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Showing content with the highest reputation on 03/16/23 in all areas

  1. A video of said actions, hope it works https://ljsp.lwcdn.com/api/video/embed.jsp?id=14203c44-f4c5-40b5-b451-d0bf912dc6bd&pi=undefined
    3 points
  2. I'm expecting an announcement of a Micro-Obsidi-soft Star Trek RPG any day now... based on nothing at all except hopes and dreams. Yes, I'm still trying to will this into reality.
    3 points
  3. Hi all, I found an hilarious bug with 2.5. Divine Retribution chance to get Zeal back based on Health (equal to percentage of Health Loss) also applies when knocked down. So when Knocked Down (0% health) you gain exactly 1 Zeal every 12s. What's even more funny is that you will always gain enough zeal to trigger Providence. Basically, in "Balance" Polishing Mod v2.5, Single Class Paladin ALWAYS revives. Expect an Hotfix quite soon
    2 points
  4. They were definitely trying to down it; or at absolute minimum doing stuff they knew might well result in it. You don't have to physically hit it to do that though (--> wake turbulence). At least it was a cheaper drone than the Global Hawk Iran actually shot down a couple of years ago in similar circumstances.
    2 points
  5. I was looking for a decent spaceship game recently. I tried to get back into No Man's Sky, Elite Dangerous, and X4 Foundations, but none of them did the trick. So I ended up playing Star Traders: Frontiers. Sure enough, that scratched the itch. It has a great balance of crew management, ship combat, planet exploration, and story.
    2 points
  6. A billboard war between UA and BY. I wish all wars would look like this, rather than what we see all around the world
    2 points
  7. https://www.kommersant.ru/doc/5875867 Really grim results from Gazprom. Revenue increased yet operating costs dramatically increased and final net profit was 747 billion rubles compared to 2.684 trillion rubles in 2021 Western sanctions and EU not being as dependant on Russian gas would be main reason for this
    2 points
  8. Two more wartranslated reports around Bakhmut. As always, should be taken with a pinch of salt. Oh, and funny one. Russian propagandist found out Ruskiy Mir, for which they are fighting, in action
    2 points
  9. Does anyone know if a bonus to action speed will live update an ongoing action? What I mean is if, for instance, you cast a Quick inspiration like the "Bride Caught their Ruse..." invocation on an ally who has just made a weapon attack, will that lower the recovery time of their just executed attack or will it only apply to the next action? The reason I ask is because the weapon tool tip will show the faster speeds but I'm not sure if that applies for actions that are already in progress / started at a slower action speed before the buff was applied. I'm planning out a Black Jacket/Bellower build who swaps to a defensive loadout (such as large shield + hatchet or dagger with the modal active) during their recovery stage since Quick Switch allows BJ fighters to swap weapon slots instantaneously and without penalty. I was considering equipping Squid's Grasp just for its Flanking immunity but then remembered it also had the Attempted Parley enchantment which gives you +20 action speed bonus when surrounded by enemies. Now I'm thinking I can do something like attack with a slower recovery two handed weapon and then swap to Squid's Grasp and shield in between attacks to get both an increase in defense and also to speed up the recovery of my just performed attack (assuming that Squid's Grasp's action speed bonus applies here) which I think would justify that level of micromanagement for me. Just wanted to check here if anyone has ever tested or made note of this before. Either way, I'm planning to test this myself over the weekend but I'm not very sure of a good testing methodology (maybe just test it with a very slow character armed with a slow weapon with slower recovery modal activated like a Rod and then see if the recovery bar visibly drops when switching to Squid's Grasp, or just do a stopwatch comparison with and without Squid's Grasp equipped).
    1 point
  10. Rebel Galaxy is also fun, if you've not tried it, and cheap to boot. Not really a space game as you're rooted to a plane, and it's not got immense replay value but should provide a fun 10 hours. Edit : I think I spent way more than 10 hours in the game, but point still stands, you'll get at least 10
    1 point
  11. Thank you a lot, you have given me plenty to work with and to think about This sounds exactly like what i wanted, i will try both,the dual wield and the shield, to see which one i like the most
    1 point
  12. The third season of The Mandalorian is shaping up to be the worst one yet. Three episodes so far, two stinkers, and one that was "fine", except for the sheer stupidity of everyone involved. They really should have ended it with season two.
