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Omnicron

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Posts posted by Omnicron

  1. Ya weapons for rangers, I would go for warbow on two and hunting bow on the other one. Lenas Er is a very good hunting bow and does well on a ranger with Driving Fight to spread the debuff. You can also pick up Persistence early for that character.

     

    Borresaine and Cloupiercer for the other two :) (which forces you to play for Dozens)

     

    You might be able to trun the barbarian into an offtank. He has very low defelection but savage defiance can help a lot for heals at least, and you can support him with the druids. Alternatively I do not know how viable a druid can be as a tanky. But just max the defensive attributes and you should be ok.

  2. Im thinking about a fun (cheesy) party on POTD. Something like 6 Rangers with Bears or 6 Fighters. Should be pretty powerfull, what do you guys think?

     

    I would still stick a chanter and a paladin in there, the support and extra summons and stuns and heals and auras are really useful. And I would say rangers rather than fighters. Or like Raven said, 6 Ciphers, perma stun and mind contols, lol.

  3. Intellect also affects deep wounds duration. Whether you wanna max it is up to you, but Int is really good.

     

    Well that depends, it get re-applied every hit, so as long as you keep focusing on your target the duration of deep wounds does not matter since the damage is constant.

     

    If Per is going to affect accuracy now I would take it for a Rogue over intellect myself. But I dumped it on my rogue when it was for deflection.

  4.  

     

    P/S - Didn't know the Doemenels gave a choice of 20k instead of the dagger (I went for the Dozens during my playthrough, Doemenels were a bit too mafia-ish for my taste). Hmm, seriously could probably make another better weapon with the copper by crafting... not to say money is scarce in the game of course...

     

    The thing is that the Doemenals' quests are easy to do with a low level party or even solo. Money is not scarce, but it helps you to get a lot of money easily right at the start of ACT II and allows you to buy a number of useful accessories or about two really strong weapons which sets you up nicely for other quests :)

    • Like 1
  5. 1) All three have nice vendors and there is no reason not to unlock all three by doing the first quest for each faction. 

     

    Crucible knights have a nice heavy armor set, a very good estoc, and the Shod in Faith Boots.

    Dozens have some really useful accessories which grant extra abilities or stats. 

    Domeenals have stealth boots for a rogue and a cape of +3 Dex along with some exceptional firearms. 

     

    For the Doemenal merchant (Bianca) there are three ways you can access her. Either via getting the letter in Copperlane about the robbery, siding with the Doemenals in the Ondra's Gift delivery quest from the warehouse, or via the Supply and demand quest if you choose to try and lower the price of bitter squash seeds.

     

    2. Completing the last quest for each faction gives you a weapon. 

     

    Crucible knights is a really bad sword called Shame or Glory: http://pillarsofeternity.gamepedia.com/Sword

     

    Dozens is a very nice bow called Cloudpiercer (best warbow in game imo, tied with Borresaine for me): http://pillarsofeternity.gamepedia.com/War_bow

     

    Doemenals gives you 20 000gold or Misery's End: http://pillarsofeternity.gamepedia.com/Stiletto

     

    3.  Talents only apply to the main character

     

    Crucible knights give you +2 DT when wearing armour which is really nice for a tank

     

    Dozens give you +5 Accuracy when attacking the same target as an ally which helps most classes

     

    Doemenals give you +30% crit damage which is ideal for a crit rogue. 

    • Like 3
  6. Thanks. Interesting... so the defensive stats on equipped weapons and shields still apply, just not the offensive ones? e.g. you retain the defense from the shield, but are not affected by its accuracy penalty?

     

     nope, I just did that while casting other spells. Once I conjure a weapon I loose that deflection, but all the conjured weapons have reach or range so I do not mind losing the shield and axe deflection. Also by the time  I conjure my weapon I also have my deflection spell buff up. 

     

    Wizards are very strong :) Enjoy!

    • Like 1
  7. your equipped weapons have no effect on your summoned weapons whatsoever. You are swapping to the summoned weapon and only the stats and abilities of the summoned weapon are used (think of it as having that weapon in an alternate slot). In the same way then your weapon focus talents do affect the new weapon you equip via the spell. 

     

    For my solo Wizard run I equipped a large shield and hatchet for spellcasting for maximum deflection and then cast the weapon I wanted to use for damage

  8.  

