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Jansen

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Posts posted by Jansen

  1. Sometimes Rolling Flame is not reflected at a wall or object but goes through it.

    In my recent case that was not only weired thing which happend:

     

    Rolling Flame went through the closed door north to me where it hit enemies. It got reflected, but not only one Rolling Flame came back but two.

    At the same time enemies south to me got magically hit by another invisible rolling flame. It's magic!

     

    Please compare screenshot and savegame.

     

    P.S. it's not the only bug related to this very particular spell, there are two other bugs too: one and another one.

  2. Swift Aim increases the attack rate by and and the reload speed.

     

    However, in the descprition it says: "The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons."

     

    Either it's "and decreases reload time" or it should say "increases [...] reload speed". ;)

  3. I also think there should be a better items filter, at least in shops if not in your inventory.

    Just making the item icons you don't have selected darker is pointless, you still have to scan a long list and look for stuff

     

    Would be nice if the TAB key would show all the character names (including enemies) in combat, I'm having a hard time finding out which char is which in combat.

     

    I would like to see that too. I think both would enhance the game experience a lot.

    For the latter please display all names not only in combat but anytime the TAB key is pressed.

  4. There's obviously a bug in the AI. During a fight a Pwgra decided to hunt himself a innocent, harmless deer.

    From the persective of the AI that was correct:

    The deer was somehow a friend of mine (green circle) and stood unfortunately close to the Pwgra.

     

    However, that doesn't make much sense to me unless Pwgra are supposed to be a) not the smartest or b) are victims of their own blood lust.

     

    Compare screenshot.

  5. Once you have completed the first level of "The Endless Paths of Od Nua" and you have left the dungeon through a cellar door, clicking on the cellar opens the map where you can pick the dungeon level you'd like to go to.

     

    However, opening the map first displays an empty map. The only unlocked dungeon is on top of the screen.

    I don't think that it was intended that I first need to scroll around. wink.png

     

    Compare screenshots and savegame.

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