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Showing content with the highest reputation on 06/04/2019 in all areas

  1. 5 points
    And i can announce that our Community Patch will be released at Nexus on next weekend. If anyone have some concerns, please let us know.
  2. 4 points
  3. 4 points
  4. 4 points
    I'm all adrift. So let us all take a deep breath and stop writing. Give me a time to put together all, that we have at the moment.
  5. 3 points
  6. 3 points
  7. 3 points
  8. 3 points
    This is more attractive than the ultimate to me, congrats!
  9. 2 points
  10. 2 points
  11. 2 points
    Hey Mr. Nightmare, The developers are still looking into fixes for it. Do you experience the same stuttering if you jump straight into a map? You can do this by typing "iroll20s" in the console and then hitting F-11. From the list of maps, you can go to Fort Deadlight or Neketaka and see how the performance is without loading a save game. Getting a video from you would also be very helpful if you have the ability to capture and upload footage. Thank you!
  12. 2 points
    Just install the mod. Download a "General Reward Talents" and copy "GiftFromTheMachine" folder into your "override" folder. If you don't used mods before, then create it: ....Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override https://www.nexusmods.com/pillarsofeternity2/mods/310 No need to mess up with Unity Console - it may introduce stutter.
  13. 2 points
    Test this mod: https://uploadfiles.io/u6f3307y Mod changes three things: 1. Backstab damage bonus always applies correctly from invincibility (Shadowing Beyond and so on) with all weapons 2. Damage bonus applies to all 4 projectiles with Blunderbuss attacks, instead only first 1 in vanilla. 3. Damage bonus applies to all targets in range with AoE weapons attacks (Whispers of EP, Amra etc.) Damage bonus still the same as vanilla: +100% It works fine for me. I want to include this fix in Basic version of Community Patch. Backstab with bonus Raw Damage will be moved to Extras version (overrides a Basic fix if you're using Extas, but you can remove it manually).
  14. 2 points
    Hi everyone, We are still looking into the Nvidia issue, but we haven't been able to reproduce it on our end with a wide variety of hardware. Today, I ran through some tests on a 1070 and I was getting around 40-50fps in the Neketaka Docks. It's not an ideal framerate, but it's fairly stable while moving the party and camera around. Occasionally the frame rate drops or stutters briefly, but it doesn't seem as frequent or severe as what is reported. Our profiling investigation shows that the game is heavily CPU bound. Most of the frame time is taken up by the ability, AI, and status effect systems. This means that the CPU is the bottleneck and not the GPU. As a second test, our IT department swapped a 2080 into my rig (nice! ), and I ran through the docks and got similar framerate and performance. This lines up because we are CPU bound. As a side note, lowering the resolution is also a good test to see if the game is GPU or CPU bound. If a lower resolution gives more frames then the GPU is the bottleneck. The 2080 confirms we are CPU bound on the upper end of hardware, and unfortunately, even with the 2080 I'm still unable to reproduce the massive stutter/locks that some are experiencing. A few things moving forward: I would like to continue to look at CPU performance and see if we can get any gains by optimizing some of the above systems (abilities). I have a few ideas in mind that may work, but optimizations to key systems are risky because they can introduce bugs. We will see what we can do, and I'll keep everyone updated on if we made progress in this area. The big problem is that we just have too much stuff. In the city, we can have hundreds of active abilities and status effects, each unique with custom scripting. Many of these need to be updated each frame. It's a problem, and one that can be solved. As an ask to the community: can anyone please record a video on the NVidia stuttering or find one that's already been made? It will be immensely helpful to take a look at it. Thank you! Also, can anyone supply a new save game with this issue happening? Does this issue happen if you jump straight into a low performance area? (iroll20s on the main menu console. F-11 to jump to a map). There's also a reported performance problem that could be save game or achievement related. I would also be interested in getting save games from people experiencing that issue to see if we can see what's causing the freeze. We are aware of the Special K mod and fix. (You can view the thread here on Steam). A few programmers here looked into this last year when it was first reported, and we were unable to do anything on our end because it would require us to modify the Unity source code (which we aren't doing for Deadfire). Another unfortunate circumstance is we are running on a old version of Unity (5.6) and upgrading the engine to get the potential fix would be a significant undertaking. We are well aware this is still a problem, I'm discussing solutions with everyone to see if we can find a resolution. Hopefully we can tackle some of these issues and make the game as best as it can be.
