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Update #39 - From the Feed of the Director Part III


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#1
Mikey Dowling

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Greetings adventurers! We're back with another episode of 'From the Feed of the Director.' This time we have a few surprises for you, as we look into our internal Obsidian blogs and pull out only the juiciest insights. You'll also get some information on some of the things that Pillars of Eternity II: Deadfire Game Director, Josh Sawyer, has shared on social media as well, for the gadfly-types among you.
 
In this video (all footage is work-in-progress):
  • "This ship's wheel is too darn big!"
  • Bombs of the Deadfire - to throw, or not to throw?
  • Guns Work Best When You Line Up and Everyone Shoots at Once, by Ulysses S. Magran
  • Dancin' and barfin'
  • Yes, Josh's cat is in the game again

 

In our next video, Josh is going to explain the multiclassing and subclassing systems while showing them off in the game. And yes, you will see multiclass names!
 
We also want to remind everyone that Pillars of Eternity: Complete Edition is coming to consoles in just a couple of weeks! You can pre-order now for the PlayStation 4 or Xbox One and explore Eora from the comfort of your couch as of August 29th.
 
Thank you for joining us and we'll see you in a few of weeks for Update 40!
 
In case you missed out on exploring Neketaka, check out our last update!

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#2
smjjames

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In the part about the helm, the youtube captions messes up and says 'a few non piste crew members', what was actually being said there?


Edited by smjjames, 15 August 2017 - 10:42 AM.


#3
Mikey Dowling

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I'll correct the subtitles as soon as I can, but the line is, "A few non-kith crew members..." ;)



#4
smjjames

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I'll correct the subtitles as soon as I can, but the line is, "A few non-kith crew members..." ;)

 

Okay. :) Most of the time, when the captions screw up, you can still get the gist or context of it.



#5
AndreaColombo

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No Josh cameo this time around :(

Very good-looking animations and VFX, though! Looking forward to the multiclassing and subclassing update!

#6
rjshae

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Excellent. I really like how it is all coming along!

 

That animancy cat seems to be moving much too quickly for its animation though.



#7
smjjames

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Kinda offtopic for here, but, what's the story behind Sesame being really sick? I've seen Josh's instagram pictures of her with the 'collar of shame' and a bandage (or cast?) around her body, so I know she was sick at one point, but I didn't see any mention of what happened, at least in the pictures I did look at.



#8
injurai

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What's the pipe for? Do I pour beer down it?



#9
PangaeaACDC

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Projectile vomiting sounds good, reminds me of Theme Hospital (and absolutely no late nights... at all!!1!). Can it be used as a weapon? :D

 

Take that, you bastard!

 

*enemy takes acid damage*


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#10
FlintlockJazz

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Bombs... bombs... bombs....

*dribbles*


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#11
Enoch

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No Josh cameo this time around :(

Probably for the best.  Having an older boss-type-guy repeatedly get caught gazing creepily at a young woman who he (presumably) supervises is probably not the kind of image that the company wants to be projecting to the public. 



#12
Celeras

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Anyone else notice the bombs rolling in place on the ground? It looks a bit odd.



#13
MaxQuest

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In our next video, Josh is going to explain the multiclassing and subclassing systems while showing them off in the game. And yes, you will see multiclass names!update[/url]!

Looking forward)
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#14
Heijoushin

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Anyone else notice the bombs rolling in place on the ground? It looks a bit odd.

 

lol, yup, I hope they'll fix that before the final version.

 

Those firing squad effects are awesome. I've never been much of a gun guy, but that makes me want to create a Napoleonic era British army party.

 

PS Once again, why aren't we getting backer emails anymore? Or is it just me?


Edited by Heijoushin, 16 August 2017 - 03:04 AM.


#15
FlintlockJazz

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Anyone else notice Eder lighting up just as the poison bomb goes off, almost like he's going "Oh yeah, I love the smell of poison in the morning!"  :D

 

Firing squad is awesome, and I glee'd at pistol and sword combo being possible.


Edited by FlintlockJazz, 16 August 2017 - 04:02 AM.


#16
smjjames

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Anyone else notice the bombs rolling in place on the ground? It looks a bit odd.

 

lol, yup, I hope they'll fix that before the final version.

 

 

I assume they'll get that fixed.



#17
SneakyLookingSort

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Projectile vomiting sounds good, reminds me of Theme Hospital (and absolutely no late nights... at all!!1!). Can it be used as a weapon? :D

 

Take that, you bastard!

 

*enemy takes acid damage*

Haha, ever since I learned there were ships in this game I was thinking it would be funny if your character could become sea sick and vomit everywhere during a fight.



#18
rjshae

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I wonder what Edér will make of that cat? :cat:



#19
Nail

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It's almost a month since last update... any chance we will know more about multiclass soon?


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#20
smjjames

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It's almost a month since last update... any chance we will know more about multiclass soon?

 

Josh Sawyer mentioned in a tweet (along with a teaser to tide us over) that they were delayed a little by the Pax conference (which was last weekend). So, supposedly this week? *shrug* They don't have a set schedule for the updates.






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