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  1. App Trigger 8.5/10 Ars Technica Attack of the Fanboy 4/5 AusGamers 8.5/10 CGMagazine 9/10 COGconnected 91/100 Critical Hit 8/10 The Daily Dot 4.5/5 Daily Star 4/5 Destructoid 9/10 DualShockers 9.5/10 EGM 5/5 Eurogamer GameCrate 8.25/10 Game Informer 9.25/10 GamingTrend 65/10 Game Rant 4.5/5 Gamers Heroes 9/10 GamesBeat 91/100 GameSpace 9/10 GameSpew 8/10 GameSpot 9/10 GamesRadar+ 4/5 Game Revolution 4.5/5 God is a Geek 8.5/10 Hardcore Gamer 4/5 IGN 8.5/10 Kotaku Mashable Metro GameCentral 9/10 MMORPG.com 8/10 PC Gamer 79/100 PCGamesN 7/10 PC Invasion 7/10 PlayStation LifeStyle 10/10 PlayStation Universe 10/10 Polygon Press Start Australia 8.5/10 Push Square 9/10 Rock, Paper, Shotgun RPG Site 8/10 Screen Rant 4.5/5 Shacknews 9/10 Stevivor 9.5/10 Time The Digital Fix 7/10 The Indie Game Website 8/10 TheSixthAxis 8/10 TheXboxHub 5/5 TrueAchievements 4.5/5 Twinfinite 4/5 USgamer 4/5 VGC 4/5 Wccftech 7.8/10 We Got This Covered 5/5 Windows Central 4.5/5 Worth Playing 9/10 Xbox Achievements 92/100
    4 points
  2. I kind of want to scoop all those expats and orphans of dead/declining RPG studios in one place so that they'd pool resources and create the sublime experience, but alas, people are not Sims. Good luck then.
    3 points
  3. If you plan to make good use of the Duality modal (+X CON or INT, where X = number of wounds held), then I would not recommend the Shattered Pillar monk. Furthermore, with all the talents and the unique monk shield (I won't say more in case you don't want spoilers, although this is a spoilers forum section) you can gain plenty of wounds without trying to get wounds as a Shattered Pillar monk, ESPECIALLY since Shattered Pillar monk ONLY gains wounds on auto-attacks, not ability attacks. If you are playing in a party, the Helwalker can be quite good (you can get the maximum MIG of 35 with Helwalker bonus + Tenacious Blows). That being said, if you don't like the malus of the Helwalker, a normal monk or a Nalpazca (especially in a party) can be amazing.
    2 points
  4. Wanted to make traditional greek Gyros, but ended up making something quite different. Seasoned lamb strips with pepper, salt, paprika, thyme and oregano. Instead of tzatziki, I used rømme ("Norwegian" sour cream), and mixed in scallion, salt, pepper, and the juice of half a lemon. Slices of tomato and red onion. All packed into brioche hot dog buns, with feta cheese on top. No space for fries sadly! Was quite good, but next time I'll add some chili pepper, and maybe have the red onions pickled as well. Or just make the traditional Gyros I wanted in the first place.
    2 points
  5. Check out Honey wine Hen (-15% dmg), Yolk Bowl (+1 healing per 6sec and -10% dmg) as well as simply Rice (-10% dmg). But I guess the most benefit is using food which improves healing received (Fresh Fruit +25%, Glazed Chops +30% and so on). That bonus is multiplicative with stuff like Physiker's Belt and Bone Setter's Torc. You can also use Cadhu Scalth and high Metaphysics to reduce the self damage even further - if you are willing to suffer the -8 accuracy while casting. It also depends on your recovery time. A slower caster will have less problems with killing himself than a very fast one. Especially if you also use Deletrious Alacrity (which might be not the best spell to use as a spell spamming Blood Mage unless you have good and constant healing sources). And if you are only spamming one particular spell (e.g. Bounding Missiles) the refund is also less random. Since low spells scale with Power Level they don't necessarily do less damage than a high level spell. So you can always pick one spell that matches the resistances/AR/positions of the current enemies perfectly well and then stick to it for the encounter. That makes the use of Blood Sacrifice a lot more manageable. I also like to use Corrosive Siphon a lot (if enemies' fortitude isn't too crazy) since it has a healing and a damage component. I doesn't stack in parallel on enemies but it can still be a nice spell to use in tandem with Blood Sacrifice. Also keep in mind that you can prolong healing over time with Draining Wall. So a Lesser Lay on Hands (Healing Hands gloves) suddenly becomes a nice ability to have.
