Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/11/19 in all areas

  1. ^ Almost a one-liner. Almost.
    4 points
  2. Edit Nov. 15: Greetings fellow spacers, We want to inform you that Patch 1.1.1.0 will not be ready until Monday, November 18th. We apologize for this inconvenience as we tried to get this out to you this week, but due to some unfortunate circumstances the patch will not be ready until early next week. Again we are sorry to have to push this update back. We appreciate your patience and understanding regarding this delay. ________________________ Greetings fellow spacers, At this time, we would like to let you all know that we are looking at releasing a patch next week to implement some changes and bug fixes. This patch is currently in the testing phase and as long as no other issues occur during this time, we hope to release it to you all sometime next week. Please be aware that this can change, but we are working hard to make this timeline and things are looking good thus far. Resolved Issues: • The crashing issue in Tartarus • Increase Font Size - Conversations/Subtitles • Muffled sound effects occur at random times for players on the PS4 • Companions dying and failing companion quests on modes other than Supernova • Unable to finish "Radio Free Monarch" • Trophy "Not the Best Choice" fails to unlock properly If you do not see your particular issue or suggestion listed above, please understand that we are continually reviewing and working on items that you are sharing with us. We will continue to work on updates and patches to see how we can make your gaming experience the best it possibly can be. To continue to report issues and share suggestions, please visit our The Outer Worlds: Technical Support forums and search to see if a fellow player has already made a thread about it. If you find a thread with your issue or suggestion, feel free to comment in that thread with any details you would like to share. If you cannot find a thread with your issue or suggestion, please start a new thread detailing the issue/suggestion and then please contact our publishing partner, Private Division, at their website here. Doing so will help ensure that your specific issue or suggestion is in their queue, which allows us to prioritize requests to provide the fastest possible turnaround time. Thank you all for your patience and understanding, and we are so grateful to have you all here with us.
    2 points
  3. Just finished The Outer Worlds. This is my favorite Obsidian game to date. It is very much a Firefly type setting, and I loved it. The characters were all fantastic and nuanced in a way we rarely get in video games. The ending wrapped up very nicely, with my story being complete, but plenty of room for more mysteries to solve in future games.
    2 points
  4. I haven't posted on this forum since probably 2004ish, around the time KOTOR 2 came out. But I had to reach out to say thank you so much for an amazing game. TOW was an old-fashioned RPG experience and it made me miss the days when this was how games were. No microtransactions, no paper-thin plot with generic and stock characters. This was story telling with great world building and three dimensional characters to live in that world. I'm actually going to playthrough it again! I haven't said that about a game in years. These days, most video games are one and done. But The Outer Worlds actually makes me want to playthrough it again, multiple times. Just like in the "old days". Anyway, just had to say something. Thanks again for taking me back to the games I love.
    2 points
  5. Eh, could be worse: it could have been a timed, one year exclusive. Then things would have been really bad.
    2 points
  6. I think he did spill some beans. When I (jokingly) advised our new community manager that she can totally tell us forumites what the new pillars game is all about the head of communications stepped in and said "Absolutely NOT!".
    2 points
  7. Mechanically, Deadfire is a lot different from PoE. If one likes the world, lore, stories but didn't like the mechanics then Deadfire might be worth a shot. The combat is less messy, the rules are more straightforward/systemically coherent (even though they are still deep and somethimes hard to figure out) and some of the "old" mechanics like so-called vancian casting and the separation of endurance and health are gone.
