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Showing content with the highest reputation on 06/08/2019 in all areas

  1. Hey hey everyone! We have uploaded the pilot v1.0.0 version of Community Patch on nexus!: https://www.nexusmods.com/pillarsofeternity2/mods/335 P.S. If you spot any inexactness, or have any suggestions for the presentation of the mod page, feel free to write it here. P.P.S. I'll be mostly afk tomorrow, and will address them on Monday+
    4 points
  2. Thank you guys for your incredible work!
    3 points
  3. It looks fairly linear, which is a good thing. I like open world games as much as the next guy, but Lord knows we have no shortage of those. Sometimes, a deliberately paced, well controlled, mostly linear experience is just what the doctor ordered. If I were the cynical sort, I would say "How will EA **** this up?". And I am, so I'm saying it.
    2 points
  4. Thanks for all your work, folks!
    2 points
  5. @Phenomenum - Will try to have a look at those models throughout the week (I'll be at the in-laws all day tomorrow.) Couple changes we discussed that aren't mentioned on the Nexus: Wand proficiency for Kalakoth's Minor Blights and Rotskulls; Weapon Mastery +5 Accuracy. Are those in and undocumented, or were they eventually discarded?
    2 points
  6. It is priceless to be lectured on the inner workings of discipline and punishment by some schmuck who clearly doesn't give a toss about rules and breaks them simply because he can. The irony is, I dare say, rather sharp.
    2 points
  7. I came back to visit the Obsidz board for a change... I’ll try to come back a bit more, maybe. Haven’t done much gaming in the past couple of years. Started working out seriously and painting miniatures (mostly Necromunda). I find it’s a lotmore efficient as stress relief. Really busy in real life these days. Can’t pretty much say what I do in any detail I could accidentally dox myself for the Finns. Litigation with a lot of high profile cases, probably at the top of my career.
    2 points
  8. Okay, so I see lots of posts about Berath's Blessings, lots of questions, some with good info, most with nothing. I decided to actually look into it and put together a full comprehensive list of what Berath's Blessings is, how it works, and what the options are as a result. That way all the info is in one thread, not 52 random scattered ones. First up, what is Berath's Blessings? Berath's Blessings are points that are awarded to you for getting achievements in the game. For example creating a custom adventurer will give you 1 Berath's Blessing. Berath's Blessings can be used to buy
    1 point
  9. When I was but a tween, addicted to the original Neverwinter Nights on our crappy family computer that could hardly run it, I refused to play anything but the Shifter prestige class. The idea of shapeshifting into different creatures to face my enemies was too exciting to even consider abandoning. Now that I’m much older and only very slightly less single-minded (sadly my computer can run Deadfire only slightly better than the old junker could run NWN), I’ve imported my love of shapeshifting to this game, resolving from the beginning to make the most of the Shifter Druid subclass. At thi
    1 point
  10. With the game being released now, I have updated the speed calculator for the current v1.0 version. You can access it here: Attack Speed Calculator version 1.0.3, compliant with Deadfire v1.1.0 Additionally here's the aggregated info on this topic: PART 1: History. And what has changed since PoE1: PART 2: Formula. Or how the speed/time values for attack, recovery and reload phases are actually computed: PART 3: Weapon base values: For v1.1.1: For v2.0.1: PART 4: Action cycle, and phases: For usual weapons act
    1 point
  11. Not all. I can't imagine how this happened. Though i already fixed it (using backup gamedatabundle file), i'll keep investigating what happens. Only subclasses were missing and not all subclasses. Weird thing.
    1 point
  12. I guess the technical answer has to be no; it's the guy who played Jerome/ Jeremiah/ (Mr) J/ etc instead since they weren't allowed to use the name 'Joker' officially. Which was kind of hilarious when DC's licensing was so disorganised they had two Joker films in simultaneous development with two different actors playing the role... Did Jedi Academy have it on by default? I know JK2 had it, but you had to set a flag/ use a console command to turn it on.
    1 point
  13. Today I cut the grass, raked out the chicken pen, put new hay in the hen house, turned the garden, washed the truck all while listening to the Rays beat the Red Sox. Tonight the pups are getting a bath and I'm catching the other half of the Rays/Red Sox double header on the radio. All while enjoying several glasses of Kentucky's finest.
