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GreasyDogMeat

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Posts posted by GreasyDogMeat

  1. I thought KoTOR 2 was a more mature story. It also got me involved more and excited more when things started to heat up in the last section of the game.

     

    I also enjoyed the upredictability of your buddies. In KoTOR 1 it was all a case of "we'll follow you to the death, even if some of us are total dark siders!" while in KoTOR 2 I felt this genuine mistrust and suspicion of some of the characters.

     

    I, personally, liked that. I really enjoyed the betrayal in KoTOR 2, even if you could see it a mile away.

     

    I have no argument with those who say KoTOR 1 is more star warsy than KoTOR 2, but I have no issue with that if they can tell a good story & I think KoTOR 2 did a fine job of that.

  2. I wouldn't mind seeing Dustil in the Sith Tomb as long as it only occurs if you say that Revan fell to the dark side in the first game when meeting Atton at the start of the game.

     

    It wouldn't make sense to have his ghost in the tomb if Revan were light side... unless one of the sith figured out Dustil was ditching them and killed him somewhere off screen. As for his ghost being in the tomb, remember that ghosts can travel from section to section and they have in the SW movies, games, comics etc.

     

    The only problem I can see with Dustil being a ghost is that, from my understanding of force ghosts in SW, people only turn into ghosts if they were high level jedi or sith who had mastered their teachings etc. So it doesn't really make sense that a hot tempered trainie would become a force ghost.

     

    Then again, I have read in some of the comics of people not mastering becoming a jedi and still becoming a ghost...

  3. I've never heard anyone from Team Gizka take credit for Obsidian's work. Everyone who's followed this knows that the content was left in the game but not used and that is how they are restoring it. That was what was so maddening about this whole deal, beating the game, having many things not make any sense, then coming online to hear recorded conversations between characters that would have made the game make a hell of a lot more sense.

     

    The only people who would accuse TG for taking credit for the dialogues etc. would be people uninformed of the mod.

     

    TG have been putting this together for almost a year now on Obsidian's OWN site with their forum STICKIED to the top of the forum. I think if Obsidian or LA were going to come out with a cease and disist notice of some kind they would have done it by now.

     

    p.s. If you are so concerned about this restoration being 'noticed' and stopped, why were you so eager for more screenshots & advertising?

  4. I wouldn't really call it a product in the sense they aren't really 'selling' anything/making money as far as I know, though I am sure that the more people that download the restored content and see the finished game the happier TG will be.

     

    I tell anyone who I talk with about KoTOR 2 about the project as I've chatted with plently of people who were avoiding the game because of talk of how the ending was such a bomb.

     

    There is still a long ways to go from what I understand and it seems a bit early to pour on the 'advertising'. They are, of course, welcome to start with tons of media if and whenever they choose.

     

    Again, sorry if I sounded grumpy, but the original screenshot request sounded kind of 'demandy'. "It's been so many months... show us your progress now!" :">

  5. I don't really care about the lack of screenshots. It will be more fun to just play it when it comes out. The only reason I can think a person would need to see a screenshot of dialog is as 'proof' that progress is being made.

     

    I'd rather the team be free to work on getting the scripts & dialog in the game in working than worrying about posting a million screenshots of characters talking to each other because some fans are getting antsy.

     

    Team Gizka is essentially conducting video game 'charity', finishing a game that DESPERATLY needs it on their own free time and the fact that they stop to answer questions here, many of them that would have been answered looking at their web page, is just another nice thing they're doing.

     

    They're making great progress and I can't wait to see the game finished. No more wandering what the heck happens to the remote and GOTO and all the other ridiculous plot holes that weren't properly removed when 'excess' story started being thrown out do to the development time.

     

    P.S. Sorry if I sound grumpy, but this would just be one more thing to bug them with and I really don't need a screenshot of Atton's face on Malachor with new dialog as 'proof' that progress is being made.

  6. There are arguments for having her be LS, DS and neutral.  Keep in mind, she appears neutral because Obsidian made her neutral; we didn't change her alignment when we restored this part of the battle.