    2 points
  8. I read the interview, and by no (I mean really zilch) means one can deduct that Baldur's Gate 3 "is guaranteed to be TB [turn based]." So, making that "absolutely not RTwP/guaranteed TB" statement is only a shot in the dark. So, so dark... and the mist... oh, the mist. And the blindfold, too! However, one interesting thing in the interview is this: "'Systemic' is the in-house word. If it’s not systemic, it doesn’t go in." This is kind of the opposite of the Baldur's Gate mechanics. The older versions of D&D weren't very systemic. Actually they are quite terrible in that regard (if you want to read a very anti-systemic P&P ruleset you should buy the earlier version of the Dark Eye rulesets, ouf!). Still most people liked them (I guess). PoE was more systemic than the old IE games but less systemic than Deadfire - which made a huge step forward in that regard. Then D:OS I and II are more systemic than Deadfire. I personally am a big fan of a thorough systemic approach - no woder if one considers my professional background as a software engineer. But that's not all that matters in a game (else I would prefer D:OS over PoE which is not the case). I don't know how systemic D&D 5th edition is (never read it) but I wonder if a highly systemic approach might clash with the (formerly) bitty D&D ruleset(s) and the fond memories players might have. A complaint one can often read here in the forums (about PoEI and II) is the systemic attribute system. MIG does always raise dmg and healing no matter if it's spell or sword, INT does always enlarge your AoE no matter spell or Carnage and so on. Also the fact that spellcasting follows the same rules as attacking with weapons and so on and so forth. They wish for special rules so their XY character feels special. Some players think that channeling a spell through the same attack resolution as a attack from a sword is "unrealistic" (really) or it does break their immersion. They want special cases and solutions for everything. That might be understandable - but that is the opposite of a systemic approach. Because all those special cases and rules will make it impossible to add new stuff in a way that it all works neatly together. It's a software developer's nightmare. You may be able to create more "cool" or "realistic" effects, but at the same time you are making a big mess that's harder to maintain, to fix and to test while it also makes developing additions like DLCs a lot harder as well as introducing new developers to the team. Vincke also said that they"'ve taken a lot of creative risks, more than people will expect." I wonder if those creative risks and a very systemic BG3 will clash hard with D&D grognards' nostalgia. And if they do clash, if that will even have any noticable impact on the sales numbers - since D:OS I and II are very different from D&D but have way more players than there are nostalgia-clinging D&D grognards.
    2 points
  9. If a mage specializing in tentacle magic can be let in then a rogue specializing in pulling quarters from behinds ears certainly has a chance.
    2 points
  10. Of course they can be athiest. It goes back to poe1. What the definition of a god? The engwishans can be considered man made plastic gods. They took simple human beans and gained more and more power until theyre godlike. They are not natural organic. Is man made god still a god? They are like robots given more and more human characteristics and enhancements. Some people might say no matter what they are never truly human despite all the saliva, hair, thinking and emotion the robot has. The argument can be given that yes they are gods despite the above, but its still reasonable to be athiest in the poe world.
    2 points
  11. Guild Wars 2... my Sylvari elementalist visiting the tropical paradise of Southsun Cove. Lots of volcanic activity. If you go down to the designated resort beach (complete with armed Consortium guards at the perimeter), your characters automatically lose their clothes Still, it sure is pretty at the beach, with lots of sunshine, sand and blue water
    2 points
  12. One of Zappa's most infamous pieces. The drum part, in particular, is ludicrously complicated. I would not be surprised if Zappa wrote this piece specifically to troll Terry Bozzio.
    2 points
  13. The quest "Don't Bite The Sun" is marked as bugged in my quest list because it has Parvati listed as killed. There was also a period where I couldn't locate her on my ship, so it may have been connected. Wasn't sure if there was a workaround/console command/etc. to reactivate the quest.
    1 point
  14. As title says. Her quest is auto failing with "Parvati was killed." whenever I pick it up, but obviously that isn't the case because I'm speaking with her, and playing on Hard difficulty, where companions don't permanently die as far as I'm aware. I started on normal but changed to hard part way through my play through so I don't know if that triggered it. I'm playing on the game pass version on a regular Xbox One. I also settled things on Monarch storywise just before picking up her quest if that's any information you need.
    1 point
  15. Just adding my voice to the chorus of people who would greatly appreciate it if Obsidian would fix this. Parvati is an engaging character, so kudos to them for that, but that just makes it all the more frustrating that her companion quest fails when it shouldn't In my case, I had just gotten back from Roseway to buy the key from Gladys and I got Parvati's special soap at the same time. Picked Refurbished Ship. Then fast-traveled back to the ship. Not sure when the quest failed, but when I checked my journal, I noticed that her quest was botched, so I checked out why and was horrified by the "Parvati has died" prompt, especially since I'm playing on Normal (there's no ompanion perma-death, right?). And yet, there she was in the engine room, and her dialog indicated she was still excited about getting the soap we'd picked up for her. So, what gives? Can we get this fixed?
