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  1. There are two actually. One is unnamed and scheduled for a 2028 launch. That one will include a rover or, possibly, a submersible. To prepare to that is the Europa Clipper launching in 2025: https://www.jpl.nasa.gov/missions/europa-clipper/
    2 points
  2. NASA has chosen four new mission proposals for funding. An orbiter and atmospheric probe for Venus. Two missions total. And orbiter for Io and an Orbiter for Triton. Venus of course is interesting because it is close, earth sized and only slightly less than earth gravity. Aerostat science has a possible future in the clouds above Venus before you get so far down into the hellish temperatures and pressures of the surface. Io is sort of interesting I guess. It is not just the most volcanicly active moon in the solar system, it is the most active of any body other than Earth. Triton though? It's only interesting feature is the age of it's surface. Neptune does not have the gravity to cause tectonic convection that would generate heat. It does not have the magnetic field of Jupiter or Saturn for it's radiation belts are minimal. IF Triton has water or an atmosphere it will be frozen solid. It's too far from the sun and Neptune has nothing to help it. Plus it's orbit it retrograde and the moon is doomed. Eventually it will either collide with Neptune or, more likely, break up and form a ring. IMO planetary science right now should for focused on Titan, Europa, & Encaledus. https://www.cnn.com/2020/02/14/world/nasa-discovery-program-mission-proposals-scn/index.html
    2 points
  3. Undead attack the kingdom. All paladins fled in terror. Half a dozen gnomes died trying to keep the guard tower standing. One heroic healer of Agrela holds her ground and is surrounded by eight skeletons. Three more healers rush to her aid. One of them will not survive the fight. Saru the Calmbringer, barely visible in the melee in the screenshot will survive and end up the highest level hero in this quest (17). The Heroes find the castle of the Liche Queen. A band of Paladins, Rogues, Wizards, Rangers, and Solarii will tear it down. As the Liche Queen emerges all of them will flee. All of them? Not all. One Paladin is hit with a paralyze spell. As the Liche Queen and her minions surround her, a second Paladin decides to protect her incapacitated sister. The undead surround them and find out why in Majesty you never surround high level Paladins.
    2 points
  4. Excerpts from the transcript of the latest Take-Two Interactive quarterly earnings call: https://www.fool.com/earnings/call-transcripts/2020/02/07/take-two-interactive-software-inc-ttwo-q3-2020-ear.aspx
    1 point
  5. I am surprised there are not more missions for Europa, It seems like most hospitable place in our system except from Earth
    1 point
  6. i think there would be less complaints about the grimoire mechanic in deadfire if they actually managed to build in the "Compare grimoire" UI that you can clearly see hints of. Right now it's pretty tedious and requires massive metagame knowledge to take adantage of all the spell selection, and i suspect that's why the complaint about customization crops up.
    1 point
  7. Coming in here after a year away, and Boerer is still going strong. Good to see you're keeping this sub forum going man!
    1 point
  8. I think you're definitely missing something
    1 point
  9. Just clocked 100 hours in Pillars of Eternity... And entered White March for part 2 of the expansion.
    1 point
  10. Still haven't played Breath of the Wild but TP wasn't without its flaws. Come to think of it, I never even popped in the Wii U remaster I bought years ago. Maybe it's time to give it a whirl.
    1 point
  11. now explain to be how tabletop can be played in Real Time with Pause so we're done.
