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  2. I'd be pretty confident that if PoE2 didn't have full VO at launch it would not have got it later since it was not an immediate financial success unlike DOS and Elysium. Doesn't bother me personally either way. I'd suspect the full voiceover was more an issue for JES and than the devs in general since it would have been a lot of extra supervision*. End of the day most of the dev work for dialogue had to be done anyway- dialogue scripting, any triggers or other scripting, branching and dependencies all have to be done whether voiced or not. So in theory it would 'just' be adding the triggers for the sound files with appropriate timings. Easy for me to say of course when it's not me doing the extra work... *even something as 'simple' as making sure the polynesian type names would be pronounced correctly and consistently. My experiences with tourist pronounciations here is that they can be creative, even with a guide. Asking the way to Ka-ee-tah-ee-uh took a little while to process despite all the sounds being correct (Kaitaia, a town in Northland). Not the sort of thing you'd want to be dealing with with it being extra work you didn't think was necessary and when already rushed.
  3. Today
  4. Alright, i think i got the gist of it: 1) Paladin autoattacks are weak no matter what and if you are boosting them it's only because there's not much else the paladin can do anyway after popping FoD. Of course, much of what boosts FoD also boosts autoattacks so this is mostly moot anyway. 2) Dexterity has diminishing returns if you reach zero recovery but it's still useful even then. If i were to boost this i think i should probably put points in lore to use scrolls so i got something else to do besides the autoattacks. If nothing else, it would add variety to the play style and make the speed boost count for more since scrolls benefit from it. 3) Perception is useful early on but later it becomes less so once you rack up accuracy through items, buffs, leveling etc. 4) By contrast, the more deflection you have the better, and that's apparently always the case. Since paladins are naturally tanky, it's better to capitalize on this on some level. So the grand conclusion from all this is that keeping everything at base and bumping might and int is the best course of action (lawl). I could still likely take a bit out of constitution and resolve (but not too much) and add a few points here and there either in perception for early on or dexterity but there's nothing major i can do in either case. At least i learned a thing of two about the game trying to figure this out.
  5. either/or. this unfortunately has been an issue since 1.0, believe me i've personally reported it multiple times. even without modifiers, the damage that seals do in practice is under what the base tooltip is. i think the root cause is that seals create hazard effects, and hazards are handled really really really weird in the game. Walls are also hazards and behave weirdly (like they get partial assassinate bonuses from assassin and don't break stealth), but seals in particular are very weird because walls at least do their stated damage. The biggest thing is that yes, they do a fraction of the tooltip damage, and I don't know why. For this reason they are mostly useful for their secondary effects (prone for repulsing, interrupt for warding, and blind for searing) and the ability to cast them from stealth outside of combat (which lets you refresh a spell slot).
  6. This is how I used to think as well, but I am not sure how true that is. Your logic assumes that if a game doesn't get VO, than it can invest more money into other features. I just don't think it works that way. I suspect it is more reasonable to assume that if a game won't get budget for a major or full VO, it will also be underbudgeted in other aspects as well. I can think of two instances of when RPGs got full VO post release - so I think it might be better to think of VO an extra accessibility/mass market appeal feature. I think it is less of a case make great RPG or full VO RPG, and more of creating a great RPG and spending extra money to expand your potential audience. It really comes down to how many sales one could loose without including full VO, and that's something I can only speculate about. Unfortunately, it seems that higher ups at Obsidian decided to have the cake and eat it too - spend money on full VO, but still skimp by not accomodating production schedule putting a lot of extra burden of devs. Perhaps it had an impact on the final game's quality, but even if not it seemed to come at a cost of devs wellbeing and morale. Why not take a cue from D:OS and DIsco Elysium and wait with VO post launch, if you can't fit/afford it for 1.0?