    2 points
  6. Even if it is crap (and I've enjoyed every Star Wars to some extent), its not like it's the end of life as we know it. Its just a movie.
    2 points
  7. Huniepop 2 is due late this year early next year. Jus' sayin'.
    2 points
  8. Greetings colonists! After spending months in hyperspace, we are finally approaching our destination – the Halycon colony. The Board wants to thank you for your mandatory voluntary participation in helping us shape the future of the colony. Please pay attention to this transmission for assistance in understanding when your departure begins. The Outer Worlds will launch on Xbox, PlayStation 4, and PC and depending on which platform you are playing on, the timing may vary. We have compiled a few maps detailing the release. If you will be playing the game on PC via the Epic Game Store, Microsoft Windows Store, or through Xbox Game Pass, the game will be available at the following times: This means the game will be available on PC at the following times: October 24, 2019 - 16:00 PDT October 24, 2019 - 19:00 EDT October 24, 2019, 2019 - 20:00 BRT October 25, 2019, 2019 - 00:00 BST October 25, 2019, 2019 - 01:00 CEST October 25, 2019, 2019 - 01:00 SAST October 25, 2019, 2019 - 02:00 MSK October 25, 2019, 2019 - 07:00 SGT October 25, 2019, 2019 - 08:00 JST October 25, 2019, 2019 - 10:00 AEDT October 25, 2019, 2019 - 12:00 NZST If you will be playing the game on Xbox One and PlayStation 4 consoles, the game will be available through a rolling midnight release for most regions: This means the game will be available on consoles at the following times: October 24, 2019 - 21:00 PDT October 25, 2019 - 00:00 EDT October 25, 2019, 2019 - 00:00 BRT October 25, 2019, 2019 - 00:00 BST October 25, 2019, 2019 - 00:00 CEST October 25, 2019, 2019 - 00:00 SAST October 25, 2019, 2019 - 00:00 MSK October 25, 2019, 2019 - 00:00 SGT October 25, 2019, 2019 - 00:00 JST October 25, 2019, 2019 - 00:00 AEDT October 25, 2019, 2019 - 00:00 NZST Expect a title update on launch day for those who purchase physical copies of both Xbox and PS4 that will include tweaks and optimization fixes. This patch will be an estimated 38 GB download for Xbox players, and an estimated 18 GB for PS4 players. For digital purchases on both Xbox and PS4, the patch will be included in the pre-load of the game. To experience the game in the best way possible, please make sure to install this update before playing. Again, we appreciate your cooperation in ensuring the success of the colony as we know you will faithfully carry out your duties. [DISCLAIMER] The Board is not responsible for death, dismemberment, financial loss, brain damage, unexpected shrinkage, loss of limbs, confusion, delusion, temporary or permanent emotional distress, happiness, wellness, warped time perspectives, inability to carry on average conversations, strong impulses, obsession with science, housing, job mobility, and/or benefits explicability/implicitly and naively stated, and any other general responsibility regarded to anyone except the Board.
    1 point
  9. Greetings employees of Halcyon, You are invited to join us at The Outer Worlds Launch Party next week! In celebration of your arrival to Halycon, we are throwing a corporate-sanctioned event just for you. You may attend in one of two ways: If you live in the area, you can join us at the live event at the Microsoft Store in South Coast Plaza, Costa Mesa, CA. There you will be able to meet and greet various members of the development team and hang out with all of us as we celebrate the release of the game. If you do not live near the event, or cannot physically attend, we will be live streaming the celebration from the store so you can join us online! Tim Cain and Leonard Boyarsky will be attending, and we will also be joined by a very special guest, Xbox's Major Nelson! Plus, we will have 2 customized Xbox One X Consoles featuring the art from our Game Informer cover to give away during the event, one for an online viewer and one given away in the store! 𝗪𝗛𝗘𝗡: Friday, Oct. 25th, 2019, 12PM PDT (UTC -07:00) 𝗪𝗔𝗧𝗖𝗛 𝗢𝗡𝗟𝗜𝗡𝗘: mixer.com/xbox 𝗝𝗢𝗜𝗡 𝗨𝗦 𝗟𝗜𝗩𝗘: Microsoft Store inside South Coast Plaza, Costa Mesa, CA RSVP here: http://tiny.cc/theouterworlds See you all there, and remember, it's not the best choice, it's Spacer's Choice!
