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Faray

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Posts posted by Faray

  1. The action economy works in DnD because 1) Not every class can use every item (At least not without feats), so you can't have everyone wearing full plate armor. 2) Dex in DnD helps with AC, so that makes light armors more viable 3) There are more bonuses to using lighter weapons (Dual-Wielding, Dex instead of Str for rolls, even sneak attack). None of that is in this game. Even if people don't like the idea of a roundless imitative system, there needs to be some more benefit than just going first. Yes going first is good, but not good enough for a lot of things you give up. If nothing else, maybe a bonus to accuracy, and crit if you are earlier.

    • Like 1
  2. I posted this on the steam forums but want to give my feedback here as well:

     

    One action per round works in a DnD like system, however this isn’t DnD. A lot of things are based off speed, and initiative isn’t enough to make up for it. What would help the system a lot is to remove rounds, and just have an inactive tracker, and you get an action whenever your initiative comes up. This means faster characters may get extra actions. 

    Simple Example. You have an initiative of 3 and a monster has one of 7. 
    Round Starts at 0
    Initiative 3: You attack
    Initiative 6: You attack
    Initiative 7: Monster Attacks
    Initiative 9: You attack

    Of course the system is more complex, your weapon, armor, spells cast will raise initiative and cause you to act later but this is the basic idea. This will make DEX viable again for most classes, make a lot of CC worthwhile, and fix faster weapons and lighter armors.

    • Like 3
  3. As others have said the changes are dumb. They should have nerfed the overpowered summons rather than the subclass itself. At this point Troubadours are better summoners (Hell you could make a better summoner build out of a sklad)

     

    They need to revert it back to -1 or even +0 cost for summons, and reduce the effect of the chants imo. Maybe 20% less effecitve chants or less linger time. Increase the cost for other invocations is pointless, beckoners never used them. But lowering the power of their chants would be an effect that wouldn't ruin the class, but would keep it in check.  

    • Like 2
  4. I remember this from before but I don't think I reported it....

     

    It seems for this scenario the die always adds 1 extra than the number of haunts that are set aside. For example when I meet the first haunt the die is +2, the 2nd is +3 etc....

     

    Annoying bug since that extra boss is a pain to deal with (Unless Kyra gets her!)

     

    Also apparently Merisiel can't evade her. 

  5. I'm confused why everyone is so excited about the Ambassador Program. The program just upgrades the base version of the Steam game to a "deluxe" version. You still have to pay $25 (minus discounts) to buy the game on Steam even if you already paid $25 to buy the game on mobile.

     

    I mean, am I going crazy here or isn't that ... completely terrible?

     

    I was under the impression from the beginning that if you bought the season pass on mobile you'd have it when the game came out for PC. When I went to the Steam page, I was utterly befuddled by the lack of a "download" button. I came to the forums trying to figure out how to link my account to download the game on Steam, and all I found was this "ambassador" nonsense which to me just seems like wool over the eyes of the community.

     

    You bought the game on mobile when it first came out. You supported Obsidian while they spent a year working out the kinks on a product en route to releasing the PC version, which is the one that they've probably been hoping all along would be the one that actually makes them money, and when that version arrives, Obsidian says you have to buy the same game again.

     

    Why aren't more people mad?

     

    I understand where you are coming from and I was mad at first. However the ambassador program helps a bit. 

     

    ATM with the discount the game is $18.74 and with the 10% off (Depending how it rounds) it will be a little over $15. We also get the obsidian edition for the price of the base game. If you bought pathfinder in full on the phone you paid $25.  Now your paying $15 to get everything on PC (All the char alts, cards, etc...) once the ambassador program goes live. So $25 you paid for moble +$15 = $40 that most people would pay. Now the Obsidian edition is discounted so we are down $10 (Since they can buy it for $30) now but I guess the $10 is having the bonus of playing the game longer. 

     

    I would have liked the whole game for free, but I doubt we would have gotten every card, and everything unlocked, so I'm ok with it since the money I'm paying is getting me the extra unlocked stuff. 

     

    I can understand why people would be upset still. 

