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Showing content with the highest reputation on 07/10/2019 in Posts

  1. My build is getting a bit out of hand, fitting it meaningfully in a screenshot has gotten rather hard. Anyway, might be interesting to see how I go about building. So I ended up finishing the palace wing of my palace (at least the structure part, need to decorate rooms etc still. From the entrance to the end I built a big throne room: Dragon heads are kinda big, but I managed to fit one in the equally ridiculously big Map Room Overview including my initial base at the bottom of the arch, for scale. The palace I built is barely visible here (it's behind the Derketo te
    4 points
  2. Oh boy. Pretty sure we don't need more YT nontroversy/he-said-she-said Twitter ballyhoo. Especially when it pertains to other games. It's bad enough that the general gaming news is already chock full of that kind of "content". Echoing them elsewhere only increases their exposition.
    3 points
  3. I reduced building costs (other option is to increase gathering yield), mostly to avoid the gathering getting overly tedious. Still this would be doable with "vanilla" settings, at least in a solo game. The location itself is really close to large amounts of Brimstone, as the croc cave and the other brimstone cave are pretty much right at the other side of the newbie river from here. There's Iron (and Coal, but barely using that anymore) there too, but not in such large amounts, so I tend to just "import" that from my tower near the Unnamed City (where iron is plentiful). Ichor is easy: j
    3 points
  4. In terms of diversity, function and an intangible "coolness" factor. If memory serves, in DOS (I didn't play the second one), items mostly only add small bonus percentages and are quickly made irrelevant as you level up. In pathfinder, they follow the typical +X bonus, with little added mechanics. I find that the POE series does a much better job with items. They are more interesting (as they often provide abilities that are usually gated behind class), can be enchanted as to remain useful for the whole game and are just cooler (descriptions, lore, imagery, design, etc.) Just my opin
    3 points
  5. Today I decided to make a trebuchet in Conan Exiles, because it was a mission or something. I've been building my little fortress on a small cliff overlooking a beach, and I found a good place for it. Once I had it all ready to go, I cranked it back and let it fly towards the beach. It didn't go very far, but it did manage to disturb the Shaleback King hanging out on the beach. It just ticked him off, so he came charging up the slope to show me what is up. I retreated a but with the use of my elevator and fired some arrows down on him, but that just seemed to make him grumpy. Then I managed to
    2 points
  6. So Conan Exiles is my game of the year. I mean, they just nailed so many different types of games in this thing. The world is engaging and hits the Conan vibe, the character development is well balanced, and then it is just this amazing building/survival game on top of it all. I am surprised it isn't getting more positive buzz.
    2 points
  7. First of all - roleplay music background https://www.youtube.com/watch?v=KEjPohtfhcc Hand of Doom Difficulty: PotD v. 5.0 with Community Patch (Forbidden Fist ability changed to weapon attack) Solo: totally viable, but untested. I played some tougher fights with team wandering somewhere, especially Eder for pet slot (Nalvi) Class: Forbidden Fist/Steel Garrote Race: Nature Godlike for better fisting with Wellspring of Life Background: Ixamitl Plains - Laborer Stats: Might - 18 (+ 2 berath blessing, 1 gift from the machine, 1 chameleon'
    1 point
  8. Working on a mod to overhaul the Priest subclasses to be more interesting. I know there's already Stardusk's Dynamic Priests mod, which is very cool, but I wanted to make something less extensive that preserved more of the vanilla balance. The goals for this are a) provide some active gameplay bonus from the Priest subclass, b) allow for some multiclass synergies and c) use the underused Priest keywords more. I've developed a proof of concept with the Magran subclass, using the Wizard subclass model of keyword Power Level bonuses, a unique passive effect and a recovery penalty for oppo
    1 point
  9. All this soap opera stuff is par for the course these days isn't it.
    1 point
  10. Photos from history we don't always see.
    1 point
  11. While I like a Warlock nowadays I think Druid/Barb is even nicer. TryBerserker/Ancient. In my opinion that's even better. Berserker/Fury is nice, too. Although I like the DoTs more. Ancient/Helwalker is also very nice. +10 MIG/+10 INT with AoE DoTs is great. For a Debonaire/Wizard you just want to play it as a ranged caster. Since Debonaire can't engage (so no Persistent Distraction) he wants to stay at range anyways. Makes it also easier to keep party members around to prevent "Cowardice" from happening. Stuff like Kalakoth's Minor Blights with Toxic Strike is still very
    1 point
  12. As a Contra fan, I must admit, I am blown away by this trailer:
    1 point
  13. Was going to start that next week. Good to know I've wasted my money, now, though!
    1 point
  14. God those Resident Evil movies are terrible. Besides, there is no Gullermo del Torro and no Ron Pearlman. Ron Pearlman, now that's a B movie queen worth your time.
    1 point
  15. That is the darkest thing I've seen in awhile.
    1 point
  16. Entering the thread I assumed it will be about realistic scope of the game, and was about to make a joke about realistic weapons scopes, only to find that the thread is about weapons scopes.
