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Vaalac

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Posts posted by Vaalac

  1. Hello everyone,

     

    Could you please attach output logs and saved games after you experience this issue in game? You can do this by playing the game until you see the issue, then close the client and copy the files that you find in these locations:

     

    Save Games location:

    %USERPROFILE%\Saved Games\Pillars of Eternity\Saves
     

    Output log:

    \Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log.txt

     

     

    Then post the files here along with your system specs or dxdiag.

     

    This should help us greatly to resolve the issue.

     

    Thank you!!!

    Here's the file as you asked.

    In this save (and every other) I'm having voice delay and freeze on inventory/level up screen.

    Note that I didn't leave the game right after the last issue (5 min after the last time I opened the inventory), but if I'm not mistaken that's not very important. If it is tell me and I'll update the file.

     

    For the savegame, follow this link (couldn't find how to upload it on the forum, also the save as a strange name but I guess it's a normal thing ?)

     

    Hope it will help you helping us ! ;)

    DxDiag.txt

    output_log.txt

  2. Hi ! Same issue exactly

     

    System :

    Windows 7 64 bit

    NVidia GTX 670M

    16go Ram

    i7 3610Qm

     

    And to answer to Darren I'm personally running the latest NVIDIA drivers. But I think I saw someone on the Steam's forum who had the same problem with a Radeon, I'm not sure though (You can see the people who spoke about it in the post "Early Bugs".

     

    See here : http://steamcommunity.com/app/291650/discussions/0/618457398960884005/

  3. A little up on the issue.

     

    The problem is still here, the game is very slow when changing portraits, the sounds takes a small (and very annoying) delay before playing.

     

    The game is also very slow in the inventory but ONLY when the PC character is selected (Fire Godlike Female Chanter).

     

    I hope these will be fixed really soon, not game breaking but very immersion breaking.

     

    PS : I also saw a few people on Steam's forum with the exactly same bug. So OP and I are not isolated cases.

    • Like 1
  4.  

    Hey guys ! I'm trying to plan a little bit my character creation but I'm having some doubts and was hoping some of you (who played a lot more the BB than me) could lend me a hand.

     

    I'm planning to make a Fire Godlike Chanter.

     

    I know the Chanter is mainly see as a good Tank/Support, but I was wondering if it could make a nice DPS/Support ?

     

    I was thinking about making my character wields Guns and Spears/Polearm. With the idea to be close of the Melee characters (for my buffs) by shooting on enemies when I'm in an open area and switching for the polearm when I can block the main path with my others characters (Since if I remember well you have enought range to stay just behind another character to hit an enemy with this kind of weapon).

     

    So my idea would have been to get 18 int, and to spread the rest of my points in Perception or Resolve and Might. So my Chanter's still a good talker but can handle a fight.

    I'm not quite sure of what would be the most useful between Resolve and Perception from this point of view.

     

    What do you think about this ? Is this doable ? 

    I played as a DPS chanter in the BB, and it was quite different from what you were considering. I created a necromancer chanter, that primarily used a rod, with envenomed strike when needed, and then focused on Debuffs, summons and then damage in that order. The stats were max Might and Intellect, to get the most out of my invocations. As he would be in the backline, I didn't worry about Con, Dex, and so I went with Resolve/Perception at the same level, as that fit my RP for the character. He played amazingly well, and the summons were fun to make use of, especially to give flanking bonuses.

     

    I was planning to mainly use invocations :). I'm considering using a gun instead of your rod (Rp reason + I never liked rods). Thanks for the feedback anyway that's really helpful :)

  5. Yeah I know, but the godlike choice is more a Roleplay reason than a Gameplay one I confess :).

     

    Thanks for the advices, and do you think I can do without dexterity easily ? Accuracy is not link to DEX right ?

     

    I just went to see the talents again, and I'm having hesitation between pikes/Arquebuse or Saber/Gun (because let's face it, a Chanter with a Gun and a Saber is just too badass to handle). I'll think about it.

     

    Beside that, do you have any advices about the kind or armor to use ? I was thinking Medium/Light but I'm not sure about it.

    By the way, is there any advantage to use a weapon with nothing in the off-hand ? 

  6. Hey guys ! I'm trying to plan a little bit my character creation but I'm having some doubts and was hoping some of you (who played a lot more the BB than me) could lend me a hand.

     

    I'm planning to make a Fire Godlike Chanter.

     

    I know the Chanter is mainly see as a good Tank/Support, but I was wondering if it could make a nice DPS/Support ?

     

    I was thinking about making my character wields Guns and Spears/Polearm. With the idea to be close of the Melee characters (for my buffs) by shooting on enemies when I'm in an open area and switching for the polearm when I can block the main path with my others characters (Since if I remember well you have enought range to stay just behind another character to hit an enemy with this kind of weapon).

     

    So my idea would have been to get 18 int, and to spread the rest of my points in Perception or Resolve and Might. So my Chanter's still a good talker but can handle a fight.

    I'm not quite sure of what would be the most useful between Resolve and Perception from this point of view.

     

    What do you think about this ? Is this doable ? 

     

     

  7. I'm happy to see that I'm not the only one. The game itself run very smoothly, but in the menu it's just terrible.

    The character creation is a pain for me (especially the portrait selection).