    1 point
  16. DS requires some dedication and somehow has very captivating combat, once you get the general idea of it. So it tends to remain in memory, otherwise you get stuck pretty early. --- Got through the Lost Bastille in DSII:SotFS. The Pursuer appeared about 3 times, while I was exploring the place. And there were more phantoms available to summon, than in the vanilla. Now I hope to acquire a bonfire ascetic and the Sinner's NG+ soul for the Chaos Blade. It seems to be the best weapon for a dex build. Currently I'm using Falchion +6.
    1 point
  17. We'll see how Elden Ring turns out. Whilst I'm certainly not a G.R.R.M fanatic, him teaming up with Miyazaki could potentially produce something that breaks the whole industry. Will remain cautiously optimistic.
    1 point
  18. Hopefully we won't have to wait for the sequel, they can add this in an expansion pack too
    1 point
  19. Indeed, higher difficulty doesn't just mean more enemy hitpoints. It also means better ai.
    1 point
  20. can always use more prunes. kidding. sweeter wine might not be an ideal choice 'cause the sugar is added in part to take edge off the acidity from the wine. if cane sugar is problematic, you can turn golden raisins into a paste. maybe thin the paste with your wine before adding. won't affect the aesthetic o' the dish and you get natural sugar with a mild additional flavor which should be complimentary. HA! Good Fun! ps if you like the bite from the wine and vinegar, then ignore our suggestion.
    1 point
  21. It's a sort of GTA in wild west. tl,dr because I wrote about it often already in here - The story is captivating, the characters are very likable, and the game world is full of details, making it feel alive. Combat gets tedious after a while, because the game is just throwing mindless drones at you. The game is also 100% linear. It's a Rockstar game, alright. PS: If you want the game to look like on PS4(pro), you'll need a beefy PC. The minimum requirements aren't so bad, but it takes a toll on the graphic side, and IMO you'll miss out a lot if you don't run it on very high / ultra settings. A big part of the game is riding through the landscape and be in awe of what you see.
    1 point
  22. You can pretty mindlessly plow through almost every fight if you have decent sustained healing, even if you're all the way in -75% pen range. You can live practically forever against nearly all opponents if you have Ancient Memory, Exalted Endurance, and the Two Fingers of Daylight invocation every time you get the phrases. Unless the enemy has healing. In which case, you need to outdamage their heals. When you combine enemies with self-healing AND Llengrath's Safeguard or similar massive-defense-boost spells, it gets nastier. Neriscyrlas is the first such serious opponent with that combo, and that right there is what makes BoW such a huge step-function check on difficulty. You suddenly have to start paying attention to your melee stacking up (and thus all getting hit by Corrosive Siphon for both significant damage and enemy healing), getting decent penetration to up your DPS, and being able to reliably interrupt or cleanse Safeguard off. Or, y'know, just cast Brand Enemy and chill out around the corner for half an hour until she dies. But you can't do that for every such nasty fight. I only do it when I want to recruit Vatnir early (he's easily the best offense-oriented priest in the game).
    1 point
  23. This is also a world where there is actually magic. In Deadire you go around telling people that a god has incarnated a gigantic statue and is trampling through the deadfire, and some people roll their eyes at you -- not necessarily that they don't believe you about seeing a gigantic animated statue, but rather that it's inhabited by a literal god. If there are people wandering around who can literally make fantastical things happen just by mumbling a few words and waving their hands, it seems like it would be even easier to be athiest. A miracle happened? No, wasn't divine intervention, was just Bob the level 1 Thaumaturge over there messing up a cantrip.
    1 point
  24. You can't compare Borderlands with TOW, or Fallout for that matter, the games are so totally different, polar opposites in fact. I love Borderlands, Fallout and now TOW so I can say this having played them all. Story takes a backseat in BL's where it excels in Fallout and even more so in TOW. I'm only 7-8 hours into TOW but so far the character interactions and speech decisions have been outstanding. Run and gun rampant killing is the name of the game for the shooter BL's and I think we can all agree. It just isn't the focus with RPG games at all, especially not Fallout or TOW.
    1 point
  25. I agree. I've only got 6-7 hours into the game so far but have already fallen in love with it. It definitely has the Fallout feel to it, as I guess it should coming from Obsidian. I'm tired of the online persistent games as they continue to saturate the market. More of this and I think a lot of people will be very, very happy.
