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  2. Saints Row is an interesting juxtaposition of a coming of age story with the usual Power of Friendship and cartoonish violence, gang violence, and the very modern job market. I found it particularly touching after almost 4 months on LinkedIn. It is also a stark contrast to SR2, at the same time being a logical evolution of the series, with the previous entries How the Saints Saved the Christmas and Gat Out of Hell. But ultimately, it is a story of imperfect people in an imperfect world doing their best (through violence). So, while the party is not investing in education or researching renewable energy or creating legal job opportunities for people from disadvantaged backgrounds, one of the companions donates toys to orphans and there is an actual cat who is unharmed. The graphics and visual style are fine and I found them more appealing with the visual accessibility settings and some filters. As is, they seemed a little too detailed yet some animations were occasionally too minimalistic, but as mentioned, it fit the general style. The controls are comfortable and rebindable, though the aim assist felt a bit too strong by default. The combat felt simple but functional (when compared to Devil May Cry, which might be an unusual example), though I have not used the special abilities. Same for movement and driving, but there are flying suits, which are more grounded than the superhero abilities from SRIV. The range of customisation options is excellent and includes body sliders, layered clothing, and several voices. On the negative side, the missions have been linear so far, and I am 50% in. The side missions and collectibles are nice, though I would have preferred them being available from the start. As is, their availability is bound to the main story. The number of the save slots is limited to ~16 (not sure, but not enough to save every other main mission). Disabling the online DRM requires adding a launch parameter to the executable. Overall, I would recommend it with the right expectations. --- Nioh 2 is an exploration-light (mission-based) Souls-like with a linear story, a quite (for the lack of a better word) shiny (visual-effects-heavy) combat system, and absolutely horrible inventory and loot. Aragami 2 is a decent stealth game. You also can jump there, unlike Aragami 1. It was sad that the developer closed about a year ago. Soultice (EGS) didn't run. Haven't played the rest. --- I am curious about Citizen Sleeper, though I might dislike it. There is no Light: Enhanced Edition looks visually appealing. So, if no one else is interested, the key for either would be appreciated.
  3. Today
  4. I'm enjoying playing warrior, it's very different from thief, obviously, much slower but with the ability to charge up for some insanely powerful blows. The hammer, in particular, has a particularly high knockdown rating making it stagger even large enemies. It's fun jumping onto an ogre and stabbing it in the head as a thief and you can climb onto the ogre as a warrior too, though thieves are better at it, but there's something to be said about hitting the ogre with a giant hammer so hard that it gets knocked off balance and with a successive blow it falls over. This is why I gravitate toward hammer in Monster Hunter. I can't wait to unlock some hybrid vocations.
  5. In case over 2hour long podcast/interview is too much here is a bit more concise Judas pre-preview impression.
  6. Yesterday
  7. Yep, bit of a forced segue to what was already covered in earlier lectures, and you'd think Duncan would have already seen that a couple of times already with the alliusions to the Fish Speakers being horny buggers. I guess Herbert really wanted me to get the point, heh. Started Heretics, good thing he let us know Lucilla has a good rack.
  8. Note: I'm a product of my time - while I try not to overuse/buy plastic packaged products, will reuse packaged containers, am aware of microplastics etc, it's pretty difficult to avoid as a consumer, and I'm sure I don't do as well as I absolutely could. eg, I'm a part of the problem, as a consumer, no denying. That said, the mantra of "Reduce, Reuse and Recycle" has not taken the "reduce" part to heart at all, especially when it comes to manufacturing. We could go at least go back to glass for a lot of products. I'm not entirely sure if using more paper - eg, liquid detergent vs. powder packaging - is better or worse (trees, processing process), but I'd guess (?) better at least in terms of overall environmental waste/poisoning. Maybe I'm wrong. But for gosh sakes, does stuff like small wires, cpu's, every beauty product ever need to be surrounded with five+ inches square of plastic, and do we really need plastic container "six packs" of tomatoes etc?
  9. I think I missed most of the messiah connection in Leto II and his underlying suffering and sadness throughout the book in my previous readthrough. The ending hit very differently this time around. Yeah, I would add Duncan's outrage to homosexuality to that. That was such an odd scene in the book that kind of felt out of place to me. It had zero build up to it and zero consequences. I guess I could see it as just another indicator to him feeling out of place with the times, but no... At least with Nyala orgasm, you could connect it to the cult and dogma of the Fish Speakers, but even then that scene felt a little bit like out of nowhere. I'm on chapter 2 of book 4. Didn't have much time to read and the book is slow going, but I'm determined this time around to give it more of an effort, at least half the book.
