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Patch Notes: 1.05


Darren Monahan

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This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.

 

Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.

 

 

New Features

  • You can now rename save games.
  • You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.
  • New Stash sorting. You can now sort stash by item type, enchant score, and sell value.
  • Added a news feature on the main menu to keep you informed on patches and Kickstarter updates.
  • Added a new color for unique items in the inventory.
  • Added a new hotkey for switching weapon sets on selected characters.
  • You can now bind extra mouse buttons to Ability hotkeys.
  • There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the experience) when they get added to the party for the first time. This will allow you to level up companions to your liking.

Balance

  • Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.
  • Ciphers now start with 1/4 max Focus instead of 1/2.
  • Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12.
  • Wizard and Priests health multipliers were raised from 3 to 4.
  • Interdiction range has been reduced from 20 to 10.
  • Tuned down damage on the Retaliation mod.
  • Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE.
  • Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy.
  • Wind Blight's Returning Storm is now set to 1/encounter.
  • Earth Blight's Teleport ability is now set to 2/encounter.
  • Sturdy bonus is improved from +20 to +30 vs Prone.
  • Hand and Key's Preservation has been replaced with Loyal.
  • Aru Breaker's Preservation has been replaced with a +1 Speed.
  • Angio's Gambeson's Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion.
  • Rebel's Call Preservation has been replaced with Wary.
  • Lightning Strikes damage is increased by 25%.
  • Fan of Flames damage is reduced by 25%.
  • Minor Arcane Reflection base duration is changed to 60 seconds.
  • Llengrath's Displaced Image gives 50% hit to graze conversion on Deflection and Reflex.
  • Wizard's Double now grants +40 Deflection against a single attack.
  • Mirrored Images now grants a base +30 Deflection. It decreases by 5 after each hit.
  • Ilengrath's Safeguard's bonuses are now unified.
  • Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased.
  • Arcane Veil now grants +50 Deflection, with Hardened Veil adding +25, for a total of +75 Deflection.
  • Scroll of Paralysis is now slightly weaker and has a higher skill requirement.
  • All Spell Holdings are 2/encounter.
  • Soul Shock radius reduced from 2.5 to 1.25.
  • Blizzard damage reduced significantly and attack speed increased to from 0.2 to 0.8.
  • Overwhelming Wave now uses a range of 30-40 and stun duration lowered from 10s to 8s.
  • Noxious Burst trap damage now is in line with other player trap damage.
  • Reduced the accuracy on higher level player traps.
  • Unbroken is now a per encounter ability.
  • Malignant Cloud damage increased.
  • Ghost Blades set to foe only.
  • Death Ring damage slightly raised, made foe only.
  • Ninagauth's Freezing Pillar switched over to foe only.
  • Concelhaut's Corrosive Siphon set to foe only.
  • Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to 10.
  • Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +10%.
  • Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.
  • Marked Prey and Sworn Enemy have been set to 0 recovery actions, so they can be used and the Ranger/Paladin can immediately act again.
  • Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased.
  • Vile Thorns has had its damage increased and range decreased.
  • Petrified damage bonus changed from x4 to x2.

Items, Spells, and Abilities

  • Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.
  • Modal abilities now have activation and deactivation timers.
  • Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly.
  • Added new effect when petrified.
  • A character does not need to be in Stealth/Search mode to detect traps that are 4 Mechanics difficulties lower that the skill score. The detection will happen automatically now.
  • Added an animation to the Fox and the Hunter ability and removed the damage effect.
  • Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires.
  • Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept.
  • Tuning Wheel's effect is not hostile anymore.
  • Painful Interdiction is now correctly marked as hostile.
  • Escape should now always prevent disengagement attacks.
  • Seven Nights She Waited While the White Winds Wept will no longer attack allies.
  • Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance.
  • NPC Chanters will now resume chanting once they use their invocations.
  • Getting maimed will not clear fatigue.
  • All wall spells should now disappear when combat ends.
  • New Glossary entries for spellbind, spell holding, and spell striking.
  • Switched the ingredients for Freezing and Shocking lashes.
  • Druid's Wildstrike Belt is now working as intended.
  • Marked Prey is now working at intended.
  • Draining Whip is now working as intended.
  • One Stands Alone is now working as intended.
  • Interrupting Blows is now working as intended, and will correctly increase interrupt.
  • Mortification of the Soul is now working as intended, and should only award 1 wound.
  • Scion of Flame, Spirit of Decay, Secrets of the Rime and Heart of the Storm should now correctly increase damage of all abilities.
  • Driving Flight will now work properly with Blunderbuss type guns.
  • The Retaliate mod should not strike allies after using Field Triage.
  • Pet fatigue has been removed.
  • About 30 item icons have been updated, including some backer items, such as the Hermit's Hat.
  • Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.
  • Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load.
  • Wild Leech is now combat only and the Leech effect will last until combat ends. This fixes issues with it not working with save/load correctly.
  • Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your Cipher with an extra +10 focus if you have the talent.
  • More fixes to status effect suppression so it will be more foolproof.

