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I have well over 800 hours in grounded and I am glad I ever came around to playing the game. I feel as if the game is missing a lot of great opportunities in terms of content, I have some ideas and features. I know the developers were planning to not add anything else after the yoked girth update but I still want to give these ideas out due to me working pretty hard on all of these ideas for several months. And for the new areas running on the xbox and other platforms. I was thinking they could be a place you load into instead. That would make the game not tank the whole map being loaded in at once. Creatures Trap door spider (Boss) (Area and design) I think it would be awesome if there was a new dark area that you need a late game item to get into like a access card made from upper yard bug parts or a lab like the undershed lab. For the place it would be is those electric dig outs with the plastic covers you see everywhere and can take the top off would be a amazing place for this. The spider having multiple tunnels in there and a small crack in the plastic cover allowing the player to go inside the cold wet and dark home of the trap door spider but needing a access card first. In this area there will be tons of webs to slow you down along with the trap door spider that has several “trap doors” it uses to surprise attack you with along with the darkness really making it interesting and a harsh environment. Trap door spiderlings wouldn’t be necessary. For attacks I think the boss should have a attack where it moves its back legs back and then charges at the player and bite them, this attack would break blocks and poison. Another attack would be the spider doing the same pose the orb weaver does but shoots out webs right away, the web keeping the player stuck for long and forcing the player to hit the web they are stuck in to break out. A lunge attack, the spider would lunge forward and bite (breaking blocks) then deliver 3 more small bites after the lunge bite. Phase two the spider would get faster and have its attacks revamped. For the web shot it would shoot out several webs like a scatter shot that slowed you for 10s after you break out. The lunge bite would turn into a jump bite where it would slow you and lower your defense due to dust being formed from the landing, a bonus attack for phase two would be the spider jumps up onto the ceiling and crawls into a random trap door tunnel, the trap door exits being all around the arena, it would then lunge out of the trap doors. And the charge attack would be a bluff charge and then a dash back into a jump followed with a lunge bite and then several bites. For phase three the spider will be on low health. It will run into the tunnels where the player would have to chase it, this is where the spider would ambush the player with its trap doors that are in the tunnels, lunging out and biting the player. (Drops and other) The trap door spider will give more spider parts than orbweavers and wolf spiders along with web. I think there could also be some kind of special tier III web it drops that can be made into a projectile for bows/crossbows and can slow down bugs and make flying bugs drop to the ground dazed for a few moments before getting back up/flying. The design for the projectile would be like a rope of sticky silk that shoots out in the form of a net. The trap door spider would have the same respawn time as black widows. The trap door spider would be less difficult than the infected broodmother but more difficult than the orchid mantis and queen wasp. The spider would be resistant to everything like the blackwidow. Centipede (Boss) (Area and design) I think a centipede boss would also be a amazing addition, having more health than the mantis. It would be located near the house and on the porch deck. It would be blocked off by tier III debris that you would need the tier III axe or hammer to break. Centipedes feed on silverfish, roaches, and spiders. Silverfish have been something the community has wanted for a while so I think silverfish bug parts and black widow spider parts would be a good thing to use to make the summoner for the centipede along with mantis and queen wasp parts. The arena being pretty much as large as the lizard arena was going to be. Attacks like the centipede swiping its tail which would break blocks. Its tail with the spikes on it coming up over its hear and stabbing you. Lunging bite attacks. (Drops) Centipedes Chiten armor like plates on their bodies is insanely strong to the point where you can’t stomp on one to kill it, you would need to grind your foot to kill it. Going off this point I think Chiten plates from the centipede would be a good drop. Along with a end game spear that uses its tail spike, tough gunk could also be dropped by the centipede as well. And keep in mind centipedes are somewhat venomous so you could add that to the boss or the weapon. Im thinking some of the attacks would be similar to the iceworm from subnautica below zero (minus the burrowing and jumping into the ground, unless you want to add that too). The centipede Chiten plates would be able to make armor, the armor effect giving your weapon the sizzling effect, every armor piece buffing the sizzle damage. Bull ants, bull ants would be more big bulky in the game, having all there attacks break blocks. Their parts being able to make a tier III combat hammer version of the ant clubs. Their parts could also make armor that give your player better hauling strength and reduced damage when not blocking. These ants do have venom as well. I think the soldier bull ants should have a little less health than black ox beetles, and the workers having a little less than fire ant soldiers. They could have a smaller ant hill that is the size of the old ant hill. A burgle chip in the bull ant hill that would unlock bull ant food and a mutation stage 1/1 that gives you a higher chance to stagger and daze. (Coach horse beetle) I realize this had been brought up before so I am going to link a amazing concept of this, props to the guy that made it though. This concept I like is not my work but theirs https://forums.obsidian.net/topic/128144-new-ideasconcepts-currently-only-one-new-bug/ Biome Now for a new biome I think a greenhouse would be the way to go. I know this would be incredibly hard to implement but it would be amazing. Adding sprinklers into then greenhouse to water the carnivorous plants and exotic plants. There is so much potential with plants in the greenhouse. It would be a humid tier III enviroment with a scorpion boss that had maybe escaped a broken terrarium. Dropping scorpion stingers and claws along with scorpion venom that could be made into scythes. The greenhouse also having aloe for healing items. And there could be some bees in there and maybe even some butterflies. Ladybugs and rollypollys would also be in there and maybe a few orbweavers. (Redacted stuff) As for the Lizard. It was practically already done being made as seen from the leaked dev world. It would be amazing to add to the game. Silverfish and earwigs were also made almost completely. (Random) We currently have Salty, Sour, Spicy, and Minty. These are four common categories of flavors. But I think Cinnamon and Sweet are some obvious ones you could add in for new bugs/bosses and maybe even make staffs out of (rip the salty staff) talking about the salty staff I think the attack for the salty staff could be spikes that rise out of the ground. For cinnamon it could be a cloud of cinnamon dust that damages and slows bugs over time. And for Sweet it would be a healing staff that you could shoot at your friends and heal them with but cripples your energy fast. A new idea I have thought about is traps, the traps in the game currently are very lackluster. I think a swinging log with spikes in it would be awesome. I realize this would be hard to implement due to physics problems but its a cool concept. Add a way to get more storage for your backpack. I don’t care how you do it, just do it. A moth glider as a more durable and faster glider. Made from moth fuzz, pupa hide and moth wings. Scarab beetle pet, this pet would be tamed with glimmering slurry that would require standard stuff along with quartzite shard and marble shard. The pet giving you a luck boost when equipped. The slurry would be made from pupa hide and would be tier III. Thats all though. Thank you for reading.
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so I thought about something when I was playing that has annoyed me, when you have items in your inventory, let's take a dandelion tuft as an example, and you have some in your chest. when you then click quick stack it will remove them from your inventory, so it would be a nice feature to have the ability to favorite items you don't want to get taken out of your inventory
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Random video game news... Games are Randomly News Worthy
Malcador replied to Lexx's topic in Computer and Console
Surprised CIG isn't adding this as a stretch goal. -
The post he was referring to said about weapon choice: 0-recovery variant: Blade of the Endless Paths (comes late) Hulk Smash variant: Abydon's Hammer (comes even later) Lord of the Crits variant: The Hours of St. Rumbalt (early) The original weapon choice of the LoP was Tidefall (early). Andrea didn't know that the wounding lash on that great sword scales with Might - and since the LoP build has very high Might it may actually be the highest dps variant overall, despite the Blade of the Endless Paths having higher speed. I personally would settle for Tidefall or the Hours of St. Rumbalt because you can get them rel. early which means you can play with your preferred weapon for a much longer time. It doesn't really matter because he only picked Aumaua because of the Might bonus. So either will do. What you like better. You could also go Dwarf - I think Andrea didn't pick that because it also gets -1 DEX which means a little bit less potential dps. But then again Boreal Dwarfs get +15 ACC against Primordial and Wilder which can be a huge dps raise in certain fights, for example against Lagufaeth in the White March, Xaurips in the early game and so on.
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Yeah, AMD in a BIOS update around a year ago clamped down hard on how much voltage the motherboard vendors could feed the CPU to stop exploding CPU issue, and more generally the motherboard arms race, in its tracks. Not exactly the same as a power limit, but the same idea in essence. Intel are for now happy to stay in the grey area where they can use the arms race to make themselves look a couple percent better in benchmarks while maintaining plausible deniability. I am in no way absolving the motherboard vendors for acting like complete cowboys, but it is with tacit endorsement from Intel.
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Hello Obsidian, I was wondering if there will be something like goodies or stuff for those who bought the game on early access? Since the crossplay doesn't work for my brother in law (he's on ps5, I'm on pc), I'm pretty much disappointed. Thinking the fully Yoked version and goodies are accessible if you buy the game, what about those who supported the early access since several years? Honestly you did a great job, I Love Grounded, the ambiance and the gameplay, so thanks for all you work. Please tell me I won't have to buy again the game on ps4 to finally play with my bro! A real gardener from France Brandalf
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Random video game news... Games are Randomly News Worthy
uuuhhii replied to Lexx's topic in Computer and Console
15 years are not far away there will be anniversary event of some kind -
Random video game news... Games are Randomly News Worthy
melkathi replied to Lexx's topic in Computer and Console
Wait till they run a kickstarter celebrating 30 years of continuous Star Citizen crowdfunding. -
I should point out that this was while playing on the PS4. I forgot to mention which console on the original post. I've played a few games on the PlayStation that allows the usage of Keyboard, and mouse. Minecraft, and Fortnite for instance let you use the keyboard, and mouse on the PS4. Minecraft is a perfect example of how the moise should be utilized. I would love to be able to use the Mouse because it would make it so much easier.