     

    My spec are not a problem either. So I'm a bit concerned about this since the game will be out in 4-5 days.

  8. Hey Guys, A question for you, I just realized I never tried the "expert Mode" with the Beta. 

    What's the difference between a playthrough with or without it ?

    It says it disables some "helpers", do someone know "which" helpers ?

  9. I've been waiting for a BG type game to be made for years, but I've been stung too many times recently by pre-ordering something that never seems to get out of Beta. I'll wait for proper reviews (if I can trust them) or just read the forums for a week. I like what I see and probably will buy it.

     

    What do backers / beta testers think? Without breaking any DA's, is this game what you expected? I am hoping for BG2 style game play and setting with up to date graphics and twirly shiny bits!

    It sure looks like it's everything I expected. 

     

    Just don't expect the combat to follow DnD rules, that's not the case. I know Sensuki is a bit disappointed about it because it's a lot more focusing on placement than strategic move (Basically a charater get a free hit if its enemy try to flee from melee). It also get rid of PreBuffing (which isn't a bad thing in my opinion).

     

    Concerning the lore/writting, it looks awesome. And imo the game is beautiful.

     

    So for me it's like a BG game with better graphics, good writting and slightly different mecanics/fights.

    But keep in mind we didn't have access to the full game. Just a little part.

    • Like 1
  10.  

    I'm having a big dilemma between a Fire Godlike Chanter and an elf Cypher.

    Hard choice

    I would go Chanter - much more versatile (can fight during chants, can spellcast, can summon). Besides you will have opportunity to play both classes on your first playthrough anyway (KanaRua, GrievingMother).

     

    I'm answering a bit late, that's what I think I'll do. I think a Chanter fit me more both on the gameplay and the roleplay sides :). My main hesitation was because I think KanaRua's a great companion and that I won't take him if I play Chanter.

    But well, go to hell Kana, I'm the star here ! ;)

  11.  

    I'm having big hesitation between making my PC a Cypher or a Chanter. I prefer Chanter but I love the Chanter companion, so that's a hard decision.

    Do we know if there is a Cypher companion ?

     

    Apart from that, my party will probably be :

     

    Chanter, Cypher, Wizard, Priest, Fighter, Paladin/Druid/Barbarian

     

     

    Yea, Kana Rua is making me doubt my decision to choose Chanter. Big Burly guy with lots of Lore to share about the world, gregarious, funny, and (I think) he's your intro to the stronghold.

     

    I might switch to a wizard and ignore Aloth as I could probably do well to ignore the Emo Elf. I might also leave Mother for the second playthrough, as she seems like the Emo cipher. I'd rather leave depressing characters for my "I'm an evil dickface" playthrough. 

     

    In any case I'm bringing along Eder for sure (it seems he is the Imoen of these games). The other companions are going to have to prove themselves interesting to me.

     

    Yep, very hard decision, I'm even considering to abandon my wizard and keep 2 chanters just for him. But I'm not sure about it

  12. This is something we are currently looking at. There are chant vocalizations in the current internal build, but Justin, Jorge and myself have found them to be a little... overbearing. We were just discussing this today. Since these fire when combat begins (which is often), they are going to need a little tweaking and Justin is looking into it. Not sure what the final result will be and it is possible they get cut if we can't find a happy medium of audio feedback without sounding too repetitive/annoying.

     

     

     

     

    Oh please please please, find the balance ! :D.

    That's something I asked a few time already, it would add so much to immersion and to the chanter's charism.

    I also prefer "something" even if there is some repetitions, but maybe the possibility to disable it would be nice just in case (for people who really don't like it).

  13. Just a thing, I saw someone saying that fire godlike would have problem during their relationship due to their flames.

    But in the description of the race (subrace) in the character creator, it's written that fire godlikes emit harmless flames. So wouldn't be that much of a problem really.

     

    Btw, not speaking of romance, but I've always being disappointed not finding any RPG which let you play something else than an humanoid (like centaur, since we're talking about them). It could add so much fun/gameplay possibilities.

  14.  

    NWN2: Mask of the Betrayer

     

    Gaaaaah I recently bought NWN 2. And I tried to start with the official campaign, doing it quickly to arrived to Mask of the betrayer.

    But I'm having such a hard time to carry on in the game Oo. The camera's making me crazy. Not to speak about the "villages" with 3 houses. I really want to carry on, but I'm just forcing myself for the moment :'(.

    • Like 1
  15. Description :

     

    I found a serious issue with followers. I had a full group, and decided to create a new Chanter to replace my ranger.

    It worked well until I got to the Ogre's Cave. Here I found my old ranger follower which was fighting spider while she was in a wall.

    I killed the Ogre, and saved.

    On reload, I couldn't control anymore my Chanter, her portrait had been replaced by my old ranger which is still stuck in the wall.

    As a result I lost control over my Chanter, my Ranger which is in the wall, and I can't leave the cave.

     

    I'm afraid I don't have a save before this issue, I'm just uploading the current one for you to see with a screenshot.

     

    Expect Behaviour :

    I guess my old ranger follower shouldn't stalk me from inside the walls

    Pillar.zip

    • Like 1
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