    1 point
  17. A further update: this is very real now. I figured out the last real issue, which was how to beat Dorudugan with my ranger/chanter. Previously I beat him, but probably would have broken my weapons from the Abydon challenge (which I have turned off in this test game, but Dorudugan is the only time throughout the game it would have mattered). Ultimately, the secret to ultimate is to find the right cheese for each moment. lol. Fight cheese (the difficulty and design-laziness of Ultimate) with cheese! I say to Josh Sawyer, "My cheese is greater than your cheese!" Just some cleanup
    1 point
  18. All survival games sound like work.
    1 point
  19. I think the game was a victim of timing. It came out just as the survival game craze had ended and I think people were just really burned out on survival games because about a billion of them were "released" in the span of a couple years, and by "released" I mean put out in perpetual early access. It doesn't help that 99% of these survival games were, quite frankly, not very good. They'd come out in early access and people would say "well, it's missing a lot, but there's potential" then 2 years later the games would be barely closer to reaching said potential. I think that left a bad taste in
    1 point
  20. The writing is very similar to what you would commonly get in DnD books and games, its very true to the genre in that regard. The dialogue choice may be basic, but you very often get choices that align with any alignment you'd wish to play. Its one of the few games where I've felt that playing a evil character did not outright punish you through dialogues. And I do agree with you on 2. I see this as one of the things that I really enjoy with the game, but it is not for everyone. At least the game came with a easy mode!
    1 point
  21. A shame nobody had any feedback for you on Surviving Mars (not familiar with the game), but I recognize the use of Steam sales as a way to try out games I wouldn't normally buy
    1 point
  22. I hate that animation style.
    1 point
  23. The Pallid Knights? Too obvious? I'm guessing they would be devoted to seek out those that try to escape the cycle and return them to it. Some kind of ability against undead probably. Dispositions: Stoic and rational.
    1 point
  24. Debonaire/Wizard if you use your Cipher for mass charming. Debonaire gets 100% crit conversion on any charmed enemy. And Wizard has many friendly-fire spells. This can completely remove the PEN issues of most damaging wizard spells on PotD. Use items and abilities which increase crit damage.
    1 point
  25. I have to agree with those saying that FS should not be skipped, it is IMO the best part of Deadfire (with the notable exception of the Bridge Ablaze). I'm currently finishing my second full playthrough and I'm loving going back to the Black Isle. I also strongly agree with @Wormerine about itemization, it is one of the game's major strengths. Comparatively, Pathfinder and Divinity are miles behind in this department (well, in almost every department IMO, but that is more arguable I guess).
    1 point
  26. New WoW patch, basically just doing dailies over and over - though complaints that all we do is grind this patch have me puzzled as to what genre people have been playing for 15 years. Nazjatar has some the best music WoW has ever had though, and is a cool zone. Sort of shame it's not a fully fleshed out zone though, given it's importance to lore events.
    1 point
  27. The hand in process hasn't formally started yet- and there won't be 1.5M eligible guns anyway, there will be a lot less than that. But, those quibbles aren't that significant, practically it will be a disaster as there are mutually contradictory aims and a bunch of ideological hand waving/ wringing. Having rushed the legislation through parliament without thinking it through they now have to actually implement it and they plain cannot do it the way they've promised. Everyone knows it will cost a billion dollars- minimum- to do properly, but they cannot justify that when teachers and nurses etc
    1 point
  28. These: Now, to read through this entire thing: https://lparchive.org/Ryuu-ga-Gotoku-Kenzan/
    1 point
  29. I agree, the Burning Bridge section was one of the highlights of the entire game. It was just extremely well done, and I absolutely loved the way you could explore the bridge from three different points in time. I also think the Inquisitor storyline in BoW was really well done, too, and in fact it was one of those that might be worth a replay: I played a monk with a philosopher background and made my choices on that basis, and obviously a different character would make different choices. One of the things that made me carry on with SSS was Konstanten: I think his voice acting is superb. H
    1 point
  30. I am more a Pathfinder guy And so far for me was the most interesting Curse of the Crimson Throne Adventure Path, because of very mature setting. Thankfully it was released, before the outrage culture overtook the internet.
    1 point
  31. Considering the cosmic mess in which Eora finds itself, and that possibility of fast traveling has been introduced (Valian's experiments with adra): I would like for the series to move into top down 3d engine (I mean preferably still isometric as it's less fiddly, ala. Starcraft2, I don't know how practical it would be), and explore multiple places - Rauatai and Yehuza come to mind as potential must see (first due to the storms and its connection to the Wheel, and Yehuza because how heavily it was teased in Deadfire, plus they must have been seperated for a while. Aside from those two..
    1 point
  32. So far it has been working really well. (lvl 13 now), and with a bit of effort in setting the ai the micromanagement is negligible. How the character plays out: - Cast Marked for the Hunt twice (I have it on ai tactics to target lowest and highest deflection). - Run into melee - again on tactics: if ennemy in melee range not >0, basic attack, prioritize by attacked by my animal companion. This causes the watcher to run into melee distance and engage, but not to do the actual attack (thus not wasting casting time) since the condition is not fulfilled anymore when you arrive in melee
    1 point
  33. INTRODUCTION An escaped slave from a Rautai saltpeter mine, The Effigy draws from a reservoir of pure hate for those that have harmed them. Tormented by the ghosts of their past, deaths they witnessed and those they caused, they lack the will to confront foes directly. Instead, they wait in silence, crafting bizarre and unnerving totems that resonate with power. When threatened they unleash a blood rage, surviving vicious wounds and lashing out in unbelievable speed against those who strike them. They reserve their most vicious attacks for those from the spirit world that have manifested
    1 point
  34. Maybe you should wait until we have info on the game's mechanics before getting depressed about them not being faithful to the PnP mechanics, especially when they're collaborating directly with the man who invented the game?
    1 point
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