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What You've Done Today - We do not remember days, we remember moments
Boeroer replied to ShadySands's topic in Way Off-Topic
Wasn't today but the last weekend, but I made a dead(wood) hedge. I had to get rid of all the cut-off branches and stuff we removed from the neglected and overgrown neighboring property (which is now ours since new year) and thought that this might be a nice way of dealing with it: -
Hello all! I have bought it recently for Nintendo Switch OLED. It runs well, but sometimes I got some game crashes when I tried to save (manually) in the lab (first under the tree) or near of it. Does anybody know there will be any patches in the future to fix that? Also, sometimes I can see graphical degrade, for example close to lasers. Is it for optimization or it's UI bug?
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Random video game news... Games are Randomly News Worthy
Raithe replied to Lexx's topic in Computer and Console
On a somewhat gaming tangent: Celebrating the 30th anniversary of the launch of Wing Commander 3 George wants to record vol. 2 of his music with large orchestra https://www.kickstarter.com/projects/1373816047/george-oldziey-vol-2-of-wing-commander-live-recording? -
can't login game
Rainmand replied to Sukri_somsak's topic in Grounded: Technical Support (Spoiler Warning!)
Same here. "The account you're attempting to sign in with isn't provisioned for this environment. Your application may not be configured correctly." -
Cinema and Movie Thread: coming at you at 24fps
Bartimaeus replied to Raithe's topic in Way Off-Topic
Hey, when you have to take a stand, that's just the way it's gotta be. Probably the only one I'm particularly interested out of those is the Terry Gilliam one anyways. Speaking of the Coen Brothers...Burn After Reading (2008). I'd been linked the ending scene in isolation before, and I figured since that was great and it's a Coen Brothers film, the rest is probably worth watching. But...I kind of feel like I could've gone without seeing the rest of the film. It's a funny enough movie, I suppose, but every major character with the exception of Brad Pitt's puppy dog impression being so utterly revolting the whole way through the film kind of dampered my enjoyment. Funny in of itself just doesn't get very far with me, which is why I hardly ever watch anything primarily labelled as a "comedy". Well, it's no Fargo, that's for sure. -
After playing with the keyboard, and mouse I noticed that I couldn't turn with the mouse. There was no use for the mouse because it wouldn't even let me look through my inventory with it. After looking through every setting possible I realized I can't.
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Crossplay link issues for ps5
jadura450 replied to coltengarrison97's topic in Grounded: Technical Support (Spoiler Warning!)
Same issue here on PS5! A few times, I’ve hit back on the browser, hit “Allow” again, at which point I get a new message saying my accounts are successfully connected- only for the game itself coming back with a separate message saying that it won’t connect because my account is logged in somewhere else… So yeah, looks like a wait & see issue! - Yesterday
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can't login game
Justin Jefferson replied to Sukri_somsak's topic in Grounded: Technical Support (Spoiler Warning!)
SAME account not provisioned, whatever that means -
Sorry I can't seem to edit my previous posts since they have to be verified first it seems. Also Andrea states Aumaua as the race but is it Coastal or Island? They don't say it anywhere or at least I can't find it and if I had to guess it would be Coastal since there are no alternate Weapons for the other slots mentioned I think.
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Crossplay link issues for ps5
awolfbane replied to coltengarrison97's topic in Grounded: Technical Support (Spoiler Warning!)
It looks like it's an issue with sisu.xboxlive.com... and the Xbox live app doesn't even have an option to link to playstation.. I wonder if it's not a Microsoft problem? -
I know this is an older thread but still trying my luck. I want to use the Glass of Pain variant for a Mercenary but I can't find any recommended Weapon for it in this thread. It says: "Anything not explicitly mentioned below is to be considered unchanged from the build on post 96" But those have only weapons for all the other variants. Was the post maybe edited and had the Weapon mentioned in the past but then was updated for the other builds and Andrea forgot to readd it? Does anyone maybe know what it was? Appreciate the help.
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Patch 3.4.1356 in Public Beta
The Mad Engineer replied to cstanick's topic in Pillars of Eternity: Announcements & News
Well done on the hard work and thank you for the response. I speak for myself when I say I'm stoked for the update!