    1 point
  10. https://www.gamesradar.com/uk/i-said-to-the-team-i-hope-this-becomes-your-fallout-the-directors-of-the-outer-worlds-discuss-its-development/
    1 point
  11. Greetings employees of Halcyon, As you may be aware, The Board will be conducting a team-building exercise with all of you in order to gauge your decision-making abilities, communication skills, and leadership qualities today at 3PM PDT (UTC -7). Join us at the official Obsidian Twitch channel for this glorious opportunity to help better Halcyon for all mankind! During this exercise, you will be taking control of the protagonist (or antagonist depending on your choices) and will have the ability to choose to stay true your Company and help The Halcyon Holdings Corporate Board, and subsequently you and all other Halcyon employees, or to help advance the aspirations of the outlaw Phineas Welles. To do your job and control the avatar in this exercise, you will need to issue commands via Twitch chat, which will be shown in a legend at the bottom of the video. To allow you some time to learn the controls prior to starting, you can review them below: In order for you all to work together to control the avatar, we will take each of your commands every half second and issue the most commonly chosen one to the avatar. Cooperation is key if you are going to survive the wilderness of The Outer Worlds! The avatar you will control has been built to have very high temperament to withstand combat better and has some skill in 2 handed melee combat, ranged weapons, and stealth. It is recommended that as your avatar increases his capabilities, you obtain more skill in leadership so that you will have more control over your avatar's companions to aid you on your journey. We've also equipped your HUD with a compass and objective marker to track your objectives in order to facilitate your work. Use those tools to investigate reports of an abandoned ship that landed on the outskirts of Edgewater. This is your task. Good luck employees, and do The Board proud! Edit 10/30/2019: Greetings employees of Halcyon, At this time we would like to thank you for participating in our Twitch Plays The Outer Worlds exercise. We are very pleased with the progress you have made up to this point. At this time we will be pausing the exercise until further notice. Thank you again for participating and we will notify you when we start the exercise back up.
    1 point
  12. I find it quite problematic, yes. Not only because of lesser Turning Wheel or Iron Wheel bonus but also because you can't spam Whispers of the Wind then or follow Whispers with Resonant Touch like other Monk classes can. WotW already costs 5 wounds... The Shattered Pillar got nerfed so that only non-ability attack generate wounds. Yet his wound max wasn't raised then. For me it's the weakest Monk class currently. I personally like Forbidden Fist a lot - but you need to build it rather special in order to be great (max RES, stack reduction of hostile effects). Helwalker and Nalpascas are safe picks. Nalpasca with Hylea's Talons, a drug and Enduring Dance can spam Whispers of the Wind with nearly no pause. Helwalker does more damage but is more risky. With some regeneration gear it's not too bad though.
    1 point
  13. Eh? Improve PL by 5 vs decrease by 3. Echo Spell cast (cool in most cases, great on others) vs. Turn enemies invisible (depends, but not too bad. AI doesn't know what to do with that so it actually doesn't matter much in most cases). Set Focus to full (good) vs. push 2m away from target (who cares much). Rest is balanced 1:1. But I would argue that the player makes better use of a tier3-affliction on a target than most targets know what to do when receiving a tier-3-inspiration. That's positive on average in my book. And then there's the Miscast which is separate. It seems really bad but when you play around it it can actually by used in your favor as a potent but random damaging tool. Especially if you start to cast a lot once you get Time Siphon and maybe have some buddy get you more focus with Reaping Knives. If you give yourself Iron Will and stack some shock DR (it has only 7 PEN) you often only get grazed and then the dmg underpenetrates you while it may wipe enemies. It's a major thing but it can also be fun to play with/around it. Also concerning SC Ciphers and their damage dealing potential: besides Borrowed Instict there's Time Parasite which is the (potentially) most potent attack speed buff after Blade Cascade + SoT or Wall of Draining cheese - because it stacks its effect when it jumps. A cool dmg spell for cipher is actually Mind Lance. Not because I find it superdamaging in itself but because it works nicely with those passives like Empty Soul and stuff which boost all kinds of Will-based spells (ACC, crit conversion and focus refund). Mind Lance is the a Cipher spell that targets Will and deals damage. Silent Scream also does this but its cast time is longer iirc. A great boss killer combo (if you bring enough fort bebuffing tools) can be Death of 1000 cuts + Antipathetic Field. Every beam tick will trigger Death otC. Still I wouldn't play a Cipher 100% damage oriented (unless Soul Blade maybe). Some of the CC powers are just too good to be skipped. Also because of Lingering Echoes which I find quite nice as well.