    1 point
  26. It is, in part, though not in English. I break paragraphs when I need to, i.e. when I've finished developing a central idea and move on to a different one - y'know, just the way paragraphs are meant to be split up. Some will be longer, some will be shorter. I certainly don't have to break for every sentence the way you seem to be doing here, though fair enough, I could've broken my paragraphs further at precisely two instances. So I've gone ahead and done so, cheers.
    1 point
  27. I wanna suggest adding the option to change our character haitsyle at Edgewater barbershop, being stuck with the look from the character creation menu is underwhelming. In my case I had my character have a beard in accordance for him being frozen for ~70 years, a beard that he would shave as soon as he gets the chance, only to be faced with the fact that its not a current feature in the game, please consider adding it!
    1 point
  28. Voicing them one time with one specific voice and tone is not the issue. Fallout 4 did it, Mass Effect series did it... The issue is, that only one tone and voice option is immersion breaking for the majority of the builds and character lookalikes. The devs would need to record sever times all the dialogue to cover all the different type character just to let them stay in character.
    1 point
  29. Silent protagonist works best. Fallout 4 shows how having a voiced protagonist is a fail. Perhaps if you could change the voice pitch in the settings then it might work but I prefer a silent protagonist in these type of games.
    1 point
  30. I don't know if you really want the game to be hard - there just isn't enough to it. I can see it become frustrating very easily if difficulty is tuned too high. The combat doesn't have enough depth to become interesting on harder settings.
    1 point
  31. What @Boeroer said is very likely. Another thing might be, that Josh might simply not be telling all the truth. PoE3 hasn't been announced, and no individual will break the news before official announcement was made. Remember how Swen denied working on Baldur's Gate3, while someone pointed a finger at him? Turns out he wasn't truthful.
    1 point
  32. What driver version are you on? I was crashing like crazy and at random. I booted into safe mode and uninstalled the latest drivers with display driver uninstaller and reinstalled driver 440.97 from the week of the game's release. No problems after that. I hope they patch the game soon. There are some good features in the newer driver updates. https://www.techspot.com/drivers/driver/file/information/17830/
    1 point
  33. There is a very quick way to do this, if you have a save from before rescuing Mother Sharptooth in the Caverns of Xaur Tuk-Tuk. Just kill the first few enemies there, bring Eder to look at her cage, and choose to ignore her over and over again.
    1 point
  34. I feel like necroing this thread for some reason
    1 point
  35. I really love this game so far, but this IS getting annoying (personally I'm playing pc with an xbox one controller). I hate waltzing around with my gun drawn, especially while talking to people (just seems spectacularly stupid and unrealistic), and it seems like almost everything I do makes me unholster the gun again. I'd rather see unholstering moved to the aim button; holstering it can stay right where it is. Wish we could map individual commands. But great game otherwise (so far).
    1 point
  36. If you complete a companion's quest line and get their special perk and then respec your character, you lose the companion's special perk for good. You do get an extra perk point to assign, but the special perk itself is no longer available for them at all, and there appears no way to get it back. This is a hidden cost, and a very critical one, to respeccing.
    1 point
  37. Yeah, Sanjar! Pull your head out of your tuchus!
    1 point
  38. One more thing I haven't seen mentioned yet: allow us to unequip weapons and companion's gear. So far i've only been able to unequip my own helmet. Weapons and companion's gear just can't be dragged out of their slot.
    1 point
  39. Hello, the X button pulls out main weapon with every interaction, whether its talking to someone, using the elevator etc.
    1 point
  40. Your entitled to your opinion. But it's definately a minority viewpoint. Obsidian are not known for mediocre ganes. Obsidian are known as one of the best RPG devs in the west. Something tells me more than likely your a very sad Bethesda fan. Who is so upset that Bethesda have gone so downhill that many don't want to support them anymore. TOW is so much better than Fallout 4. The RPG mechanics are better. And the slow Mo is far superior to Vats. But the biggest problem with Fallout is the writing. Obsidian writing is superb. Please Obsidian don't be like Fallout. TOW is far superior as an RPG. IMO the OP is either a PS fanboy or Bethesda Fanboy. What gives it away is the line that Obsidian are known for mediocrity. When that statement is totally false. Obsidian is synonymous with top drawer quality RPGs. Either he's Annoyed that from here on all Obsidian RPGs will be Xbox exclusive or he's annoyed that so much hate is being piped on Bethesda lately. And people are much happier with The Outer Worlds. 90% of reviews say it's better than Fallout.
