first dialog option is something like "why did you shoot us down" or equivalently lame. second option is "what are you doing out here". its bad enough that they were too lazy to think of a decent way to meet/recruit baodur and then go to the telos acadamy that they had your ship shot down twice. (they never explain why the lasers shot at me even though i helped cerzka) the hk50's should never have even been there but if even if they were there should be no dialog from the pc to the hk50. they shot you down, that means kill on sight not lets talk about it. wtf other reason could he possibly be thinking of that these droids shot him down? the hk50's dialog is not much better. one of them got killed by a practically unarmed jedi with no powers. how can they think they have the upperhand now? and about about the stuff hk47 said about killing jedi, if they are from his programming why dont they use any of his advice like not fighting a jedi head on with blasters?

     

     

     

     

     

    and btw, stop using more blank space than actual words.

     

    its really annoying.

     

    I'd have to agree with him. Stick to more "straight forward" games.

  13. 1) Your Character Does Not Have Amnesia

     

    This is one of the major problems with TSL from the start because while the Exile doesn't have amnesia... You, as the player, are forced to play the game as if you did and that, right there, is why this game feels disjointed because I don't think Obsidian properly balanced discovering your past with living in your present.

     

    The best example of this is the fact that the Exile, in no uncertain terms, has PTSD (Post Traumatic Stress Disorder) that is amplified 10 fold because of his/her Force Bonds to living beings and what he did on Malachor V... Yet it is as if he has completely forogtten everything when we meet him when in reality that is the one few things he would still be aware of and desparately tryhing to forget more than anything else.

     

    The fact that the gamer has to suspend their disbelief that he/she has already forgotten such life altering events is such an illogical and weak assumption on the storytellers part and is not one that the foundation, the player's suspension of disbelief, the game should soley rely on in my book.

     

    This flaw is compounded in that the Exile has no "visions" or nightmares (flashbacks) of what he did during the war like Revan did in the original KOTOR. This only makes this assumption even harder to swallow as the main player character.

     

    Also, where this is really evident is when you finally reach Malachor V late in the game.

     

    You have no recollection of the Shadow Generator... Which is highly illogical as that probably is the source of your PTSD and guilt for all the lives that were lost becuase you gave the order to fire it... Yet this is the first time in the game it is brought up AND you still didn't remember this through out your whole journey?!

     

    This is what I meant when I mentioned earlier that having such illogical assumptions and sloppy executions makes revelations like the SG look amateurish and "Deus Ex Machina" and it detracts from the immersiveness and overall quality of the story being told.

     

    You're oging off of a false assumption here. The exile does remember Malachor V and the Mass Shadow Generator. Neither are meant to be revelations. They're new information to the player, not the players character. You (the player) knew that the exile had destroyed Malachor V and killed everyone and everything on it. The instrument you used to do that is ultimately unimportant.

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