    1 point
  14. You can verify this with the scripting, but in my experience the things you call "positive" and the the things you call "negative" are not truly so because they don't appear to differentiate between what kind of target the spell is. I have turned my allies invisible, for example (which was still bad when I needed to heal an ally but could no longer target them). But I haven't used Serafen since like 3.0 so maybe they restricted the targeting. Even then, I don't understand how you call that "slightly positive" on average. Are there different weights for them? Because it looks like even in your charaterization, the negative outcomes outweigh the positive outcomes
    1 point
  15. As I said twice already the Wild Mind effects are (slightly) positive on average. And none of his negative effects makes him miss more. The only real problem that can occur (seldomly - 1.8% chance per cast) is a Miscast - and that can be build around. If you pile up shock AR and raise Will it's no thread to Serafen but can be used to kill enemies even. The rest of his negative effects can be a bit annoying but aren't too bad either. The positive ones are actually really good: Positive: Increase Power Level of spell by 5 Echo Spell Cast Set Focus to Full Apply Random Affliction Blinded, Dominated, Enfeebled, Paralyzed, Stunned, Terrified Add Empower Point Negative: Decrease Power Level of spell by 3 Set Enemy Invisible for 15 seconds Push everything away from target Apply Random Inspiration Brilliant, Courageous, Energized, Intuitive, Robust, Swift Remove Empower Point Miscast Self-centered AOE dealing 3x accrued Focus as shock, 2.5m radius, Penetration 7 vs Will 12 PER is no problem with Xoti + Blessing and later Borrowed Instincts (+20 ACC). He should miss less often than a Wizard like Aloth (who has no access to a +20 ACC boost). Then mortars target reflex which is easily debuffed. Use Aloth with Miasma, Chillfog and Binding Web and they should be already at -40. Also as I said: try Heaven's Cacophony with Avenging Storm with Blinding Smoke and Chain Shot and be amazed. Graphics Card might get grilled though...
    1 point
  16. There are very few "trap" builds, but serafen is very close to a trap character if he is part or full cipher. Wild Mage in BG2/EE was fun, and the outcomes tended to be in your favor, and there were many ways to skew it in your favor - you also got the benefit of mage specialization (+1 spell cast/day per spell level) without the downside (excluded school). Wild Mind does not do that - as far as I can tell, the outcomes are symmetric, with no way to influence them, and there's no extra perk to boot. That means all Wild Mind does is add variance to your fights. In general, more variance = bad for player, because in general the player is expected to win in general, variance gives the enemy more opportunities to triumph. All this is to say that especially on PotD+upscaling, Serafen can single handedly take a fight you were winning to a fight that is going catastrophically poorly all from one poorly timed Wild Mind trigger (back before his aoe effect got nerfed, he literally once single-handedly wiped my party). I would strongly urge either rolling Serafen as a barbarian, or just using Ydwin for a cipher.
    1 point
  17. He misses more than other casters because of 12 PER and because of Wild Mind shenanigans
    1 point
  18. I played him several times and cannot see why he should miss more often than any other caster. Also mortars target reflex which is extremely easy to debuff, especially with a CC Wizard in the Party. Very few fights are boss fights. And for them you should always bring a Morning Star, a CON and an MIG affliction and then Psychovampiric Shield + Disintegration. Very nice against most bosses.
    1 point
  19. You will see how great serafen is on first half boss fight
    1 point
  20. If you give him the proper spells he can. Also with his mortars. But he will also have access to some really fine CC/debuffing spells that I wouldn't skip (Secret Horrors for example). Ciphers get Borrowed Instinct which stacks with PER inspirations. So he won't miss much. Miscasts are extremely rare. If you look at the actual effects of his WIld Mind subclass you can see that it's balanced towards the positive effects. A Miscast can a lso be used as offensive tool by the way. If you have it while sourrounded by enemies you will wipe them and not your party.