    1 point
  14. Can someone watercolor these one please?
    1 point
  15. @MaxQuest watch your PM
    1 point
  16. Better teams than Toronto have blown 3-1 leads in the NBA Finals.
    1 point
  17. Well, yes. It is Cameron Monaghan.
    1 point
  18. @Boeroer I checked Blood Thirst and found it works like I thought it did. You don't recover from the killing blow and you still get the Blood Thirst buff which will remove your next recovery as well. Here's a shabby demonstration gif. No, that's not Crushing Blow.
    1 point
  19. Took pictures of the actors taking pictures of my blackmail letter
    1 point
  20. except you have now undercut the faith current and potential trade deal partners have in the US to maintain obligations. regardless, am thinking once trump saw the growing revolt in his own party, including core supporters, he had to cave on tariffs, but he needed some kinda token to show he won... something. wh has declared victory. let's wait a month and see how dramatic the illegal immigration numbers drop before hanging out kudos. ... admitted, with trump lies, am gonna be dubious if immigration numbers sudden do drop. is the problem with constant lying-- nobody belie
    1 point
  21. Wow. Post hoc ergo propter hoc. You do have a point that it did happen. I graduated HS in 1989 and there were shotguns and rifles on racks in cars driven by students. We went shooting after school more than once. But you cannot even draw a straight line between the two times through any one cause.
    1 point
  22. There a number of interesting Great Sword models in game which can be used: Item name: Animated_Great_Sword_Summon Asset: prefabs/items/appearance/weapons/great_sword/great_sword03_summon.asset Item name: Great_Sword (i think this is @AndreaColombo mentioned) Asset: prefabs/items/appearance/weapons/great_sword/great_sword01.asset VFX: prefabs/effects/abilities/priest/fx_spiritual_weapon_berath.prefab Item name: Great_Sword_PallidKnight (Or this) Asset: prefabs/items/appearance/weapons/great_sword/great_sword_pallidknight.asset Item name: Citzals_Enchanted_Armory_Great_Swor
    1 point
  23. @ Boeroer You are lucky the flail model is divided in separate parts, which makes it very easy to deactivate the ball. But you will probably have to reinstall, patch and reapply the mod every time a new game patch comes out. ball and chain unballed.rar
    1 point
  24. @Boeroer This one’s tricky because it’s called just “great sword”; I used Unity Console to give myself all items called “Great Sword” in order to get it.
    1 point
  25. @ AndreaColombo I hope it is to your liking. I only change his eye color the menu screen since the ingame model is far too small to even see it. This way the mod alone should be also more compatible with game patches since there haven't been any changes to the affected assetbundle since at least poe2 v3. PS: I guaranty you it is definitely a deliberate change. For anything to be tintable in this game, one need a tint map file, that tells the game what and where the tint should be applied. This was also the reason godlikes were not tintable. They didn't have those tint map
    1 point
  26. When entering the fungus-infested wing of the library in Forgotten Sanctum, your party sees huge bookshelves ruined by the infestation, and Vatnir has some ambient dialogue. I'm going to paraphrase it from memory: "Scribes toiled for countless years to create these tomes. Now look at them. Fools." This really stuck with me because it was a rare example of a character in the game expressing a religious point of view in a way that was neither abstract nor directly about a deity. We hear plenty of talk about Rymrgand being the god of entropy, impermanence, final endings, etc., and we se
    1 point
  27. A punishment is effective if the one receiving it perceives it as something to be avoided. The problem with corporal punishment is if you are using it with sufficient force to injure a kid it IS abuse. And if it is not hard enough to injure then the kid will figure out real quick (as I did) that it is preferable to other forms of punishment. So ultimately it is self defeating. You can make the argument that prior to a certain age it might be effective but there will definitely be diminishing returns. The other problem is kids need to understand WHY they are being punished. Otherwise the
    1 point
  28. They are the only ones with AoE party inspirations that not only can buff but also remove afflictions. I think they are in a good spot balance-wise. The only gripe I have with them is the limited spell choice (if you are looking for effectiveness). And they have nothing to balance that out (trinkets were dropped during development because Full VO and Ship Combat took away too many resources - I think it's safe to say that after Josh's post mortem talk).
    1 point
  29. Guacamelee 2 Somehow depressing. So subtle attempt to sell DLC. Not exactly immersion-breaking (as there's very little immersion to begin with), but somehow disappointing. Is the cat a reference to anything?
