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Showing content with the highest reputation on 12/01/19 in Posts

  1. Huh, I was today years old when I learned the term "jazz cabbage". I love it and will endeavor to work it into a conversation!
    2 points
  2. Dark Souls II: Scholar of the First Sin. Completed the game. Frozen Eleum Loyce was an amazing area, the interconnectivity and general design reminded of the original Dark Souls. I successfully found the knights of Eleum Loyce and challenged the Ivory King. Then I returned to the Expulsion Chamber bonfire and traveled to the Frigid Outskirts via the most appropriate means, a casket. I did not explore the area, just ran in the general direction of the fog gate (could not see much, because of the blizzard). The deer started to spawn pretty soon and they pushed one of the phantoms from the cliff before we reached Lud and Zallen, the King's pets. The pets took much more time, than their former master, but I managed to finish off Zallen as he was about to go berserk. Then I used a Bonfire Ascetic on the Throne of Want/King's Gate bonfire and went through three boss battles again to see, if anything was changed in SotFS. Somehow having played DSII several times makes it harder to appreciate the plot and not combat mechanics of the game.
    2 points
  3. By modifying Assembly-CSharp.dll one can achieve with ease many frequently requested things that are otherwise not possible or very difficult. I have decided to make this tutorial instead of mods since mods for Assembly-CSharp.dll have some drawbacks (see below). Difficulties with Assembly-CSharp.dll modding - A modified Assembly-CSharp.dll won't be properly recognized by patches. So one has to use the BACKUP and patch the game or reinstall it. After that one has to redo all modifications to the new Assembly-CSharp.dll. It helps if one keeps track of the changes in a text file. - Assembly-CSharp mods are incompatible with any other mod that modifies Assembly-CSharp.dll Getting started - Assembly-CSharp.dll is located in "...\PillarsOfEternityII_Data\Managed". - MAKE A BACKUP of Assembly-CSharp.dll !!!!! - To modify the dll you need a de/compiler like dnspy. - Launch up dnspy and open Assembly-CSharp.dll. The rest should be self explanatory for everyone with little programming skills (else leave your hands out of it!!! and learn programming). What can be done? 1. Helms for godlike 2. Does "waiting" from the rest menu take to long? 3. XP Gain. You dislike PoE2 xp system? The lines you need to edit are under "Partymanager" "AddPartySizeBonusXP" and "AssignXPToInactiveParty" I prefer no party size and no inactive penalty (changes for that below). This lines can also be modified to have a difficult scaling. 4. Difficulty scaling under "DifficultyScaling" "public class ScaleData" right click on the token and chose "edit class" this things can be changed... CreatureAttributeBonus CreatureLevelMult = 1f; DetectableDifficultyMult = 1f; DisarmDifficultyMult = 1f; TrapEffectMult = 1f; TrapDamageMult = 1f; SkillCheckMult = 1f;
    1 point
  4. Slight update. It has ran for about 4 hours now under Diagnostic Startup. Slight caveat - I can't set sleep off under this setup and it goes to sleep every now and again. I don't know if that's significant in any way but it hasn't given any blue screens. I was about to make a Windows usb image when I ran into some write protect issues with my 125 gb pen drive. Ordered a new one for tomorrow.
    1 point
  5. Honestly I'd say if it can be reproduced in safe mode then it should be covered by warranty. If you are really up for a trip down the rabbit-hole you can troubleshoot further with driver verifier but it will get messier with every step forward.
    1 point
  6. Does your "reset" Windows 10 come with drivers pre-installed? If so, start uninstalling them one by one between safe and not safe mode boots until the system stops freezing outside of safe mode, .
    1 point
  7. @Hulk'O'Saurus Before doing what I said in the previous post, it occurs to me that we haven't even tried as basic of a thing as putting the system into safe mode (which I see you actually just mentioned in your previous post). Please do that and test stability before anything else.
    1 point
  8. My next step would definitely be install an actually fresh copy of Windows onto a USB drive like I suggested above...also, disable your internet if you can before doing so so that Windows 10 doesn't immediately start auto-updating and prevent you from seeing if that's more stable over a long period of time before updating Windows or drivers. You can also install GSmartControl to check out the vitals of your hard drives, but I think for something as extreme as this, Windows would probably detect something's awry and automatically start chkdsk, which I'd think you'd mention if it did, so I'm not too concerned about the drive(s). If with a new format on a separate drive before updating and before installing drivers the system continues to have stability problems, I think you can pretty safely rule that it's the PSU, especially with all the other symptoms. If the problem doesn't persist, though, that's where it'll get interesting. The "at fault" files shown in those images are all like critical kernel and abstraction layer files, so it doesn't really say anything besides that there is something seriously wrong with the system.
    1 point
  9. Has anyone else seen this? I think it appeared after I fought Alpine Dragon, then a horde of Lagufeath on the north side of Longwatch Falls, and is appearing stuck on screen at random places in interiors and exterior. i know All my party members summoned creatures from quickslotted items during the Lagufaeth fight and I noticed it on the battlefield after fight, then I went to Gref inn, and then Caed Nua, and it followed me there. Exiting and restarting game seemed to clear it for now... will note if I see it again.