    1 point
  21. Not with all the misses and miscast’s not really
    1 point
  22. I recently played trough the game with SC Blood Mage watcher on PotD +upscalling+deadly deadfire and at no point in the game I actually had issues because of low con and res (5 with beraths blessing) I had Druid healer in my group and I could spam the spells pretty much all the time, as a wizard you just use one of the deflection buffs at the start and enemies will never target you and from the mid game and up you have more than enough health to restore spells non stop. And if you dump con and res you can max other 4 stats pretty much and since I can get +2dex+evocation PL gloves right at the start of the game I went 20 5 18 20 20 5 ends up with all nice 20s. Early game you might want to use necklace of fireballs instead of blood sacrifice that’s the only drawback of low con. This game is way too easy to be afraid of low chance that u might get killed once because of blood sacrifice + random attack which almost never happens because enemies never target self buffed wizards. And there is no bigger waste than defensive stats that are not being used. Since op won’t have any proper damage dealers in his party he kinda needs to have all the damage on his MC especially since he won’t sacrifice anything for the damage.
    1 point
  23. Stat spread is good. Unarmed combat is good, especially for single class monks. That's because Tanscendent Suffering scales with Power Level - and single classes can reach higher Power Levels and also reach them sooner. Nature Godlike is also good: your assuption is correct and also you gain scaling for your fists (since they scale with Power Level as I said). All active abilites scale with Power Level as well. Most notably all damaging abilites gain 5% base damage per Power Level. Usually you don't want to pick all the different attack abilites since they will be competitors for your resource - but twith a Monk it's not that much of an issue since wounds are replenishable. Still - my recommendations would be Force of Anguish-->Efficient Anguish because it targets fortitude and can be very handy when you meet enemies with low fortitude but high deflection (some spirits and stuff). It's also very cheap and scales well with Power Level (because it's a level-1 ability it will have gained +45% multipl. damage at Power Level 10 for example). If you take Envervating Blows and use Stunning Surge you can even lower enemies' fortitude by 20 points and then use Force of Anguish for great effect. The two most impactful abilites by far (for a SC Monk) are Resonant Touch and Whispers of the Wind. Other good ones are Stunning Surge and - as in PoE - Torment's Reach, especially Raised Torment. Although it's a bit expensive it's still no problem since healing is very potent in Deadfire and wounds are easy to come by. But to be honest: once you gained Whispers of the Wind you can as well retrain and only take other non-attack abilites because you will only use that from that point on. Or mostly. That and Resonant Touch.
    1 point
  24. Yes! I completely agree! It is going to be exciting to watch See you there!
    1 point
  25. just use healing hands gloves (lesser lay on hands 1 per encounter) with wall of draining, worked like charm on helwalker/bm for me (with 10 wounds 50% more dmg from sacrifice vs 30% more healing)
    1 point
  26. As I like to point out from time to time: Dead can Dance - but they can't deal damage.
    1 point
  27. I don't believe this is the case btw, at least not if we are talking about a SC Bloodmage. As SC, the only healing affected by your own might is from the healing items mentioned and the very nominal BM healing passive. These items don't scale with level so your base healing is roughly the same regardless of what level you are. However, the self-damage from blood sacrifice scales with character level which is then multiplied by might. I believe the implication is that the might bonus hurts you for far more than it helps you as you level up. There are others here FAR more knowledgeable than i am but will try to put pen to paper: Healing(normalized to healing per 6 seconds): Fleshmender: 2.5/6s 3 Trolls: 2.5/6s RoGR: 3/6s BM Passive: 1/6s (not 100% sure on this and I'm ignoring level scaling but it's really nominal) Total: 9 health per 6 seconds. With Physicers belt(+10%), bone setters torc (+10%) and Fruit resting bonus(+25%, multiplicative) that is 13.5 per 6 sec. Add 33% from boosting might to 21 and that goes up to 17.2 per 6 seconds. An increase of 3.7. Now using MaxQuest's formula, let's look at the blood sacrifice cost with base might vs 21. I'll assume you have voidward ring. To replenish a tier 3 spell at level 20 with base might and voidward it is (15 + 3 * 20) * ( 1 - 0.25) = 56.3 health. To replenish a tier 3 spell at level 20 with 21 might and voidward it is (15+3*20)*(1+0.33)*(1-0.25) = 74.8 health(*) So for the gain of 3 health every 6s (VERY roughly the time to cast a spell and use Blood sacrifice), it hurts you for 18.5 health more. This is why I think dex is the better investment. Increased damage b/c you can get those spells out faster w/o the increase in self damage. Plus it helps you get debuffs and self-buffs on faster as well. (*) I'm assming that voidward is multiplicitive on the total. If it is really additive with might then it is even a bigger differene: (15+3*20)*(1+0.33-0.25) = 81. EDIT: Minor fix to a cpl numbers. 2nd EDIT: Added bone setters torc, made fresh fruit multiplicative as per Boeroer.