  10. Sheeana was the only good character in the latter books
  11. Lagging behind you, finished GEoD today. Was more enjoyable now than in back the 90s when I read it first, but still don't fully get the novel. Nayla having some weird sexual experience watching Idaho climb was pretty funny.
  12. Got signed out 4 times in a row in the span of an hour.
  13. In school, when I was writing my own RPG setting (as one does as a 16 year old), I had a kingdom where they let the military bureaucracy run everything, and the first thing they did was rename all villages for efficiency. They would have approved of Checkpoint Rest Town.
  14. Polling continues to remain very troublesome (the phenomenon of which became very publicly noticed back in 2016 when Trump was first elected): in the Republican primary, there was widespread systematic error and results outside the margin of error (sometimes as much as 20-30%!) throughout the nation, even when looking at aggregate polling averages. Though unlike in 2016 (where Trump ran ahead of the projected results right up to but just barely inside the margin of error), the bias seems to be in favor of Trump rather than against him like it was back then (i.e. this time around, the polls were projecting that he would win primaries by much better margins than he actually did)...what, if anything, this might mean for the general election, is anyone's guess. It could very well mean absolutely nothing. Polling seems to always be very screwy one way or another when Trump is on the ballot, so this shouldn't really surprise anyone.
  15. In Dragon's Dogma 2 I am currently making the journey from Vernworth, which is more or less the starting area, to Battahl. If you could go as the bird flies, it wouldn't be that long a trip, but my party can't go as the bird flies and Dragon's Dogma 2, while open world, still funnels you down paths with cliffs and ravines often, which I'm totally fine with. I made it to a town called, I kid you not, Checkpoint Rest Town (on the nose award winning town name), it's close to the border of Battahl. While there I decided to change vocations for both my character and main pawn, in hindsight doing both at once was a less than stellar idea. Main char thief to warrior and pawn mage to sorcerer. When first acquiring a new vocation you are given a set of starter gear. I unlocked both vocations but didn't switch right away and I wound up selling the starter gear off because I figure I was just going to get much better gear anyway and this junk was just weighing me down, literally, weight is quite important in this game. The problem is that when I made that decision to sell off the starter gear I was in Vernworth where the prices are significantly lower than in Checkpoint Rest Town. On the bright side, CRT has better gear for sale, but that coming at the literal cost of even their "cheaper" stuff still costing a pretty penny. Long story short, I was unable to fully equip my 2 characters. I probably should just have switched back to my old vocations and gone out to farm some loot to get gear for the new vocations, but I'm stubborn. Anyway, it was at precisely this time that a local merchant heard his boy had been dragged off by wolves, because of course it was. So here I am poorly equipped and I have half a mind to pretend I didn't hear about the kid and moving on with my life, but I decided to try to find him. I asked around town and found out he liked to plant flowers some ways outside town. I'm sure he's a precious kid and they're lovely flowers, but maybe don't do that by yourself, that's a recipe for getting dragged off by wolves. With a last known location in hand, I journeyed outside the town to the location. I found precious little at the scene except some scraps so I decided to search the area and try to find where the wolves had taken him. I searched high and low the entire day, got into quite a few scraps with harpies along the way, but no wolves. As the day turned into night the living dead emerged from their slumber, mainly in the form of skeletons, with a few spirits. I continued to look for the kid as I found a weird small cellar with seemingly endless skeletons spawning in it and a treasure chest. As a warrior with a giant hammer I'm well equipped to fight skeletons, even if my armor leaves a bit to be desired, I don't even have a helm. Anyway, I smashed up a bunch of skeletons and once I figured out that they would just keep spawning, I quickly looted the chest and hightailed it out of there. At this point my party was weary and battered and I decided to start heading back toward town, it would have me go past the last know location one last time as I was further from the town when fighting in the skeleton cellar. I Slowly made the journey while still keeping an eye out for any sign of wolves or the kid. Nothing. About halfway back to town I found a campsite and made the call to camp till morning. At dawn we go back to town to sell off all the loot gathered and get better gear. And the kid... Well that kid is dead, he's been eaten. I tried, I really did, but thus ends the tale of the foolish adventurers and the precious kid who was eaten by wolves.
  16. Estaría bien poder fabricar barritas energéticas. Se podría crear una base de semillas de hierba y de trozos de bellota con otro ingrediente. Podría haber de varios ingredientes (manzana, oreo, donuts...) que crearan barritas con diferentes efectos. Conseguir la receta para el edificio donde crear las barritas se podría conseguir en el puesto avanzado del javamatic o al pasarte todos los MIX.R Aunque la 1.4 va a ser la última actualización podría incluir esto en algún parche, pero creo que sería una gran idea para luchar contra jefes. ¿Qué os parece la idea?
