Neverwinter Nights 2 Community Update
August 10, 2007
Another week, another update. This one should be fun... (Make sure you read to the bottom. That's where the juicy bits are).
For The Music Lovers!
Many of you have been seeing me prattle on about how much I love the music for MoTB. Well, today you get your chance to hear for yourself.
This clip is the main theme from Mask of The Betrayer. Please right-click it and save the file to your hard drive before listening.
Alexander Brandon, our Audio Director, gives us a bit of insight into the theme:
The piece was written by Rik Schaffer of Womb Music, and I provided some additional instrumentation. It's intent was to communicate a darker more tribal feeling than the original Neverwinter Nights 2 theme. Rik combined percussion with strong thematic elements signifying the struggle between the player and [some of the darker themes in the game], and afterwards I mixed in the Neverwinter Nights 2 theme for a strong link to its predecessor.
I hope you find it as enjoyable as I do.
The folks over at Robinson Workshop have been working on a bridge pack. You can see more screenshots here.
Build your own Castle
NWVault member Nytir has brought us something I thought was pretty cool. He has created a system of placeables that will allow you to... well, it's better if he explains it:
his package contains 116 building parts ranging from floorboards, staircases, walls, columns, beams, doorways, windows to rooftops. The aim of this Mod to provide an easy way to create complex structures in NWN2. The dimensions of each individual part are all in integers and most of them have the same origin so that you can put them together seamlessly with ease.
You can piece together a structure of any size without worrying about overstretching the texture. You can scale specific parts of the structure to get the proportion you like (For example, if you want a steeper roof, you scale only the roof).
You can build a wide range of structures with these parts including castles, towers, ramparts, houses, bridges, cloisters, docks, curbs and staircases.
The parts are fully tintable.
Instant Area, Just Add Encounters!
NWVault user SGK73 has created a series of area prefabs desinged to make your building efforts easier. From the screenshots, they appear to be well-made and have a lot of character. All you need to do is add encounters and place these areas in your module.
SGK73 has made four great Area prefabs:
Expotron (Granny) Animation Exporter Released!
Alright animators, the day has finally arrived!
Bring your custom creatures to life in Neverwinter Nights 2 with the Expotron plugin for 3dsMax! This plugin, used by the developers at Obsidian, will allow you to animate the creatures, buildings and other objects you create in 3d Studio Max for use in the Neverwinter Nights 2!
We are also releasing a series of videos we used internally for learning to work with the plugin. You can find all this artistic goodness hidden away on our website.
Dedicated Server Creator Released!
We are also releasing the dedicated server creator today! You can find it here. This little application will copy all of the necessary files to run the server by itself into a new directory. This new directory can then be copied and placed on a separate machine.
That's about it for this week. The PW spotlight will be continued next week. We just had so much to share, I didn't want to dim the spotlight for them. As always, if you have anything you want to see reported in the Community Update, send me a PM. If you would like your PW to appear in the Community Update, send me a PM. Have fun!