    1 point
  28. Finished Beast of Winter. Judging from the fact that my characters are down to the next to last tier on their skills tree leads me to believe I'm almost done. I can't imagine getting more that four or five more levels at this point. Currently at 18th level. I took Ydwin with me, but I prefer Serefen. I will say that Ydwin is the only NPC defaulted to multiclass and it seems to me that Rogue and Cipher complement each other well. Makes me think they did it that way because it's an easy multiclass to ease people into exploring multiclass options. I'm not a multiclass fan. I'm not sure how it works, but it seems to me that there is no specific special abilities gained from multiclass, only a broader array of lower level abilities. As far as I'm concerned, it's not worth losing the highest tiers just to dabble in a couple different mid tiers. Now, that's undoubtedly a characteristic of my personality. Ironically, considering my real life, I prefer my characters to be a master of one class rather than a jack-of-all classes. So, I faced big and bony again. I convinced her to come with me the first time, but then I did something uncharacteristic and reloaded because I didn't know if the game would allow me to destroy her later and that had to happen. On reloading, I fought her and she handled me easily. At some point, and I don't know when, I simply couldn't penetrate her defenses with anything other than spells. I also foolishly empowered an attack, which missed anyway, and didn't recharge the abilities on my mage. The third time, I convinced her to go after Destructo on her own, whereupon I ended up fighting the avatar of Dudenheim. He went down like a ton of rocks on the first try. I didn't even have to get all that creative during the battle. It's quite possible that The Beast of Winter has become my favorite DLC/expac evar. I'm completely surprised by the brilliant design. There were some small things that could occasionally be a downer, such as having to use transport portals to a bunch of different places that made exploring a bitch, but even that didn't get to me. The truly shocking and fascinating twists that they put into The Bridge Ablaze portion really explained things in a way that I don't see how people could truly understand the entire story without playing it. It makes me wonder if they had that in mind when they created Pillars One, like laying bare the outer layers of an onion and peeling them away to find the inside. Whoever worked on that portion did a superb job... and then enchanted it to legendary.
    1 point
  29. And 76 is vaulter looking for overseer. LOL. Guess next one could be man looking for dog. So yeah, glad to see these guys making another game and hope it doesn't end up falling into the hands of the likes of Bethesda. The only thing I didn't care for with FO4 was the whole camp system and then they took it over to 76 like it was that great. But then that's just me.
    1 point
  30. I tend to be someone who values might more than dex in certain situations but even where when we're talking BM, dex really trumps other stats. Might only really makes sense for damage or healing casters because casters have a really finite amount of abilities, so there are cases or builds where you'd want more quality out of each spell rather than simply running out of spells faster. Blood mage doesn't have that problem. In fact, they are essentially rate-limited by just how fast they can spam spells and blood sacrifice, which makes dex the larger constraint for blood mage to achieve their potential. Let's also be clear about the math to make it easier to compare. Might is listed as 3%, but in practice is closer to 2% net increase in game, because it's an additive bonus, which means that e.g. crits diminish the impact of might. This is actually on par and in fact slightly behind perception (net effect is also about 2% net increase in damage per point, though this is weighted towards PotD where enemy defenses and AR are higher). So the "3%" number you see for might overstates the damage impact that you are likely to actually see. By contrast, dexterity is very close to the listed 3% per point in terms of net impact in damage (it effectively is purely multiplicative with other ability-boosting stats since it's on a separate dimension). For all intents and purposes, dex is a king stat, and then after that is perception, and then very slightly behind that is might. Only for flavor, niche builds, or lower difficulties does might really win out versus even perception. My personal recommendation for a BM would be to prioritize dex, and then roughly balance perception/might with perception ahead of might. But intellect is even more important, and bm has basically infinite access to Aware inspiration, so as a result I wouldn't bother investing in might and only marginally in perception.
