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Update Notes: 2.02


BAdler

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As always, there are many more fixes than listed.

 

Major Fixes

  • GOG Galaxy achievements now work.
  • A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
  • Added more optimizations for save and load.
  • Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
  • Fixed issues with Respec not working correctly with some edge case abilities and talents.
  • Fixed some problems that were being reported with self-targeting abilities (Like Frenzy).
  • Fixed problems with chanters not being able to set their chants properly after they have retrained.

Abilities

  • All Summoned weapons are now considered universal weapon type.
  • Fixed a number of issues with Nature's Bounty.

Items

  • Soulbound weapons are properly unbound when the bound soul dies.
  • Fixed issue where weapon switching recovery could go negative.
  • Shadowflame from Ninguath's Grimiore is now 4th level.
  • Removed enchantment cost of the Cumbersome item mod.
  • Lowered the enchantment cost for Spellstriking Confuse and Spellstriking Thrust of Tattered Veil.

Quests

  • Small Balance changes to the Alpine and Sky Dragon attacks.
  • Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest.
  • The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion.
  • Stronghold attacks can now happen if the player level is over 13.
  • Caroc and Zahua now have a place in the stronghold.
  • Alpine Dragon is now set to never gib.
  • Vamrel's conversation will only fire once now.

Miscellaneous Notes

  • Quick items on the ability bar are now sorted by slot.
  • Afflictions display like other status effects on the party bar.
  • Fix a number of hotkey binding issues and bugs.
  • Accuracy for Bestiary entries now account for stances and shields.
  • Fixed a problem with Accuracy being reported incorrectly until the party enters combat.
  • Like 9

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Could someone with the beta patch confirm whether the following have been fixed?

 

  • Player-centered spells and abilities don't work
  • Accuracy is displayed incorrectly until you enter combat
  • Weapon "Speed" enchantment doesn't work (was fixed in 2.0 and broken again in 2.01)
  • Soulbound weapons don't register kills to unlock the next level
  • Spells missing from Ninagauth's Black Pages
  • Monk multi-class talent does not apply to Druid's Spiritshift form
  • The Grey Sleeper does not have an illustration

 

I'm surprised the first two are not in the patch notes as they were the most reported issues after 2.01 was released.

 

Thanks!

  • Like 2
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Draining was changed from 20% damage done restored as endurance to some attack speed stealing non-sense. It was apparently a bug and was fixed. What's this 15% attack speed draining now? I'm confused.

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Good news so far, will see if anything look odd/doesn't work.

 

Tested Frenzy, Barbaric Yelp and Consecrated Ground (Priest Spell) - all seemed to work fine.

 

Accuracy seems to be displayed correctly without needing to enter combat first.

  • Like 1
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Draining had disappeared because of a bug which was fixed in 2.01.

 

BUT 2.0 had also introduced the Ambushing enchant, which drains attack speed and the duration of beneficial effects. Many items with Draining were given Ambushing too in addition, but it was bugged (it stole a lot more speed than it was meant to.)

 

So that's probably a typo in the patch notes.

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  • A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.

They walked at the same speed as the rest of the party in the previous version, if you had the entire party selected. What was wrong with keeping it like that?

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Glad to see Chanters finally getting an overhaul. Been a long time coming.

 

Was this announced somewhere? Not seeing any info

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What about the bug where half the enemies in the game (pretty much all the indoors areas) not counting as kills for any of the Soulbound weapons?

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Draining had disappeared because of a bug which was fixed in 2.01.

 

BUT 2.0 had also introduced the Ambushing enchant, which drains attack speed and the duration of beneficial effects. Many items with Draining were given Ambushing too in addition, but it was bugged (it stole a lot more speed than it was meant to.)

 

So that's probably a typo in the patch notes.

In other words Draining stays Draining, and Fellstroke's/Spelltongue's Ambushing will be changed to 15%?

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^ that is my understanding, yes. Not sure why 15% instead of the originally planned 10%, but it was definitely stealing more than both before 2.02.

 

Fairly sure Tidefall got Ambushing on top of Draining.

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Too powerful?

 

Oh I thought you said ambushing replaced draining. My tank/support pally depends on that for health since no shield means I get mopped quickly and I like using two handers.

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Guest FlorianGh

Posted

wonder if they fixed the re-size of the log window every time I launched the game.

aaaaaaaaaaaaaand............ it's still there. LOL 

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Could someone with the beta patch confirm whether the following have been fixed?

 

  • Player-centered spells and abilities don't work
  • Accuracy is displayed incorrectly until you enter combat
  • Weapon "Speed" enchantment doesn't work (was fixed in 2.0 and broken again in 2.01)
  • Soulbound weapons don't register kills to unlock the next level
  • Spells missing from Ninagauth's Black Pages
  • Monk multi-class talent does not apply to Druid's Spiritshift form
  • The Grey Sleeper does not have an illustration

 

I'm surprised the first two are not in the patch notes as they were the most reported issues after 2.01 was released.

 

Thanks!

Accuracy UI issues are fixed.  I just started the White March for the first time and the only Soulbound Weapon I have is the Grey Sleeper.  The icon is a grey Estoc.

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Torm51 - if you right-click the Grey Sleeper, does it have an illustration in its description? As of 2.01, it was the only soulbound weapon without one.

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This is really unfortunate, I've been waiting since patch 2.01 to play the game. I can't play until the Soulbound weapons are patched and count kills correctly because every enemy is finite. None of these patch fixes address this... :c

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Is Resilient Companion fixed? It should give +1 DR every 3 levels but the bonus goes away when you load a save.

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