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Patch Notes: 1.04

Posted by Darren Monahan , in Patch Notes 14 April 2015 · 135611 views

patch patch notes pillars of eternity 1.04
These are the patch notes for 1.04, which is now available on Steam. It may be a bit before it's available on GOG and Origin, as they manually put it up.

We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!

Update for GOG Linux Users: 1.04 is available on GOG, but not as a patch - unfortunately you have to download the full version of the game. GOG doesn't support patching for Linux for Pillars of Eternity unfortunately. They have the file version listed as 1.2.0.3.
Items, Spells, and Abilities
  • AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick.
  • Knock Down will now correctly be applied for the full duration of the effect.
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.
Quests and Companions
  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
  • Fix for camera movement problems when the game is paused or in a cutscene.
  • Fix to retroactively restore party movement in saves that display movement speed problems.
  • Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).
  • Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.
  • Optimized Save/Load game system for better performance.
  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
  • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
  • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
  • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
  • Fixed issue where store prices were getting exceptionally large after receiving a discount.
  • Fixed issues with gaining infinite XP from bad Stronghold data.
  • World time will not get very large in some cases after Save/Load.
  • Modelling offset with Durance's head has been adjusted.
  • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
  • All shaders will now compile properly under DirectX 11.
  • Restored all the missing effects in the intro cutscene.
  • Removed Blunderbuss item from an early game loot table.
  • Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
  • Fixed a few save game issues with dead summoned creatures.
  • Fixed issue where occasionally a crash would occur when initializing the Steam API.
  • Draggable windows are now handled properly when running at very high resolutions.
  • Swamp Lurker's animation won't spaz anymore when the game is paused.
  • Fixed an issue to prevent binding mouse buttons to window controls.
  • Game will now pause if you Alt-Tab during a cutscene in full screen mode.
  • Audio will now resume properly if the game loses focus.
  • Fixed an issue with infinite load screen if you transition while hovering over a container.
  • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
  • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.


  • Pidesco, kirottu, Bendu and 47 others like this



I love how they still aren't addressing the save loops, deletion, sync issues!

 

http://forums.obsidi...ppy-workaround/

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AudieMurphy135
Apr 11 2015 05:31 AM

 

  • Sagani no longer references the antagonist by name before you know it.

 

The Master Below also references the name as well before you know it.

 

SPOILERS: http://i.imgur.com/b9k9KQ7.png

I'm incredibly impressed with this patch. I only just recently made a bug report topic about 'Sagani referencing the main antagonist by name' and discovered that a few other people had that problem as well but the turn-around time for getting it fixed just says a lot about how much importance Obsidian puts on it's playebase's satisfaction with the product.

    • Darren Monahan likes this

I really think this is a very effective approach. Rather than releasing patch after patch blindly, a beta patch program with major fixes (to a point, else it will never get released) and a spattering of minor fixes for those willing to try. At least when they formally release 1.04, it will hopefully be pretty solid (but with known issues). Then, 1.05 will go to beta and we can beat on that one.

    • Darren Monahan likes this

Does gameover still kick in if Eder's Second Chance activates when he's the only party member still alive?

 

He'll pop up with half HP, but "game over" shows anyway...

Nice! Thanks for that kind of fast update delevering. I really appreciate your doing.

 

But I have one question: Won't the items Drinking Horn of Moderation and Talisman of the Unconquerable get fixed? Or are they already save to use right now and I just missed something? Thought their fixes were announced for the next patch.

 

Keep up the good work!

Somehow I've overseen the Talisman of the Unconquerable fix. Stupid me. :)

But question is still valid for the Drinking Horn? Is it planned to get fixed within 1.04? (just want the info, no blaming)

Wondering if this patch will remove the 2-3 wurms spawning on every single map and if there's a fix for Sagani's animal companion not showing up at all :(

Still no fix for abilities locked with 'Already activated'? :(

Is it known?

that since 1.03 patch...prone effect like Wizard - Slicken(lev1), Call to slumber(lev5) does not work at all for certain enemies? I mean i was doing bounties missions and every human enemy is immune to prone effects.

 

But i guess its maybe part of overall plan to make Wizards so horrible that really nobody will play them as main PC. 

Another reason to never use GOG again.

 

I use GOG because Steam is a prison. I choose freedom over convenience.

