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Neverwinter Nights 2 Blog


Walkmesh and Textures and Music. Oh my!

Posted by Rob McGinnis , 02 February 2007 - - - - - - · 1830 views
Custom Content
Q: In walkmeshes, each face has a 32-bit flag. We have seen the values 0x0, 0x9, 0x11, 0x21, 0x41 and 0x101. The bottom bit seems to indicate whether the face is walkable or not, but what do the other bits mean?

A: The bit assignments for the walkmesh face flags are: bit 0: walk bit ( 1 = walk, 0 = no walk ) bit 1 - 2: reserved bit 3 - 13: material ( used...


Restricting Diety Selection and Addign Skills

Posted by Rob McGinnis , 02 February 2007 - - - - - - · 1016 views
UI Customization
Q: Is there a way that you can filter the domains available when taking the first level of cleric, based on the deity the player chooses? Torm, for example, might only offer the Good, Sun, War and Healing domains. Is this possible?

A: It is not currently possible to restrict domains based on deity selection.

The Domain GUI code has no knowledge of your...


Variable Length, GetEffectInteger and SpellEffectID

Posted by Rob McGinnis , 02 February 2007 - - - - - - · 1226 views
Q: How long can a variable name be? How long can a string be?

A: While the runtime virtual machine doesn't have any limits that we could find, the compiler will reject tokens that are longer than 512 characters. So that would probably be the de facto limits of variable or hard coded string length.

Q: What effect information do different values for...



Posted by Rob McGinnis , 02 February 2007 - - - - - - · 1114 views
NWN2 General
Welcome to the Neverwinter Nights 2 Blog!

Here you will find answers to questions asked on the official Neverwinter Nights 2 Forums and some additional information put out by some of the developers at Obsidian.

With these Blogs we hope to give you some insight into the workings of the game and answer some of the more difficult questions such as...

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