  15. 1 point
    I get it. Thank you, my friend.
  16. 1 point
    And let's face it: Trickster + wand/rod/scepter = big love.
  17. 1 point
    @Boeroer I see your points, yeah I agree Whisper of the wind is cool in it's current stats, so I don't mind if we don't touch it. I like the suggestion to add a threshold to Resonant Touch tho, maybe @Phenomenum can take this into consideration?
  18. 1 point
    Ha-ha) Funny mistake from my side) "You only get the stealth recovery bonus when stealthed, not invisible. And I wouldn't "fix" this because then stuff like Vanishing Strikes or Arkemyr's Brillaint Departure become super-OP. Vanishing Strikes induce non-breakable invisibility (that would mean -85% recovery time while vanished!) and ABD doesn't break as long as you don't cast damaging spells and walls (casting CC or Buff spells with 85% recovery reduction would be OP, too)." "I think the current "new" Backstab is fine. Even if 2 handers with lashes (mind you: high base damage weapon WITH high lash - nothing else!) will do a bit less damage than before (not less than light weapons!). Light weapons will do more damage than before, but still less than two handers. The overall damage dealt with an single attack + Backstab will still be higher with two handers - simply because they deal more damage per hit. But the Backstab bonus "portion" of the attack will remain equal for light or heavy weapons. So please don't change anything @Phenomenum. Especially not recovery from stealth - you'll end like OBS: "fixing" one problem while creating two new ones. " Ok, ok. I see, I should think about it.
  19. 1 point
    I don't know. Everybody loves it. It's superfun to use even if it is a bit OP. And it's PL 9 and the major complaint about SC classes is that most PL8/9 stuff is underwhelming. Preventing it from jumping to former targets would make it pretty lame in most cases I think.
  20. 1 point
    In PoE it has a dmg threshold of 10. That means you couldn't build a stack if you did less than 10 damage per roll. Maybe something similar would be good to prevent multiprojectile/multi-hit cheese. But I don't know if that's moddable. In general it is not OP (if capped). But it is with certain item combos. But if you nerf the basic ability because of some meta-item-combos you are going the obsidian way so to speak: a nerf that hurts the non-powergamer the most. Better to "fix" the multiprojectile-cheeses than Resonant Touch itself.
  21. 1 point
    Whispers of the Wind (Monk PL 9). I don't know how you would nerf that without breaking it. If you remove the invisibility part you might get interrupted during execution which would be superlame. Another thing would be the number of jumps or the max distance between enemies. But this would need serious playtesting to do it right. I wouldn't touch it.
  22. 1 point
    I'd say that Assassin is a good choice in the linked build less because you're building around the bonus and more because the drawback doesn't hurt you much. You're really in Rogue for Sneak Attack, Deathblows, and cheap Full Attack abilities. Without making any special efforts, Assassin will benefit you often enough to be better than a base-class Rogue. And, if you aren't interested in taking on micromanagement and risk associated with the Streetfighter playstyle that Jayd describes above, that's probably more than the other Rogue subclasses offer. (That said, a Trickster giving up a little SA damage for debuffing utility is a nice tradeoff. Being ranged, you won't get much out of the PL 2-4 abilities, but the rest can be fun.) IMO, Helwalker is too natural a fit. Makes good use of the feedback damage, the MIG bonus helps a lot, and the disadvantage is substantially mitigated by a ranged build. I'd consider that a lock for half a mulitclass. If you don't want the other half to be a Rogue, you're probably giving up some overall damage, but what you get in return can make up for it. Ranger gets you Driving Flight, a pet, and a suite of ACC-enhancers. A Ghost Heart make a neat thematic pairing with a Helwalker, too. (Although note that the Ghostheart pet isn't compatible with Dichotomous Soul, due to the summons cap.) Devoted adds even more PEN, easy access to Intuitive, and a damage boost on Crit. Not sure how useful extra PEN is at that point-- between Desctructive Channeling, Thunderous Blows, Scepters being dual-damage, and the Ring of the Marksman, I suspect you'll be pretty solidly in the PEN-but-not-OverPEN category for Hits and at or near Overpen on Crits, even without the Devoted boost. (Aside: does the Scepter modal stack with Tenacious?) There is a cheap full attack (Penetrating Strike), but it's not as good as the Rogue options. Paladin lacks great DAM ACC or PEN boosts, but but it does have an excellent spammable Full Attack, and contributes lots more party-support utility than the other options.
