
sage2
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Posts posted by sage2
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The lack of save on quit is a really odd choice. They've basically gated survival features behind the save game mess.
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I believe you are seeing the extreme forced chromatic aberration that they've put into place. There's no way to turn it off. I turned the screen fx setting down to medium and that disabled it.
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35 minutes ago, trek554 said:
I think anyone saying this game runs fine the whole time is oblivious at best. I have seen NUMEROUS hitches and stutters and the newest drivers made zero difference. My hardware has nothing to with it either as it is not even close to be fully taxed at 1440p with a 1080 ti.
I see the same thing. I think it's how they're doing the texture streaming.
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It doesn't look like Supernova does a save-on-quit? This seems like quite a bizarre oversight. Especially since game features (light survival mode) are tied to no-quick-saving.
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Yeah, that's super odd and annoying.
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Please for the love of god, add a way to turn this off. It's a terrible "look". Eyes are not lenses.
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Wait, did you really just complain that the fights aren't hard, but state you... didn't play the game on Hard difficulty? Why would you expect the game to be 'Hard' if you don't select 'Hard' difficulty?
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Are these long load times still occurring after the most recent patch update?
I don't see them anymore.
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I have been unable to exit combat multiple times after killing Simoc and all his men in the quest Sacrificial Bloodlines. The first time I talked to his son and then went back and attacked him so I instead tried reloading and just attacking him right away when he asks me to kill the girl. I still have the same problem. since I am inside I can't exit the area and can't loot anything. Will skip for now since I don't feel like doing the fight again.
Same problem.
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It appears to almost always miss. It's an absolute waste compared to other abilities.
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oh crap, I think I hit this too. I assumed that something (event?) was supposed to happen a later time to close down the quest for me. Crap. I'm like five hours on.
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I think we're waiting for Obsidian at this point. It's lame they missed this when they fixed the other stat bugs.
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Yup, I think it's the guls.
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For folks that are concerned about the companion stats aren't retroactive, why not just use the command line to update the stats to patch the new official stats (I think it': AttributeScore charname attribute value)
I'll second this. If that disables achievements, you can always grab the mod here which allows you change stats and not disable achievements.
http://www.nexusmods.com/pillarsofeternity/mods/1/?
Thanks for the reminder -- yet, I'm using IE Mod. I'm not sure whether this Console attribute modifiers would normally invalidate Steam achievements or not. Regardless, I change all my companions stats to match their new values in about 10 minutes. So, if this is important to you, you can do this.
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For folks that are concerned about the companion stats aren't retroactive, why not just use the command line to update the stats to patch the new official stats (I think it': AttributeScore charname attribute value)
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I've not experienced any of the bugs (30+ hours, mostly replays of the first chapters
). I 'naturally' dragged equipment in the inventory rather than double-clicking, which seems to have avoided the worst one.
Check your companion stats. The stat stacking bug can be subtle. I only noticed it in my game because blonde fighter guy was tanking entire encounters without getting hit.
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Yay. More broken game rules.
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*shrug*... Maybe it's to trick people into thinking there's only one, really big person making footsteps, even if they DO detect your party?
ha, nice. Seems like obsidian has bigger fish (bugs) to fry right now anyway.
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it would be great if Obsidian would comment on these issues, and a fix eta.
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Hmmm... it looks like my Main (fighter) isn't getting the +25 Deflection bonus for being a fighter. That's unfortunate. He goes down very quickly in combat.
edit -- nah that's not it. Eder might be getting it twice?
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I can't count for exactly 25 points of Eders 81 point deflection in my game. My other fighter has a 41; 15 points of that difference is due to talents Eder has. His deflection is so high that if he can fight mobs one at a time, he can basically tank for ever after the entire rest of my party is dead. (hard)
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You don't get XP explicitly for killing things. When you fight a new type of creature, it will create an entry in your journal about the creature, which will net you some xp. You can then get additional xp for killing that same type of creature to a certain limit, and once you've completely filled out the beastiary entry, you will get no further xp for killing that kind of creature.
That's exactly what I'm seeing -- thank you for the explanation. I think I like this mechanic.
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Anyone know what the deal is here? Sometimes when I kill stuff, xp. Sometimes, not.
Poorly optimized
in The Outer Worlds: Technical Support (Spoiler Warning!)
Posted
The problem is that that breaks widescreen support, since the widescreen resolutions only work in 16:9 mode.