Quests and Companions

  • Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold.
  • Fixed issues where companions could lose their items when assigned to the stronghold.
  • Grieving Mother's Perception and Intellect scores have been switched.
  • The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems. Fix is retroactive.
  • Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold.
  • Removed disposition exploit with the Records Keeper.
  • A few encounter placement changes.
  • Fixed issues with stronghold hirelings becoming hostile.
  • Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for Sanitarium directions from a city guard.
  • Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.
  • Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard.
  • Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row.
  • Fixed issues with the Hermit of Hadret House quest.
  • If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage
  • Hendyna's conversation is fixed up to be properly linked together.
  • Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing.
  • Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest
  • Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene (while not in stealth).
  • Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.)
  • Fixed the top floor of the Sanitarium so "The Man Who Waits" quest is now working for those that were having problems.

UI

  • Changed the display of most stat multipliers to be percentage based.
  • Added Shift as a default control for multi-selection, in addition to Ctrl.
  • Inverted the Stronghold log.
  • Improved the output in the Bestiary and added beast abilities.
  • Portraits now turn grey if Stamina is being capped by Health or Fatigue.
  • Improved multi-selection.
  • Stronghold adventures will now show the duration before you embark.
  • Added apply button to resolution options screen.
  • Default stealth key on Linux is now Ctrl.
  • Weapon set buttons are now disabled when Spirit Shifted.
  • Fixed several issues with containers and mouse cursor state on hover.
  • Fixed an issue where the Lore requirement on scrolls was always displaying as red text.
  • Fixed an issue where weapon sets were not visually unlocking.
  • HUD does not upscale until 1920x1200.
  • Adjusted position of the Concentration skill in the Character Sheet.
  • Cleaned up problems with improper ability icons showing if you switch party members with hotkeys.
  • Corrected a tooltip string on the voice volume slider.
  • Fixed issues with tooltips being obscured in the inventory screen.
  • Fixed a problem with Stronghold prisoners showing temp text at times.
  • Improved loading screen scaling for resolutions greater than 1920 x 1080
  • Tooltips now include sell price where appropriate.
  • Chanter inspection UI should now display the correct durations.
  • Armors should now correctly display DR in the inspection UI.
  • Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions.
  • Weapon sets should now show the proper weapon rarity coloring.
  • Expert mode is now hidden on the main menu to avoid confusion about it not being selectable outside of a game.
  • Changed slider bars so that they can slide the entire length of the options menu.
  • Changed the order of the option buttons to make them more user-friendly.

General Fixes

  • Removed exploit of being able to transition into a new area with a dead player character.
    .
  • Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
  • Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
  • Party members will no longer switch weapon sets when charmed.
  • Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
  • Camera should center on party members faster.
  • Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
  • Fixed many issues related to auto pause.
  • Firearms will now reload when combat ends on alternate weapon sets.
  • Poison and interrupted VO now has a cooldown.
  • Allow quick-loading when UI windows, like dialogue, are up.
  • Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
  • Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
  • Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
  • Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.
  • Like 56

145 Comments


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Azureblade, i think it means that if you are not in sneak mode, you still do trap detection checks, but not with your full mechanics score. It's a bit like in neverwinter nights now, if only we would be able to make automatic mechanics checks at full level when standing still (that's how nwn does it, on top of the things we now have in PoE)

 

It should be more clear now. You will passively detect traps that are four levels below your Mechanics score. You will still need to search for traps that are within four levels, though.

  • Like 1
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Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.

 

 

Can you give us more exact numbers? 

 

 

I don't have the numbers in front of me, but if you do all of the content before Twin Elms you should end up around level 8 or 9 instead of max level.

  • Like 2
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Anybody knows if inventory vanishing bug was fixed? It was supposed to but I dont see it in the notes.