     

    Exactly. The moment she joins you in the side room she appears gray when you check her 'stat' page. I'm by no means advocating that she be changed to red. I feel the previous poster brought up a good point, though, and it is interesting to talk about people's perceptions of how she appears at first.

     

    If Juhani can go postal on you in the grove, and require a lot of haggling with to get her back to the enclave and still be a "blue" light side jedi, Visas can sure as heck be a gray neutral jedi when she attacks you. Individual motivation is impossible to tell. It's like Kreia being gray, and she often felt more 'red' than Visas.

  7. As another said, I always thought of Visas' character as a dark sider trying to be light side. A lot of what she says is very dark side, disliking weakness etc.

     

    The fact she didn't argue very strongly with you if you had a different opinion, or being able to get influence with her for a few decent deeds makes me think she was originally corrupted by Nihilus, but at some point upon meeting a LS exile begins to change her core beliefs.

     

    That's one problem about KoTOR 2. You could gain influence with characters but no matter what their alignment showed, LS characters would still hate DS deeds no matter how corrupt you were or vice versa.

     

    Example: I once completly corrupted, atleast according to the alignment page, Bao Dur, but he would still get angry and I would lose alignment with him if I murdered a character in game.

     

    Visas seems to have a more natural change. A character was once a decent person, corrupted by the dark side who then slowly comes over to the light side if you play a LS jedi.

     

    I personally believe she should have been a bit more red when you first meet her on the ship, but should then go gray if you beat her as a LS jedi, but as I said it works either way and you could argue either way of how she should first appear.

     

    I wonder how Juhani would have appeared with the force sight ability in KoTOR 1? She seemed to have fallen pretty far and attacks your group on first sight. Would she have been red or gray? Turning blue once you convinced her she could return to the enclave.

     

    There's certainly room for interpretation as far as the whole LS DS thing goes.

  8. Shes actually showing up as a gray neutral which I think is what her alignment is when you first beat her on your ship. Although that does bring up a good point, if you are a LS jedi should she first be darkside/appear red then when you beat her and she "gives her life for yours" should she then go gray neutral? It would work either way I suppose. The fact she's willing to give up to your PC probably means she isn't necessarily full dark side and still a shade of gray.

  9. It depends on how much time you've put into KoTOR 2. If you've played it a billion times since release you may be sick and tired of it and not even the cut content would interest you in another play thorugh.

     

    However, having only played it a few times, I'm more than happy to go through it a few more once the restoration is finished.

     

    Besides, Galaxies at War is a RTS game, not a RPG. There isn't a whole lot out to fill the current RPG void atm.

     

    The only two things I'm excited about are this Restoration Pack, and NWN 2 which will be out in a number of months.

  10. The biggest problem with auto level up is that it doesn't take into account what alignment your NPCs are. For instance, it will give NPCs you've converted to good jedi the dark side power scream.

     

    Generally I auto-choose NPC feats and skills, but manually choose my NPC's force powers, except with Kreia, who as a neutral jedi may use either light or dark powers with no penalty.

  11. Heh, the Exile's clomping feet sounded like machine gun fire at the speed he was walking.

     

    I thought it was a bug until I noticed everything else around was moving and a normal speed then, like others, figured they had done it to decrease the boredom of the original's super-slow mo walking speed while in a suit.

     

    It is pretty funny that, instead of animating it to look like the Exile is taking bigger steps or is running faster, they simply increased the speed and left the animation alone.

  12. The journey can feel like it was for nothing if there is no closure. So many elements were left unexplained near the ending on Malachor.

     

    Endings can be great, but at the same time bittersweet. I wouldn't call the ending to Planescape Torment "happy", but atleast there was closure and it felt like the journey had come full circle. If there were any questions about the journey, it was because you hadn't paid attention, not because the journey was incomplete.

     

    In defense of KoTOR 2, a lot of answers that people thought were incomplete, were in fact answered, but they just hadn't gained enough influence with the right character.