  7. You're welcome. To be fair to this pile of garbage, which is really hard, that sort of creepy goes back to the olden days of pre-modern anime. This crap is a rather direct, unchanged adaptation from the source material. Actually, Sailor Moon Cosmos is so close to the source material that the best fan sub that is currently available was - supposedly - not made with the film, but rather with the one of the manga editions, and then just timed (and later retimed) with the film. If nothing else that makes the film a wonderful case study for what happens when you do not adapt source material, but transfer it 1:1 to the screen. It is a right mess. It was the music of the intro that caused the reaction more than anything that happened in the film up to that point. Why does this horrible version of Moonlight Densetsu even exist? There are two far superior versions of the old anime to chose from. No, no. This is what they used in the anime to flesh out the villains, actually. In this film and the manga, which is only explained later, and it was my mistake to assume that the original anime took that story bit from the manga (in hindsight, yes, that was pretty dumb, huh?), the Sailor Animamates (i.e. Iron Mouse, Aluminum Siren, Lead Crow, Tin Nyanko and Heavy Metal Papillon) aren't actually mind controlled Sailor Senshi. They're just mercenaries and traitors who joined Galaxia for the promise of power and have been granted the powers of actual Senshi through the bracelets they wear. Phi, Chi, Lethe and Mnemosyne are real Sailor Senshi who joined Galaxia. Just not through mind control or force, but because they wanted to. I hate Ami x Makoto more than Rei x Minako for the simple fact that it seems to be a fandumb favorite, constructed out of two freaking scenes of the original anime. One where Ami helps Makoto with studying for their high school exams and Makoto's rape episode from SuperS where Ami dances with her. You know, the episode where she waits ages for Tigereye (a man) to come back. That is the basis for this pairing, by far and large. Watch out, femoids of the world, the incels of the world will turn you into lesbians if you ever dance with a fellow femoid. That is not to say that I don't despise Rei x Minako for the terrible framing in the manga, and thus, the film, I just loathe it less than Ami x Makoto. These scenes with Minako in Crystal/the manga are pretty bad - the girls all have massively reduced character development due to the breakneck pacing of the chapters, and Minako being utterly boy-happy is one of the few things that make up her somewhat quirkier personality (as opposed to her earlier, much more serious version). Hinting at her hitting it off with Rei diminishes what little character development she gets in this. Arguably even worse with Makoto whose only wish is to be accepted as a normal girl in a world that shuns her for non-conformity (taller than normal girls, stronger than normal girls, wavy instead of straight hair). Fantasy-shipping her off with Ami is just a giant middle finger to everything she represents and has to go through. F*ck you, fandumb. Huh, look at me getting angry, I guess I am not completely dead inside from all of this yet. Go me! I don't think they are in there enough to matter. Just like everything else, they're an afterthought thrown in to fill chapters, even though they're more fleshed out than most of the villains. Ah, the framing of the post-credit scene was a little unfair on my part, but I needed to strike back at the film. This just looks like what it looks like and isn't really what it looks like. It is just Mamoru kissing Usagi in bed after waking up, but the implication still lingers. I mean, Usagi can't get pregnant without the intercourse part, but to be honest, the stylized sex scene from season two was a lot worse. I mean, scenes like that in the first three seasons is what makes this film the best out of the bunch. The worst thing that happens with the regular cast is that creepy Hotaru stuff and Seiya kissing Usagi without consent. It says a lot of the series and films - and the manga - that this is counting as the least terrible entry, huh?
  8. Hi, i see that on Warding Seal but I think it is related to all Seals spells. When I check tooltip on the spell's description I see all the damage bonuses adopted: But the real damage in combat doesn't apply any bonuses: I suppose the game treats the seal as a trap thus not giving it bonus damage like any other spell, but is this the intended behavior of the spell or is it a bug? Anyway, or the spell is bugged, or the tooltip is wrong, isn't it?
  9. Unfortunately, most of the time, you do not have the luxury to have both full VO and enough time for all the desired gameplay features. Unless you plan to burn 50M budget on yoir game. So I am considering it as a waste of limited resources in most of the games I’ve played.
  10. Yes - that was indeed noted. Over 500+ new members to the community last week!
  11. Hi, @Kvellen I hope you don't mind I have also tagged you here to ask for help making these portraits watercolour for deadfire. No worries if you can't. Anyone else is also welcome to assist me haha. I have tried to do it myself but have not succeeded. Thanks ahead of time!
  12. I don't think that's true. Full VO seems like a rather coveted feature - no doubt you will find a lot of support on this forum (including myself, as I don't require full VO or VO at all to enjoy a game) but you will cut your self from a potential player base. There is also no evidence of "VO limits writing". Yes, Bioware games became smaller and smaller in scope as they wramped up production value, but there are also enough examples to the contrary. It seems that if one can afford it, full VO seems like a rather valuable feature to have - both for audience and marketing (aka. streamers) From what I remember (Josh mentioned decision to full VO in his Post Mortem) full VO was mostly a scheduling nightmare - as they didn't plan for full VO, having to fit recording sessions took a toll on the devs - it is not as simple as sending a script to a third party and having it recorded. Yeah, I also thing the "feature" he mentions was the Ship Combat.
  13. I also tried to swap 'a_pa01' file (basic padded armor) within items.unity3d with 'a_waidwen' file details (lax2_characters.unity3d). After armor is equipped the character body is invisible... I changed "m_Name" to "a_PA01", that seems to not be enough.
  14. Thank you for your dedication to a lovely game after all this time, going on a decade now? I hope this will get many new players to try it now that fantasy RPGs are all the rage!
  15. Hi, Does anyone know how to customize the appearance of armors via mono behaviour files? I must say I am stuck at the moment... I tried to change the main body part/torso of padded armor and swapping it with chainmail main body part/torso. I changed the "MeshName" (to M_HUM_MA05_Body) as well as "m_PathID". But nothing happens... I tested and even with whole "SubMeshSettings" section of below file deleted, the appearance still works... o_O' Why? The only thing I've noticed is that when you change "ModelSuffix" to something else - for instance from "PA01" to "MA05" - it changes the whole appearance of the armor (not only said main body part/torso) Any ideas? What am I doing wrong?