     

    In my opinion, Jolting Touch spell holding is broken at the moment. You don't need it to trigger more than once since any standard fight (no matter the level) is over pretty soon after that. In my party, my main character, a dual-wielding barbarian, was starting slowly but surely to lose the title of main damage dealer to my wizard (I had no thief or cipher in the party). Well, after I started using Azureith's Stilleto things turned around pretty decisively and continued to do so even at high levels.

     

    This does not mean that you cannot find scenarios where Bleak Fang is superior.

     

    Jolting Touch has very weird and probably bugged interaction with Barbarian specifically. each Jolting Touch and jump triggers Carnage which in turn triggers another round of Jolting Touch. so every target in Carnage range gets hit with a Jolting Touch + a jump JT hit + a Carnage AoE from Jolting Touch. obviously it doesn't work that way with any other class.

    Lol thats awesome. And probably unintended as you stated. ;)

     

     

    Give your barbarian some lore and equip 20 jolting touch scrolls. Better dps than any weapon vs groups :p

  9. If you have a party, you can pretty much do almost anything and complete the game. Characters optimized to that level are really more about being able to solo. Optimized stats might make some of the really end game (Adra dragon, etc.) content easier, but it is all doable even without that.

     

    This is true to the point that I feel the game was designed in such a way that they made sure that the game could be completed solo PotD so people could get the achievement or something. Just played with a custom min-max party for the "No Rest for the Pro" achievement. Even with those resting restrictions it was insanely easy on PotD, I only needed 7 rests in the end. So, yes, you should be able to do it with any party if you rest enough, when using non-min-maxed party for a game which feels like it was designed for solo play is easy.

     

    I mean if I think back to a game like Baldur's Gate I think the game was designed to be played with a party and going solo was something a few players would attempt without any achievements to motivate them. I did BG2 with a Barbarian and I heard Kensei/Wizard was also solid, but I doubt it was designed that every class could do that on the hardest difficulty and a number of fights needed some fine co-ordination between party memebers. 

     

    (I also did BG1 solo, but that was in the enhanced edition and I exploited bounty hunter traps... )

  10.  

     

    I'm really curious what determines Edér's ending slide, since I initially got #1, which seemed a happy enough ending, but somehow I like #3 more.

     

    Yeah, I was curious myself about how I got that slide. 

     

    I was doing a custom party run so I just picked him up for his quest. So I went and picked him up after I got to Defiance Bay (no talking about Maerwald) and went to get his record, went to Ciliban Rilag, and straight to Brackenbury to have the item read. I picked the passionate response and dropped him. That was my only interaction with him.

     

     

    How did you handle Skaen cult?

     

    My theory is that those two are related since 1st ending talking about Eder expelling last remains of them.

     

     

     

    Killed them. Snapped the Girl's neck

  11.  

    I'm still working on this, just not playing too regularly.

     

    I got to Elm's Reach just now. Most of this is covered by your walkthrough, but a few things stood out to me.

     

    1. Getting Boots of Speed makes Cliaban Rialag trivial. I could only muster 11 stealth being a Cipher, but it didn't matter with +4 speed from boots and breakfast. I did get spotted by the Menpwygra before the spore room, but a quick TG and that was done. I was all concerned about the spore room, but I never dinged red on detection all the way to the stairs. Could of been way worse without the boots but I'm not gonna try it again.
    2. I was level 9 when I got to CB despite the guide saying it's a max of 8. I did complete a few quests that you didn't like Engwithan Scepter, rescuing the cook, and two bounties. I also accepted all quests and got them progressed to just before combat. One that stands out is the one with Cail the Silent. Just entering his cave gives almost 500 xp. I also got some small xp rewards from things that died to TG.
    3.  I was able to kill Sly Cyrdel and the Lurker thing with just TG. Basically, hit the boss with TG, throw up a wall of summons, but don't let them attack. Then repeat TG. Those two in particular have a large strong groups of guys, so there is plenty of DPS. I had to use a fig to draw them away to get the head, but that's still credit for me without a KB.
    4. I was able to use the Shades to kill the 5 skeletons in Heritage Hill, so, while a bit cheap, I didn't gain any personal kills. I'm still at 3 now and see now reason why that number will rise before I beat Thaos. Really hoping a statue lands a KB so I can finish with like 5. If I recall, I am at around 50 party kills so still a pacifist in my own way.

     

     1. Where can you get boots of speed in act 2?

     

    2 & 3. Well, that is no longer a minimum run then if you are doing bounties, it would defeat the point of my guide and goals to keep overall kills to minimum, so level 8 is still the max level for that area. I also do not think you would be get into the Cail the Silent cave without confusion or breaking stealth?