  6. Yeah re-buying doesn't appeal to me at all, especially since people who buy the steam version will get it on moble for free kinda invalidates the whole 'you have to pay for each platform'. They can track who paid for it and who unlocked everything for free so that isn't a good excuse either. 

     

    I feel like the fact they are changing thier pricing system is what is making them go back on the whole 'buy and it's unlocked for each platform' but then again I don't know if they specific ever said pc was included in it. 

     

    Unless there's some discount or some reward for purchasing on ios though I won't buy it on steam and won't support the game further. 

  7.  The PC, Mac, and mobile versions of the game all share a single player account, though, so you can link your content across all your devices (though purchase of the PC version is required).

     

    So I just want to clarify. Since I paid the $25 for the Rise of the Runelords content on the mobile app, then I still need to pay $24.99 to purchase the PC version to play that content on my computer.

     

    If I had not done so, I could pay $25 for the equivalent of the free to play options of the mobile app, or $40 for all of the content including what I currently have on mobile.

     

    So people buying it on PC are basically getting what I paid $25 for on mobile for $15 (plus some goodies that are unclear whether they will carry over to the mobile experience from the PC version), AND are getting the benefit of all of the content being available at once, instead of the slow dribs and drabs that the early adopters had?

     

    I feel like this is kind of an (avoidable) slap in the face to the people who funded the development of the mobile app and its content by paying for this content back when it hadn't even been developed yet. Basically, our money was used to fund the development of the content for the PC folks (which doesn't cost much at this point aside from making some tweaks visually I'd guess), and it's the PC buyers who get the discounted rate?

     

    How about you guys consider making an unlock of the PC version for people who have bought all the content discounted so that the price is fair?

     

    Otherwise, people who handed you money a year ago on faith for a then-broken product that wasn't close to being completed (and willfully did so knowing that the content would be added "over the course of time") are paying significantly more than folks who are just hopping in now. 

     

    That's not a way to encourage long-term customer relationships. 

     

    OR, if you want to cite issues with the Steam model as a reason why you can't discount the software, give people who own the mobile version a code redeemable either for gold OR a discount on the next set of content - assuming you intend to release Skulls & Shackles or Wrath of the Righteous at some point.

     

    Oh wait, wow

     

    I asked my last question because i assumed we were getting it on PC for already purchasing it on mobile. If we have to re-buy all the content for PC that is definitely disappointing. It's a real slap to the face for us who bought it early and gave a lot of the feedback (I know I posted several bugs) 

     

    I really hope that's a mistake and we won't be expected to re-buy the game. 

  8.  

    I don't see the "God" case for Merisiel. She's a slow explorer, and her combat prowess is highly dependent on being alone - which is hard to manage in large groups or towards the end of the scenario, when most locations are closed. Her evade is pretty great though, particularly when talented so you can chose to leave the card on top. But that's about it.

     

     

     

    The reason why Merisiel is god tier is because of her Evasion.  IMO, the only two god characters are Seelah and Merisiel.  They are the only two with abilities that are just consistently strong or have a high ceiling for situational investment.  

     

     

     

    I have to disagree; I think evasion is not that strong.

     

    Your biggest plus is, if she finds the villain early. First off, there is a low chance (Assuming a 4 person party it’s 1/6 that she’s in the location that has the villain). Then she isn’t guaranteed to find it early in the location (It could be at the bottom of the deck). Then (if on legendary) there’s the problem that the location might be out of the way, so if I move her without closing it, I might have to back track losing valuable turns). Even if it works out well, the evasion may shuffle the villain back to the bottom. You can do the same thing with Augury and some items, but Augury is much better as 1) It might get rid of other monsters you can place on the bottom 2) It places the villain on top 3) It doesn't cost tempo and can speed things up. 

     

    On legendary when finding the villain (Depending on the scenario) it can be better to just take the free closing and know where the villain could be in the remaining locations (Especially on legendary if it’s a location with only one adjacent location)

     

    Evasion is good when you are forced to summon something during an encounter, or someone else’s encounter (Goblin Raid, bandit tower). Any other situation is a net loss of tempo (If I explore and evade my encounter, I lost an explore)

     

    Merisiel biggest flaw is she doesn’t start with a weapon in a deck that doesn’t have many weapons. This hurts Merisiel more than Seelah who also doesn’t start with weapons, because Seelah doesn’t need Dex to be strong, and without a weapon Merisiel is forced into strength. Sure you can evade encounters until she gets a weapon, but again that’s losing tempo and turns.

