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draego

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Posts posted by draego

  1. interesting stuff  in the post mortem.

    Couple of things that stood out to me 

    1. One criticism they took from the first game was Slow Start / Ambiguous Motivation
      • I really dislike this change in 2 story. They did the whole God Smash story because of it but the story feels so disjointed from exploration and factions and josh talks about this in talk. I still havent finished the game because of the story. I get lost in motivation. In the back of my head i know im suppose to follow ethos but there are these tons of other cool quest i find and it paralyzes and bugs me and this anxiety makes it not fun to keep moving. 
      • I liked the first game mystery. I liked the slower start and not being some god savior right away. I like not being known by everyone and their mamma. Yes mr npc i am the god prince watcher fear me. arg. hehe
    2. Ship to Ship combat - 40:15 "Its was the most expensive feature in terms of dev time/ money spent" - geez and Josh mentioned he wanted to cut this feature because he realized it was going to be a time/money sink for something lots of people will not like but a manager above Josh put it back into the game. This seems like a pretty big misstep. 
    3. DOS 2 put a lot pressure to do full VO which seemed to cause issues with narrative and pushed the game back months because of needed time to implement. Another decision by management above josh  who wanted a partial VO experience. I am mixed about this. its cool sounding as a feature but if it hurts the overall game i like to read alot already so screw the vo lol. 
    4. Josh mentions the turned based wasnt perfect since it didnt preserve the action economy of RTWP. Josh said compared to the ship combat the turned based implementation was nothing. geez if not for the ship combat the game would prob be better haha wow
  2. 2 hours ago, AndreaColombo said:

    This is a side effect of Josh's "no trap builds" philosophy. If you want to make most—if not all—builds viable, the game must be designed around the capabilities of the most mediocre builds to ensure they can win. This inevitably leads to smoother spikes in each direction when it comes to mechanics; if a high MIG was significantly better than a low MIG, then low-MIG builds would have a much greater potential of qualifying as "trap builds."

    I like both the Infinity Engine games and Pillars of Eternity games, but just like the play very differently, I also enjoy them in different ways.

    I actually like the POE stats and Josh's philosophy better than the older infinity engine games for all these reasons. It made for better roleplaying experience to me and allowed you to experiment with class builds the way you liked for the most part as opposed to the old D&D stats .

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  3. 15 minutes ago, bringingyouthefuture said:

    Ah, yes - I am debating if I should start over as a Goldpact Knight or Priest of Berath and start an entire playthrough  from POE1 to POE2 ... really get into the god is calling me to fix the world and Eothas is the enemy :)

    Ye i have a priest of berath on a later run that will loose their faith between 1 and 2. going from obey the gods to screw the gods kinda thing 

    • Like 1
  4. https://discordapp.com/channels/212316585333882880/408435567710437386/547851488148324352

    Quote

    Aarik D (Community Manager)02/20/2019


    Hey @BeautifulBearInATutu The Novella is in the polishing stage and we're hoping to get a version for final review so we can hopefully release it soon

    also 

    https://discordapp.com/channels/212316585333882880/408435567710437386/575746176234553344

    Quote

    Dan (Marketing)Last Wednesday at 1:09 PM
    @TedMosly  - it's done! Just not out. I've poked the publishers to see what's up. Thanks for the reminder.
     

     

    • Thanks 2
  5. Oh ok so there is something on the ground you need to pick up i remember maybe its hidden not sure so bring someone with mechanics and go into stealth. Also if you dont have a cipher with you in party at the time you pick it up you would need to go Hadret House and talk with that cipher on the first floor. You may already have what you need and just need to talk with a cipher 

  6. 18 hours ago, Ghilteras said:

    He has a point though about the fact that the devs have been silent and looks like Deadfire has been put on hold, right after going Beta for Turn Based, which makes little sense. Any words from Obsidian would be most welcome at this point. I think we all want Turn Based to get polished..

    They weren't silent they said they were patching bugs and finishing turn based. It has taken a while but they were not putting POE2 on hold

  7. If you like rogues then i would play them. Rogues may be at bottom of list but its not like Baldur's gate where a class at the bottom is so far away its a joke. Rogues still do great single target damage and you will have fun playing them. They are considered bottomish because they dont have a second trick in the base class. They excel at single target dps are pretty much nothing else. with some single target cc while still being squishy. Yes spell casters are considered better than other classes but again the gulf is not really that wide like Baldur's Gate wizard. Usually they are considered this way because they are more versatile and perform more functions on the battle field. This game was designed where classes would be balanced and compared to those old Infinity Engine Games they succeeded spectacularly. 

    Also dont worry about the stats. They are not remotely as important as D&D and were designed for you to roleplay the character you wanted to and feel like the game rewarded you. There really are no trap builds or stats in this game unlike D&D.  I feel like the power gaming part of this game was a secondary focus in this game. Its there but i believe Josh wanted players to roleplay first and power game second. Especially for those who are not playing the game multiple times.

    My favorite class is melee ranger that plays like two rogues with ranger and animal. This setup is not a power build and i still felt rewarded and that as i progressed i could do my flanking job really well. This is due to the games commitment to no bad builds. Also This is partly because like i said stats arent as big a deal and there is great gear in game to build around that can have big impacts on your characters.

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