     

    4. yeah it seems like you can finish the game by letting things kill each other then, which is interesting, some confusion scrolls for late game and you should be able to clear quite a lot that way  :p Not sure if you can kill the Headman like that, Thaos will heal him often, and if you hit him with any maelstrom damage you will get the kill. (It was interesting that I got to 13 kills after my first try because I Killed my own Adra beetle with Maelstrom and it counted...) 

     

     

    An interesting thing I found with Cail the Silent yesterday. I positioned by party and sent my Ranger's bear in for the pull. But once conversation starts the bear runs back to the ranger, which means that once dialogue ends you are not in combat at all. Sneak back with my Cipher and Tenacious Grasp Cail and lol. 

  12. I'm really curious what determines Edér's ending slide, since I initially got #1, which seemed a happy enough ending, but somehow I like #3 more.

     

    Yeah, I was curious myself about how I got that slide. 

     

    I was doing a custom party run so I just picked him up for his quest. So I went and picked him up after I got to Defiance Bay (no talking about Maerwald) and went to get his record, went to Ciliban Rilag, and straight to Brackenbury to have the item read. I picked the passionate response and dropped him. That was my only interaction with him.

  13. I just finished the game supporting Knights of the Crucible. Not sure if I will play again so was wondering if there were alternatives. Feel free to post more outcomes for people who do not feel like playing through the whole game :)

     

    I supported Animancy at the hearings and encouraged Clyver to keep experimenting with the Forge Knights. In the end

    The Crucible knights became power hungry with their Forge Knights and they kept permanent martial law

    But if Animancy was not supported at the hearing or if I told Clyver to drop it I wonder if that outcome would change.

     

    I have also had three different results for Eder's ending. And the 3rd one actually explains something about how he related to his crises of faith after everything he saw:

     

     

     

    1. He becomes the Mayor of Dyrford Village,

    2. He leaves the continent to join his parents,

     

    and I was quite surprised when I got 3. vnfj90.jpg

     

     

    I am curious in relation to the Raedric Quests and the ending slides, Gilded Vale never seems to do too well

    Either Raedric Murders everyone, either as a resurrected Death Knight, or just as himself over time, or the town becomes abandoned and without any ruler to provide rule of law. If you kill Raedric, but you never speak to the frightened villager to start the Champion of Berath Quest, do you still get the slide of him raising from the dead?

     

     
  14. Completed this just now: PotD Ironman 

     

    2 Darcozzi Paladins

    1 Barbarian

    1 Ranger (Bear)

    1 Cipher

    1 Chanter

     

    Only rested 7 times, left the Endless Paths alone, but did the first two rounds of bounties. Killed Thaos at level 11 with a lot of scrolls really.

     

    Paladins are sweet. Enjoyed playing them. Nice Accuracy buff. Solid Tanky support imo

     

    I never had problems with my ranger or the companion. I used Reviving Exhortation in a few fights on the bear, but he soaked up loads of damage and brought his part. The bear rarely died in battle, I just never sent him on suicide missions, but he as always in my front line with a paladin and a chanter. Lay on hands was a help to keep it alive, but did wonders for keeping my party in good health. Actually fairly happy with rangers myself. I understand when comparing it to other classes etc but the class did what I expected

     

    Barbarian was all the CC and AoE I needed with Tall Grass and jolting touch. 

    • Like 3
  15. level 10 paladin FoD grazing Vampyr, so depends what you are fighting. Select your targets well and you can kill off some of the enemies with lower deflection easily, or flank or use cc otherwise. Easy enough to calculate when you know the deflection of the enemies and the accuracy of the paladin at the level. But early game it is definitely really good. 

  16. Well this is changing he topic of the thread with all the focus on jolting touch, but I got the Animancer boots and tried them out on my Barb (suicide run :p). Exact same behavior, and you can do that 3 times per rest guaranteed (or even 3 times /combat if you like resting) which feels a bit strong. Wonder if it would work with any scrolls

     

     

    smd561.jpg

     

    PS very happy with Dwarf Barb btw. Racial Bonus + Zealous Focus + Darcozzi Acc buff + Weapon focus = 37 Acc bonus. Which keeps Wilder and primordial prone with tall grass :p If I wielded Godansthunyr one handed against wilder that would be an additional 12 Acc for a total of 49 bonus Acc O_o Perma-stun anyone?

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