 

It was fixed.

Link to comment

 

 

So how will this work in current games. If i already recruited them and than install the patch, can i than use this feature one time on them? [...]

 

I'm interested in this as well! Hope it is possible.

 

 

Currently, It will only work for newly recruited companions.

 

Thank you for your response!

 

All right, I will just start a new savegame as soon as the patch moves out of beta. Maybe it's the best approach anyway to consider also other changes from the beginning like skills, focus, etc.

 

I'm looking forward and am very happy that I stopped playing a while ago to enjoy the game on my first run-through with a nicely patched version. I think this 1.05 patch is finally the one to play and complete the game.

 

Thanks to the whole Obsidian team for your effort and hard work you put into the patches!

Good luck with your further work/projects!  :luck:

  • Like 1
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Why no buff for Jolting touch  (also a scroll with this spell is MUCH stronger) and Kalakoth's Sunless Grasp ?

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Common recurring bugs remaining.

 

1. Sound cutting from companion dialogue.

 

http://forums.obsidi...um#entry1654194

 

http://forums.obsidi...-over-gets-cut/

 

http://forums.obsidi...n-voice-acting/

 

2. Reckless Assault bug. (Still)

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

 

3. Defenses and afflictions don't stack properly bug.

 

http://forums.obsidi...stack-properly/

 

http://forums.obsidi...tribute-scores/

 

4. Status Effect Bug (Especially Blinded)

 

http://forums.obsidi...nently-blinded/

 

http://forums.obsidi...tly/?hl=blinded

 

http://forums.obsidi...con/?hl=blinded

 

http://forums.obsidi...ear/?hl=blinded

 

http://forums.obsidi...ter/?hl=blinded

 

http://forums.obsidi...oss/?hl=blinded

 

5. Monk Transcendent Suffering Bug.

http://forums.obsidi...-damage-broken/

https://forums.obsid...ering-disabled/

 

6. Battle forged bug

https://forums.obsid...even-after-103/

 

6. Duel wield and unarmed bug

http://forums.obsidi...n-related-bugs/

 

 

Apparently something was fixed with Reckless Assault in patch 1.03:

 

  • Restored modal flag for Reckless Assault.

https://forums.obsid...atch-notes-103/

 

But apparently people still face issues. Is this something that needs further investigation or is it fixed 100%?

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Common recurring bugs remaining...

 

 

2. Reckless Assault bug. (Still)

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

 

 

Apparently something was fixed with Reckless Assault in patch 1.03:

 

  • Restored modal flag for Reckless Assault.

https://forums.obsid...atch-notes-103/

 

But apparently people still face issues. Is this something that needs further investigation or is it fixed 100%?

 

The issue no longer occurs. However, if you have a save file with this issue already on it, follow these simple steps to fix it for good:

 

1. Turn OFF Reckless Assault
2. Save the Game
3. Load the Game
4. Turn ON Reckless Assault
5. Save the game
6. Load the game
7. Turn OFF Reckless Assault
8. Save the Game
9. Load the Game
  • Like 2
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I'm using build 563 and the animal companion bug is still there.

 

Hi there - the fix for that is in 564+ coming soon. Thanks!

  • Like 2
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Character creation isn't reflecting the racial bonus for human Might when distributing attributes.

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UPDATE ON CURRENT BUGS:

 

1. Sound cutting from companion dialogue.

 

http://forums.obsidi...um#entry1654194

 

http://forums.obsidi...-over-gets-cut/

 

http://forums.obsidi...n-voice-acting/

 

2. Defenses and afflictions don't stack properly bug.

 

http://forums.obsidi...stack-properly/

 

http://forums.obsidi...tribute-scores/

 

3. Status Effect Bug (Especially Blinded)

 

http://forums.obsidi...nently-blinded/

 

http://forums.obsidi...tly/?hl=blinded

 

http://forums.obsidi...con/?hl=blinded

 

http://forums.obsidi...ear/?hl=blinded

 

http://forums.obsidi...ter/?hl=blinded

 

http://forums.obsidi...oss/?hl=blinded

 

4. Monk Transcendent Suffering Bug.

http://forums.obsidi...-damage-broken/

https://forums.obsid...ering-disabled/

 

5. Battle forged bug

https://forums.obsid...even-after-103/

 

6. Duel wield and unarmed bug

http://forums.obsidi...n-related-bugs/

 

7. Retaliation procing on friendly spells/abilities bug

 

http://forums.obsidi...n/#entry1673189

 

8. Charmed enemies keep party buffs after charm expires

 

http://forums.obsidi...-charm-expires/

 

9. Spellbind items not giving the spell until you equip then save/load

 

http://forums.obsidi...luntains-staff/ 

 

10. Paladin auras continue to sometimes not display properly or not apply to allies

 

http://forums.obsidi...-to-companions/

 

http://forums.obsidi...uce-aoe-effect/

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@Baladas: Could you please do me a favor and use a smaller font size for your posts?

