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floredon

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Posts posted by floredon

  1. I'm wondering if you can be strategic with flaws, as in take a flaw that you know won't be relevant in the next quest area, and then replace it with another flaw when it becomes relevant. As in, let's say there is a flaw to take 20% more damage from robots, and your next area has no robots. Then replace it with a flaw when you know your next area has robots.

  2. So if you can only have 3 flaws, does that mean 3 at a time? As you can get the option acquire a new flaw and out grow the old one as it were?

    Assuming that flaws are like perks from Fallout or quirks from Darkest Dungeon, then I would expect 3 at a time. Good question about whether there is a way to lock in flaws or replace them with another.

     

     

    Regarding the interview, some of the questions were really annoying, but I guess that is what Juba was going for. Funniest part was how Tim refused to eat the Hershey's bar. Into the trash it goes, where it belongs.

  3. SHould I play and complete POE I and the DLC before starting POE 2?  

     

    How long is POE 1 and DLC?  How long is POE2?

     

    Brian

    It depends on what type of gamer you are. Have you played Baldur's Gate 1 and 2, Icewind Dale 1 and 2, games like that? If so, and if you enjoy games like that, I highly recommend playing through POE1 and the WM DLCs. Note that this will take at least 40 hours of your time. If you are in a rush, and just want to play Deadfire, there is a nice feature that allows you to customize what your decisions in POE1 would have been. Note that after playing Deadfire, it will be more difficult to go back to POE1 given all of the improvements.

  4. You can't combine 2 subclasses of the same class and there are some paladin/priest subclasses combo restrictions so it's be less but still a lot

     

    Edit - the 55 is the base class combos. There are 39 subclasses (unless I miscounted) on top of the original 11... so 50 class options total?

     

    Edit2 - Can't be right since you must take a paladin order or a god if a priest so... 48?

     

    Edit3 - 8 classes have 4 options (1 base + 3 subs), 2 have 5 (5 subs), 1 has 6 (1 base + 5 subs, damn wizards). And picking one locks that whole class group out and that's before restricted combos... I see why Josh gave up trying to figure it out in his head

    Hmm, you're right it can't be represented as a simple composition of combinations, you would have to look at each of the 55 base classes separately and see exactly how they implement the subclass structure on top of that. It will be interesting to see how it turns out in the end.

  5. Just came across this book again in POE, and the description of these monsters leads me to believe there will be large scale battles similar to dragons, but this time with sea creatures. Examples:

     

    1. Barbed Ravager - giant shark, 30 feet long (Jaws was about that long) - rams ships

    2. Winding Serpent - smaller than the ravager, but can be longer, like a barracuda - also rams ships

    3. Leviathan - 10 times the size of the largest whale you have seen - large enough to consume a ship whole (will we be pulled inside one?)

    4. Polpovir - human sized octopus men that have tentacles for legs and can walk on land

     

    All in all, very interesting creatures, and looking forward to how these are implemented (if they are).

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