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Stuckesy joined the community
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Jason May joined the community
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When i replayed the original starcraft, I was surprised how many missions were just "destroy all enemy bases". Then trying to search everywhere for the final pylon. I tried to beat warcraft 2 campaign and I literally can't. There was an island level where most of the combat is ship related. Can't count how many tries I took to win, couldn't do it
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maraweise joined the community
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That's a bit overstated- Pokrovsk hasn't been a major logistics hub for over a year now, same as Bakhmut before it as soon as the Russians got close it stopped being used for transit anyway; and at the moment Ukraine still has plenty of strategic depth (practically, alternative supply routes). While it is amusing watching every place Russia take suddenly become strategically insignificant there is an element of truth to it along with the copium. Otherwise, exactly the same mistakes repeated again, Ukraine really has not learnt when to call it quits and keeps pulling troops out of stable areas (making them unstable) to prop up areas they have to all practical purposes already lost. That's how Pokrovsk came into play in the first place; and is how Huliapole is coming into play now.
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icarus2518 joined the community
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DaddyRam joined the community
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DevlishExcess joined the community
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Zack77 joined the community
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I think that's a fairly complex computational problem, may be misremembering. Some day I'll go back and get good at that game, I beat SC2 on hard except the LOTV epilogue missions - the misison where you have to fight alongside Raynor and Artanis' force is bull**** as the AI allies are useless. Got myself caught up in Dispatch, finale is tomorrow.
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Terlanna started following 2 skill points with easily distracted
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Terlanna joined the community
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Dholt318 joined the community
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Clair Obscur: Expedition 33. It's just a bigger and more polished version of Clair Obscure: Expedition 34. *ba dumm tis* If you don't get the joke with 34, then you just haven't played the game yet. Go and fix that. Unless you're @Bartimaeus and are very likely to be creeped out the by character looks. Not sure what I can or want to add to the discussion at the moment, other than to join in with the superlatives. Outside of the same-y and "feels generated by AI, but art direction clearly says it they were crafted deliberately" hallway-shooter style levels, it is easily game of the decade material. Well, if one just ignores the mini-games found in the beach areas. If you're not like me and can let go of an achievement (and, uh, don't really want the swimsuit outfits for your characters anyway), just don't bother. Given the small team that made the game, the problems with the level designs can easily be forgiven. The minigames though, dunno, really. Someone tested those and left them in. The other things in the game that almost drove me mad are very much my own fault. It's not the game's fault that I spent almost twenty hours going through areas I very clearly wasn't supposed to be yet, just because it is possible with the combat system. Also not the game's fault that the areas of the final part of the game that weren't designed for super high level parties are pretty lackluster with an overpowered party. I mean, after all, you're not really supposed to grind levels from the mid 20ies to the early 80ies in Frozen Hearts - especially not before finding the limit break pictos.
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I have reached level 30 and don't appear to be gaining any more xp to continue getting skill points. I have unspent skill points, but they're not enough to do anything, not enough to add to a category to get me high enough to do anything. With the inability to respec or the lack of anything similar to Fallout's mentats or clothing with skill+ to them, or skill bonuses to the companions, I'm locked out of a lot of activities. There are chests I can't open, rooms I can't get into, those satellite whatevers at the chapels on Cloister can't be turned on. I'm missing out on experiencing a lot of this game due to lack of points. We only get 62 to spread across 12 categories and we don't even know which ones are beneficial until we encounter the situation. And some options require 11 or 15 or 17, one even had speech 20. ? How are we supposed to even experience those things without enough points? Can you please add something that allows us to bump up a skill category even temporarily so we don't miss out on all of this stuff?
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Weird clicking Sound Bug
Sullivision86 replied to Jackoac's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
The same exact thing keeps happening to me with the terminals or sometimes when I make a choice in a dialog tree that ends the conversation. It’s like 4-5 mechanical clicking sounds at a quick tempo. I thought it was quest-related — like a sound indicating that the action I just took locked me out of a quest line. Pure speculation on my part. If anyone can explain this I’d really appreciate it. -
First: I am aware this is a semi-duplicated thread. There are already a number of notations on specific broken quest chains, including the one that sent me over the edge. Second: My intention is to offer some background on game design and development. Many of the errors within Outer Worlds 2 are not knew, and are replications of design problems in games old enough to legally purchase alcohol. Third: That means many of the solutions to fix the issues with broken quest chains and broken skill/perk/trait/background checks are already known. The simplest fix is to simply finish the companion system. That means adding Skill Buffs, Traits, Backgrounds, and Perks to companions. Then following through and exposing the companion Skill/Trait/Background/Perk through to the player. The 37 minute long video digging into the breaking quest chains, as well as the background in development, and some of the proposed solutions is posted here: https://rumble.com/v71iuow-outer-worlds-2-dont-do-that..html Also, yes, for anyone in Obsidian who has access to the Social Media accounts, yes, this is the same video in a post directly tagging Microsoft affiliated accounts over on X.
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A Way Back to the Light is the one under the Archive where the Order Provost Coulter wants the lifts reactivated. I have them reactivated and I've been back to tell him twice now, even used the lift to go up and sign off on An Equitable Arrangement with Bishop Ruth, and yet it stays on my Task list. Every time I talk to him it seems to revert to earlier converstations - "Congratulations on your determinative victory" because his soldiers helped take the start of Cold Storage. I can't get him to move past that whenever I initiate conversation with him. Can't Complete A Way Back to the Light
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At first I thought this just needed to be done a specific way, but after more research and seeing what others have been saying about it, I agree it probably is just bugged. I told everyone to leave permanently(wound up killing Aza because she attacked me afterwards) and I didn't get it. I thought maybe you need to piss them off enough to get them to leave you rather than the other way around, but your testimonial as well as others appears to prove that also doesn't work. Well, here's hoping there's a solution soon.