Maybe it would be also better to manage your list in one thread and use the edit function for updates.

This repeatedly posting with including always every link is kind of spamish or at least annoying.

 

Nevertheless thank you for the assortment. But please do it a bit less pushy.

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@Baladas: Could you please do me a favor and use a smaller font size for your posts?

Maybe it would be also better to manage your list in one thread and use the edit function for updates.

This repeatedly posting with including always every link is kind of spamish or at least annoying.

 

Nevertheless thank you for the assortment. But please do it a bit less pushy.

Re: Smaller font. No, because some people have bad eyesight and can't read small text.

 

Re: One thread. I have done that:

 

http://forums.obsidian.net/topic/77787-common-recurring-bug-list-patch-104/

 

but you can only edit a post for a limited period of time, as such the current forum modal forces you to post new threads when you need to update something.

 

 

Personally I will also express that I am quite frustrated that I paid for a product I have not been able to use since its purchase about one month ago.

 

This really is unacceptable. Just look at the amount of unadressed bugs, and that's not even all of them....

 

Yes I appreciate they are tying to fix them, but clearly the game is in beta testing and should not have been released in its current state to paying customers as a fully released game.

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Guest FlorianGh

Posted

 

@Baladas: Could you please do me a favor and use a smaller font size for your posts?

Maybe it would be also better to manage your list in one thread and use the edit function for updates.

This repeatedly posting with including always every link is kind of spamish or at least annoying.

 

Nevertheless thank you for the assortment. But please do it a bit less pushy.

Re: Smaller font. No, because some people have bad eyesight and can't read small text.

 

Re: One thread. I have done that:

 

http://forums.obsidi...list-patch-104/

 

but you can only edit a post for a limited period of time, as such the current forum modal forces you to post new threads when you need to update something.

 

 

Personally I will also express that I am quite frustrated that I paid for a product I have not been able to use since its purchase about one month ago.

 

This really is unacceptable. Just look at the amount of unadressed bugs, and that's not even all of them....

 

Yes I appreciate they are tying to fix them, but clearly the game is in beta testing and should not have been released in its current state to paying customers as a fully released game.

 

 

Then you haven't played Wasteland 2. It had a lot more bugs then PoE and they were ironed. I think the devs are doing a great job, my only complain is the log of the dialogue/combat size that gets reset every time I launch the game.

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Re: Smaller font. No, because some people have bad eyesight and can't read small text. [...]

 

If someone can't read what should be well readable with healthy eyes, he can always use the browsers text scale option. (With bad eyesight you normally have such an option for larger fonts activated permanently. So your font size would be even too large for them.)

 

 

[...] Re: One thread. I have done that:

 

http://forums.obsidi...list-patch-104/

 

but you can only edit a post for a limited period of time, as such the current forum modal forces you to post new threads when you need to update something. [...]

 

All right, but then just use your created thread to post new updates for your list. Or keep your posts at least within one single other thread instead of posting the same message multiple times in different threads/blogs.

 

 

[...] Personally I will also express that I am quite frustrated [...]

Yes I appreciate they are tying to fix them, but clearly the game is in beta testing and should not have been released in its current state [...]

 

So, I see... that's the reason why you started to spam your message all over the place but hold on and think about it: It is trolling!

 

If you don't like that Obsidian released the game in the initial given state, just open ONE thread about it or write an open letter to Obsidian. But stop reposting the same stuff (I know, it's updated) everywhere. What do you want them to do now except working as hard as they can on the patches? - Should they invent a time machine and correct this mistake?

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Jazou

 

Don't confuse two separate issues and assume it is something it is not, i.e my posts to highlight bugs and my, justified, frustration as a customer.

 

I am updating the thread as I go as I can't edit old ones.

 

I am not trolling, I am making them aware because the last time I posted on this thread for patch 1.04 Darren, a dev, was very happy that I posted it and kept it updated.