  16. Yuppie Psycho, successfully 100%-ed! This time, I played through the 'true' ending, which actually properly resolved the central story once and for all... ...but it was personally much more horrifying for me. Steam lists these two game tags back-to-back, just like this, for Yuppie Psycho: It's honestly pretty accurate, and I think I'd say that cute horror is the best horror. The same developer is working on a similar game that I hope is at least 75% as good, and having now played this game twice (although really more like three times, what with the failed "no save" playthrough mentioned in my previous post having gotten me like 80% of the way there), I can now safely qualify this game as one of my favorite games of all time - it's stuck with me for years at this point, and I still love it. There's something about all the different little pieces that come together perfectly to make it a really personalized-for-me kind of game. Though I could probably play quality games in this genre (this kind of top-down exploration game with fun characters, world, and story) for probably forever if I had enough of them. If anyone knows of any more, feel free to recommend them to me. Though I've already played SIGNALIS, which was similar-ish and which I also really liked.
  17. Finally finished Chapterhouse, the cliffhanger ending is more annoying than I recall.
  18. What I find especially interesting is that Quiet Riot's versions of both Noize and Mama Weer All Crazee Now are a lot better than the originals. It's not very often that that happens. It has to be said, though, that all the Led Zeppelin songs on their first album that are not originals (i.e. every single track except Good Times Bad Times, no matter what the album credits say) are better than the originals. But that's definitely a major exception.
  19. Sounds like a trainwreck that got over 9000 kilos of liquefied **** dumped on it before being lit on fire. Uhhhh, man I'm struggling to say anything about this because it well and truly looks like a very bad time. Like you go from bad music to borderline pedophile stuff to bad cgi in loops until mercifully the credits roll and when you think you're finally through you get a post-credits scene of Tuxedo Kamen impregnating his teenage bride which is grounds to have everyone involved in making this get ora'ed or muda'ed. What the actual ****? If this was a dark seinen or josei like Madoka or Narutaru maybe that'd work, despite the dubious quality, but this is just damn creepy to see done unironically.
  20. Grinding my way through D3, realize I've spent 1000 hours playing DH over the past decade. Worth the wrist damage.
  21. Not really, Trump is a parody of a human being enough. Cohen I've never really found all that funny, but I've never watched enough of his stuff to judge I suppose. But that piece you linked is too much of a strawman. But I suppose is better than labelling them jihadis as was done by our Sun (so basically the same thing as a satire paper I guess..). Right wingers have some reflex hatred for protests sort of funny, given how many jerk it to the Gadsen flag essentially.
  22. Interesting that from what I've read, "voicing every character in the game" appears to be either a feature that doesn't particularly impress players or seems like a downright mistake (for me, it's a mistake, because it seems obvious that it constrained the writing too much and too early), and the fact that "Sawyer was blocked from cutting a major feature" (assuming it's naval combat, which I'm pretty sure it was) looks like a big mistake to an awful lot of players (in my view, all time spent on this feature was time wasted). So, "Obsidian", whoever that happens to mean exactly, seems to have made two big mistakes or at least two choices that made very little positive difference in the game, and Sawyer knew it and just had to soldier on with it.
  23. ""I think many Poles are outraged when they see young Ukrainian men in hotels and cafes, and they hear how much effort we have to make to help Ukraine," he said, without giving any details on how Poland will help." Those Poles should sack up and join the Legion. Lithuania planning to join in as well. https://kyivindependent.com/lithuania-to-assist-ukraine-in-returning-military-aged-men/ Ukrainian men should have left these countries last week.
  24. https://www.jpl.nasa.gov/news/nasas-voyager-1-resumes-sending-engineering-updates-to-earth
  25. In regards to the new baby Ant pets, I love them! But pets are a bit buggy and they can get stuck fighting each other after a battle. So 2 people playing together can get stuck with their Ant followers biting each other. I'd love for that to be fixed- or give us a "Break Up" option that de-aggros them and raises happiness. That, and the fact that we can't incubate Ant eggs to replace them when they die sucks. - Pets should have an option for you to be able to hand feed and assist in healing them. - Ant Eggs should allow you to incubate them within a New Item: Incubator - and only allows eggs of Factions you have befriended. (Unrelated but something I really want) Playgrounds Creation Items Missing From Playgrounds* - Webbed Doors that open with being hit from behind- Can't make Thematic Spider Den Infested Building Personal Feelings: I would like to make my own dilapidated Building for my DnD Remix" ;D of the Original game! - Broken Small Human Bones- We only have the Armour Stand and that Skeleton is too complete for what I was looking for. I'm looking to create death sites, rather than fresh corpses. - Placeable Buried Treasure within Playground- I wanted to make a Treasure hunt in a few areas. (We only have chests that cannot be dug up) I personally would love for you to add this. Especially since I can leave people memoirs that hint to dig in certain spots. Playgrounds Creation Needs Some Help* -Termite King Organ cannot be linked to locked doors, why? This seems like a cool 'key' to use.
  26. Sounds like germany will have a few more ukraine refugees soon.
  27. Maybe it’s just getting old? Did notice a marked increase in guests and general slow down. Both signs of sudden media exposure somewhere leading to increased traffic
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