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Neverwinter Nights 2 Blog



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NWN2 News May 23, 2007

Posted by Rob McGinnis , 23 May 2007 - - - - - - · 3528 views
NWN2 News
Neverwinter Nights 2 Community Update

Welcome back to another Community Update.  Today we are going to spend a little time talking about the 1.07 patch.  Of course, I can't give everything away, but I will give you a little peek into what's coming up.

NWN2 Worlds Down?
You may have noticed that the Persistent World-focused site NWN2worlds.net has...


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NWN2 News May 16th, 2007

Posted by Rob McGinnis , 16 May 2007 - - - - - - · 7550 views
NWN2 News
Neverwinter Nights 2 Community Update

May 16th and the year is flying by.  Time for another update.

There's been a lot of action on the vault lately.  I'm going to focus on the player-made shtuff again for this update.


Stained Glass Windows
Ar_Pharazon has created a great hakpack with some stained glass windows.  If you have been looking for...


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NWN2 News May 10th, 2007

Posted by Rob McGinnis , 10 May 2007 - - - - - - · 2972 views
NWN2 News
Neverwinter Nights 2 Community Update

Welcome back to the Neverwinter Nights 2 Community Update.  This week's update will be a little on the short side and delayed due to workload. Because of this I am adding a little secret surprise at the bottom of the page.  I think it may be well worth the wait.


Patch 1.06 Released as Beta
On Monday we released...


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UI Listbox

Posted by Rob McGinnis , 07 May 2007 - - - - - - · 2831 views
UI Customization
Written by Rich Taylor, Lead Programmer.

Whew, sorry for not finishing off the UI Objects. There's not too many left to document here before all the basic UI types should be covered, I think...

Anyway, on to UIListBox. UIListBox is a container similar to UIPane and anything listed under UIPane that makes sense for UIListBox probably does the same...


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NWN2 News May 2, 2007

Posted by Rob McGinnis , 02 May 2007 - - - - - - · 2644 views
NWN2 News
Neverwinter Nights 2 Community Update

Well, it's that time of week again, where I need to dig into the production list and scour the community for those things that may interest you.  

Mod-Making Contest Complete
Monday was the last day for submissions to the mod-making contest.  The theme for this contest was Grimm's Fairy Tales.  We have quite a...


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NWN2 News April 25th, 2007

Posted by Rob McGinnis , 25 April 2007 - - - - - - · 4754 views
NWN2 News
Neverwinter Nights 2 Community Update

Hello again, everyone.  This week I thought I would dedicate the update to a few of the community works.  Just a warning, though: There's a lot of screenshots in this one, so it may take a while to load fully.


Formations, Formations, Formations
(Not to be confused with the famous "Developers" speech,...


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NWN2 News April 18th, 2007

Posted by Rob McGinnis , 18 April 2007 - - - - - - · 1610 views
NWN2 News
Neverwinter Nights 2 Community Update

Here we are with the second installment of the Community News.  It's been a busy week, to say the least.

Update to the 1.05 Game Update Update
I think it's fair to say that the 1.05 patch has been my least favorite patch so far.  Not because of content - the content of it is great - but because it has been a...


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NWN2 News April 11th, 2007

Posted by Rob McGinnis , 11 April 2007 - - - - - - · 3762 views
NWN2 News
Neverwinter Nights 2 Community Update

So, based on the feedback from the Bioware NWN2 forum, it seems we have been neglecting the news side of things.  One of the issues is that we give out information in so many places, it's difficult to remember what information was given where.  Hopefully we can change that with this Blog.

Starting today, I plan on...


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Small 1.06 Fixes

Posted by Rob McGinnis , 10 April 2007 - - - - - - · 3121 views
NWN2 General
- By Rich Taylor

Just a note about a few more 1.06 things. But first, regarding 1.05 Final, it seriously, really, probably, maybe, should be coming out early next week (which means this week - Rob)... That's about all I know about it. =)

EnableAreaWater() - Turn water rendering on/off in an area.
SpeakOneLinerConversation() - Now takes a volume...


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Scripting Update

Posted by Rob McGinnis , 30 March 2007 - - - - - - · 1889 views
Scripting
Rich Taylor brings us another look at what's happening on his end:

Here's a list many of the scripting changes made in 1.06 so far. Most of them come from the 1.67 and 1.68 updates of NWN1.

ActionRest() - The bIgnoreNoRestFlag wasn't actually doing anything. It will now force rest even if the area is flagged NoRest or there are monsters...






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