    • tinysalamander likes this

Does gameover still kick in if Eder's Second Chance activates when he's the only party member still alive?

 

He'll pop up with half HP, but "game over" shows anyway...

 

From my understanding, that's intended. If no one else is fighting, there's no distraction for him to be able to collect himself and get back on his feet after being knocked out. His popping up is just the game running through its processes. Yes, it could be cleaned up so he doesn't pop up, but I doubt that's a major priority considering how many bugs there are floating around. 

Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found.

 

Please fix these, I did not pay for this game to be an unpaid beta tester.

 

1. Perma health increase.

 

http://forums.obsidi...already +active

 

http://forums.obsidi...um#entry1649615

 

2. Already activated ability bug.

 

http://forums.obsidi...d/#entry1648202

 

http://forums.obsidi...d/#entry1648187

 

http://forums.obsidi...even-after-103/

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

 

3. Sanitarium hostility bug.

 

http://forums.obsidi...g/#entry1648561

 

http://forums.obsidi...ve#entry1642714

 

http://forums.obsidi.../?hl=sanitarium

 

4. Looting deselects party bug.

 

Looting deselects party steps to reproduce:

 

Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.

 

Expected behavior:

 

Whole party remains selected while looting.

 

 

5. Sound cutting from companion dialogue.

 

http://forums.obsidi...um#entry1654194

 

http://forums.obsidi...-over-gets-cut/

 

6. Reckless Assault bug.

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

    • AstroCat, Ineth, Sanquiz and 2 others like this
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Darren Monahan
Apr 13 2015 03:50 PM

 

Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found.

 

Please fix these, I did not pay for this game to be an unpaid beta tester.

 

1. Perma health increase.

 

http://forums.obsidi...already +active

 

http://forums.obsidi...um#entry1649615

 

2. Already activated ability bug.

 

http://forums.obsidi...d/#entry1648202

 

http://forums.obsidi...d/#entry1648187

 

http://forums.obsidi...even-after-103/

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

 

3. Sanitarium hostility bug.

 

http://forums.obsidi...g/#entry1648561

 

http://forums.obsidi...ve#entry1642714

 

http://forums.obsidi.../?hl=sanitarium

 

4. Looting deselects party bug.

 

Looting deselects party steps to reproduce:

 

Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.

 

Expected behavior:

 

Whole party remains selected while looting.

 

 

5. Sound cutting from companion dialogue.

 

http://forums.obsidi...um#entry1654194

 

http://forums.obsidi...-over-gets-cut/

 

6. Reckless Assault bug.

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

 

 

Thanks for sending this - appreciate it. I've sent this along to QA and they can verify all of these are still open. We'll see what we can do for 1.05. Thank you!

    • ChipMHazard and noseke like this

Thank you Darren.

 

I appreciate your and your teams swift response and continued dedication to the game, which is awesome.

 

Which is also why I am so anxious to play it (relatively) bug free!

    • Darren Monahan likes this
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sgt.hammertime
Apr 13 2015 10:54 PM

I would like to add this one, where I am involved and stuck for 2 weeks now waiting for a fix:

 

7. Defiance Bay Invitation Bug

 

http://forums.obsidi...duc-invitation/

 

https://forums.obsid...n-defiance-bay/

hi, how to download this version of  patch ? i have a big problem till last week - i bought the game on steam and played only 10mins - game is always freezing opn loading screen after killing bunch od soldiers in first camp, after the storm. I cant also save the game. Please help people - deperate Baldur lover :p

dont forget about the masters tools quest bug.. its really annoying

 

 

 

 

 

Thanks for sending this - appreciate it. I've sent this along to QA and they can verify all of these are still open. We'll see what we can do for 1.05. Thank you!

 

 

The perma-health increase is particularly bad, and should have been fixed with the other permanent stat increases in 1.03. Can you please try to address it in 1.04?

We think we have fixed the gul permanent health increases. They were related to the gul's "vomit blood" ability. The fix should also retroactively fix saved games with this problem. Once it drops tomorrow, can you let us know if it fixes the problem on your saved games?

    • sage2 likes this

as a suggestion - pop up a little readme txt file after each steam patch to inform as to what each applied patch did (for production patches as well as beta patches) ... Million times more effective at conveying to player what steam just did - than having to go dig trough forums and try to find the salmon lines ...

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