    1 point
  13. Hello and welcome! Since Kind Wayfarers have White Flames (healing in an AoE when using Flames of Devotion) you want high(ish) Might for better healing and high Intellect for a bigger Area of Effect. You also want to hit, so high PER is not bad, too. My non-min-maxed attribute allocation would look something like this: MIG: + CON:- DEX: + PER: + INT: ++ RES: + Min-maxing doesn't work too well here imo because the character is versatile (healing, offense and defense) and needs a more balanced attribute spread. Dual wielding is the best option for the White Flames because it will trigger twice then (each weapon strike equals one healing pulse). But being tanky is done best with a shield (even when being a Trickster who ha access to Mirrored Images etc.). So I would amybe suggest a shield with a bash? The following ones have the bashin ability: Tuotilo's Palm Magran's Blessing The Best Defense While the damage a bash deals is not too great, it will still trigger White Flames's healing and that's what counts I guess. Bashing shields count as off-hand weapons so the dual-wielding speed bonus applies. Two-Weapon Style also applies, making you even faster. And on top of that Weapon and Shield Style applies as well, making you tankier. This goes together will with Riposte and also Adept Evasion (both Rogue abilities). As I said the damage output of the shield bashes aren't fantastic- but you'll bee a lot tankier with them while still getting the dual healing with White Flames. If you want to deal better damage and lose a bit of tankyness you can of course pick any other weapon sets. They don't even have to be the same. For example a Rapier + Dagger setup can be nice. White Flames only triggers if you don't miss with your strikes, so weapons with additional accuracy are nice. Also the Rapier+Dagger setup fits a Trickster well imo. Daggers have a modal that allows to gain +10 melee deflection which can be helpful when getting too much heat. Rapiers have a modal that grants a lot of bonus accuracy at the expense of attack speed which allows to more reliably hit very defensive enemies. Here are two weapons for a Rapier+Dagger setup that I would like: Marux Amanth Rännig's Wrath Both weapons are no late game stuff but can be aquired relatively early. An even earlier unique Dagger than Marux Amanth can be bought directly in Neketaka, names Lover's Embrace. It's great, too because its speed enchantment (chance to get Frenzy when landing crits) stacks with every other speed bonus. Both of those Daggers don't have special accuracy properties besides the normal +5 Daggers get anyway. If it's more about accuracy and less about tankyness you could also take a look at Stilettos as off-hand weapon. There's the Azure Blade that gets very high accuracy bonuses when you are near allies. And you wont to be near allies most of times in order to make use of your While Flames healing as much as possible I assume. If you are near your party members and wield Rännig's Wrath + Azure Blade it's pretty difficult to miss with your White Flames attack. However - a Dagger + Rapier setup has the advantage that it provides pierce & slash damage. Rapier + Stiletto will boith do pierce damage - and there are some enemies who are immune to that (certain skeletons, blights etc.). So make sure to bring a backup weapon set like two maces or two clubs or so for the times you encounter such enemies. Hitting things becomes even more easy if you pick up the Ring of Focused Flame. It adds +10 accuracy to your Flames of Devotion/White Flames attacks. That is pretty neat and a must-have for most Paladins wo use Flames of Devotion I think. For armor I think there' the perfect one names Gipon Prudensco - but it's not that easy to get because you need to piss of the pirate faction in the game in order to spawn an enemy who wears it. But there are guides on how to do that. The next best armor I would pick is Casita Samelia's Legacy. But you need to put a lot of points into the Intimidate skill for it to be really good (it has a deflection bonus that scales with the Intimidate skill). This one can be obtained rel. early - but you have to kill a guy for it who you might not want to kill (or you do - depends on a quest). For abilities I would prefer the tanky ones except - when you go with a light armor - the ones for AR because they are only useful if you go for maximum armor (which I wouldn't because it doesn't fit Trickster thematically imo). Your main attack ability should be Flames of Devotion so most of your Zeal will be going that way. So I guess a single Rogue attack would suffice. I like Crippling Strike a lot because it scales well with Power Levels and is very cheap. Mobility is great so I would alsoways pick Escape, too. Since youzr goal is to spam Flames of Devotion for damage+healing you want to regain some Zeal, so check out the Paladin passive that allows to regain Zeal via kills. Trickster side want to spend a lot of Guile on Mirrored Images etc. I really like Riposte with tanky(ish) builds and also Adept Evasion. Slippery Mind as well. So basically the defensive passives of Rogues. Persistent Distraction and Deathblows and also Deep Wounds are a must though (imo). Great damage boosters that cost no Guile at all. Lay on Hands is a great ability, I would always pick it even if my attacks aready heal. Sometimes you want to save a party member or yourself and attacking isn't an option. Maybe this can help you to get started...
    1 point
  14. It was more in lines about the people who still not left, but do not care about what’s happening anywhere around them. Here is the follow up of the Putin’s “Russia is fighting for existence. https://www.pravda.com.ua/eng/news/2023/03/16/7393631/ call ups of people to show up in military recruitment centers in 35 Krais. and that’s the second article like that, I have found out published right after his accident. OFC the 2nd mobilization is still denied, buut as we know, do not believe anything, until Russia denies it
    1 point
  15. No, the only Bioware games that I liked were Mass Effect 1-3. In fact, I didn't play many other games of them, since they usually don't interest me at all.
