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Kapten Teo

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Posts posted by Kapten Teo

  1. Yes! This happens to me, sometimes; textures seem delayed and dialogue doesn't trigger right away. It's usually a 5-10 second delay. I've yet to discern a real pattern for when this occurs, but I think it's more common for me when I've been playing for several hours already, or when I am running through settlements very fast and load and reload areas repeatedly and quickly, while also tabbing out and back in a lot. I don't know what this might suggest, but it could be some form of memory leak, I suppose. 

  2. Ever since the announcement trailer dropped, I had been very interested in this game. It looked engrossing, beautiful, and fun to play all at once; knowing that it was being developed by Obsidian only added to my excitement. I naturally avoided most news about the game from then on, wanting to go in as unprepared as possible once the game was actually out. I started playing a couple of days after release, and I was instantly smitten by the style, the presentation, the world itself as it was being revealed, and the excellent character interactions. I played as often as I could and for hours on end. I fell in love with the world of Halcyon, and I adored its inhabitants. Even the less scrupulous ones, because of how well they are written. Interacting with the world and its people – in whichever way – was pure delight from beginning to end. It's rare that any game makes me so happy to play.

     

    As is often the case with RPG's, it's impossible for me to stop myself from doing multiple playthroughs. As I near the end of the first one, I already have some ideas on a new character to create and a different playstyle to go for. Tonight I wrapped up my third playthrough, and while I am tempted to go for a fourth one, I felt that I should stop by here and add this appreciation post. The Outer Worlds may be streamlined and not offer the deepest experience in terms of role-playing or strategy, but it is truly remarkable and wonderful in its execution. It feels very polished both in terms of gameplay and in terms of writing; for what Obsidian most likely set out to do, they truly nailed it. 

     

    Thank you for creating such a great game. I really hope this isn't the end of our adventures in Halcyon. Whether it be in through expansions or sequels, I definitely want to be able to return here many times more.  ❤️

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  3. On 11/3/2019 at 1:05 AM, Socrates40299 said:

    ... this game felt like a massive over correction from not enough representation to over representation almost to the point of parody.

    Three instances is an "overcorrection" in your mind? "Almost to the point of parody"? Good lord!

    Also, you mention that you should have been informed of the existence of homosexuality in this game's universe, before you purchased the game; that they should've made that clear in the promotional material. By that logic, the same should go for heterosexuality - maybe I should be upset by the fact that the developers didn't make it clear before purchase that there would be heterosexual people in the game!

    • Like 1
  4. You're supposed to use them more strategically, as support weapons.  Quoting Devilangel58's post for truth.

     

    On 11/1/2019 at 9:59 AM, Devilangel58 said:

    I believe I made a post about this on your thread actually.

     

    Short story: I found them quite fun and enjoyable.

    They aren't meant to deal tons of damage, but provide unique combat experience.

    Overall, I found using the shrink ray on 1 tough enemy lets it be shredded by companions in seconds, saving deaths and reloads on supernova.

    Hammer is just fun to use, I have that one over 100DPS, so I'm not sure what level you hammer is at, but sounds pretty weak at this point. It's fun to use and kills enemies using different damage types, I am not able to see by how much damage I do each struck - but in general TTD 2 Hammer (plus being knockdown) makes it a useful tool. Though, 2-handed is focused on high damage rather than DPS.

    Goop gun is only good indoors for crowd control, hitting multiple enemies. 

    Rearranger had saved me from time to time, stunning certain enemies rendering them useless which allows my team to melt other enemies off while I wale on the frozen enemy. Or focus fire to kill it quicker.

    Mind control (Didn't use it yet) seems useful when you first strike a stronger enemy (ranged preferred) to allow it to damage its allies. Focus fire on him to kill him since he isn't fighting you, then target the next, and so on. You don't want them fighting for you, just not against you. If melee enemies are running at you, have companions make swift work of them and mind control ranged dangerous units (especially flamethrower enemies, too deadly up close).

     

    It's target prioritization. I have 4/5 science weapons, respec to 100 science just for tinkering. Didn't realize how much help I'd get for the science weapons though, oops. If you are solo, then the rearranger may be the best of the science weapons to use, again for the freeze. The Hammer if you want high damage plus TTD knockdown (with certain perks, this can outdo the rearranger easy). Do not bother with any of the others if solo. They will only hinder you.

    When with companions, just have fun with it. Upgrade companion weapons to be highest level as possible, strongest tier weapon as possible, and let loose.

     

  5. [Verbose story first, brief summary at the end.]

    Hi!

    I've been playing this game since it was released, and I instantly fell in love with it. I started noticing after a while, however, that the game was too quiet. I didn't hear any kind of ambient sound while exploring, and it was especially noticeable in cities, which made them feel very empty. All I would hear was the music and bark conversations - without those, it was dead silent. I was preparing to ask around on the forums if anyone else had noticed it as well, when I read about others reporting other sound issues, among them a lack of surround sound. This got me thinking, and I started experimenting with my audio settings in Windows and in my headphones (no results), and then in the game itself. Lo and behold, when I turned the audio slider for Effects back up to 100% from 50% (I always lower this setting in games where there are lots of shooty-bang-bang noises), Byzantine suddenly burst into life with various sounds coming from everywhere and I could also hear the river flowing! I even noticed that the vending machines make noises, and that there out in the wilds were various creature sounds and what not filling the air. I now play with Effects set to 100% and it has made a huge difference in how I experience the worlds and settlements in the game.