    1 point
  30. wasn't today, exactly -- and while we don't feel smarter or less certain imposter syndrome won't take effect, we did make small gains in maturity, wisdom and gratitude surviving a trio of committee interviews for a non-instruction position at a local college ... turns out a stable job that offers retirement is an instant cure for anxious emotional dithering
    1 point
  31. I just noticed I spent the better part of two hours typing up posts. I seriously need to re-evaluate my priorities here. I think I'm out for now. Especially since this is the third time since TLJ came out that we're having the exact same debate, and I'm pretty sure it will have the exact same outcome as the last two times. Seems pretty close doing the same thing over and over again while expecting different results. Erm...
    1 point
  32. It isn't entire objective, of course. The movies so far have all looked good. The prequel trilogy's CGI looks terribly dated by now but that's normal. It's not entirely what I was talking about, but I would also say that it is a bold claim to state the prequel trilogy was competently acted. I'm sure everyone did their best given the material the got, but some party are really, really, REALLY awful. Take any random scene with both Anakin and Padme in it. I've seen better acted porn. Better written porn too, for that matter. There are things we can look at when it comes to screenwriting and
    1 point
  33. I just hope it will be a single-player focused game with RTwP combat and without randomized color-coded loot or Larian's writing style. I didn't finish either D:OS, but completed and liked both BG games and their expansions (including SoD). They are focused on completely different aspects of RP and I don't see how a game developed by Larian can be anyhow close to what BG is.
    1 point
  34. Got the great honour of working 5 hours overtime since my boss gave two yard jockeys vacation at the same time without checking for a replacement first, so today I've been a yard jockey/dispatcher/gateguard while teaching two new people the art of driving backwards with trailers. Terrible timing though since today I recieved a visit from a Canadian relative, didn't get more than a couple of hours to speak to her today. Got to love well organized vacationplanning... Good luck on Sunday Hurlshot!
    1 point
  35. I wonder if Swen might be pursuing some new type of combat system for this game, something that is a cross between RTwP and TB. Something like that I might very grudgingly be willing to accept. But if it is a typical TB system, especially something like the utterly crappy combat system of the D:OS games, I'll be - very angrily and very bitterly - passing on this game.
    1 point
  36. It's called Descent into Avernus, due out this November.
    1 point
  37. No, I meant the unreleased one (due out October) Swen referred to in the interview and which is the reason he won't say more about the story at this point. You missed one, fledgling.
    1 point
  38. I know Star Wars fans like to deify everything in the old movies and make a big stink about the new ones, but claiming Ackbar is a special part of the franchise is a joke.
    1 point
  39. A game with no endowment slider:
    1 point
  40. Well, we will have to wait for more details to be revealed. I am a bit worried how much Baldur's Gate will be in Baldur's Gate III. I am interested to see what Larian can do with DnD, but will it be Baldur's Gate III? I don't mind if it is turn based, but it would be a change. I like that it is not a direct continuation. I wish coop wouldn't be a big focus, but I doubt that will be the case. So unless they really double down on narrative and characters this time around... does it have anything to do with Baldur's Gates aside from the setting? If it is not story continuation, nor
    1 point
  41. Besides that, stuff like Consecrated Ground scales its duration and healing per tick with Power Level (5% base each). That means double multiplicate scaling for the healing since it not only scales the healing per tick but also adds more ticks. This makes it a lot better at higher Power Levels than Restore which only scales its healing but has no duration (to scale). So... you can't judge several spells just by looking at the description at lvl 1. I mean you can, but then your judgement is false. You have to take into account how they scale. @Gromnir is right though: The problem that prie
    1 point
  42. 1 point
  43. Installed some mods to avoid going crazy from some of the building limitations, so figured I might as well go over my (short) mod list and explain what they do: Pippi : mod to manage servers, allows setting up teleports etc. Only reason I have it is because it allows you to edit your character without starting over, picked this one because it's popular enough that it won't go away anytime soon. SP_Boss_HP: knocks boss HP down to sane levels for single player, only touches boss hp, so they'll still hurt like before Pythagoras Support Beams: ran into a whole lot of issues with
    1 point
  44. Crafting Hall mid-construction: Shrine of Set: Shrine of Derketo: I'm using a mod that replaces the standard Derketo priest(ess) praying animation with a seductive laying down animation that seems more appropriate to the Goddess of Passion and Death. I also replaced the priestess' skirt with Derketo panties since wonky physics made the skirt look all types of weird in the laying down position.
    1 point
  45. Here's my effort:
    1 point
  46. Yes MaxQuest, send Amentep a PM so this gets pinned! Please.
    1 point
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