Jansen
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Posts posted by Jansen
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Sometimes Rolling Flame is not reflected at a wall or object but goes through it.
In my recent case that was not only weired thing which happend:
Rolling Flame went through the closed door north to me where it hit enemies. It got reflected, but not only one Rolling Flame came back but two.
At the same time enemies south to me got magically hit by another invisible rolling flame. It's magic!
Please compare screenshot and savegame.
P.S. it's not the only bug related to this very particular spell, there are two other bugs too: one and another one.
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Unfortunately not only Hiravias is affected by this bug. Durance endurances and health stuck both at 16 points!Sorry, it wasn't a bug. Everything got restored after resting.
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I experience a permanent reduced endurance for one of my characters. I could not figure out where the panelty comes from so I guess it's a bug.
Please compare screenshot and savegame.
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Load the savegame and press the tabulator key right after: A floating caption will appear saying "*NameError*".
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Since I have explored Caed Nua Endless Paths level 6 I can find a hovering stone or a skeletion in the map.
Please compare screenshots and savegame.
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I experience the same issue: Screenshot
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Hello everyone,
names and prices are missing for items I sold to the dealer in the chapel. Please compare screenshot and savegame.
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I just skimmed through the last pages, so there's a serious discussion going on about a limerick? Really? Don't you have better to do (e.g. enjoying the game, searching Easter eggs, ...)?
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Compare screenshot.
Oh, here's the correct link: Screenshot.
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Since recently I got a duplicate icon for the "Shadowing Beyond" abilitly with a text displayed saying either "Caps" or now "SysRes"
Please see Screenshot, Savegame and Output.log.
Happy Eastern!
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Swift Aim increases the attack rate by and and the reload speed.
However, in the descprition it says: "The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons."
Either it's "and decreases reload time" or it should say "increases [...] reload speed".
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I also think there should be a better items filter, at least in shops if not in your inventory.
Just making the item icons you don't have selected darker is pointless, you still have to scan a long list and look for stuff
Would be nice if the TAB key would show all the character names (including enemies) in combat, I'm having a hard time finding out which char is which in combat.
I would like to see that too. I think both would enhance the game experience a lot.
For the latter please display all names not only in combat but anytime the TAB key is pressed.
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I hope too that this will be changed in a future patch.
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I find it very laborious to first enter the house and then to walk up the second floor. To me there could be just a buttom for resting in the stronghold options menu.
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I'm really sorry to dig out this thread!
But custom markers haven't been implemented yet and I am really missing them!
Is there a chance you are going to add them with a future patch?
Thanks!
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There's obviously a bug in the AI. During a fight a Pwgra decided to hunt himself a innocent, harmless deer.
From the persective of the AI that was correct:
The deer was somehow a friend of mine (green circle) and stood unfortunately close to the Pwgra.
However, that doesn't make much sense to me unless Pwgra are supposed to be a) not the smartest or b) are victims of their own blood lust.
Compare screenshot.
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Please take a look at the screenshot:The text is not formatted correctly.
It's the first time I experienced this issue, in all other cases the text was formatted fine.
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This was an issue for all platforms (and only for the load screen starting from the main menu). This has since been fixed on our side.
Are you sure you fixed that completely?
Please take a look at the screenshot I haven taken of the most recent version. In my case it did not adjust to the right formatting.
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Hello everyone,
I use the "Fast Mode" almost the whole time. Two thinks I'd would personally like to have:
* Save Mode in savegame, so that it's no longer necessary to adjust it everytime a savegame is loaded
* Display information about activated Slow/Fast Mode more discreetly
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You are not the only one, there's already another topic which addresses the same issue.
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I experience the same bug. When I try to leave to Raedrics hold to "Upper Ramparts" the game crashes: Savegame, Log, DxDiag
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It's impossible to pick a party member as destination for a spell by simply clicking on his/her portrait. Instead the area behind the portrait is chosen. Please correct that.
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I don't think that it was intended that I first need to scroll around.
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Once you have completed the first level of "The Endless Paths of Od Nua" and you have left the dungeon through a cellar door, clicking on the cellar opens the map where you can pick the dungeon level you'd like to go to.
However, opening the map first displays an empty map. The only unlocked dungeon is on top of the screen.
I don't think that it was intended that I first need to scroll around.
Compare screenshots and savegame.
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[Bug] Casting a spell to a point out of sight causes caster to lollop
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
With to lollop I mean he je will jump forward feet by feet with no animation.
Please compare screenshot and savegame.