    1 point
  12. Alia, Pale Elf Rogue (PotD Solo)- Entry 3: Dyrford I have a lot of free time: I mean a lot of free time. If I had a teensy tiny bit more free time, I'd totally put together an online tourism marketing campaign for Dyrford, complete with a jingly commercial. That sounds great. Anyhoo, Alia didn't need a marketing campaign to get her to Dyrford: She, like, had to go. But compulsory or not, Alia enjoyed her vacation. And can you blame her? Good times! The Nest Egg doofuses were more threatening. I use Autopause: Enemy Sighted to insure that I can time my first action perfectly. The dialogue before this fight throws that off: there's no automatic pause between the dialogue and combat start. As a consequence, these blokes got a little too close for comfort. Fortunately, Alia was able to get a Shadowing Beyond cast in just in time. Then it was beetles down, followed by a textbook victory. Once again, we used Int 16 to get rid of the wizard and two grappling hooks to get the egg down safely. Our next target was Korgrak's cave. On normal, Astrid sneaked pass the spiders outside the cave. On PotD, I think it's safer to kill them. We didn't pull any punches here. Once we were in the cave, we stealthed to Korgrak using the short cut tunnel. Remember: keep the runny-runnies to the north, and the lazy-lazies to the south. I have a little rhyme to help me remember that. It goes runny-runny: sunny-sunny; Lazy-lazy: mayonnaise-y. That makes sense, because sunny means south and mayonaise-y mean north since mayonnaise is white like snow. You just have to remember to flip it around, because it's backwards: Runny-runny is really north and lazy-lazy is actually south, right? Oh! And don't forget: it's all good the first way if you live in Australia because everything is upside down there. Got it? Right. Once we got to Korgrak, we high fived him and welcomed him to the team. He's putting the hurt on Raedric's Undead Army as we speak. Next, Blood Legacy. By the time Alia got to Blood Legacy, she had 5 base points in mechanics. I like to do this with Hedge Maze + Gjefa bonuses. Hedge Maze grants +2 to stealth and Gjefa +1 to mechanics. 5 + 2 (Gloves of Manipulation) + 1 = 8. Mechanics 8 is the magic number for Dyrford. Mechanics 8 is particularly important in Through Death's Gate, as you'll soon see. In Blood Legacy, mechanics 8 let Alia open this door, granting her access to the inner sanctum key and bloodless quest completion. Onto Through Death's Gate. This is one of the trickier quest for my solo rogues. With a mechanics score less than 8, there are three scary bits. With mechanics 8, there are but two. The first challenging part is the druid room. The menpwgra in the center of the room is hard to get by: A Shadowing Beyond cast is required. As in all Shadowing Beyond race-throughs, we want to maximize our movement rate and Intelligence. I like to use the Orlan Bramble ring here, too, since there's a risk of being hobbled. Blacsonn could make sense as well, now that I think about it. On PotD it's a good idea to pull and kill the sporelings: there's just too many of them. Fan of Flames scrolls work great for that. This is why we wanted those spider legs back in Caed Nua. Btw, Remember to wear the Hermit Hat when pulling the sporelings! With the majority of the sporelings nixed, exiting was much safer. Ok. Next level. I totally screwed this up...The plan had been to use Mechanics 8 to open the final door and bypass the oh-so sketchy spirit room. Unfortunately, I absent mindedly rested, dispelling our Gjefa bonuses. Faced with the choice of returning to Ondra's Gift or negotiating the spirits, we chose to backtrack and see Gjefa again. That meant we had to pass through the druid and sporeling rooms three times. Remind me never to do that again! The upside, I guess, is that we got to fight this battle, the final confrontation of the quest, fully rested. That fight is totally winnable with Whispers of Treason and Fan of Flames scrolls alone, though. So that's that: We're going to Twin Elms everybody! Yay! Best, A.
    1 point
  13. Exploring the new areas in Guild Wars 2, flying around Bjoras Marches, once homeland of the Norn, now occupied by Jormag and it's corrupted Icebrood minions. Exploring the mountains from dragon back, blizzard incoming soon: Taking in the scenery:
    1 point
  14. Well, it depends on how you are free on terms of resting/using per rest abilities. Personally, I try to limit my resting and mostly rely on per encounter abilities/consumables. For example in my current run the last time we rest was like right after we got Caed Nua as a Keep two updates ago. Thus we need to use food in a manner I've mentioned here and Potions of Infuse with Vital Essence for Eder when his health drops too low (usually he is the only one who take significant damage). If you are rest-freebie then you are rarely need to use those and just for particularly dire encounters. The scrolls I'm mostly using are of Defense/Protection/Valor, Moonwell, Prayer Against Fear/Bewilderment/Imprisonment/Treachery, Insect Swarm, Paralysis and various Restore Endurance - these I'm trying to collect and buy ingredients for. Others I only use if I find them on my travels. And general approach is, as I've already mentioned, give healing/damaging scrolls to the character with high Might and protective ones to the character with high Intelligence. For Moonwell it is better to have both Might and Intelligence high. Actually that's why I'm trying to have all party members be 'Lore friendly'.