     

    I had thought the whole side plot about a mysterious signal on Nar Shadaa to be one of the cut things from the game, but I simply hadn't gained influence with GO-TO. Replaying the game as an evil character, and getting lots influence with the evil aligned characters gained a lot more insight into certain story points that you wouldn't learn as a goody-two-shoes jedi.

     

    I can't really blame people though if they didn't realize more was explained. Malachor was just a mess as far as story and closure went, and a lot of people assumed it was more cut content like much of Malachor.

     

    It was especially frustrating for me, because I was REALLY enjoying the game up until Malachor. I was loving the conspiracies, the weird goings on with your party members and the game was really amping up for what I thought would be a brilliant ending. The ending is just so important with an epic rpg. It can make a mediocre game feel better than it was if it's really good, or make a brilliant game come to a screeching halt and give you nasty feelings if it is particularly bad.

  13. Both games have a very different feel and I love them both in their own way.

     

    In KoTOR one I never felt that my companions would turn on me and always felt they would stick through with me no matter what. Even when Bastilla fell to the dark side I had a feeling there would be a chance to redeem her at some point. Even the bickering between characters, such as Canderous & Carth, didn't feel very threatening. I actually felt sorry for Malak at the end of the game, realizing that because of what Revan did Malak also fell.

     

    KoTOR II had a much more sinister feeling to it though. It felt like the bickering was much more hostile and your characters could betray you or each other at any moment. I liked that feeling of tension, and the feeling that gaining influence over them would effect the ending. Holy cow did obsidian blow it. I could feel from the early sections that the interactions had more weight to them and would lead to something grand, only to get to Malachor V and have it turn into a dungeon crawl. Using the influence system and having your characters stick by your side or fall to the dark side would have been brilliant and tragic.

  14. Being able to earn level 50 by the end of the game just doesn't sound right.

     

    And why not? There are a few games that take advantage of high levels/let you reach high levels, NWN HotU and BG 2 for example.

     

    Problem is that in the D20 system getting high levels is supposed to be over the course of MANY adventure and epic quests. Many people complain that leveling up is too fast as is and letting the PC gain level 50 at the end of a 35-40 hour game is just... rediculous.

  15. I have a question about Aurora's rebalance mod on the downloads page. Does this mod rebalance the game as it SHOULD have been? Or is it something you just came up with to try and balance the game more?

     

    I'm kind of anal about the ruleset. I want it to be as close to the original TSR version of the ruleset and if this mod makes it more true to how the system is SUPPOSED to be then I'll deffinitly grab it.

  16. The idea isn't all that out there. Baldur's Gate 2 did something very similer. If you romanced the character Ariel (think it was her name) and you also happened to have another male character with you (the one that was always rhyming and calling you Raven) she would fall in love with both you and this other character. Your actions during this love triangle would result in her either staying with you or leaving you for him.

     

    BTW the winged elf Ariel, or whatever her name was, was voiced by the same actress who voiced Bastila. Ironic too as I hated the Ariel character and her annoying voice and whining while I liked the character Bastilla and had no prob with her voice.

  17. I'm looking for a few mods.

     

    1. Can someone PLEASE give me the link to the mod for KoTOR 1 that added the cut darkside ending where the player character dies along with Carth in the last section. I've looked everywhere but can't seem to find it. I know this is a KoTOR 2 board but since I'm looking for mods from both I figured what the heck. I've heard about this mod all over the place but I have yet to see any link to it.

     

    2. Any mods that fix dialogue or scripting issues in either KoTORs. This awesome site, for instance, contains many dialogue and scripting fixes. http://magestrix.com/K2End/team.html

     

    Also, does a fix for the security tunnelers in KoTOR 1 exist? For some reason the Security tunnelers were bugged/glitched in KoTOR 1 PC and are useless... other than sellable objects.

     

    3. Are there any mods that add or enhance the rules of the game to be more true to the TSR D20 rules for Star Wars?

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