     

    I agree she’s the best barrier killer, and alone if she gets a ranged weapon she is a very strong combatant.

     

    I’m definitely not saying Merisiel is bad, and evasion has it’s uses, but it definitely isn’t god tier in my opinion.

  9. Interesting thoughts but I disagree with a bit being said. 

     

     

    Amiri is strong, but with careful planning you shouldn't waste more than 1-2 turns with moving. Considering how many more explores I get from other characters (Seelah, Erzen, Lini) that's not a lot. Her rage ability requires burying cards which is a painful as well. She’s not bad, and is definitely good, but I wouldn't say she is 'god-tier'. 

     

     

    Imo people underestimate Lini. She gets a d4+x bonus to everything easier than Seelah gets her d6. Her ability to recharge animals means any extras allow her to explore fast and often, and she cycles her deck quickly. She may not be the best in combat, but shes great at everything else. Once you get her a weapon or a couple of decent spells she can easily hold her own. 

     

     

    Harsk is really good on legendary, espically if you get his alt char. Adding a d4+x bonus to combat checks is huge especially with how much stronger the monsters are on legendary, and unlike Merisel keeping him at a closed location to use his 'be away from the team' ability doesn't hurt you as much. He's also the only dex weapon user to start with weapons. 

     

     

    If I had to make my own list (With no particular order for each charter in a rank)

     

     

    Carry Tier- Seelah

     

    God Tier -Lini, Erzen 

     

    Good Tier- Harsk, Seoni, Amiri, Merisel

     

    Average Tier- Kyra, Valeros, Lem

     

    Weak Tier- Sajan 

  10. The extra difficulty you get for beating banes is added to every effect on a bane card, not just the check to defeat the bane (For example, if i beat 4 banes, the check to be able to cast spells against the boss is increased by 4. This should only apply to the check to defeat her based on the way the rules are written. 

  11. Hello,

     

    Due to legendary you have movement restrictions (can only move to adjacent spots) 

     

    However when you close a location you MUST move to an open spot. If there are no open spots adjacent to you, you are stuck and can't move. I'm also going to guess that if you close every location and can't get to the center, you will get stuck there too. 

     

     

    Edit: Also... closing a location doesn't move everyone at that location to another one... just the active characters turn. This means keeping everyone together to close all the locations is a no go....

  12. Hello,

     

    There is an issue with 5.1 on legendary. When I summon a Hound of Lamashtu for defeating a bane and have to do the Wisdom check; if it is failed, the game stops. I can then have antoehr char add a blessing and it lets me redo the check. Regardless of what happens then, if I beat the Hound, it summons another one, repeating this process until I fail a check against the Hound (or pass the stealth check)  I haven't had this issue until the latest patch. 

     

    I started restarting the game and the scenario and the issue still comes up. 

  13. Oh boy, are you going to love Cannibal Haunt if you hate the Vault of Greed.

     

    Cannibal Haunt if you manipulate it well, can even help you. A lot of my chars still had weak cards i didn't mind banishing (I don't reply scenarios I win, so my decks aren't always fully perfect) so banishing a weak card often meant I could pick a better one at the end of the scenario... .Except for Seelah, who banished an armor to be stuck with a rusty armor.... which brings me back to my point about passing on boons :)

    • Like 1
  14. I am disappointed too. I understand the company needs to make money, I mean that's the point of a business, but the prices seem way to high for what we are getting. I had no problem buying the entire base set because despite the price tag, the content was well worth it. 

     

    That being said you can get everything offered for free, but I was planning on spending a little bit to support the team... but I can't justify it at these prices.

    • Like 1
  15. Looks like the latest patch is adding deck 6, which finishes off the adventure. Despite my complaining about some bugs, I think overall the dev team did well with this. 

     

    With that being said, are there plans to release the other base sets (Skulls and Shackles... and so on...), extra class decks, more loot.. etc?

     

    I know there are rumors, but I don't know if anything is confirmed. 

     

    Looking forward to seeing what comes next. 

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