    1 point
  16. It's not bad... The best thing is that Powder Burns and then Blinding Smoke of Hand Mortar (procs a cone AoE from every crit of the AoE) and alsothe AoE jump from Fire in the Hole's Chain Shot all trigger Resonant Touch (Blinding Smoke triggering Resonant Touch is removed with Community Patch iirc, also stacks of Res. Touch are limited with CP). So even if you don't kill the enemies outright with Whispers of the Wind you will when activating Resonant Touch afterwards. It helps that everything is stunned for a while, too. Everything besides megabosses is a joke at some point with this setup imo. But of course you first have to get WotW. Luckily a SC Monk reaches Stunning Surge rel. fast and that's also a big cornerstone of a mortar monk because you will nearly always get refund (with enough enemies in the AoE) and a very long-lasting stun in an (or several) AoE + good AoE damage for nearly free is just great. So it's also a nice build along the way, not only at PL9. --- Most abilities work as described - but I find most descriptions pretty vague tbh. Unbeding is an especially obscure case. Each time you get damaged you get a little healing over time effect. If you get hit multiple times you will have multiple parallel healing over time instances on you. Now if you prolong those (via INT or otehr things like Salvation of Time or Wall of Draining and so on) you will stack a lot of those little healing instances on you which don't run out. That way for example a Fighter/Wizard can reach healing ticks of over 1000 per 3 secs. Impossible to die except when getting one-shotted (which is unlikely). From the top of my head I don't remember any grossly misdescribed abilities. But I didn't play for a while and maybe there are and I just got accustomed to them and not paying attention to the description anymore, no idea. What is most obscure: still the stacking rules (passives stack, actives do not - but see modals), hit conversion stacking, the math of some maluses (double inversion etc.) and how let's say a -50% damage malus is way more severe than a +100% dmg bonus would be benefical etc. - this is why underpenetration has to be avoided like the plague and why you shouldn't drop MIG under 10 if you want to deal damage in any shape or form. --- Don't know why I remember that now, but a fun ability combo that I discovered by accident and which was fun (no idea if it was patched out at some point) was that the FIre Stag of the Druid wouldn't really die if you cast Barring Death's Door (or Shieldbearer's Lay on Hands) on it and then let it do its self-detonations. You'd have a steerable summon that could turn into a fireball as often as you liked (as long as the death would be prevented).
    1 point
  17. https://www.axios.com/2023/03/15/israel-ukraine-anti-drone-system-approve-russia-war?fbclid=IwAR2SVLhRiOyBC-R5y1C5djGhQgfVAzpn7k70QsJcJ2HTDwqfMbidl6nMAfc A good move by Israel in support of the Ukrainian war effort and specifically increased protection against drones
    1 point
  18. It's for the best, Pollard is a significantly better back at this point and Zeke's contract was horrible. And I say that as a long time Zeke defender. Cowboys also traded a 5th round pick to the Colts for CB Stephon Gilmore. Gilmore is a 5 time pro-bowler, but he's also 32 years old.
    1 point
  19. I can one-up that, believe it or not. How could you make Matthias Reim any better? Easy: Add some Hoff.
    1 point
  20. AI: The Somnium Files - nirvanA Initiative. The game starts out with a flashback scene of some quiz show and then these faceless bodies get split in half, from top to bottom. Then I am playing as Mizuki, who was the sort of adopted daughter of the protagonist of the last game. She was a kid back then and now she's 18, which is still a kid to someone my age, but that's besides the point. Anyway, after a sniper takes shots at me I discover half a body in the center of a stadium. Turns out it's the other half of the body of a famous businessman that appeared after a brief blackout on the floor at the quiz show from the flashback, accompanied by a sign with a QR code (I naturally scanned the QR code and it took me to a YouTube video surreal and weird enough to make David Lynch jealous), which was 6 years earlier. If that's not bizarre enough, the coroner determines the time of death to be just hours earlier, so somehow this half of a body whose other half was discovered 6 years prior died just hours earlier. This all happens in the first 10 minutes of the game, so I'm not spoiling anything. The best part is that Spike Chunsoft games start weird and typically get MUCH weirder from there. Also, all the pieces of the puzzle always fit at the end and stay consistent with the logic of the game, even if that logic is bat**** crazy. I'm guessing that it's a clone. I'm probably wrong, but that's all I can think of to make this make any sort of sense.