    1 point
  15. Very impressive! I love the use of stealth and the clearly very well-planned routes and options. Down to the very point of stealth for intimidation etc. Can't wait to see how she goes! BTW, Serg. Thanks for the advice regarding scrolls. I have actually finished Elanna's run, and her and Eder will shortly be parting ways, but it's good advice for Kana who will replace him and just in general. In that group I didn't focus on lore with any of my spell casters really, figuring that they had enough of their own stuff to throw without resorting to scrolls. I'd be interested in everyone's general scroll(/consumables) thoughts and strategies. Cheers, CM
    1 point
  16. But I actually liked Twilight Princess
    1 point
  17. Given that it was never made an issue of in his lifetime, I'm not sure what they could have done to address it.
    1 point
  18. Is it? The new mechanic allows you to not pick any spell at level up but only take passives and/or foreign abilities (in case of multiclass) but with the right collection of grimoires still have a tremendously broad spell portfolio to cast from. The only downside is that you have to switch more often since you can't put all your favs into one grimoire. Priests and Druids don't have this very advantageous mechanic (especially powergamey for multiclass wizards) and yet you don't complain about those two but about grimoires. If grimoires were also customizeable this already borderline broken mechanic would become absurdly overpowered. Why pick a spell in the first place? You'd learn spells, write your favorite 2 or 3 grimoires, then retrain and pick no spells at all - while your perfectly composited grimoires would hold them all.
    1 point
  19. Wow, such a solid progress in one go, astounding! With that pace Alia will face Thaos in no time! (BTW, she looks pretty gothy to me - love it!)
    1 point
  20. Alia, Pale Elf Rogue (PotD Solo)- Entry 2: Defiance Bay The distinctions between PotD and Normal may not be seen, but they are felt. Alia's Defiance Bay battles look like Astrid's. Don't be fooled, though: there were differences. Fights lasted longer; enemies were more dangerous; death was always closer. Fortunately, Alia found herself able to thrive with a few adjustments. When Astrid arrived in Defiance Bay, she sought the Oaken Scarab figurine and the Rotfinger gloves. With those item in hand she felt capable of taking on all comers. Alia, in contrast, took a more measured approach, building additional capacity before launching into combat. After a quick trip into the catacombs on the 9th to pick up the Rugged Wilderness Hat, Alia completed Something Secret, Rogue Knight, At All Costs, Brave Derrin, A Voice from the Past, Unwanted, The Queen that Was, The Man Who Waits, and The Final Act in that order. That allowed her to accumulate a significant amount of gold and experience with but one fight: the battle with Helig in A Voice from the Past. Before taking on Helig, Alia secured the Obsidian Lamp. Fletcher's Stay + Gjefa allowed her to unlock the chest. Here we see the shades in action, mobbing Helig while Alia finishes from a far. Astrid's ranged weapon was Forgiveness. Alia prefers a crossbow. The crossbow was fast enough to allow Alia to kite the remaining revenants. This wasn't necessary. I just enjoyed the novelty: this wouldn't have worked with Forgiveness. Moving on to The Queen that Was, Alia, whose base strength is 10, used a +1 might armor enchantment and goldrot chew to reach might 14, allowing her to intimidate the practice guy and secure her hood. The Man Who Waits followed soon after. This was done entirely with stealth once again. Additional early item goals included the Rotfinger Gloves, the Munacra Arret and the Silver Crow Axe. Oaken Scarab + Obsidian Lamp + Rotfinger Gloves + Munacra Arret were instrumental to her strategy in the midgame. To illustrate: Supply and Demand. Oaken Scarab Rotfinger Gloves->Munacra Arret. The primary purpose of Whispers of Treason is to insure that enemies will continue to have a target when the beetles unsummon. On PotD, battles can last long enough for that to happen. Once the beetles disappear, it's shade time. Alia fires away with her crossbow as the battle draws to a close. The other kith fights were fought in the same way, more or less. Some groups made it to the shade phase, others did not. Dodwyna and crew never saw the shades. First the beetles. Then the rot. Combusting Wounds is a nice additional, time permitting. Endgame. The Two Story Job crew put up a better fight: they got to the shades, at least. This shot was taken just after the final Touch of Rot was released. Alia has charmed Slecg in advance of shade time. And done. All Hands on Deck and The Parable of Wael were uneventful. Alia used the same method in both. Seeking one last level up before facing Marshall Wenfeld, Alia headed north to complete two Guilded Vale quests she missed: A Mother's Plea and Vengeance from the Grace Since Marshall Wenfeld wears full plate, we