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NCarver

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Posts posted by NCarver

  1. Hello,

     

    Thank you both for your feedback. The issue originally described by Headbomb has been fixed, as far as I know, and shouldn't have been occurring since v301.

     

    As for SIlverfang's issue, I believe this may be caused by the animal companion in Medreth's party. There is a known issue where this boar will duplicate and follow the player from scene to scene, causing combat with the creatures within the scene. This can have the exact results you described above. Thankfully we are working hard to resolve the issue and hope to have it fixed by the next Backer Update.

     

    Thank you both for your support!  :thumbsup:

  2. Hello all,

     

    Thanks for the postings (and the bumps). It looks like this issue was just some old data floating around. I have added this to the database and the roll ranges should be as follows:

     

    01-05 = Miss (attack has no effect)
    06-50 = Graze (-50% damage or duration)
    51-95 = Hit (standard damage and duration)
    96-100 = Critical Hit (+50% damage or duration)

     

    I'll also be updating the known issues list with this thread for others to see.

     

    Thank you all for your support!  :thumbsup:

  3. Hello all,

     

    Thank you for your postings. This is an issue that our programmers are working on where Hazard type spells are attaching themselves to characters and pulsing from each afflicted character. This is a higher priority issue and should be resolved by the next patch. 

     

    I will also be adding this to the known issues list.

     

    Thank you all for your support (and videos)!  :lol:

  4. Hello everyone,

     

    Thank you all for your postings. We do already have a few bugs for this in our database. It is believed that there a few factors playing into this issue, one of them being a random event triggering that can cause this issue and another is believed to be caused by interrupts and hit reactions.

     

    Rest assured we are working hard to have this fixed by the next patch. However, please utilize the workaround mentioned by DaemoXXII

     

    after saving and loading, these "undead" creatures are actually transformed to lootable objects... so if your quest depend on looting the dead enemies (like Kograk) it is solved quite easy

     

    ^ This can also be fixed via transitions.

     

    I will also link this thread to the known issues list so everyone can find this information.

     

    Thank you all for your support!  :lol:

  5. Hello Hormalakh,

     

    Thank you for your posting. This may be due to a known issue with the UI refreshing. It might be worth checking if the values correct themselves after switching between characters, or opening and closing the inventory screen.

     

    There are a great many factors that can play into calculating accuracy, but I'm assuming that if you are comparing the following, your Accuracy values should be as shown below:

     

    With normal spear (+5 Accuracy) and Fine Quality hatchet (+4 Accuracy): 45/44

     

    With Fine Quality sword (+4 Accuracy) and Fine Quality hatchet (+4 Accuracy): 44/44

     

    If you refresh the UI and this still does not read properly, please let me know and I will investigate some other possible causes.

     

    Thank you for your support!  :grin:

  6. Hello Sensuki,

     

    Thank you for your post. I believe this may be related to a UI issue where Best of weapons are not displaying the proper damage type in the combat log. However, if you mouse over the attack, the combat log should display the proper DT for the attack that was made. Greatswords, Pollaxes, etc will always state slashing damage, but they should be functioning correctly behind the scenes.

     

    If this is the same for you then rest assured this bug is in our UI dev's hands and will be addressed soon. I will also add the issue to our known list and link this thread for others to see.

     

    Thanks for the support!  :thumbsup:

  7. Hello Sensuki,

     

    Thank you for your post and video. The issue that Brandon was referring to was actually a separate bug. Where capes were floating nearly half a screen's distance away from the model it was equipped to. The issue was not occurring for all users, so you may not have seen it, hence the confusion. That issue has been fixed and marked off.

     

    However, the issue you are referring to in the video above is still present. I will add it to the known issues list with a link to this thread for users to view. 

     

    Thank you for your continued support!  :grin:

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