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Posts posted by NCarver
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Hello Sorcel,
Thank you for your posting. Thankfully we were aware of this issue and I believe we have resolved it. You should no longer be experiencing this issue in the next Backer Update.
Thank you for your support!
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Hello Sensuki,
Thank you for your posting. This issue has been resolved and should be fixed in the next patch for the Backer Beta.
Thank you for your support!
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Hello Sensuki,
Thank you for your posting. Stacking rules have been recently changed so that this no longer occurs. You should notice Accurate weapons properly benefiting from their Quality Mod in the next Backer Beta update.
Thank you for your support.
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Hello Sensuki,
Thank you for your posting. These abilities are now Talents and you should see them available in the next Backer Beta update.
Thanks for the support!
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Hello all,
Thank you for your postings. This is related to a known issue where NPC animal companions were joining the player's party and then following them from scene to scene. In this particular case it is the Boar companion in Medreth's party that is the culprit. This issue should be resolved in the next update.
Thank you for your support!
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Hello Fiebras,
Thank you for your posting. We are aware of this issue and our programmers are working on a fix. I will link this issue to the known issues list so everyone can see when it is resolved.
Thank you for your support!
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Hello Sensuki,
Thank you for your posting and video. We are aware of a few of these issues with the action bar hotkeys. Our UI programmer is working to have these resolved soon. I will make sure to link this issue in the known issues list for others to see as well.
Thank you for your support!
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Hello all,
Thanks for the postings (and the bumps). It looks like this issue was just some old data floating around. I have added this to the database and the roll ranges should be as follows:
01-05 = Miss (attack has no effect)
06-50 = Graze (-50% damage or duration)
51-95 = Hit (standard damage and duration)
96-100 = Critical Hit (+50% damage or duration)I'll also be updating the known issues list with this thread for others to see.
Thank you all for your support!
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Hello dunehunter,
Thank you for your posting. I have added this issue to our database so that it can be resolved. Nice find!
Thanks for your support!
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Hello Sensuki,
Thank you for your posting. This is a known issue, but rest assured that we are working to resolve it.
Thank you for your support!
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Hello all,
Thank you for your postings. This is an issue that our programmers are working on where Hazard type spells are attaching themselves to characters and pulsing from each afflicted character. This is a higher priority issue and should be resolved by the next patch.
I will also be adding this to the known issues list.
Thank you all for your support (and videos)!
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Hello everyone,
Thank you all for your postings. We do already have a few bugs for this in our database. It is believed that there a few factors playing into this issue, one of them being a random event triggering that can cause this issue and another is believed to be caused by interrupts and hit reactions.
Rest assured we are working hard to have this fixed by the next patch. However, please utilize the workaround mentioned by DaemoXXII
after saving and loading, these "undead" creatures are actually transformed to lootable objects... so if your quest depend on looting the dead enemies (like Kograk) it is solved quite easy
^ This can also be fixed via transitions.
I will also link this thread to the known issues list so everyone can find this information.
Thank you all for your support!
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Hello Matt516,
Thank you for your posting. Armored Grace's effect was changed by design and the description has not been updated yet. We are aware of the issue and I'll be adding this to the known list so that others can see this as well.
Thank you for your support!
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Hello Hormalakh,
Thank you for your posting. This may be due to a known issue with the UI refreshing. It might be worth checking if the values correct themselves after switching between characters, or opening and closing the inventory screen.
There are a great many factors that can play into calculating accuracy, but I'm assuming that if you are comparing the following, your Accuracy values should be as shown below:
With normal spear (+5 Accuracy) and Fine Quality hatchet (+4 Accuracy): 45/44
With Fine Quality sword (+4 Accuracy) and Fine Quality hatchet (+4 Accuracy): 44/44
If you refresh the UI and this still does not read properly, please let me know and I will investigate some other possible causes.
Thank you for your support!
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Hello,
Thank you for your postings. I have added this important issue to our database and will also be updating the known issues list for other users to see.
Thank you for your support!
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Hello Sensuki,
Thank you for your post and video. We are aware of this issue and working on a fix. I will link this thread and update the known issues list as well.
Thank you for your support!
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Hello epmode,
Thank you for your posting and great screenshots. We are aware of this issue and are working to resolve it. I will be adding this thread and bug to the known issues list.
Thanks for your support!
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Hello all,
Thank you for your posts. We are aware of this issue and working on a fix. I will also be adding this to the known issues list and linking this thread.
Thank you all for your support!
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Hello IndiraLightfoot,
Thank you for your post. We are aware of this issue and I have added it to the known list as well.
Thank you for the support!
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Hello MoonWolf,
Thank you for the posting. Our dev's are aware of this issue and it should be fixed in the next update. I will be adding this to the known issues list and linking this thread for others to see as well.
Thank you for your support!
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Hello Sensuki,
Thank you for your post. I believe this may be related to a UI issue where Best of weapons are not displaying the proper damage type in the combat log. However, if you mouse over the attack, the combat log should display the proper DT for the attack that was made. Greatswords, Pollaxes, etc will always state slashing damage, but they should be functioning correctly behind the scenes.
If this is the same for you then rest assured this bug is in our UI dev's hands and will be addressed soon. I will also add the issue to our known list and link this thread for others to see.
Thanks for the support!
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It looks like the nav mesh has been updated in this area and a designer simply needs to re-position the wood beetle to match. I have added this to the database to ensure that is becomes fixed.
Thanks for the support!
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Hello Sensuki,
Thank you for your post and video. The issue that Brandon was referring to was actually a separate bug. Where capes were floating nearly half a screen's distance away from the model it was equipped to. The issue was not occurring for all users, so you may not have seen it, hence the confusion. That issue has been fixed and marked off.
However, the issue you are referring to in the video above is still present. I will add it to the known issues list with a link to this thread for users to view.
Thank you for your continued support!
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Hello Sensuki,
Thank you for the post. We do have this issue in our database and I'll make sure to add it to the known issues list as well.
Thanks for the support!
[301] Combat does not end properly
in Backer Beta Bugs and Support
Posted
Hello,
Thank you both for your feedback. The issue originally described by Headbomb has been fixed, as far as I know, and shouldn't have been occurring since v301.
As for SIlverfang's issue, I believe this may be caused by the animal companion in Medreth's party. There is a known issue where this boar will duplicate and follow the player from scene to scene, causing combat with the creatures within the scene. This can have the exact results you described above. Thankfully we are working hard to resolve the issue and hope to have it fixed by the next Backer Update.
Thank you both for your support!