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Vaalac

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Posts posted by Vaalac

  1.  

    Hey guys ! 

     

    I accidentaly chose the Dozen in defiance bay (Really didn't think that just "taking" the second quest without doing it would make me join them). So I'd like to know if the faction chose at this moment (to go see the Duc) matter or if I can favor another faction after that.

     

    Basically, Am I stuck to help the Dozen or can I make another faction win ?

    You aren't stuck with them.  You can't do the later quests for the other factions, but that doesn't seem to matter.  (at least it didn't for me).  I accepted and finished that Dozens quest, the other factions told me to piss off, then when I wrapped up the main quest and came back to Webb, I went straight to the Doemenel's and asked to go with them.  They were fine with it.    The 'faction choice' is essentially meaningless.

     

    Oh, so as long as I have a good reputation with other faction I can ask another one than de dozen to go see the Duc ? I'm a "Hero" for the Cruscible knights, so even If I can't do their latest quest I will be able to go with them ? I really dislike the Dozen's view about animancy, and the Doemenel hates me anyway :p

  2. I don't suite agree with companions having no reasons to join you. I mean I still have to meet 3 of them but until now :

     

    Aloth :you're the only stranger like him he met in gilded vale, you helped him, he hates the city so he sticks with you.

     

    Eder : a bit like Aloth, you're the occasion he was lacking to get the hell out of there.

     

    I mean, these two simply become your friands. That's it. You don't have to want to save the world to meet and decide to stay a bit with à New friend.

     

    Cana(the chanter) : he search something below your New home. He has to stick with you

     

    Durance : don't really know yet. He seems a bit mad. His reasons to travel with me are not clear yet. Or he is Just mad, or he does have one.

     

    Pallegina : well ok this one is my weak point. I mean she search an excuse to not obey her boss and help Dyfwood but why you ? I don't Know. In my playthrough it's not shocking because I had à good réputation when I met her (she could have heard of me) but that's it.

     

    Still have to meet the others

  3. My main problem with these NPCs is the very high proportion of Godlikes they represent.

     

    Godlikes are supposed to be very rare, but there is a lot of them, especially in Defiance bay. I mean it creates a huge gap between the feeling Pallegina gives you that there is not a lot of them (Even if she basically ignore the fact that you're one too when you play one of them) and reality. 

     

    I mean, with the backers NPC I think I met more godlikes than Orlans, I mean for the moment in the "true" NPCs the only Godlike I met is Pallegina (Still act 2 at Defiance bay though). 

     

    So they're a bit immersion breaking for me.

    • Like 1
  4. Hey guys !

     

    I just met Pallegina, and realized something I'm a bit disappointed about.

     

    I think it's a shame that companions don't seem to notice you're race/origin. 

    I mean, I like their stories and dialogs, but I'm playing a Godlike and Pallegina is speaking to me like if I had no idea what it was. Come on Pallegina, I am just like you with fire instead of feathers !

     

    I'm kind of surprised about it, It's a bit of an immersion breaker. 

     

    Did anyone else noticed this ?

  5. Well

     

    - loading times are horrible. SSD is not standard so it IS a problem.

    - NPC's are a bit... Flat for me nothing near BG2 living alone P:T

    - Main Story looks a bit uninterestin for now, but I just entered Defiance Bay, so there still is plenty of time for story to develop.

    I don't see what people don't like about POE NPC's ? Are we talking about companions or every NPC ?

     

    Personaly, I like PoE companions until now (I only met 4 for the moment), I mean, beside a romance option I don't see what they lack. They speak to you, speak together, have their own opinion, have a nice story (I really like Eder's story, I'm really curious about it), the don't feel flat for me. Well of course they're not Minsc, but the game is darker than BG2 so that's a not a big surprise.

     

    Same thing about the NPCs, I really liked a lot of them, Raedric for example is a nice character in my opinion, I haven't met a lot of big guys yet but for the moment they seems well done to me.

  6.  

    Well, I don't see the problem with resting in Raedric's hold since you're (Warning spoiler Raedric's Hold)

    basically under cover (And you can even speak with your priest friend to rest so...). Also once you've killed the nasty animancer I don't see why you wouldn't be able to sleep here, not like anyone was coming here anyway.

     

     

    On hard I only had to rest once in Raedric's Hold, so not that much when you think about it.

    To justify it RP speaking, you can picture your team finding a safe enough place and having a watch. Not very realistic in a castle but in a dungeon... could be.