    1 point
  41. What do you mean by RPG? There is no combat, but you do develop his character, and interactions and options available to you are identified by you character build. There is certainly roleplaying and deciding what kind of character you want to be, and character react to it, and there are repercussions. As I endorsed the game quite a bit, I think I would like to summarise my overall thoughts after finishing the game (no big spoilers, obv). Game varies in quality quite a lot. I would divide it in my mind into three parts (Part 1, Part 2, epilogue). I found part 1 simply fantastic. While I only did one playthrough, and can't vouch for other character builds, the game seems to constantly respond to your skill choices and in-game decisions. There seem to be skill checks a-plenty - both as traditional skill checks, but also enviromental detail and information feeding: your character will notice things, "skills" will talk to you, giving you unique tasks, and suggestions. It seems like this is the fulfillement of the vision designers had - it's a detective mystery which you can tackle in various different ways, and game responds to who you are and what you do. There is a tangible feel of progress, mistakes, and character growth/change. Pacing is excellent, with dialogues never dragging for too long, and for a text based RPG the game manages to vary things up and not be simply a wall of text. It seems to be that part 2, is the part they run out of money. A new area opens for you and you leave with clear goal and couple promising leads. The game simply does allow you to follow on those, and story progression is locked behind single-skill check, with no way around. Of course, I might have missed something, but I did a bit of digging on the internet and it doesn't seem to be any way around it. Beyond this simple check, there are other things to do, but they are barely connected to what you do, and again, have little in terms of reactivity or freedom part 1 had - a lot of side activities end up with one very high, specific skill check required to complete this side story. This lack of reactivity continues, with certain even taking place, even there were many hints throughout suggesting you might be able to avoid it, and the investigation progresses not thanks to you. I imagine it is there to allow character who didn't do well up to this point to progress, but I felt it really sucked. In addition, it is confirmed that some skill checks are rigged - either succeeding and failing by default - not a fan. There also no fast traveling, and with bigger distances to cover (back and forth between part 1 and part 2 areas) I found myself wasting a lot of time. Epilogue feels like a lengthy test. This is a massive wall of text after a wall of text, and a judgement day - you seem to go through ever single dangling story thread and tick it off seeing how you did. I found it extremely tedious and it became really annoying after a while. It felt like devs were cramming all the final reactivity they planned into small contained space. Some stats: game took me 32 hours to complete - a fairly comprehensive playthrough, but to completionist - I turned out some tasks for roleplaying reasons, and left some tasks uncompleted due to skill-checks outside of my character build required. I did find character build systems a bit annoying in the latter part. As changing your equipement is the easiest way to maximise your chances of succeeding a roll, constantly swapping your clothes before a check is tedious. I am still not sure how "thought cabinet" contributes to the game. Thoughts might unlock unique dialogue paths, but if it is the case, it is not clearly communicated, so I am second guessing. If all they add are small modifiers to your skills, then they are mechanically lame. As a recommendation: Part 1 is fantastic, and I think it is worth picking the game up for that reason alone. As to the full price... maybe if you feel like supporting clearly talented new studio. Otherwise a sale. There are certainly more consistant titles you can get. for that price.
    1 point
  42. Wanted to make traditional greek Gyros, but ended up making something quite different. Seasoned lamb strips with pepper, salt, paprika, thyme and oregano. Instead of tzatziki, I used rømme ("Norwegian" sour cream), and mixed in scallion, salt, pepper, and the juice of half a lemon. Slices of tomato and red onion. All packed into brioche hot dog buns, with feta cheese on top. No space for fries sadly! Was quite good, but next time I'll add some chili pepper, and maybe have the red onions pickled as well. Or just make the traditional Gyros I wanted in the first place.
    1 point
  43. Bigger screens and higher resolutions being a norm on PCs should hopefully help the developers take better advantage of the user interface ... plus not having to simultaneously cater to the console crowd. I like the idea of color coding speakers within text blocks and having slightly larger fonts to improve readability for dialogue and lore. Hopefully the devs take note or are already thinking about this kind of thing.
    1 point
×
×
  • Create New...