swapped out the Silver Crow axe for Ravenwing, upgraded with a shocking lash and kith slaying. We built this weapon just for him. Alia wished to keep Wenfeld in engagement for the first few rounds in order to prevent him from wandering off and drawing in the crucible knights- hence the out-of-character emphasis on a melee weapon. (For my rogues, melee weapons don't really matter until Twin Elms.) For better or worse, Wenfeld scorched himself with a Pillar of Holy Fire. We only got one swing with out purpose built, carefully constructed weapon. Shed a tear. After that, we used shades to keep Wenfeld pinned. Although she's built for melee in anticipation of the endgame, Alia prefers to fight at range. That left us with one more quest: Undying Heritage. We used stealth here, save a single fight on the ground floor of the tower. The only tricky parts were outside, on the way to and from Icantha. This was tight, but we made it without Shadowing Beyond. Shadowing Beyond was required here, both out and back. We rested to insure we'd have an emergency Shadowing Beyond in reserve, in the event of an accident. We cast over by the gate near Icantha's place and then raced toward the tower. This is the last hurdle of the quest. Run, Alia, run! Made it! Alia is off to Dyrford. Best, A.
    1 point
  21. Alia, Pale Elf Rogue (Solo)- Entry 1: Caravan Camp to Caed Nua Show of hands: Who here remembers Astrid? That was a stupid question, naturally. This is the internet: I can't see your hands. I'm going to assume, though, that most of you would have raised you digits had you the venue to do so, and cover Alia's early game movement with sparse detail, using Astrid's posts as a reference point. Fair enough? Ok. Speaking of differences, here's Alia's pre-Caed Nua build. Skills: Stealth: 7, Athletics: 0, Lore: 2, Mechanics: 3, Survival: 0 Abilities: (L1) Blinding Strike (L3) Reckless Assault Talents: (L2) Weapon Focus: Knight (L4) Shadowing Beyond Here's Astrid's: Skills: Stealth: 7, Athletics: 0, Lore: 2, Mechanics: 3, Survival: 0 Abilities: (L1) Crippling Strike (L3) Dirty Fighting Talents: (L2) One Handed Style (L4) Shadowing Beyond With the exception of Shadowing Beyond and the skill point distribution, everything about Alia is different from Astrid. And yet they are very nearly the same character. Astrid and Alia were both setup as one handed crit specialist in the early game. The only distinction is the approach: Astrid went for hit conversion percentage, Alia went for acc. I'm not sure which approach I like better, in the general case, but I was glad to have the additional acc on PotD. So, let's get to the action. Alia breezed through Cilant Lis and then headed straight to Raedric Hold for the standard embarassingly metagame-y solo character item raid. She collected the fine brigandine, Ring of Searing Flames, Gauntlets of Manipulation and Boots of Stealth. Adding in the Ring of Minor Deflection she found at The Black Hound, and the Esternwood crossbow and she was well on her way to a complete early game item set. Alia's route through Raedric Hold was very nearly identical to Astrid's. She collected items from the sanctuary and then descended into the dungeon on the 1rst. The guards were taken down one by one in discrete locations. On the second, she collected her last items and then departed- exiting via the ramparts rather than the sewers. On PotD, I think that's the best practice: The sewers are pretty crowded and the ramparts seem pretty safe. Next, we visited Black Meadow to complete The Smith's Shipment and pick up all the other goodies. Then -in a departure from Astrid's route- we went to Mahdmr Bridge for Ferry Flotsam. The first looter was taken down almost immediately with an opening crossbow bolt and an arrow trap. The second put up a respectable fight, but we were never in danger here since Alia elected to keep rather than sell Gaun's Pledge. I like that move: Gaun's Pledge can be a difference maker in the early game. Upon returning to Guilded Vale, we dropped of Tuatanu's crate and purchased a Blunting Belt. We settled Against the Grain soon after. In Late for Dinner, Alia used Blinding Strike (crossbow) -> arrow trap to nix bandit 1 ASAP. Arrow traps are legitimately useful in the early game. The other two went down without a fuss. Our item collection schedule called for a visit to Esternwood on the 6th and a trip to the Eothasian Temple on the 7th. That yielded Torc of the Falcon Eyes and Rymgrand's Mantle. Buried Secrets was completed entirely with stealth. This move always makes me nervous but it has never been a problem. With Weapon Focus: Knight, Alia elected to upgrade Yenwood, raising it to fine and adding a lash. The Caed Nua hall required a Shadowing Beyond cast this time. Alia cast Shadowing Beyond, let the spirits contact her, and then broke for the door. Easy-peezy. We used the spiders against Maerwald, mostly because we wanted legs for Fan of Flames scrolls. Bulwarks helped against the blights. And done! We're off to Defiance Bay. Best, A.