     

     

    EDIT : I also think people try to play too much like in other RPG. IE veteran by spamming spell because they can rest as much as they want after anyway, and younger player because usually you can use your spells as much as you want. It just take some adjustement to see spells like a limited ressource. If it can play just switch your mage with a Cipher so you can spam spells as much as you need.

     

    Ciphers aren't restricted ? Good to know

     

    They actually use a ressource called "Focus". You can use your spells when you have enought Focus, and you gain focus by inflicting damage. So you're not really restricted. Same kinf of stuff with Chanters who can cast buff non-stop and when they've cast enough they unlock some kind of "Greater spell".

    • Like 1
  7.  

     

    But what is it that you, and it seems so many other fans of the rest system, are thinking about in an encounter. Like how do you know when the cost benefit analysis works out so the benefit of casting the spell outweighs the cost? What is the planning you are considering? And the information you are using in this plan, where does it come from?

     

    For the most part, I am going into every encounter, and by default the next encounter, completely blind. So how do you know when to use your big guns?

     

    When you are taking a ton of damage? Or is it when the fight goes sideway? Then let loose? If the fight is going as planned I seem to not need my wizard at all.

     

    Again I love my wizard, just every time I use a spell I wonder if I have gimped myself for later, and it looks like many hardcore, oldschoolers, tradionalist, don’t feel that way. I am honestly curious as to why.

     

     

    Personally, I'm using the big guns when I see that the fight is going to be long. Most fights ends very quickly, but when you're taking hp by hp of your enemy, you know it may not be so easy.

     

    I'm also using it when I already met one kind of monster I find too dangerous and that I want to down very quickly. Or when I suddently take a lot of damage. 

     

    But let's make it clear, when I say "use the big guns" I don't mean "throw every spells I have", I meaning "using one or two spells lvl 2/3 and a few lvl 1 if needed".

    The only moment where I really throw everything I got is when I know I'll rest very soon.

  8. Well, I don't see the problem with resting in Raedric's hold since you're (Warning spoiler Raedric's Hold)

    basically under cover (And you can even speak with your priest friend to rest so...). Also once you've killed the nasty animancer I don't see why you wouldn't be able to sleep here, not like anyone was coming here anyway.

     

     

    On hard I only had to rest once in Raedric's Hold, so not that much when you think about it.

    To justify it RP speaking, you can picture your team finding a safe enough place and having a watch. Not very realistic in a castle but in a dungeon... could be.

     

     

    EDIT : I also think people try to play too much like in other RPG. IE veteran by spamming spell because they can rest as much as they want after anyway, and younger player because usually you can use your spells as much as you want. It just take some adjustement to see spells like a limited ressource. If it can play just switch your mage with a Cipher so you can spam spells as much as you need.

    • Like 1
  9. I'm not that much of a thank you guy, but all the "Your game sucks" thread on the forum make me crazy. So here I am.

     

    Your game is amazing, it is a wonderful RPG like we haven't seen since a decade. I couldn't be happier. Oh wait, yes I could ! If you continue to do such great games !

    I love the world you created, I love the writing of the game, I love the combat system, the game isn't perfect, none ever is, but it is everything I hoped for.

    I haven't finished it yet, but I honestly think it will stand aside with Baldur's gate, planetscape Torment and Fallout 2 as one of the greatest RPG done until now.

     

    And believe me, that's no little compliment from me.

     

    So, to make it short, Thank you Obsidian.

    • Like 3
  10.  

    Hmmm... I sort of agree. But only because of classes like the chanter. They have awesome spells... but the battle is often over before they finish their chants!

     

    That being said, boss fights last longer. Especially with all the pausing.

     Yeah, this is my problem too...chanters dont have time to execute their spells. Also, fights are so short that most of the time I repeat the same sequence of skills at the begging of the combat and do nothing else because everything is dead. 

     

    For those who disagree, fine. Im just asking for an option. We already have many options to configure the game for our own liking, maybe add another one called "epic combat", 50% more endurance/health for all.

     

    If I'm not mistaken, in PoD difficulty each monster get a bonus endurance (and some other stuff). Of course it's way more difficult ;)

  11.  

    That resolve and perception offer the most dialogue-options.

     

    I made an int-cipher, because I thought he would be able to AE a lot in combination with a lot of dialogue-stuff.

     

     

    Is there any way I can change my atributes?

    I think you can alter the character who's stats are used by dragging them to the team leader position (left most portrait). So I used NPCs with different stats for different conversations - you can always hire one with the preferred stats for the conversations.

     

    Don't think so, the PC is always the one talking so only its stats matters.

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