  17. Yesterday I made Baingan Bharta (with peas) for the first time, and it turned out much, much better than I'd expected. I highly recommend this to anyone who likes cooking, as it's not all that difficult if you've got at least some experience of cooking in general, and do not get jittery about roasting eggplants.
  18. The ratio of one to two still largely applies. It's the distance cartpushers or buyers have to go that affect how fast production fills up markets or warehouses. Individual houses only consider distance to markets. Markets tries to get from warehouses/granaries but if not available, they will march directly to the farm/resource buildings, no matter the distance, so if farms or glass makers are far from markets... On the flip side, I find in C4 that you need a lot less warehouses(or none) if tightly packed production areas (glass, furniture etc) since production grabs directly from resource buildings making warehouses redundant. You only need warehouses for storing things to sell or lots placed close to markets so market workers won't travel across the map to grab directly from production buildings. Edit: so doubling down on warehouses/granaries near markets - not production areas - so you have more than one trying to get each type of good - helps to prevent empty markets. EditEdit: multiple markets also helps early on. I typically used two food and basic goods markets near pleb housing blocks. Yet another edit: to clarify, resource buildings (timber, farm) do not deliver resources anywhere, like they did in C3. It's more the opposite. A warehouse/market lady/furniture worker etc, has to go there and take out directly.
  19. Patron - a few more tries. That Tech tree is now a giant mess, much of it nonsensical. You get Stone Quarry almost immediately, but can't build stone houses or stone wells until you've gone far far down the research path. Which is a singular path (with some optional side branching). I don't care about about this or that but must research it just to get to stone wells etc. Can't even build a *wheat farm* unless you research a bit down the tree. Major money/time grind. I get that it might be fine/cool if using the "objective goal path" playmode (that didn't exist before). And it's fine doing it once or twice. Different. But for "Sandbox" mode it's just aggravating if you want to play more than one map. Repeating it 10, 20x is just, no. I did however find a cheat table where I can make research instant, so I load up a map, place Town Hall/nothing else, give resources, research everything I care about in 3 minutes, reset resources to almost nothing, save map, exit cheat table. There. It would have made more sense for there to be multiple Tree sections, like this one for housing, this one for production, this one for percentage bonus perks, something like that.
  20. Because chaos HARDSPACE: SHIPBREAKER WWE 2K23 UNPACKING FRIENDS VS FRIENDS PRODEUS THE LEGEND OF TIANDING SCP: SECRET FILES SOULDIERS
  21. Hello, I most fervently request some additional pieces and variants. 1. Please give us a concrete foundation in addition to the clay and pebblet, something sturdier and most importantly flat. 2. Please give us curved half walls in the vertical. I like the ash windows but I would like them to not take up a quarter of my tower. 3. Please give us a quarter floor we can use as a seam fix when we put a curved wall on top of a square one. There's already a quarter triangle wall. Speaking of that, please add a triangle wall that points down as a seam fix for putting roof pieces against the side of a wall. 4. Lastly, please give us an elegant pinecone dining table and matching chairs. I love this game so much, and I love building my castles, and I would love for these little tweaks to make me better at tying things together. Thank you for listening and for making such a wonderful game!
  22. Well no clue why I missed that post right before mine, I checked previous page. Maybe didn't reload the page. Whoops then. https://www.gamesindustry.biz/sega-sells-relic-and-will-cut-240-jobs-across-uk-studios Relic is independent again
  23. I've got hardly any DVDs but more than hundreds of CDs, I have to say. And while at work in my office I listen to them practically every day, although it's nothing but classical these days, basically -- so an awful lot of stuff is just lying around, quite literally collecting dust. Speaking of dust: Tori Amos was superb at her best. I remember weeping like crazy upon hearing this for the first time. It was just so beautiful. Her lyrics rarely add up to a coherent whole, but there are some masterful lines -- here she's brilliantly evoking memories and the sense of transient but life-transforming moments, whatever they may be for the listener.
  24. A little bit more thoughts about the “theater incident” Budanov words, https://www.pravda.com.ua/eng/news/2024/03/27/7448459/ and William Spaniel explanation, who also suggest that Rosgvardia is to busy in and around UA as well.
  25. How wonderful that someone really did it! I mean, wonderful in the context of famous metaphors becoming a kind of reality, not in the context of energy politics.
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