    1 point
  31. 45%? Which class/culture combo allows for 25 MIG? And 33% additive damage (at absolute best with a starting value of 21 compared to 10) is indeed marginal if you instead raise your PEN and DEX. Both will also increase your damage dealt - be it via better accuracy and thus hit quality or by increasing the casting speed. Since the Blood Mage doesn't need to squeeze as much dmg as possible into one cast (because he has unlimitd ones in theory) DEX is a multiplicative dps stat for him. It's not that you take the 11 points of MIG (at most) and throw them away... And even if you want to put them into CON that's not too bad. You trade 30% of damage for +50% health - which can make your Bloodmage a lot sturdier and prevents one-shots which can happen if you use Blood Sacrifice and then get attacked. If you like that approach better it's no big deal.
    1 point
  32. You can start the game with 20 mig 20 per 20 int 18 dex 5 con and res and you won’t have any problems because of it, early in the game you just gotta use gear that gives health and con and necklace of fireballs instead of abusing blood sacrifice, there aren’t that many fights before neketaka anyway and after neketaka you will be ready to use blood sacrifice at will, this is considering you play with a party and have a healer and if you do have a healer blood mage actually puts healers to good use same as healing potions.
    1 point
  33. You can do it, it's a question of whether it is better to invest those points elsewhere. A BM with sufficient healing/regen can cast an unlimited number of spells so personally I would choose dex as the better investment since you can fling more spells out there while Might has diminishing returns since it's bonus just added along with other bonus(and it still does hurt you). I think a better case can be made for Might with another subclass since you want to get the most out of each cast. but even then not sure it's such a clear cut decision. That said, you can self-buff Int, Con, Perception, and Dex with a Wizard but not Might.
    1 point
  34. 10 MIG is not dumped. It's neutral. Bonus dmg of MIG will multiply with the bonus dmg from Power Level. And if you rely on third party heals as well and not entirely on self healing it can be benefical to not raise MIG.
    1 point
  35. I disagree. In Mass Effect choosing the appearance of Shepard was the one simple thing that you could do to make the character your own. The other thing was to opt for Renegade or Paragon but that took time and was more of an ongoing process but choosing how the character was going to look was immediate and did convey a lot more information. Shepard was always something of a blank slate. You could pick up an origin and it would come into play at times but Shepard was never a fully defined character but more like a series of templates and as such it made sense to create a character. I would go as far as saying that the possibility to create your own Shepard is the one thing that made Mass Effect a CRPG. You're not limited by a protagonist that already exists, you create your Shepard just like in Fallout New Vegas you create your own Courier. We're not talking about The Witcher in which you're playing a predefined character with an existing background, a personality and very little wiggle room to make it your own.
    1 point
  36. Fallout 3 was Oblivion with Guns and as such it could be fun but it had nothing to do with the real Fallout games. Fallout 3 was about a kid looking for Dad, Fallout 4 was about a parent looking for his kid. That's what Bethesda can come up with. Those games are not worthy of the Fallout name. Fallout 1 is my all time favourite video game. There is no other game that can compare to it not even Fallout 2 (too many cultural references breaking any sense of immersion).
    1 point
  37. I guess you would need a ton of meta knowledge, lots of unguents, the right items, notes of every skill check and Berath's Blessings (double skill bonus on startup) to achieve this with a fixed party (if it's possible in the first place - don't know). Since you can swap out party members and every party member can have a different skill maxed it would be doable this way - but I think not many people like to play this way.
    1 point
  38. Call me when they need a butt model.
    1 point
  39. I could have really used the money too
    1 point
  40. In Obsidian games and similar RPGs, I usually play as high INT, high CHA smooth talkers who use small guns/sniper rifles. (or daggers/bows) So naturally in the Outer Worlds I'll be playing against type, and my first character will be a low INT, high STR melee character who kills everyone he is annoyed by. I'm gonna see if I can turn him into a dumb brute juggernaut that smashes his way through every problem with a two handed hammer.
    1 point
  41. Interviews: https://www.ign.com/articles/2019/10/15/developer-interview-the-outer-worlds-unlocked-415 https://www.gameinformer.com/video-podcast/the-game-informer-show/2019/10/17/gi-show-pokemon-sword-writing-reviews-the-outer 2:19:25
    1 point
  42. Can you scale this to show the steam release date as well?
    1 point
  43. We made some cream of pumpkin soup: And afterwards had a nice Hungarian cold smoked sausage with mustard, horeradish and some bread with walnuts:
    1 point
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