    1 point
  22. Hello, everyone! A couple weeks ago I promised to return with a PotD solo attempt. Well, good news everyone: the time has come. Meet our challenger. Alia, Pale Elf Rogue (PotD Solo) Game Version: 3.7.0.1318 with White March I & II, Difficulty: Path of the Dammed, Settings: Maim Before Death: On; Injuries: On; Expert Mode: OFF, Mods: None Character Description: What is there to say about Alia? Honesty, I'm not sure. Alia is the fourth in a line of characters I built in preparation for a PotD solo. Sadly, her personality is the least developed of the four. And by that I mean it's non-existent: I haven't developed her at all. Her portrait is cool, though. She looks like a noble: a refined noble. Breaking free of her roots, perhaps? Maybe. Anyhoo. I'll fill this in if and when I come up with something. Who does she look like to you? Gaming Notes: After completing my first PoE solo no reload on core, I set my sights on a PotD attempt. Following an exploratory run, I launched into action with a character that made it all the way to the second drake encounter in Sun and Shadows, falling just before Thaos. I took a break after that disappointment and ran a new character. That one fell in Galwain's Maw, due to a positioning error. Where her predecessors failed, Alia hopes to succeed. I can't guarantee a victory, but I'm confident Alia will put in a respectable showing. Wish her luck!
    1 point
  23. I changed 'Breath of the Wild' to 'Twilight Princess', 'Switch' to 'Wii' and 'Wii U' to 'Gamecube' and that paragraph still makes sense.
    1 point
  24. Pics or it didn't happen. Yeah, got mine as well. Now if I could get Yakuza 4(PS3), Yakuza Ishin and Judgement, then my 'Yakuza Collection' will be complete...sort of. A retailer has all of them here...I just hope he hasn't sold Yakuza 4(PS3) yet. Dang, at one point he even had the Yakuza 1 & 2 HD remaster for the PS3. *sigh* So many games and so little money...
    1 point
  25. It's a biographic film meant to entertain, not a documentary, did you expect it to render a verdict on the life and wiles of Rudy Ray Moore? If so you might have approached viewing it from the wrong angle.
    1 point
  26. I am continuing to play Pillars of Eternity 1. I have started Act 3 and moved to Elmshore. To my surprise, I got the pop up to scale the enemies. And I have tried to click on it. The outcome of that click was a upscaled group of Ogre Druid, 4 Ogres and 1 Ogre Matron, which wiped the floor with me faster than I was able to say Meister Proper / Mr. Clean But because I am as stubborn as a mule having a bad day, I decided to not move forward, until I defeat that group. The only way how to get them, was to exploit pathfinding little bit, and then overnuking the druids with my casters. In the end after 45 minutes, the group was finally defeated, and I was able to move forward into the cave, which they were guarding, and approach one of the Bounty targets. To my surprise, the bounty by itself was easy-peasy compared to the fight outside of the cave, and I emerged victorious just after the first pull, without anyone being knocked down. (at least I think so )
    1 point
  27. It's kind of weird how many idiomatic phrases still in use come from ye olde firearms and as such... I feel compelled- compelled I say- to point out that (a) firing line is different to (a) firing squad. The firing line was the front line of battle in a ranked system when using early firearms where you'd have a front rank (the 'firing line') and ranks behind it systematically reloading their brown besses or whatever. Since the firing line was at the front those behind were partially protected, and the firing line was particularly dangerous. Idiomatically firing line represents being at significant risk, whereas being in front of a firing squad represents an inevitability of death. Next, flash in the pan and going off half roostered, both of which might be quite valid idiomatically for current Star Trek.