 

If you notice my with my updates I also update to remove fixed issues once they are addressed.

 

Anyhow, think as you like, I can't change someones opinion, but I am simply posting the updates for ease of reference and so they are noticed. 

 

If you consider it trolling, that's your opinion, nothing else. Not one other person has complained about it, in fact people have appreciated it, including the devs.

 

And if people do start to complain about it, then great, that means the thread has been duly noticed and the bugs stand more chance of coming to the community and devs attention.

 

By the way, what do you think writing an open letter will achieve? Some empty words of commiseration? Will they change the way they operate and release games due to my letter? You know the answers to that, so there would be no point in writing such a letter.

 

Why do these post bother you so much anyway? It make no sense that you would be upset for me trying to get these issues to the devs attention, who have already shown appreciation, in order for them to fix them.

 

Thank you for your suggestions though.

 

Once patch 1.05 is release I will compile a new thread with the existing bugs and post them all again in all the patch threads. Hopefully they can address the most common remaining bugs in patch 1.06.

  • Like 1
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@FlorianGh

 

"Then you haven't played Wasteland 2. It had a lot more bugs then PoE and they were ironed. I think the devs are doing a great job, my only complain is the log of the dialogue/combat size that gets reset every time I launch the game."

 

Just because someone else did it does not make it right. I also said I know they are working to fix it. That does not mean I have no right to be upset for buying a faulty product.

 

  • Like 1
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We get why you're irritated at bugs and certainly appreciate that someone is keeping track of them, but there really is no need to use such a large font size, especially when it contains a lot of links. When it's posted three times in the comments of a single post ad features a lot of repetition, surely you can see why people would find it a little annoying. If people have bad eyesight then they can zoom in, and indeed, they probably already have seeing as everyone else uses small text.

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Please take the discussion regarding Baladas and his issue tracking posts to another thread. I would like to keep these comments more focused on the issues relating to 1.05 so the devs can quickly find and fix them. If these comments devolve into bickering the devs will have a more difficult time finding problems in the beta.

 

Thanks.

  • Like 3
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9. Spellbind items not giving the spell until you equip then save/load

 

http://forums.obsidi...luntains-staff/ 

 

Chances are this is related to this.

 

 

EDIT: Unrelated, but I've just noticed that 1.5 shows "Interrupt" and "Concentration" in the character record. Nice touch :) Any chance they'll get a small icon next to them like other items shown in there (accuracy, damage, defenses, damage reduction)?

 

Also, could any dev shed some light on how exactly Interrupt and Concentration are calculated?

  • Like 1
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Was the bug that causes members with items or talents that increase spell count to have a permanent increase in spell count when going from area to area fixed in 1.05? I sort of posted this in an old thread but I am not sure if it's been addressed in the beta as one of those hidden fixes.

 

http://forums.obsidian.net/topic/76212-bug-hiravias-can-cast-too-many-1st-level-spells/

 

For me it's being caused by

 

1. Not having the members in my active party

2. They were equipped with either the rings that give a spell cast bonus OR the talent that gives you an extra spell cast

3. Within my stronghold, (from the room where you rest on your bed for rest bonuses) every time that I descend the stairs I find that the spell cast count in the tier boosted by the talent or item increases pernamently. So if Hiravias can cast say 40 tier 1 spells and is not in my party, descending those stairs would increase it to 41 since he has that bonus tier 1 spell cast talent mentioned.

 

Interestingly enough I went to the Gilded veil inn, entered and exited through the front door, returned them to my party and noticed the spell count went up for one for Aloth who only has the bonus forth tier spell talent but not Hiravias who has the bonus first tier spell talent.  Went to the dyrford village inn and did the same but nothing happened. Not sure what's causing this but it's definitely involved with entering and exiting/moving from certain areas. Here's my save and log. Also if the party member is on some minor/average/major adventure and is busy, the glitch doesn't seem to affect them for the time being.

 

https://www.dropbox....e.savegame?dl=0

 

https://www.dropbox....ut_log.txt?dl=0

 

I suppose it's more beneficial than not but it feels kind of cheap to be walking around with 20-40 spell casts in the categories that have that skill since I switch my party members around often.

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Good work, thanks guys for your engagement.

There is one question left in particular localization for the added content.

Do you have plans which deals with non loacated text?

Thanks in advance!

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