  23. 1 point
    I mean, Rogue is the champion of weapon damage because of Sneak Attack + Deathblows among other stuff. Not picking Assassin doesn't mean to forget about Rogue. If you're willing to do potentially finnicky micro it might be worth going for a Streetfighter who plans to stay Bloodied via the sceptre self-damage. That'll certainly give you more DPS than anything else but you'll have to manage your health. If you multi with Devoted maybe you can get enough sturdiness to intentionally get your character flanked at times as well? Or stick with Monk and use Mortification of the Soul to get your health down and keep it down. You can also use Iron Wheel for a bigger health pool and extra AR, which can allow you to be pretty comfortable at low health. Stunning Surge works with ranged attacks too, right? I'd say a Streetfighter/Helwalker would definitely be the highest damage output you can get. If you're afraid of getting squished too easily another monk subclass would still leave you ahead of most competing builds, or you could try SC Streetfighter.
  24. 1 point
    ever try and get your wife to say, "we make big trouble for moose and squirrel"? am knowing we couldn't resist the temptation. ... am s'posing is another reason why is best Gromnir remains unmarried. HA! Good Fun!
  25. 1 point
    Thank you all! Can't wait to install it
  26. 1 point
    Hooray! Day one endorsement from me
  27. 1 point
    Of course it matters, u don't get recover reduction when attack from invisible.
  28. 1 point
  29. 1 point
    a) Nope b) Yes, but it's not working for Powder Burns. I don't know why - maybe, because PB ability not directly linked to specific weapon attack... Don't know. And no, weapon restriction is still here, no bonus for spells. Basically, it's still vanilla Backstab, with a few bugfixes, but without Raw Damage.
  30. 1 point
    It’s called Gift from the Machine in Deadfire as well.
  31. 1 point
    Ha-ha. The thing is all weapon's AoE attacks, technically, don't treated as weapon attacks - there is everywhere "TreatAsWeapon: false" flag. Backstab bonus damage applied only to weapon attacks. That's the trick. So... AoE backstabbing wouldn't work without modding that part.
  32. 1 point
    Every once in a while there's a perfect match of character and actor, and Paul Darrow and Kerr Avon were one such match. Disproportionately influential in scifi, and still extremely quotable. I'll have to go back to my original avatar in memoriam, if I can find it.
  33. 1 point
    Likewise, I have an i7 4790k and even when framerates drop below 60, my cores are far from 100% used. In the immortal words of Jon Irenicus, there is much untapped power.
  34. 1 point
    Trust told, I don't even remember a bank heist in the first movie. Compared to the original Harry Potter movies, the Fantastic Beasts series SUCKS. It's so, so, so bad and I don't really understand how they can **** **** up so hard. Like, really, for all it's flaws, I have no problems with rewatching the Harry Potter movies, but I'll sure as hell never touch the Fantastic Beasts crap ever again.
  35. 1 point
    https://www.indiewire.com/2019/06/denis-villeneuve-dune-movie-comparisons-frank-herbert-book-1202146915/ I like what I hear. I'm not one for faith, but everything I hear of this film gives me reason.
  36. 1 point
    I was assuming Gfted1 was asking if there was a buttocks size slider, as "junk in the trunk" was a popular term in the 2000s for a large ass. As for jiggle, again, there are mods for that.
  37. 1 point
    This is one crazy good wig out.
  38. 1 point
    You can use the console to give you all plate armors that are listes in the wiki. Save your game. Then open the Deadfire console and type iroll20s <enter> //console will close <reopen console> giveitem Plate_Armor_U_<hit tab> //every tab hit will give you another armor name. //enter in order to put ni into the stash That way you can cycle through all unique plate armors and check their looks ingame. Reload your savegame afterwards to get rid of the "cheat modus".
  39. 1 point
  40. 1 point
    perhaps even kaiju dislike working with child actors? HA! Good Fun!
  41. 1 point
    I hate clickbait thumbnails on videos normally, but will make an exception for that one.
  42. 1 point
    swedish film. there is an imdb listing for a movie called swedish meatballs, but is a swedish documentary 'bout rock climbing in sweden? HA! Good Fun!