    1 point
  28. Missed me! (in the center) I like that most of the mini-bosses have big "tells" or animations. I still haven't used the actual dodge button, I keep running (or use a teleport spell when I actually remember what hotkey I set for it), like I've done in every arpg, instead. I "possessed" an enemy summoner. This resulted in total hilarity as his summons kept automatically moving slowwwllly forward in a huge tide to the nearest enemies on the map. Sometimes it was summoner against summoner. it did drop my (4k/ultra) fps. But it was so worth it. The skill is called "Parasite" - only one possessed minion at a time and ofc it's only as good as what you posses, but they last until they die/you exit the game (or alter gear too much I think?). Purchase it immediately when the shop (randomly) has it, it's the bomb. In terms of "summoning" in this game, the golem is good/decent at holding aggro/surviving. But the melee zombie sucks (low low hp). The ranged zombie is slightly better but still sucks. Don't think there's going to be a "pure summoner" build -you're going to still be casting a lot of spells as a main offense (which is fine, imo), but man Parasite is entertaining.
    1 point
  29. this would be closed demo for Virgil the Longest Night.
    1 point
  30. All console ports have this bug. People have found solutions like minimising the items, either by selling a bunch, or disbanding party members on the ship while loading a small number of items on the watcher, as otherwise the game gets an overload of data on unique items and crashes; But seriously, that's not our job and just one of many errors, I can't be arsed with all that, and so much time after launch, nothing about this seems to be getting fixed.
    1 point
  31. I'm not sure if this is the right place to come with console bugs or if I go complain to Versus Evil but oh man this game is nearly unplayable, especially now that I'm hitting a bug where several saves for one character literally freeze up when loading, or load and take me to main menu saying there was a map error. This is utterly ridiculous. (if this is not the right place for this I apologize, literally just created account give minutes ago.
    1 point
  32. Command & Conquer: Red Alert Bonus round: Command & Conquer: Red Alert II
    1 point
  33. The Ballard area of Seattle has a bit of a scandinavian heritage, and its the location of the National Nordic Museum.
    1 point
  34. I can't find anything online. But on the PS4 update history after it downloaded, it just says: Added European Spanish Language Added European French Language This is all this patch did huh. All these issues, and all these complaints. And this is the thing that gets a patch. Obsidian, you better never work with the company you hired to do this console port again. Because this port is a shambles. And its hurting your reputation with those that don't know any better.
    1 point
  35. Unreal Tournament Classic, Unreal Tournament 2004 and Unreal 2: The Awakening purchased on GOG during the current sale
    1 point
  36. I will no longer be purchasing any more games from this company. Rest in peace. Not that it will ever happen, but releasing the source code so that fans that actually care can fix things would be the right thing to do...but of course you wont, because money.
    1 point
  37. Schin there will never be a new patch ? : ( Because there is a good change to make if it is not too complicate : Make Knock up always a valid target. (red circle never disapear = not like now). For the pleasure of the game, it should be a true added value. For a console version for example... I love give order but here, you give an order never applied after a Knock up.
    1 point
  38. So you're essentially confirming that there will be no fix for the Nvidia-related issues.
    1 point
  39. So... it means ending of Deadfire support and you leave us on our own with all recent bugs / inconsistencies like broken effect descriptions (Garotte, Finishing / Devastating Blow, Spiritshift Boar's Raw DOT), broken DOT damage calculation, Barbarian Carnage, and so on? Am i right? I'm not testing v5 yet, but i can't see these bugs mentioned in patch notes.