    1 point
  10. They have prints from all over the place. A 35mm Technicolor is the one they used for 97% of A New Hope, with little bits used from from Eastman and LPP prints as well as a couple of other places. Return of the Jedi used a "pristine" LPP print for all of it, and was the easiest to restore. The Empire Strikes Back (which isn't completed yet) will apparently use a combination of Fuji, Eastman, and Kodak, and is apparently the most difficult to restore due to the state of extant prints. It'll apparently need about 42TB's worth of space to finish mastering at a 4K resolution transfer. @LadyCrimson Silver Screen is the original fan transfer from years back, 4K77 is the new 4K transfer I was talking about.
    1 point
  11. I think yes to both, but it would require quite a lot of cash.
    1 point
  12. Thanks, I didn’t start playing until a while after launch so I can’t compare, loading times have been consistent since i began the game. Xbox one X is much more powerful so i would expect no framerate issues on there but i’m on the one S and I think the hardware is not strong enough hopefully they can fix this. Good point about the map I noticed that too but it would be easier if they just made it faster. As the person above mentioned dash is unlocked at dodge level 20 I didn’t realize this until i started reading all the abilities.
    1 point
  13. I've not heard it unironically since I was a kid A family friend was an old school jazz musician, elder silent generation and long dead by now, and he would often use really obscure slang for things. He's the one that taught me about measuring things in fingers as well as introduced the concept of a lid of marijuana or jazz cabbage.
    1 point
  14. I believe Star Wars prints were made by Eastman, in which the reds would notoriously degrade faster than the blue or greens, both washing out and making the print a little greener over time as a result. That's probably what you're seeing there, also why the blacks look a little more washed out and so on. Based on that single frame I might also have a slight preference for the unrestored version, it looks a tad more "organic" for me, but really, you can't make much of a decision based on a single frame. Still, pretty cool restoration!
    1 point
  15. The fan one isn't terrible re: brownish/yellow tones. It's their contrast and color in things like combat, ships in space, etc. that I don't like. I don't have an OLED yet but what I miss most about plasma/CRT is their ability to have darks be dark (and not blown out darks) while the lighter parts of the scene are still nicely "light"/visible. So often on modern screens blacks are blown out (too much loss of detail) if you want black to look black, and then you can hardly see anything/faces are too dark during a night or dark campfire scene or whatever. Edit: I don't really like "yellow" all that much, btw, I just prefer if over red tones. Especially with skintones. Often I'll calibrate to make skintones look more natural and just live with whatever else.
    1 point
  16. You can dash forward, its unlocked at dodge 20 I think
    1 point
  17. Look into dodging Froce58. I had several builds going each with their own hard save and then the quick and autosaves, I noticed a slow down once I deleted saves for builds I had already taken past the no return point TOW seemed to return to its previous performance for cut scenes. No idea why but there might be a memory leak related to a high number of saves for the game.
    1 point
  18. But as the developers pointed out how many times did the person have to play through to figure out how to optimize that route to be able to get to the point where he could do that? I think this game can be short or you can easily sink 50 hours into a play through. I did respect the developers reaction to watching that speed run.
    1 point
  19. That's how you announce delays: Oh, yeah, also Stanley Parable: Ultra Delux Edition has been delayed to 2020. Also: There is Stanley Parable: Ultra Delux Edition in development.
    1 point
  20. Disco Elysium, Master Chief Collection, Choice of the Deathless (found out it was written by Max Gladstone, author of Empress of Forever), and Heaven Will Be Mine. HWBM is an english language visual novel that's apparently about giant robots, the future of humanity, and... queer romance? Sounds quirky and fun enough I've been eyeing it.
    1 point
  21. I just wanted to address the idea that Avellone wasn't 'well known' or used as a 'draw' for the first game. My thoughts on Deadfire's performance is that a multitude of factors probably played into it. The biggest factor though was that it was a known quantity 2nd time around, for both good and bad. It couldn't be all things to all people anymore.