     

    In short: The sound levels in the game appear overly sensitive. If I turn the Effects slider in the audio settings down below 90%, pretty much everything in the ambient sound department becomes completely inaudible to me. I hear nothing but the music and the voice barks - everything else is dead silent. It is possible that this might be related to other audio issues that players have reported, such as the missing surround sound, but I've no way to determine that myself.

  6.  This happened to me, as well. I started and finished the questline as normal with my first character, and when I loaded the save for my second character, the journal states that I've already done all the quests pertaining to the DLC. The initial dialogue triggers if I travel to Harbinger's Watch, but when I then go to speak to Vatnir, the conversation doesn't trigger, and any progress stops there.

     

    • First character played Beast of Winter from beginning to end with no issues.
    • Second character can't progress past the first meeting with Vatnir, because the journal states that all the Beast of Winter quests are already completed.

     

    Update: Removing the save files of Character 1 from the save folder, before loading the save game for Character 2, prevented this issue from happening. I was then able to start the quest line with Character 2 and save anew, before restoring the save files for Character 1. This appears to have fixed the issue for me at least, so anyone having the same problem might want to try doing the same.

     

    Update 2: Restoring the Character 1 save files made the quest get stuck when searching for Vatnir after the Messenger attack. Went back to an earlier save after removing the Character 1 save files and loading an earlier save fixes it once again. It seems I must play without the first characters save files present in the save folder.

     

    Save files: https://drive.google.com/open?id=1Kfr6d0S1ioH4nCvUZohqTJhFuvyvpv2U

  7. This happened to me, as well. I started and finished the questline as normal with my first character, and when I loaded the save for my second character, the journal states that I've already done all the quests pertaining to the DLC. The initial dialogue triggers if I travel to Harbinger's Watch, but when I then go to speak to Vatnir, the conversation doesn't trigger, and any progress stops there.

     

    • First character played Beast of Winter from beginning to end with no issues.
    • Second character can't progress past the first meeting with Vatnir, because the journal states that all the Beast of Winter quests are already completed.

     

    Update: Removing the save files of Character 1 from the save folder, before loading the save game for Character 2, prevented this issue from happening. I was then able to start the quest line with Character 2 and save anew, before restoring the save files for Character 1. This appears to have fixed the issue for me at least, so anyone having the same problem might want to try doing the same.

     

    Update 2: Restoring the Character 1 save files made the quest get stuck when searching for Vatnir after the Messenger attack. Went back to an earlier save after removing the Character 1 save files and loading an earlier save fixes it once again. It seems I must play without the first characters save files present in the save folder.

     

    Save files: https://drive.google.com/open?id=1Kfr6d0S1ioH4nCvUZohqTJhFuvyvpv2U

  8. This is an odd one. I am wearing the Patinated Plate, with the Constant Rebound Effect, which is supposed to apply a stun on the attacker. However, when the effect triggers, it applies a different debuff on the wearer instead. Below is an image of the item description as it appears in game, and a list of current effects on the wearer, taken during combat and after the effect has triggered (bottom).

     

    post-105884-0-98716800-1530821820_thumb.png

  9. I noticed that the party wide effect of the Beakhead pet got stuck on my characters even after I removed it. It's been like this for a while now, and reequpping/unequipping Beakhead makes no difference. Neither does resting or anything else that might "reset" active effects. Beakhead's party wide bonus to Sleight of Hand is always there, both among the buff icons and the actual skill (mousing over it says +1 from party wide effect).

     

    Save game: Link to Dropbox

  10. I noticed that if you hand in A Sinking Feeling, you can no longer ask her to negotiate for peace in that particular dialog. This is why I thought you couldn't finish both that quest and Family Pride in a peaceful manner. I noticed however that you could exit the conversation and talk to her again, and the option for negotiation is back. This is despite her saying after A Sinking Feeling that the time for peace "most decidedly is over" (paraphrased). So this might be a bug or oversight, but either way, if you just come prepared with the peace negotation approval from Valera, you can finish both quests peacefully.

    • Like 1
  11. when you dock in a city, and the ship is damaged, the resources needed for full repair are subtracted instantly.

    Aye, but what I'm describing seems to happen not only for repair, but the other resources as well (including wages), and I've also seened it happen while at sea.

     

    The most recent occurance was simply reloading a quick save whilst indoors at Fort Deadlight. I got the message spam about daily wages and sure enough, over a 1000 copper was missing. I reloaded the same save, and I didn't get the message spam, and my coin was still there.

  12. So I started noticing that sometimes, resources used for the ship (be they daily wages, repair, medicine etc.), sometimes would be spamed from top to bottom on the screen. For example the message -1 Repair would be duplicated until it filled up the whole side of the screen. At first, I thought this was just a visual glitch, but it turns out the resources are actually being taken for each one of those messages. I noticed it now when it happened with daily wages. Instead of simply removing 36 coin from my coffers, I noticed I had lost over 1000. I confirmed this by reloading a save from only a minute earlier.

     

    I'll have to confirm that the resources are taken also from repair and medicine and the like, and I'll try to grab a screenshot next time it happens, but is there anyone else who've noticed the same issue?

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