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Showing content with the highest reputation on 10/20/2012 in all areas

  1. I've always found time limits to be far more interesting when they change the outcome of the game rather than end it. I like it when they react like a time limit in real life. When you run out of time on a project at work or school the world doesn't end, the circumstances change. I would love to see more games play with variables that are affected by time running out rather than just ending the "story" of that section. For instance: In Fallout 1 if you didn't get the chip back in time, vault inhabitants start revolting and become pseudo raiders. A subsequent time limit runs out and they start becoming tribal.
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