    1 point
  21. Gorth, are there any animes that you've tried which you just didn't much care for? I know that the chances of me liking something you're enjoying are not particularly high, but I figure that we might be able to find some common ground if I try something you didn't like and would actively recommend against. If we can't enjoy something together, I think we should at least hate something together.
    1 point
  22. Finished episode 10 of Tomo-chan is a girl. Waiting for more episodes to get released It's been a blast so far. Really enjoyed the humour From episode 5:
    1 point
  23. It is also a lot less fun than it was ten (or more, by now, I suppose) years ago. The tropes stopped having reference names (e.g. the current Creator's Pet being formerly known as The Wesley on tvtropes.org), and it became more serious. Not necessarily a change for the worse in terms of quality content, but certainly for having fun while browsing through tropes.
    1 point
  24. I canceled all my classes and ran all the way home to beat you!
    1 point
  25. Alien Breed Trilogy giveaway next 40 hours or so. https://www.gog.com/en/news/we_love_games_special_alien_breed_trilogy_giveaway
    1 point
  26. Issues ----- Mutation/Gear effects affect Allies - Broodmother helmet sleek effect procs poison on allies causing others to be forced to be ranged or risk being almost 1 shot by a single proc Mom Gene's mutation, ally spiders die too easily and are slow - perhaps add a limit of spiders and make them immune to friendly damage Roly Poly still regenerates HP even when knocked out of Curling Infected Wolf spider bombs last too long and explode immediately when in range, likely a short delay would be more interactive, shorter than the strange Spores explosion time Enemies during faction raid start on "Unreachable" bases get stuck far away and raid doesn't end, leading to game not being able to be saved Sap collectors frequently bug out with incorrect 'take all' amounts, either none or less than what it visible and claimable inside the collector, perhaps on loading or closing the game it loses sync Spicy staff causes frame drops if held in hand, turning display>Render scale to around 70 makes it playable ----- Ideas ----- Salt staff, low damage high fire rate, fires salt crystal spikes. Wittle wizard effect - Dehydrates enemies and makes them 'brittle' to take increased damage Waft emitter to have more enemies to be able to attract, lady bugs Etc Ability to breed - Aphid's,weevils,gnats : Cluster of Aphids for Honeydew Change Compliance badge - Parry heal seems a good ability, but adding a Negative damage resist seems too harsh, enemies already do plenty of damage, More stamina consumption perhaps Ability to repair Fluffy dandelion tuff, or to be infinite like the other accessories Add more recipes to grinder, perhaps recycling some old equipment for a return on resources, Grinding down things like 'insulating larva spike' for larva spike Ability to have water container auto-fill if you have dew collectors nearby or connected somehow, the container itself seems useless at the moment if you make dew collectors as you will just grab the dew from the collectors web !! A set of armor to collect more from bodies/pickups Different tiers of backpacks, for more on character storage Upgraded Scientific version of pebble and pollen turrets to work by themselves
    1 point
  27. Live service game based on Discovery*. Oh wait, all those jokes were done last time around, dammit. Um, guess that Paramount doing the Halo TV show makes a ST game from a Microsoft studio more likely? *otoh, Elite Force was good despite being based on the distinctly average Voyager, so who knows.
    0 points
  28. It will happen, except it will be a live service game (because we haven't had enough of those fail lately) pushing NFTs.
    0 points
  29. I saw the whited out one and assumed it was because @Bartimaeus was trying to contact Fire walk with KP, who was exiled to the black lodge for twenty five years for twenty five years.
    0 points
  30. "Stalking" Sebastian. Explanation: I was curious what npc's do so I followed a string of students after one class, who all walked to my next main quest class. I did that class, and then followed Sebastian around like glue. It was actually kind of impressive - the AI would put him in this pattern of walk up and down floors, sit, and either do idle stuff or converse with some NPCs, repeat, all over the castle. When it became night I expected him to walk to his Common Room and disappear into a wall or something (most students/npcs disappear at night so no one for the AI to "talk" to), but instead he wandered in the gardens and castle until morning. Probably didn't feel safe going to sleep when some weirdo was following him. LOL. I now want to follow all the main students, see if they have different walking routines.
    0 points
  31. Shall we start you off on the crazy rabbit hole that is https://tvtropes.org/ for your further education and obscene amount of tabs it can leave open on your browser?
    0 points
  32. huh. edit: limited info, but the extreme brief video included with the wapo story suggests mr. kemp saw self as a victim as 'posed to a villain. vid is providing zero context and am needing read into limited images more than a little, but it looks as if there is no effort to flee by kemp and am believing he may be seen pointing responders towards the direction in which the other incident participant fled. too early to reach any conclusions, but the story were... unexpected. HA! Good Fun!
    0 points
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