    1 point
  22. @Skarpen: it would be very nice if you didn't add "bonkers" to points and comparisons you make. We neither belittle your arguments nor you as a person and you don't need to belittle us and our arguments to make a point. If your reasoning is solid it will get acknowledged. Calling people names will just lead to the opposite. The points that were made by the others are not bonkers in any ways but brought forth in a decent manner. Maybe they are wrong, maybe not. But bonkers? Hardly... Not everything or everyone one doesn't agree with is bonkers. Concerning advertising games with Josh Sawyer: I don't have any numbers but I guess there are at least as many gamers that would call Sawyer a game developer "legend" as there are Avellone fans. And I also think there's a significant overlap. Josh may have lost some followers because he's quite outspoken when it comes to his political views though. But anyways: several things alleviate your argument that Avellone's departure caused a significant sales drop - or that the participation of Avellone automatically means that sales will go up tremendously: Preorders of Deadfire were higher than those of PoE. User reviews were great in general. If there would have been massive disappointment about Avellone leaving it would have had an impact on user reviews. I read a lot of the negative reviews on Steam and I don't recall any that said something about Avellone. They might exist but I doubt there are many. Projects in which Avellone participated didn't experience a massive sales surge that comes near the sales drop of PoE-->Deadfire. In some cases the follow-up game with Avellone sold worse than the first one. Example: FTL (Avellone only participated in the free Enhanced Edition) --> Into the Breach. Obviously those are quite different games on several levels. But if the theory that Avellone's name alone has so much impact it shouldn't matter if the games are different (as long as they are comparably good). I saw nobody on Twitter or in Discord addressing Obsidian developers or Obsidian themselves with that theory. Where one might read such a theory and where it might get fostered is the RPGCodex. But that's just a fraction of potential CRPG players and its views and opinions as a collective doesn't necessarily represent those of the majority. All in all, lookig at all the known facts and numbers (good reviews both from users and critics, improved gameplay, incorporated player feedback etc.) I get the impression that deep disappointment or anger or frustration with Deadfire are not the cause. It rather seems that a lot of potential players (aka target audience) didn't really care about a PoE2. But those who cared mostly liked it.
    1 point
  23. FWIW, If you look at the Kickstarter it promotes Avellone, Sawyer and Cain - "Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment." Its pretty clear that Obsidian felt that these three developers had name recognition amid the people who were going to pledge for the game to be made.
    1 point
  24. That was before they realized that he's a lefty.
    1 point
  25. You know, this is exactly why CA's recent grog icon status baffles me. I mean, his Opus Magnum Planescape Torment is famous for being "That game with fantastic story and crap combat". Grogs don't give a toss about stories, but combat is god (only if exactly like in BG2, but still). Why then? ¯\_(ツ)_/¯ Fallout 2. Great game. Also, stylized pulpy sci-fi with its own turn=based system that looks and feels exactly like BG2 not. ¯\_(ツ)_/¯ KOTOR2. Great game, combat isn't very BG2, plus it was released on those filthy consoles for filthy casuals. All the other stuff is very much products of collaboration. Right now, the only plausible hypothesis I have is that Avellone's friction with Obsidian made public approximately around the same time codex types faced dawning realization that Obsidian, in fact, does not exactly strive to cater to their tastes up to tiniest details; ol' Chris just got picked up as a flag...in which case, dude gotta beware, because grogs are fickle mistresses -- like, weren't they praying at Sawyer's altar once too?
    1 point
  26. we spent more hours than wormerine playing poe2... many more, so am not one o' those who were disappointed with purchase or discouraged from purchasing altogether. nevertheless, after listening to post-mortem from josh, we arrived at conclusion the obsidian folks misinterpreted poe1 feedback. josh recognized how divinity: original sin 2 developers took consumer feedback to heart and improved game resulting in bigger sequel sales. obsidian anticipated similar results from following same gameplan, but there were a fundamental misunderstanding 'bout poe criticism. beyond the inevitable and insurmountable too hard/too easy complaints, next most common critique o' poe were almost never stated open and honest. real biggest complaint o' poe were: it isn't bg2. any significant design choice which altered bg2 "standard" polarized the community. the developers had no desire to replicate perceived errors o' bg2 in poe or poe2, and so the "it ain't bg2" complaints were largely dismissed. poe were, relative speaking, a hardcore crpg; a genre for which there were significant, but nevertheless niche appeal. the developers o' poe2 chose to refine poe by giving folks who liked poe more o' what they enjoyed in the first game-- a reasonable and rational approach given the obsidian conclusions 'bout dos2 development. unfortunate, the developers o' poe2 were misinterpreting feedback at a fundamental level. by focusing on demands and criticisms o' those who liked poe, obsidian failed to recognize that they were narrowing the appeal o' their title rather than expanding... which, for the most part, were good for Gromnir. most o' the bg2 nostalgia demands were nonsensical. per kill xp rewards, pre-buffing and hard counters were not what made bg2 a popular game, but folks clamoring for such were making known just how much they wanted poe to be bg3. obsidian developers didn't understand this feedback, and am personal glad they ignored such, but regardless, the developers were somehow blind to fact they were making poe2 appeal more exclusive rather than inclusive. oh, and there were narrative issues in poe2 which we have discussed ad nauseum elsewhere, but am not convinced such were the downfall o' poe2 insofar as sales is concerned. nope, the reason why poe2 underperformed in terms o' sales were 'cause it weren't bg2, or at least not bg2 enough. HA! Good Fun!
    1 point
  27. L7 @ 14 hrs and havent finished emerald vale no hud, no help, thorough exploration 4 uniques supernova
    1 point
  28. Hello I would like to report a bug, when I get past 10k bits from selling off my loot it resets my money back to 300 bits instead of going past about 10,534 around that area, I am on Xbox one and have the game via game pass, and I am playing on the easiest difficulty. (Sorry if this a duplicate it wouldn't tell me if it sent)
    1 point
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