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rnarchlord

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Posts posted by rnarchlord

  1. Based on the lore in POE the White March was inhabited by master craftsman dwarves and the white forge was the epitome of their craft.  So I doubt it would be tied to the Engwithians and their soul machines.  Hopefully, it will expand on the lore of other races from that time period.  Also, the lore implies that the area was bleak and inhospitable which further implies an arctic setting.  The settlements there would have very tough and hardy inhabitants to survive in such conditions.

  2.  

    The door is supposed to get open by fighting some kind of animancer (in the next room) called Osrya. Apparently - I don't even remember this - I already talked to her coz she just stands there and I am not able to talk to her about this giacco guy. I also cannot pick the lock due to nobody able to do so.

     

    One general thing about this. You won't be very happy as the game progresses if noone in your party has mechanics. That lock isn't even hard to pick.

     

    That door requires mechanics 4.  The highest level trap in the dungeon is 7.  You need mechanics to get into some areas and to disarm traps on chests in this game.

  3. In many other games dual wielding produces a penalty to both damage done and attack speed.  Unless you are truly absolutely ambidextrous you cannot wield two weapons, whether different or the same, equally effectively and as quickly as one weapon.  So both accuracy and rate of attack will suffer which is more realistic.  In some European styles of fighting two weapons are used but the off hand weapon is basically for defense (parrying) and the attack effort is mostly exerted on the dominant hand weapon.  The off hand weapon generally has projections like the Ninja's Sai or elaborate hand guards to hold/twist the attacking blade from reaching you.  This makes for highly crafted daggers and short swords used for offhand fighting.  This type of fighting was mostly confined to duels rather than the battlefield.

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