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Chris Avellone's Blog



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Concentrated Casting

Posted by Chris Avellone , 04 February 2011 - - - - - - · 1544 views

Quick question from Rafał Adamek:

I have a question: what types of characters do you prefer? Do you like to create a mass of different episodic persons who can gave you quest, have some background story but are not related to the main hero and donít have a big role in game (like in Fallouts) or do you like to add a characters who are really...


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Writing --> Studio

Posted by Chris Avellone , 02 September 2010 - - - - - - · 1455 views

Minor addition to the writing question list.

Also how is it like to write without having any idea how the character will sound?

When writing, most designers envision how the character sounds as they're writing - when the time comes for auditions, they provide a series of sample lines, a picture of the character in-game, breakdowns of the age, brief...


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Writing, Cont.

Posted by Chris Avellone , 30 August 2010 - - - - - - · 1918 views

2 More:

How do you choose who writes each (major) character in a game, also who's allowed to do any writing?

Depends, sometimes it's just necessity (you have the most bandwidth, so you do X person, or you're already doing the main city where the character resides, so it's best if you write Y antagonist), other times we're able to...


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On Project Directors and Lead Designers

Posted by Chris Avellone , 17 August 2010 - - - - - - · 1885 views

From a multi-part question on Twitter.

How do Project Directors and/or Lead Designers get selected?

To clarify the hierarchy at our studio, a Project Director isn't necessarily a designer, and at Obsidian, a Project Director is above all other disciplines except Feargus, who is all-powerful, even if he might debate that.

At the moment, we have four...


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Obsidian, Fallout, DS3 Comic-Con Schedule

Posted by Chris Avellone , 11 July 2010 - - - - - - · 2377 views

Anyone who's curious about Fallout: New Vegas and Dungeon Siege III, we have three events lined up at Comic-Con if you want to check them out.

Thursday 7.22.10

1:00-2:00 Video Game Comics: The Next Big Thingó Are video games the biggest thing to hit comics since superheroes? Richard George from IGN explores this phenomenon, along with...


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School Stuff, FNV, Austin, Contact.

Posted by Chris Avellone , 05 June 2010 - - - - - - · 1471 views

Some questions from forum goers/emailers: TheJokester

Do you have any recommendations on what schools would be good to go to for game development?

The Guildhall's pretty solid (a few of our designers on Fallout New Vegas were hired from there). They usually have strong portfolios based on classwork they've done, which they can usually use for...


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Emergent Narrative

Posted by Chris Avellone , 16 May 2010 - - - - - - · 2134 views

Questions from Davide Scalzo:

1) What do you think about the concept of emergent narrative?

1. I think the concept of emergent narrative is stronger than any enforced narrative. I think a blend can work well (and it's what I prefer whenever possible), but I think the stories players create on their own from interesting system mechanics and AI...


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PCAction.de Interview Translation

Posted by Chris Avellone , 12 May 2010 - - - - - - · 1424 views

Translation from PCAction.de, although I'd argue Google does a more amusing job than my original text.

Please introduce yourself (full name, age, company, position):

I'm Christopher Frederic Avellone (you want the full name, you got it, even the embarassing middle name that my Mom picked from some French emperor which I've never understood)....


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Polygamer Interview: Translation

Posted by Chris Avellone , 03 May 2010 - - - - - - · 2318 views

Polygamer went live with an interview I did for them a while ago (Polygamer Interview), and here's the English translation for those who don't know much beyond their high school French... like me.

1] At Polygamer we ask ourselves many things about videogames, for example why itís able to distress us, stress us, to inject adrenaline to us, to make...


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Game Pitches + Design Thoughts

Posted by Chris Avellone , 04 April 2010 - - - - - - · 1862 views

Game design...

One game design question from Nicole Swimley:

How do you go about getting ideas into a cohesive format? And what methods do you use to start narrowing down what makes for a better design?

- Write one sentence about your game, tell it to someone you trust, then study their expressions to see if they get the hook. Repeat this to various...






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