    1 point
  40. I came here searching for the solution of the puzzle and understand this topic turns to be harder than solving the puzzle... Guys, I don't want to sound aggressive, but you should really think about your ability to explain things to people (seriously, read what you wrote, your instruction are so bad I created a new account just to explain it better). 1. Get to the Sunken Crown map; go through the fight and the scene with the king. 2. Leave the map by the top/left portal. 3. Activate the water manipulator and get the weapon from the statue. At this point both flooded paths just outside the Sunken Crown are walkable - keep it that way. 4. Go back to the Sunken Crown map using the portal (any one). 5. Leave the Sunken Crown map by the top/right portal. 6. Now you are outside the flooded map (just in the first map where you spoke with the dragon before it "dug" a hole in the ground. Go back to the flooded map. 7. Inside the flooded map, go stair up and use the portal (since you have no other option) 8. Use the water manipulator thing just outside the portal - a new path will be available (in the same "platform" you are now). 9. DO NOT use any other water manipulator, just walk and use portals to reach again the Sunken Crown map. 10. Profit
    1 point
  41. That's all I really wanted to say, but let me elaborate. He is such a brilliant companion to have around with his funny quips and responses to quips form other companions. Then there are all the priceless puns and innuendos in the stories of his conquests, and lovely naughtiness all around. Last but not least, to make all of that serve a greater purpose and hide a much deeper layer to the character was a beautiful move from the writers. The "grand finale" in the Wild Mare was actually very touching and made me fall in love with the character even more. One thing I either missed out on or that was not present is a follow up to his goddess mom's threat that she wanted someone better for her son. I honestly expected some sort of an epic confrontation at some point, but... part of me is glad it did not happen. That could not have ended well. I wish he and the watcher had a chance for a happy together forever, though, just as they had promised each other in the tavern to always wake up together, but... here's hoping for something of the sort in the future, yes? Because I need more Tekehu in my life, seriously. :D Anyway, thank you for Tekehu, he was like a breath of fresh air for this old and often bitter gamer.
    1 point
  42. Sorry for late reply... it's not exactly a bad ending, but they do part ways, as characters in games usually do so each of them can go "their own very important way". It's frustrating because it's not like the watcher has anything to go back to or anything super important left to do, really, so I'd say my watcher would be happy to stay with her handsome fish and follow his way. For what it's worth Tekehu says his heart and the rest of him will always belong to the watcher and they promise to meet again. Yeah, it's a cheap plot device to give the devs an open ending for future games/DLC so that the player character is not permanently entangled with anyone and... I really dislike it.
    1 point
  43. Hey everyone! As it's been a year since the release of Deadfire, we have come to the point of moving on to newer projects and ramped down the Deadfire staff as a result. We will no longer be fixing any issues we deem to be non-game breaking. At the moment, we are only aware of a few potential issues for some users that can prevent player progression and have come up with solutions to these issues. If we find that there are any progression breaking issues going forward that prevent gameplay, we will look into finding workarounds or potentially hot fixing them and adding those to this list. The following are the known issues and their workarounds. Players with general performance issues, freezes, or crashes, we have compiled a list of diagnostic steps that have worked to varying degrees for other users. You can find the list with some instructions listed below. Reduce graphics settings Restart game Delete or move excessive saves Disable Unity Console mod - if applicable Remove Unity Console mod - if applicable Verify Integrity of Game Files - Steam - GOG Reinstall Deadfire Change PhysX settings to GPU instead of Auto Install the Special K mod with recommended settings Update graphics drivers Update operating system Check for faulty RAM - Steps to do this can be found here Roll back graphics drivers Reinstall operating system Mac users who are having graphical issues where large sections of the map are white, it has been found that if you save the game and load the new save file, the map will go back to normal. Players have reported Nungata disappearing from Serpent's Crown and being unable to turn in quests. This is not a bug as she leaves the area during the quest The Final Maneuver and will return to her normal location when that quest is resolved. If you run into an issue different than the ones listed above that prevents you from being able to continue your adventure through the Deadfire, please feel free to let us know in an email and attach any screenshots, output_log.txt files, save files, and crash logs that may assist us in helping to resolve the issue. Should you need information on how to obtain those files, you can find instructions here. Please send these emails to support@obsidian.net and we will do what we can to get you back on track. We at Obsidian want to send our heartfelt thanks to this wonderful community for being so supportive of Pillars of Eternity II: Deadfire! We hope you will continue to enjoy Deadfire for many years to come and hope to see you in the next great Obsidian adventure!
    0 points
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