  43. 1 point
    With a google search like "plate armor deadfire" you will land on the fitting wiki page which shows all plate armors with pictures unless you mean screenshots from the actual ingame 3d models well that's more difficult I don't think that there is a collection of screenshots for those and if there is i don't know about it but maybe others can help and now i really have to take a deep breath
  44. 1 point
    Tonight Im making myself a form of bolognaise mince, its simple really. But its also very economical as I will have pasta for dinner but the left over mince I can either freeze and use it later or use it for sandwiches or other meals over the next 2-3 days. One has to be prudent with meals when you single... " waste not and want not " and all that Fry onions with garlic for 3-5 minutes until translucent Add mushrooms Add Mince and brown mince and make sure is par-cooked Add pasta sauce and reduce heat so mince can slowly, say 40 minutes Add mince to pasta once cooked
  45. 1 point
    Here's my effort:
  46. 1 point
    I kinda feel bad for Beamdog if Larian or someone else makes BG3. That's not to say that I would prefer them to make it but since that was their stated long term goal at the beginning of all the EEs, I'd just feel for them.
  47. 1 point
    Greetings! Am I correct that what you are describing is the input issue that people are experiencing playing Outer Wilds by Mobius Digital on PC? Because this is the forum for The Outer Worlds, an entirely different game by an entirely different developer. Reddit or the Steam forums may be your best bet for additional assistance, as I do not know if Mobius has their own forums. However, the directions in the reddit thread I linked seemed to have helped the problem you may have. Good luck!
  48. 1 point
    Rules of Engagement Marine Corps Rules 1. Be courteous to everyone, friendly to no one. 2. Decide to be aggressive enough, quickly enough. 3. Have a plan. 4. Have a back-up plan, because the first one probably won’t work. 5. Be polite. Be professional. But, have a plan to kill everyone you meet ­ even your friends… 6. Do not attend a gunfight with a handgun whose caliber does not start with a “4.” 7. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive. 8. Move away from your attacker. Distance is your friend. (Lateral & diagonal preferred.) 9. Use cover or concealment as much as possible. 10. Flank your adversary when possible. Protect yours. 11. Always cheat; always win. The only unfair fight is the one you lose. 12. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived. 13. If you are not shooting, you should be communicating your intention to shoot. Navy SEAL’s Rules 1. Look very cool in sunglasses. 2. Kill every living thing within view. 3. Adjust speedo. 4. Check hair in mirror. US Army Rangers Rules 1. Walk in 50 miles wearing 75 pound rucksack while starving. 2. Locate individuals requiring killing. 3. Request permission via radio from “Higher” to perform killing. 4. Curse bitterly when mission is aborted. 5. Walk out 50 miles wearing a 75 pound rucksack while starving. US Army Rules 1. Curse bitterly when receiving operational order. 2. Make sure there is extra ammo and extra coffee. 3. Curse bitterly. 4. Curse bitterly. 5. Do not listen to 2nd LT’s; it can get you killed. 6. Curse bitterly. US Air Force Rules 1. Have a ****tail. 2. Adjust temperature on air-conditioner. 3. See what’s on HBO. 4. Ask “what is a gunfight?” 5. Request more funding from Congress with a “killer” Power Point presentation. 6. Wine & dine ‘key’ Congressmen, invite DOD & defense industry executives. 7. Receive funding, set up new command and assemble assets. 8. Declare the assets “strategic” and never deploy them operationally. 9. Hurry to make 13:45 tee-time. 10. Make sure the base is as far as possible from the conflict but close enough to have tax exemption. US Navy Rules 1. Go to Sea. 2. Drink Coffee. 3. Deploy Marines
  49. 1 point
    Probably not. I'm not great in front of a camera. You can tell in the Pillars 1 documentary and an interview I did at GenCon. Josh is a Paladin/Monk, always looking for perfect balance. I can't believe it's been close to a year. I had some tragedy in my life and decided to start a new chapter. I took an amazing opportunity at FoxNext Games and even though I miss working at Obsidian, I love what I'm doing now. Kaz, the Wizard, died in my playthrough at the top level of the digsite. He got replaced by Brennecke, a wizard/druid. I feel like that fits a Programmer. Fun fact, I named the Shiba Inu pet Kaz in Deadfire because Kaz always used the doge meme in temp art/icone
  50. 1 point


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